Infinite Space
Requirements and Rewards
- Base Lvl 100
- 1 hour to finish this instance
- 1 day cooldown
- Reward: Shattered Magic Stone (6905)
Instance
- Infinite Space is similar to Endless Tower and Endless Cellar; it consists of 50 chambers and in each chamber numerous monsters will spawn.
- You must clear the room before moving onto the next one.
- An MVP will spawn in rooms 10, 20, 30, 40, and 50. After defeating the MVP, a treasure chest will appear which will drop more Shattered Magic Stones.
- These MVPs, mini bosses, and special monsters such as the Infinity Poring drop Shattered Magic Stones .
- These stones are account bound, and can be exchanged for Infinity Weapons or Rift Armor set. You can also use Shattered Magic Stones to enchant Infinity Weapons and Rift Armor set, and reset their enchantments.
Infinite Mini-Bosses
Monster | Level | HP | Size/Race/Element |
Infinite Toad (3421) |
105 | 900,000 | Medium/Fish/Water 1 |
Infinite Vagabond Wolf (3422) |
105 | 900,000 | Medium/Brute/Earth 1 |
Infinite Vocal (3423) |
105 | 900,000 | Medium/Insect/Earth 1 |
Infinite Eclipse (3424) |
105 | 900,000 | Medium/Brute/Neutral 3 |
Infinite Chimera (3425) |
105 | 900,000 | Large/Brute/Fire 3 |
Infinite Eddga (3426) |
110 | 1,850,000 | Large/Brute/Fire 1 |
Infinite Osiris (3427) |
110 | 2,850,000 | Medium/Undead/Undead 4 |
Infinite Phreeoni (3428) |
110 | 4,750,000 | Large/Brute/Neutral 3 |
Infinite Orc Hero (3429) |
110 | 6,650,000 | Large/Demi Human/Earth 2 |
Infinite Tao Gunka (3430) |
110 | 8,550,000 | Large/Demon/Neutral 3 |
Gears
Weapons
Infinity Weapons can be purchased from Relic Appraiser (cmd_fild07 57, 274) for Shattered Magic Stone (6905) each.
Shattered Magic Stone (6905) dropping in the Infinite Space - Instance.
All Infinity Weapons are Lv 4 Weapons, have one slot, and require at least Base Level 100 to be equipped.
Name | Description |
Infinity Dagger [1] (28703) | ItemID: 28703 _______________________ This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ MATK +100 _______________________ Type: Dagger Attack: 125 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Swordsman, Archer, Novice, Ninja, Thief, Magician, Merchant and Soul Linker |
Infinity Mace [1] (16038) | ItemID: 16038 _______________________ This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ Type: Mace Attack: 155 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rune Knight, Royal Guard, Mechanic, Genetic, Archbishop and Sura |
Infinity Two-Handed Axe [1] (28105) | ItemID: 28105 _______________________ This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ Indestructible in battle _______________________ Type: Two-Handed Axe Attack: 265 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Swordsman and Merchant |
Infinity Bow [1] (18128) | ItemID: 18128 _______________________ This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ Type: Bow Attack: 160 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Archer, Thief and Rogue |
Infinity Two-Handed Sword [1] (21014) | ItemID: 21014 _______________________ This weapon contains a strange energy. There are hidden stats sealed inside this sword. _______________________ Type: Two-Handed Sword Attack: 230 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rune Knight and Royal Guard |
Infinity Staff [1] (2024) | ItemID: 2024 _______________________ This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ MATK +170 _______________________ Indestructible in battle _______________________ Type: Two-Handed Staff Attack: 30 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Warlock and Sorcerer |
Infinity Violin [1] (1938) | ItemID: 1938 _______________________ This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ Type: Musical Instrument Attack: 150 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Minstrel |
Infinity Wire [1] (1994) | ItemID: 1994 _______________________ This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ Type: Whip Attack: 150 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Wanderer |
Infinity Shuriken [1] (13323) | ItemID: 13323 _______________________ This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. _______________________ MATK +40 _______________________ Indestructible in battle _______________________ Type: Huuma Shuriken Attack: 150 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Ninja |
Infinity Handgun [1] (13126) | ItemID: 13126 _______________________ This weapon contains a strange energy. It's feels there are sealed stats. _______________________ Type: Pistol Attack: 175 Weight: 50 Weapon Level: 4 _______________________ Requirement: Base Level 100 Rebellion |
Enchantment
All Infinity Weapons can be enchanted with the Relic Reinforcer (cmd_fild07 60, 274) for 20x Shattered Magic Stone (6905) per attempt.
The weapon must be equipped for the Relic Enforcer to enchant them.
An equipment can receive enchantment on the fourth (right most slot) and third slots. You can select one among the three enchantment types (Physical, Caster, Ranged).
Resetting enchantments costs 30x Shattered Magic Stone (6905) , and will remove all enchantments. There is a 30% chance of the equipment being destroyed when resetting enchantments.
