Refinement: Difference between revisions

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<nowiki>*</nowiki>  When you fail to refine an armor from +10 to +11 with HD Carnium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged armor costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:985| Elunium}}, 10 x {{#item:6223| Carnium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen.
<nowiki>*</nowiki>  When you fail to refine an armor from +10 to +11 with HD Carnium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged armor costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:985| Elunium}}, 10 x {{#item:6223| Carnium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen.
== Blacksmith Blessing ==
Using  Blacksmith Blessing (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable.
'''You cannot use Blacksmith Blessing for shadow equipment.'''
{| class="wikitable"
!Refine Process
!Blacksmith Blessing Required
|-
| +7 → +8
|1
|-
| +8 → +9
|2
|-
| +9 → +10
|4
|-
| +10 → +11
|7
|-
| +11 → +12
|11
|-
| +12 → +13
|16
|-
| +13 → +14
|22
|}

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