Elemental Master: Difference between revisions

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| style="width: 33%;background-color:#F79A9A;" |<u>Flame Technique [Spirit Control level 1 : passive mode]</u> <br>
| style="width: 33%;background-color:#F79A9A;" |<u>Flame Technique [Spirit Control level 1 : passive mode]</u> <br>
1. Increases Fire Bolt damage of summoner by 100%.<br>
1. Increases Fire Bolt damage of summoner by 100%.<br>2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to fire.
2. Has a 7% chance to auto-cast Fire Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>
3. Endows Psychic Wave property to fire.
| style="width: 33%;background-color:#F79A9A;"  | <u>Flame Armor [Spirit Control level 2 : defensive mode]</u> <br>
| style="width: 33%;background-color:#F79A9A;"  | <u>Flame Armor [Spirit Control level 2 : defensive mode]</u> <br>
1. Enchants summoner's armor with fire property.<br>
1. Enchants summoner's armor with fire property.<br>2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.<br>
2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.<br>
| style="width: 33%;background-color:#F79A9A;"  colspan="2" |<u>Flame Rock [Spirit Control level 3 : offensive mode]</u> <br>
| style="width: 33%;background-color:#F79A9A;"  colspan="2" |<u>Flame Rock [Spirit Control level 3 : offensive mode]</u> <br>
Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
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| style="width: 33%;background-color:#A5C5FA;" |<u>Cold Force [Spirit Control level 1 : passive mode]</u> <br>
| style="width: 33%;background-color:#A5C5FA;" |<u>Cold Force [Spirit Control level 1 : passive mode]</u> <br>
1. Increases Cold Bolt damage of summoner by 100%.<br>
1. Increases Cold Bolt damage of summoner by 100%.<br>2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
 
3. Endows Psychic Wave property to water.
3. Endows Psychic Wave property to water.
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br>
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br>
1. Enchants summoner's armor with water property.<br>
1. Enchants summoner's armor with water property.<br>2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%.
2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%.
| style="width: 33%;background-color:#A5C5FA;" colspan="2" |<u>Age of Ice [Spirit Control level 3 : offensive mode]</u><br>
| style="width: 33%;background-color:#A5C5FA;" colspan="2" |<u>Age of Ice [Spirit Control level 3 : offensive mode]</u><br>
Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
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|- style="background-color:#CFF0DF;"
|- style="background-color:#CFF0DF;"
|<u>Grace Breeze [Spirit Control level 1 : passive mode]</u><br>
|<u>Grace Breeze [Spirit Control level 1 : passive mode]</u><br>
1. Increases Lightning Bolt damage of summoner by 100%.<br>
1. Increases Lightning Bolt damage of summoner by 100%.<br>2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to wind.
2. Has a 7% chance to auto-cast Lightning Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>
3. Endows Psychic Wave property to wind.
|<u>Eye of Storm  [Spirit Control level 2 : defensive mode]</u><br>
|<u>Eye of Storm  [Spirit Control level 2 : defensive mode]</u><br>
1. Enchants summoner's armor with wind property.<br>
1. Enchants summoner's armor with wind property.<br>2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.
2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.
| colspan="2" |<u>Storm Wind [Spirit Control level 3 : offensive mode]</u>
| colspan="2" |<u>Storm Wind [Spirit Control level 3 : offensive mode]</u>
Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
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| colspan="3" |'''Earth spirit "Terremotus"'''<br>
| colspan="3" |'''Earth spirit "Terremotus"'''<br>
Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.
Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.
| rowspan="2" |[[File:Terremous.png|right|frameless]]
|[[File:Terremous.png|right|frameless]]
|- style="background-color:#CBBAA9;"
|- style="background-color:#CBBAA9;"
|<u>Earth Care [Spirit Control level 1 : passive mode]</u><br>
|<u>Earth Care [Spirit Control level 1 : passive mode]</u><br>
1. Increases Earth Spike damage of summoner by 80%.<br>
1. Increases Earth Spike damage of summoner by 80%.<br>2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>3. Endows Psychic Wave property to earth.
2. Has a 7% chance to auto-cast Earth Spike level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)<br>
3. Endows Psychic Wave property to earth.
|<u>Strong Protection  [Spirit Control level 2 : defensive mode]</u><br>
|<u>Strong Protection  [Spirit Control level 2 : defensive mode]</u><br>
1. Enchants summoner's armor with earth property.<br>
1. Enchants summoner's armor with earth property.<br>2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.
2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.
| colspan="2" |<u>Avalanche [Spirit Control level 3 : offensive mode]</u><br>
|<u>Avalanche [Spirit Control level 3 : offensive mode]</u><br>
Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
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Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.
Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.
| rowspan="2" |[[File:Serpens.png|right|frameless]]
|[[File:Serpens.png|right|frameless]]
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|<u>Deep Poisoning [Spirit Control level 1 : passive mode]</u>
|<u>Deep Poisoning [Spirit Control level 1 : passive mode]</u>
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2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.
2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.
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