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(→Equipment: My goodness, this section is so borked I had to copy-paste from my SE guide then tweak it for Melee HN. At least it's mostly done now whew) |
(→Equipment: Corrected Signet of Spell to Signet of Power. What is that doing there hahahaha) |
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*{{#item:480352}} with the {{#item:313023}} enchant, | *{{#item:480352}} with the {{#item:313023}} enchant, | ||
*{{#item:490135}} with {{#item:313033}}, | *{{#item:490135}} with {{#item:313033}}, | ||
*{{#item:490486}} with {{#item: | *{{#item:490486}} with {{#item:312986}}, | ||
There will be a huge increase in power. | There will be a huge increase in power. | ||
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|Sword | |Sword | ||
|[[Varmundt's Biosphere Depth 2|Depth 2]] | |[[Varmundt's Biosphere Depth 2|Depth 2]] | ||
|Most powerful and best-in-slot weapon despite its -17 ASPD penalty. It can have two powerful enchants of your choosing, no RNG nonsense. At Grade A and paired with a Grade A {{#item:400543}}, it further increases {{#Skill:5451}} damage and FINALLY gives the Physical Hyper Novice a cutesy little gap closer - {{#skill:2022}}. Though if you | |Most powerful and best-in-slot weapon despite its -17 ASPD penalty. It can have two powerful enchants of your choosing, no RNG nonsense. At Grade A and paired with a Grade A {{#item:400543}}, it further increases {{#Skill:5451}} damage and FINALLY gives the Physical Hyper Novice a cutesy little gap closer - {{#skill:2022}}. Though if you stepped on something incredibly sticky, like {{#skill:405}}, {{#skill:2022}} will fail. | ||
|- | |- | ||
|{{#item:460020}} | |{{#item:460020}} | ||
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