203
edits
(→Equipment: Getting the racing cap is a pain in the butt, so I'm expanding the QoL section. Currently WIP) |
(→Equipment: My goodness, this section is so borked I had to copy-paste from my SE guide then tweak it for Melee HN. At least it's mostly done now whew) |
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| Line 2,072: | Line 2,072: | ||
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}. | |The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}. | ||
|- | |- | ||
|{{#item: | |{{#item:18754}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Equipment Crafting]] | ||
[[ | |Adds a chance to leech HP, but disables HP and SP regeneration in exchange. | ||
| | |||
|- | |- | ||
|{{#item:15376}} | |{{#item:15376}} | ||
|Armor | |Armor | ||
|[[Illusion]] | |[[17.1 Illusion]] | ||
| | |An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in AATK (+100), even more AATK at higher refines and can be enchanted. | ||
|- | |- | ||
|{{#item:450127 | |{{#item:450127}} | ||
|Armor | |Armor | ||
|[[ | |[[17.2 Sage Legacy]] | ||
| | |An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | ||
|- | |- | ||
|{{#item:510039}} | |{{#item:510039}} | ||
|Weapon | |Weapon | ||
|[[Eden | |[[Beginners Guide|Eden Academy]] | ||
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined. | |Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined. | ||
|- | |- | ||
| Line 2,096: | Line 2,095: | ||
|One-Handed Sword | |One-Handed Sword | ||
|Broken Security Beta, Verporte | |Broken Security Beta, Verporte | ||
|If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any | |If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords on top of -10 ASPD from equipping a shield, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any physical build, whether it is spamming Raid or autoattacking. | ||
|- | |- | ||
|{{#item:510071}} | |{{#item:510071}} | ||
| Line 2,108: | Line 2,107: | ||
|If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields. | |If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields. | ||
|- | |- | ||
|{{#item: | |{{#item:28942}}<br>[[Cursed Knight Shield]] | ||
|Shield | |||
|MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! MAMAU!!!!!!! (transforms into... something) | |||
[[File:SN Boots.png|40x40px]] | |||
|A good shield that provides many bonuses, especially at higher refines. Either keep it like this or spend a lot of zeny for the painfully low 0.1% chance it turns into {{#item:28946}}. Obtaining it requires loving pets and showing it too. | |||
|- | |||
|{{#item:460018}} | |||
|Shield | |Shield | ||
| | |Illusion of Twins | ||
| | |Reduces VCT and ACD. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | ||
|- | |- | ||
|{{#item: | |{{#item:460017}} | ||
|Shield | |Shield | ||
| | |Illusion of Twins | ||
| | |Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength. | ||
|- | |- | ||
|{{#item:20933 | |{{#item:20933}} | ||
|Garment | |Garment | ||
|[[Illusion]] | |[[17.1 Illusion]] | ||
| | |Max HP +1000. Adds 100 HP every 2 refine rate. | ||
|- | |- | ||
|{{#item:480020 | |{{#item:480020}} | ||
|Garment | |Garment | ||
|[[Sage | |[[17.2 Sage Legacy]] | ||
|Improved version of the Illusion Engine Wing | |Improved version of the Illusion Engine Wing. | ||
|- | |- | ||
|{{#item:22196}} | |{{#item:22196}} | ||
|Footgear | |Footgear | ||
|[[Illusion]] | |[[17.1 Illusion]] | ||
|Max SP +200. Adds 20 SP every 2 refine rate | |Max SP +200. Adds 20 SP every 2 refine rate. | ||
|- | |- | ||
|{{#item:470022 | |{{#item:470022}} | ||
|Footgear | |Footgear | ||
