Wolvchef's Gear

This items are rewards from the instance Werner's_Laboratory.

Item Description
2582.png Salvage Cape (2582) ItemID: 2582
_______________________
This wide Manteau carries with it the meaning of Salvation.
_______________________
Enables the use of Level 1 Cicada Skin Shed.
Increases Cicada Skin Shed skill cooldown by 30 secs.
_______________________
Increases SP Consumption by 100%.
Drains SP by 1200 when this garment unequipped.
_______________________
Type: Garment
Defense: 1
Weight: 40
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
Warlock and Archbishop
18570.png Ancient Gold Ornament [1] (18570) ItemID: 18570
_______________________
A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class.
_______________________
Base Level at least 150:
All Basic Stats +2
_______________________
When equipped by Swordman, Merchant or Thief classes:
Increases physical damage against all classes by 8%
_______________________
When equipped by Mage or Acolyte classes:
MATK +8%.
Increases Healing skills effectiveness by 7%.
_______________________
When equipped by Archer classes:
DEX +3
Increases Ranged Physical Damage by 10%.
_______________________
Type: Headgear
Defense: 7
Position: Top
Weight: 40
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 100
3rd classes
16017.png Bloody Cross (16017) ItemID: 16017
_______________________
A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood.
_______________________
When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno.
Increases the casting rate of the skill by the Refine Level.
_______________________
Type: Mace
Attack: 170
Weight: 150
Element: Shadow
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Transcendent Acolyte
1291.png Guillotine Katar [1] (1291) ItemID: 1291
_______________________
Long ago, a Guillotine Cross used this to kill his betrayer.
_______________________
DEX +2
FLEE -30
_______________________
Increases Physical Damage against Demi-Human race by 50%.
_______________________
Increases damage of Cross Impact by 30%.
_______________________
Type: Katar
Attack: 200
Weight: 150
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 140
Guillotine Cross
1584.png Chilly Spell Book [2] (1584) ItemID: 1584
_______________________
One of the 4 element magic books which have a High Socerer's study. [Part. ice]
_______________________
DEX +1
MATK +160
_______________________
Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%.
_______________________
Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level.
_______________________
Indestructible in battle
_______________________
Type: Book
Attack: 100
Weight: 100
Element: Water
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Sorcerer
1490.png Giant Lance (1490) ItemID: 1490
_______________________
The mini sized version of a spear from the Giants who were guardians in an Ancient temple.
_______________________
ASPD -10
_______________________
When you unequip this weapon it will drain SP by 600.
_______________________
Increases skill cooldown of Spiral Pierce by 20 seconds.
_______________________
Base STR at least 120:
ATK +300
_______________________
Type: Two-Handed Spear
Attack: 20
Weight: 2000
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 140
Rune Knight
6471.png Ghost Chill (6471)

Possible amount: x10 / x20

The darkness of Nifflheim is lumped into this.

Used for combining biological materials in a testing lab

6469.png Will of Warrior (6469)

Possible amount: x10 / x20

A collection of biological relics from various warriors

Used for combining biological materials in a testing lab

6470.png Blood Thirst (6470)

Possible amount: x10 / x20

Reactionary forces causes the thirst for blood

Used for combining biological materials in a testing lab