Biolab Gear: Difference between revisions

1,866 bytes removed ,  3 years ago
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===Equipment List===
===Equipment List===
{| class="wikitable" style="text-align: center;width: 100%;"
{| class="wikitable" style="text-align: center;width: 100%;"
! colspan="4" style="background-color:#BDB76B;" |Armors
! colspan="3" |Armors
|-
|-
! style="background-color:#BDB76B;width: 10%;" |Image
! style="background-color:#BDB76B;width: 20%;" |Name
! style="background-color:#BDB76B;width: 20%;" |Name
! style="background-color:#BDB76B;width: 20%;" |Price
! style="background-color:#BDB76B;width: 20%;" |Price
! style="background-color:#BDB76B;width: 50%;" |Stats
! style="background-color:#BDB76B;width: 50%;" |Description
|-
|-
||[[File:Giantshield.png|link=Special:FilePath/Giantshield.png]]
||{{#item:2160| Giant Shield [1] }}
||{{#item:2160| Giant Shield [1] }}
||100 {{#item:6469 | Warrior's Will}}
||100 {{#item:6469 | Warrior's Will}}
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35 {{#item:6471 | Chills of Death}}
35 {{#item:6471 | Chills of Death}}
||Reduces damage from big monsters by 5%.
||a
If upgraded to Level 9 or higher, adds
 
additional 5% reduction.
|-
|-
||[[File:Geffeniawaterbook.png|link=Special:FilePath/Geffeniawaterbook.png]]
||{{#item:2161 |Geffenia Water Book [1] }}
||{{#item:2161 |Geffenia Water Book [1] }}
||100 {{#item:6469 | Warrior's Will}}
||100 {{#item:6469 | Warrior's Will}}
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22 {{#item:6471 | Chills of Death}}
22 {{#item:6471 | Chills of Death}}
||INT +1, MDEF +2.
||a
If the pure INT is 120, MATK +10, MaxHP +800.
 
When equipped with {{#item:1646| La'cryma Stick|slots=2}},
 
the Floating Casting for Jack Frost, Frost
 
Misty, and Storm Gust will be reduced 4 times %
 
more than shield refining rate.
|-
|-
||[[File:Bibleofpromisev2.png|link=Special:FilePath/Bibleofpromisev2.png]]
||{{#item:2162| Bible of Promise (2nd Vol.)  [1] }}
||{{#item:2162| Bible of Promise (2nd Vol.)  [1] }}
||100 {{#item:6469 | Warrior's Will}}
||100 {{#item:6469 | Warrior's Will}}
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22 {{#item:6471 | Chills of Death}}
22 {{#item:6471 | Chills of Death}}
||MDEF +5.
||a
Allows the user to use Level 2 Odin's
 
Power which increases Atk and Matk by
 
100 while lowering defense and Mdef
 
by 20.
 
Increases effectiveness of your Heal,
 
Sanctuary and Potion Pitcher by 5%.
|-
|-
||[[File:Salvagecape.png]]
||{{#item:2582 |Salvage Cape}}
||{{#item:2582 |Salvage Cape}}
||300 {{#item:6469 | Warrior's Will}}
||300 {{#item:6469 | Warrior's Will}}
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400 {{#item:6471 | Chills of Death}}
400 {{#item:6471 | Chills of Death}}
||Possible to use Cicada Skin Shed
||a
Level 1.
 
Increase cooldown by 30sec of the skill,
 
2 times more on SP consumption of all
 
skills when equipped.
 
Upon de-equipping SP -1200.
|-
|-
||[[File:Assassin_Handcuffs.png|link=Special:FilePath/Assassin_Handcuffs.png]]
||{{#item:2892| Assassin Handcuffs [1] }}
||{{#item:2892| Assassin Handcuffs [1] }}
||100 {{#item:6469 | Warrior's Will}}
||100 {{#item:6469 | Warrior's Will}}
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35 {{#item:6471 | Chills of Death}}
35 {{#item:6471 | Chills of Death}}
||MaxSP +20, CRIT +3.
||a
When equipped with Krishna, increases
 
ATK +50, attack power 50% increase on
 
Sonic Blow, FLEE - 30.
 
When equipped with Chakram, increases
 
CRI +4, and 40% of critical attack power,
 
MaxHP - 10%.
|-
|-
||[[File:Greenoperationcoat.png|link=Special:FilePath/Greenoperationcoat.png]]
||{{#item:15044 |Green Operation Coat [1] }}
||{{#item:15044 |Green Operation Coat [1] }}
||100 {{#item:6469 | Warrior's Will}}
||100 {{#item:6469 | Warrior's Will}}
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30 {{#item:6471 | Chills of Death}}
30 {{#item:6471 | Chills of Death}}
||DEX + 1, MaxSP + 30.
||a
When equipped a Scalpel while killing
 
Demi-human or Animal enemies, drops
 
'Immortal Heart' or 'Alcohol' at a certain rate.
 
This rate increases depending on the refine level.
|-
|-
||[[File:Ancientgoldornament.png]]
||{{#item:18570 |Ancient Gold Ornament [1] }}
||{{#item:18570 |Ancient Gold Ornament [1] }}
||300 {{#item:6469 | Warrior's Will}}
||300 {{#item:6469 | Warrior's Will}}
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400 {{#item:6471 | Chills of Death}}
400 {{#item:6471 | Chills of Death}}
||If base Lv. 150, All Stats +2.
||a
If Swordsman, Merchant, Thief class, ATK + 8%.
 
If Mage or Acolyte, MATK + 8%, increase 7%
 
of heal amount.
 
If Archer, DEX +3, increase long distance
 
physical attack power 10%.
|-
|-
|}
|}