| | |[[17.2 Sage Legacy]] | ||
| | |Improved version of the Illusion Leg. | ||
|- | |- | ||
|{{#item: | |{{#item:32207}} | ||
|Accessory | |Accessory | ||
|[[Illusion]] | |[[Illusion]] | ||
|ATK +5% | |Grants ATK +5%. | ||
|- | |- | ||
|{{#item: | |{{#item:32208}} | ||
|Accessory | |Accessory | ||
|[[Illusion]] | |[[Illusion]] | ||
|ATK +5%. {{#item: | |Grants ATK +5%. | ||
|- | |||
|{{#item:490025}} | |||
|Accessory | |||
|[[17.2 Sage Legacy]] | |||
|An improved version of the Illusion Booster. | |||
|- | |||
|{{#item:490024}} | |||
|Accessory | |||
|[[17.2 Sage Legacy]] | |||
|An improved version of the Illusion Booster. | |||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (200-230)''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (200-230)''' | ||
|- | |- | ||
|{{#item: | |{{#item:400267}} | ||
|Headgear | |Upper Headgear | ||
|[[ | |[[OS / OS-LT Headgears]] | ||
| | |Upgraded versions of OS Headgear. Best paired with {{#item:540051}}. | ||
|- | |- | ||
|{{#item: | |{{#item:410094}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |[[Niflheim]], random item from {{#item:41080}} | ||
|Boosts all CRIT, Melee and Ranged Physical Damage. Comboes with {{#item:420076}} | |||
|- | |- | ||
|{{#item: | |{{#item:420076}} | ||
| | |Lower Headgear | ||
| | |[[Niflheim]], random item from {{#item:41080}} | ||
|Boosts CRIT and CRIT DMG. | |||
|- | |- | ||
|{{#item:18754 | |{{#item:18754}} | ||
|Lower Headgear | |Lower Headgear | ||
| | | | ||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | ||
|- | |- | ||
|{{#item: | |{{#item:450177}} | ||
|Armor | |||
|[[Gray Wolf Equipment]] | |||
|An improved version of the Automatic Armor, it gives a large increase in AATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. | |||
|- | |||
|{{#item:450206}} | |||
|Armor | |||
|[[Issgard Equipment]] | |||
|A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans. | |||
|- | |||
|{{#item:510039}} | |||
|Dagger | |Dagger | ||
| | |[[Beginners Guide|Eden Academy]] | ||
| | |If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons. | ||
|- | |- | ||
|{{#item: | |{{#item:510054}} | ||
|Dagger | |Dagger | ||
|[[ | |[[Amicitia]] | ||
| | |A level 5 weapon that boosts {{#skill:5451}} damage. Refine this to +8. | ||
|- | |- | ||
|{{#item:500007 | |{{#item:500007}} | ||
|One-Handed Sword | |One-Handed Sword | ||
|Broken Security Beta, Verporte | |Broken Security Beta, Verporte | ||
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | |One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond. | ||
|- | |- | ||
|{{#item: | |{{#item:500050}} | ||
|One-Handed Sword | |||
|[[Issgard Equipment]] | |||
|Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has better size modifiers but a worse -17 ASPD penalty. | |||
|- | |||
|{{#item:510062}} | |||
|Dagger | |Dagger | ||
|[[ | |[[Issgard Equipment]] | ||
| | |Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has worse size modifiers but a better -15 ASPD penalty. | ||
|- | |- | ||
|{{#item:2113}} | |||
|{{#item:2113 | |||
|Shield | |Shield | ||
|Lighthalzen Armory | |Lighthalzen Armory | ||
|If a | |If a Glacier Guard or Mad Bunny are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | ||
|- | |- | ||
|{{#item:460017 | |{{#item:460017}} | ||
|Shield | |Shield | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | ||
|- | |- | ||
|{{#item: | |{{#item:460018}} | ||
|Shield | |Shield | ||
| | |[[Illusion of Twins]] | ||
| | |Reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives. | ||
|- | |- | ||
|{{#item: | |{{#item:28946}}<br>[[Cursed Knight Shield]] | ||