Equipment | Enchantment Group | Physical | Caster | Ranged |
Infinity Weapons | Group 1 | STR+1 (4700) or STR +2 |
INT+1 (4710) or INT +2 |
DEX+1 (4720) or DEX +2 |
Group 2 | Fighting Spirit Lv1 (4811) ~ Fighting Spirit 8 | Spell Lv1 (4815) ~ Spell 8 | Expert Archer Lv1 (4832) ~ Expert Archer 8 |
Rift Armor Set
Rift Armor Set can be purchased from Relic Appraiser (cmd_fild07 57, 274) for Shattered Magic Stone (6905) each.
Shattered Magic Stone (6905) dropping in the Infinite Space - Instance.
Item | Description |
Ancient Decoration of Rift [1] (19033) | ItemID: 19033 _______________________ A hairband obtained from infinite space that emanating strange aura. _______________________ MaxHP +1000 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Headgear Defense: 2 Position: Top Weight: 20 Armor Level: 1 _______________________ Requirement: Base Level 100 |
Rift Ancient Armor [1] (15141) | ItemID: 15141 _______________________ A suit of armor obtained from infinite space that emanating strange aura. _______________________ MaxHP +1000 MaxSP -100 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ When equipped with Ancient Decoration of Rift: MaxSP +100 Protects from skill cast interruption. _______________________ When equipped with Ancient Decoration of Rift, Rift Manteau and Rift Shoes: MaxHP +1000 Increases recovery amount gained from Healing skills by 5%. Additional healing increased depend on total sum of Refine set. (up to +30 total Refine Level) _______________________ Type: Armor Defense: 30 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 |
Rift Manteau [1] (20779) | ItemID: 20779 _______________________ A cloak obtained from infinite space that emanating strange aura. _______________________ MaxHP +300 MaxSP -50 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Garment Defense: 16 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 |
Rift Shoes [1] (22075) | ItemID: 22075 _______________________ A shoes obtained from infinite space that emanating strange aura. _______________________ MaxHP +300 MaxSP -50 _______________________ Refine Level +7: MaxHP +400 _______________________ Refine Level +9: MaxHP +600 _______________________ Type: Shoes Defense: 12 Weight: 25 Armor Level: 1 _______________________ Requirement: Base Level 100 |
All parts of Rift Armor set can be enchanted with the Relic Reinforcer (cmd_fild07 60, 274) for 20x Shattered Magic Stone (6905) per attempt.
The armor must be equipped for the Relic Enforcer to enchant them.
An equipment can receive enchantment on the fourth (right most slot) and third slots. You can select one among the three enchantment types (Physical, Caster, Ranged).
Resetting enchantments costs 30x Shattered Magic Stone (6905) , and will remove all enchantments. There is a 30% chance of the equipment being destroyed when resetting enchantments.
Equipment | Enchantment Group | Physical | Caster | Ranged |
Rift Armor and Shoes | Group 1 | STR+1 (4700) ~ STR +4 | INT+1 (4710) ~ INT +4 | DEX+1 (4720) ~ DEX +4 |
Group 2 | HP+100 (4795) ~ MaxHP +300 | SP+25 (4870) ~ MaxSP +75 | SP+25 (4870) ~ MaxSP +75 | |
Rift Decoration and Manteau | Group 1 | STR+1 (4700) ~ STR +4 | INT+1 (4710) ~ INT +4 | DEX+1 (4720) ~ DEX +4 |
Group 2 | MaxHP+1% (4861) ~ MaxHP +5% | MaxHP+1% (4861) ~ MaxHP +5% | MaxHP+1% (4861) ~ MaxHP +5% |
Enchantment
All Infinity Weapons and all parts of Rift Armor set can be enchanted with the Relic Reinforcer /navi cmd_fild07 60/274 for Shattered Magic Stone (6905) per attempt. The weapon/armor must be equipped for the Relic Enforcer to enchant them.
An equipment can receive enchantment on the fourth (right most slot) and third slots. You can select one among the three enchantment types (Physical, Caster, Ranged).
Resetting enchantments costs Shattered Magic Stone (6905) , and will remove all enchantments. There is a 30% chance of the equipment being destroyed when resetting enchantments.
Equipment | Enchantment Group | Physical | Caster | Ranged |
Infinity Weapons | Group 1 | STR+1 (4700) or STR +2 |
INT+1 (4710) or INT +2 |
DEX+1 (4720) or DEX +2 |
Group 2 | Fighting Spirit Lv1 (4811) ~ Fighting Spirit 8 | Spell Lv1 (4815) ~ Spell 8 | Expert Archer Lv1 (4832) ~ Expert Archer 8 | |
Rift Armor and Shoes | Group 1 | STR+1 (4700) ~ STR +4 | INT+1 (4710) ~ INT +4 | DEX+1 (4720) ~ DEX +4 |
Group 2 | HP+100 (4795) ~ MaxHP +300 | SP+25 (4870) ~ MaxSP +75 | SP+25 (4870) ~ MaxSP +75 | |
Rift Decoration and Manteau | Group 1 | STR+1 (4700) ~ STR +4 | INT+1 (4710) ~ INT +4 | DEX+1 (4720) ~ DEX +4 |
Group 2 | MaxHP+1% (4861) ~ MaxHP +5% | MaxHP+1% (4861) ~ MaxHP +5% | MaxHP+1% (4861) ~ MaxHP +5% |