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<nowiki>*</nowiki> When you fail to refine an armor from +10 to +11 with HD Carnium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged armor costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:985| Elunium}}, 10 x {{#item:6223| Carnium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen. | <nowiki>*</nowiki> When you fail to refine an armor from +10 to +11 with HD Carnium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged armor costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:985| Elunium}}, 10 x {{#item:6223| Carnium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen. | ||
== Blacksmith Blessing == | |||
Using Blacksmith Blessing (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable. | |||
'''You cannot use Blacksmith Blessing for shadow equipment.''' | |||
{| class="wikitable" | |||
!Refine Process | |||
!Blacksmith Blessing Required | |||
|- | |||
| +7 → +8 | |||
|1 | |||
|- | |||
| +8 → +9 | |||
|2 | |||
|- | |||
| +9 → +10 | |||
|4 | |||
|- | |||
| +10 → +11 | |||
|7 | |||
|- | |||
| +11 → +12 | |||
|11 | |||
|- | |||
| +12 → +13 | |||
|16 | |||
|- | |||
| +13 → +14 | |||
|22 | |||
|} |