|Shield | |Shield | ||
| | |MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! '''MAMAU!!!!!!!''' (transforms into... something) | ||
| | [[File:SN Boots.png|40x40px]] | ||
|The upgraded form of {{#item:28942}} has better stats and enchants. Try to get enchants that ignore MDEF. Again, to obtain this, you must LOVE PETS AND SHOW IT TOO!!! | |||
|- | |||
|{{#item:480091}} | |||
|Garment | |||
|[[Gray Wolf Equipment]] | |||
|Improved version of the Illusion Engine Wing and Automatic Engine Wing. | |||
|- | |||
|{{#item:480159}} | |||
|Garment | |||
|[[Issgard Equipment]] | |||
|Improved version of the Gray Wolf Muffler. | |||
|- | |- | ||
|{{#item:480124 | |{{#item:480124}} | ||
|Garment | |Garment | ||
|[[ | |[[Convertible Wings]] | ||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue | |A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears. | ||
|- | |- | ||
|{{#item:480197 | |{{#item:480197}} | ||
|Garment | |Garment | ||
|[[ | |[[Convertible Wings]] | ||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow. | |A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow. | ||
|- | |- | ||
|{{#item: | |{{#item:470087}} | ||
| | |Footgear | ||
|[[ | |[[Gray Wolf Equipment]] | ||
|Improved version of the Illusion Leg. | |Improved version of the Illusion Leg and Automatic Leg. | ||
|- | |||
|{{#item:470115}} | |||
|Footgear | |||
|[[Issgard Equipment]] | |||
|Improved version of the Gray Boots. | |||
|- | |- | ||
|{{#item:470094|Hero Boots-LT}} | |{{#item:470094|Hero Boots-LT}} | ||
| Line 2,248: | Line 2,276: | ||
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least. | |The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least. | ||
|- | |- | ||
|{{#item: | |{{#item:490044}} | ||
|Accessory | {{#item:490056}} | ||
|[[ | |Accessory (Right) | ||
| | |[[Thanatos Tower]] | ||
|These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | |||
|- | |- | ||
|{{#item: | |{{#item:490045}} | ||
|Accessory | {{#item:490057}} | ||
|[[ | |Accessory (Left) | ||
| | |[[Thanatos Tower]] | ||
|These two are almost virtually identical to each other. Both give additional ATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction. | |||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (230-275)''' | ||
|- | |- | ||
|{{#item: | |{{#item:400109}} | ||
|Upper Headgear | |Upper Headgear | ||
|[[ | |[[Equipment Crafting]] | ||
| | |Headgear good for increasing CRIT in exchange for slightly reduced HIT. | ||
|- | |- | ||
|{{#item: | |{{#item:410080}} | ||
|Headgear | |Middle Headgear | ||
|[[ | |[[Verus]] | ||
| | |A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get ATK enchants. | ||
|- | |- | ||
|{{#item: | |{{#item:400002}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |[[Amicitia]] (0.05%) | ||
| | |A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get ATK enchants. | ||
|- | |- | ||
|{{#item: | |{{#item:420066}} | ||
| | |Lower Headgear | ||
| | |Rock Ridge | ||
| | |Lower headgear that boosts magical damage while reducing variable casting time. | ||
|- | |- | ||
|{{#item:18754 | |{{#item:18754}} | ||
|Lower Headgear | |Lower Headgear | ||
| | | | ||
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | |A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration. | ||
|- | |- | ||
|{{#item: | |{{#item:450270}} | ||
|Armor | |Armor | ||
|[[ | |[[20 The Immortal]] | ||
| | |An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:500055}} | ||
|One-Handed Sword | |One-Handed Sword | ||
| | |[[Issgard Equipment]] | ||
| | |Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311335}} for DBB, two {{#item:311336}} for MSB, or one of each for balance. This has better size modifiers but a worse -17 ASPD penalty. | ||
|- | |- | ||
|{{#item: | |{{#item:510076}} | ||
|Dagger | |Dagger | ||
|[[ | |[[Issgard Equipment]] | ||
| | |Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311335}} for DBB, two {{#item:311336}} for MSB, or one of each for balance. This has worse size modifiers but a better -15 ASPD penalty. | ||
|- | |- | ||
|{{#item:2113}} | |||
|{{#item:2113 | |||
|Shield | |Shield | ||
|Lighthalzen Armory | |Lighthalzen Armory | ||
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | |If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral. | ||
|- | |- | ||
|{{#item:460017 | |{{#item:460017}} | ||
|Shield | |Shield | ||
|[[Illusion of Twins]] | |[[Illusion of Twins]] | ||
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | |Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD. | ||
|- | |- | ||
|{{#item: | |{{#item:460018}} | ||
|Shield | |Shield | ||
|Cash Shop | |Cash Shop | ||
| | |Reduces VCT and ACD depending on refine rate. Its VCT and ACD reductions are still very useful for all builds. | ||
|- | |- | ||
|{{#item: | |{{#item:460040}} | ||
|Shield | |Shield | ||
| | |Episode 20 | ||
| | |Easy to get and fully enchant - the rewards from [[20 The Immortal]] are enough to obtain one and fully enchant it. Upgrade to Grade C and refine it to +10. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
|{{#item: | |{{#item:480283}} | ||
|Garment | |Garment | ||
|[[ | |[[20 The Immortal]] | ||
| | |Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:470197}} | ||
|Footgear | |Footgear | ||
| | |[[20 The Immortal]] | ||
| | |Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices. | ||
|- | |- | ||
|{{#item: | |{{#item:490303}} | ||
|Accessory | |Accessory (Right) | ||
|[[ | |[[Varmundt's Biosphere]] | ||
| | |One of the best-in-slot accessories. EXPENSIVE to enchant! | ||
|- | |- | ||
|{{#item: | |{{#item:490306}} | ||
|Accessory | |Accessory (Left) | ||
|[[ | |[[Varmundt's Biosphere]] | ||
| | |One of the best-in-slot accessories. EXPENSIVE to enchant! | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (275+)''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (275+)''' | ||
|- | |- | ||
|{{#item: | |{{#item:400545}} | ||
|Upper Headgear | |Upper Headgear | ||
| | |Depth 2 | ||
| | |Best in slot headgear. Its full power is unleashed at Grade A and when paired with a Grade A {{#item:540083}} | ||
|- | |- | ||
|{{#item: | |{{#item:410233}} | ||
|Middle Headgear | |Middle Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | |Best in slot headgear and can be enchanted. If you have less than 40% ACD, get ACD enchants. If you already have 40% or more ACD, get either Melee Physical Damage or CRIT DMG. | ||
|- | |- | ||
|{{#item: | |{{#item:420210}} | ||
|Lower Headgear | |Lower Headgear | ||
| | |[[Alice Twisted Madness]] | ||
| | |Best in slot headgear for damage. Try getting STR, AGI or LUK, then Critical Damage or Melee Physical Damage. | ||
|- | |- | ||
|{{#item: | |{{#item:450285}} | ||
|Armor | |Armor | ||
|[[ | |[[Varmundt's Biosphere Depth]] | ||
| | |The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of ATK, CRIT, and CRIT DMG, especially at higher grades and higher refines. | ||
|- | |- | ||
|{{#item: | |{{#item:450282}} | ||
| | |Armor | ||
| | |[[Varmundt's Biosphere Depth]] | ||
| | |The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of ATK and Melee Physical DMG, especially at higher grades and higher refines. Because you have access to the SN Chant that grants +50 CRIT, this may be a little better compared to the Corruption Poison Rune Cloth above. | ||
|- | |- | ||
|{{#item: | |{{#item:450169}} | ||
| | |Armor | ||
|[[ | |[[Constellation Tower]] | ||
| | |The best-in-slot armor for DBB builds, especially if all the stars align. But once you obtain the following: | ||
*{{#item:480349}} with the {{#item:313012}} enchant, | |||
*{{#item:490132}} with {{#item:313028}}, | |||
*{{#item:490483}} with {{#item:312986}}, | |||
There will be a huge increase in power. | |||
|- | |- | ||
|{{#item: | |{{#item:450172}} | ||
| | |Armor | ||
| | |[[Constellation Tower]] | ||
| | |The best-in-slot armor for MSB builds, especially if all the stars align. The final (2nd slot) enchant is {{#item:310676}}. | ||
But once you obtain the following: | |||
*{{#item:480352}} with the {{#item:313023}} enchant, | |||
*{{#item:490135}} with {{#item:313033}}, | |||
*{{#item:490486}} with {{#item:312996}}, | |||
There will be a huge increase in power. | |||
|- | |- | ||
|{{#item: | |{{#item:500094}} | ||
| | |Sword | ||
|[[ | |[[Varmundt's Biosphere Depth 2|Depth 2]] | ||
| | |Most powerful and best-in-slot weapon despite its -17 ASPD penalty. It can have two powerful enchants of your choosing, no RNG nonsense. At Grade A and paired with a Grade A {{#item:400543}}, it further increases {{#Skill:5451}} damage and FINALLY gives the Physical Hyper Novice a cutesy little gap closer - {{#skill:2022}}. Though if you're stuck after stepping on something incredibly sticky, like getting {{#skill:405}}ed, {{#skill:2022}} will fail. | ||
|- | |- | ||
|{{#item: | |{{#item:460020}} | ||
|Shield | |Shield | ||
| | |[[Alice Twisted Madness]] | ||
| | |The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 for the big CRIT bonus. | ||
|- | |- | ||
|{{#item: | |{{#item:460040}} | ||
|Shield | |Shield | ||
| | |Episode 20 | ||
| | |The more defensive-oriented shield. Upgrade it to Grade C and refine it to +11 to take advantage of {{#item:300465}}'s bonuses. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more! | ||
|- | |- | ||
|{{#item: | |{{#item:480352}} | ||
| | |Garment | ||
| | |[[Garden of Time]] - [[Divine Beast's Cloak: Winter]] | ||
| | |Best-in-slot Garment for MSB-focused builds, becoming even stronger when all the stars align. See the {{#item:450172}} above for more info. | ||
|- | |- | ||
|{{#item: | |{{#item:470174}} | ||
| | |Footgear | ||
| | |[[Varmundt's Biosphere]] | ||
| | |This and the Yorscalp Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item: | |{{#item:470303}} | ||
| | |Footgear | ||
|[[ | |[[21 Age of Heroes]] | ||
| | |This and the Glade Rune Boots below are tied for 2nd best in slot. | ||
|- | |- | ||
|{{#item: | |{{#item:470335}} | ||
| | |Footgear | ||
|[[ | |[[Chapter 1]] | ||
| | |Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you have more than enough CRIT and CRIT DMG, pick this one. Best for DBB builds. | ||
|- | |- | ||
|{{#item: | |{{#item:470339}} | ||
| | |Footgear | ||
|[[ | |[[Chapter 1]] | ||
| | |Boosts physical power and CRIT at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you need more CRIT and CRIT DMG, pick this one. Best for MSB builds. | ||
|- | |- | ||
|{{#item: | |{{#item:490135}} | ||
| | |Accessory (Right) | ||
|[[ | |[[Constellation Tower]] | ||
| | |The best-in-slot accessory for MSB, but it is very expensive to enchant due to extremely maddening RNG. | ||
|- | |- | ||
|{{#item: | |{{#item:490132}} | ||
| | |Accessory (Right) | ||
| | |[[Constellation Tower]] | ||
|The | |The best-in-slot accessory for DBB, but it is very expensive to enchant due to extremely maddening RNG. | ||
|- | |- | ||
|{{#item: | |{{#item:490486}} | ||
|Accessory | |Accessory (Left) | ||
|[[ | |[[Garden of Time]] - [[Circulation of Life Accessories]] | ||
| | |The other best-in-slot accessory for MSB, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480352}}. | ||
|- | |- | ||
|{{#item: | |{{#item:490483}} | ||
|Accessory | |Accessory (Left) | ||
|[[ | |[[Garden of Time]] - [[Circulation of Life Accessories]] | ||
| | |The other best-in-slot accessory for DBB, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480349}}. | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)''' | ||
| Line 2,498: | Line 2,481: | ||
|Weapon | |Weapon | ||
|[[Chapter 1]] | |[[Chapter 1]] | ||
| | |An adorably cute, unfrighteningly spoopy, and totally harmless little mace tailor-made for {{#skill:5451}}, greatly increasing its effectiveness. Unlike the Frontier combo for Mage HNs, this is a standalone. When using {{#skill:5461}}, for 150 seconds, enables the use of {{#skill:6513}} and reduces the cooldown of {{#skill:5451}} by 0.2 seconds. Finally, because it is a Mace, and a cute one at that, its -10 ASPD penalty is also cute compared to Daggers and One-Handed Swords. ADORABLE! | ||
|- | |- | ||
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Shadow Equipment''' | | style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
|- | |- | ||
|{{#item: | |'''Beginner Shadow Gear''' | ||
| | |Shadow Gear Set | ||
|[[ | |@go eden, Lucy | ||
| | |Starter shadow set | ||
|- | |||
|'''Advanced Shadow Gear''' | |||
|Shadow Gear Set | |||
|@go eden, Lucy | |||
|Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 {{#item:25223}} per week or 30 {{#item:25223}} per piece, 80 {{#item:25223}} for the class-specific weapon. | |||
|- | |||
|{{#item:24679}}<br>{{#item:24680}} | |||
|Shadow Armor, Shadow Shoes | |||
|[[Shadow Gear]] | |||
|Shadow armor and shoes that increase physical damage while preventing knockback. | |||
|- | |||
|{{#item:24386}} | |||
|Shadow Weapon | |||
|[[Shadow Gear]] | |||
|Nullifies weapon size penalty. If you have a {{#item:9193}}, you can switch this for something else. | |||
|- | |||
|{{#item:24686}} | |||
|Shadow Weapon | |||
|[[Shadow Gear]] | |||
|At +10, adds the a small chance to absorb HP and SP. Increases survivability. | |||
|- | |||
|{{#item:24685}} | |||
|Shadow Shield | |||
|[[Shadow Gear]] | |||
|At +10, adds the a small chance to absorb HP and SP. Increases survivability. | |||
|- | |||
|{{#item:24767}} | |||
|Shadow Shield | |||
|[[Shadow Gear]] | |||
|Increases CRIT, CRIT DMG, ASPD, and C.Rate. If you focus on MSB, have more than enough leech or survivability and want more power, go for this one. | |||
|- | |||
|{{#item:24661}}<br>{{#item:24662}} | |||
|Shadow Ring, Shadow Earring | |||
|[[Shadow Gear]] | |||
|Provides full DEF penetration when both pieces are +9 and above. | |||
|- | |||
|{{#item:24800}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24802}}<br>{{#item:24803}} | |||
|Shadow Gear Set | |||
|[[Shadow Gear]] | |||
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and POW. | |||
|- | |- | ||
|{{#item: | |{{#item:24793}}<br>{{#item:24801}}<br>{{#item:1270089}}<br>{{#item:1270090}}<br> | ||
| | |Shadow Gear Set | ||
|[[ | |[[Shadow Gear]] | ||
| | |An improved version of the Master Shadow Set, tailored for Melee Hyper Novices. Enchant with the spell of your choosing and POW . | ||
|- | |- | ||
|} | |} | ||
edits