Rakugaki's PvM Hyper Novice: Difference between revisions

→‎Equipment: My goodness, this section is so borked I had to copy-paste from my SE guide then tweak it for Melee HN. At least it's mostly done now whew
(→‎Equipment: Getting the racing cap is a pain in the butt, so I'm expanding the QoL section. Currently WIP)
(→‎Equipment: My goodness, this section is so borked I had to copy-paste from my SE guide then tweak it for Melee HN. At least it's mostly done now whew)
Line 2,072: Line 2,072:
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}.
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}.
|-
|-
|{{#item:5361}}
|{{#item:18754}}
|Lower Headgear
|Lower Headgear
|Cash Shop
|[[Equipment Crafting]]
[[Custom Headgear Quests]]
|Adds a chance to leech HP, but disables HP and SP regeneration in exchange.
|Gives ATK+5.
|-
|-
|{{#item:15376}}
|{{#item:15376}}
|Armor
|Armor
|[[Illusion]]
|[[17.1 Illusion]]
|This is an improvement over the Grace set only at +9 and with modification modules. Gives a large increase in ATK (+100), more ATK at higher refines, a boost to ASPD (+10%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Recommended enchants are {{#item:39540|Modification Orb (Delay After Skill)}} and two {{#item:39534|Modification Orb (Power)}}.
|An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in AATK (+100), even more AATK at higher refines and can be enchanted.
|-
|-
|{{#item:450127|Automatic Armor A-type}}
|{{#item:450127}}
|Armor
|Armor
|[[Illusion]]
|[[17.2 Sage Legacy]]
|Improved version of the Illusion Armor. Gives a large increase in ATK (+125), more ATK at higher refines, a boost to ASPD (+15%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Choose between {{#item:1000134|Automatic Module (Delay after skill)}}, {{#item:1000122|Automatic Module (Power)}}, {{#item:1000129|Automatic Module (Attacker Force)}}, {{#item:1000131|Automatic Module (Critical Force)}}.
|An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines.
|-
|-
|{{#item:510039}}
|{{#item:510039}}
|Weapon
|Weapon
|[[Eden Group]]
|[[Beginners Guide|Eden Academy]]
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined.
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined.
|-
|-
Line 2,096: Line 2,095:
|One-Handed Sword
|One-Handed Sword
|Broken Security Beta, Verporte
|Broken Security Beta, Verporte
|If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any Physical build, whether it is spamming Raid, autoattacking, or throwing Shield Chains if you have the Super Power Shadow Set (see below) to enable it.
|If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords on top of -10 ASPD from equipping a shield, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any physical build, whether it is spamming Raid or autoattacking.
|-
|-
|{{#item:510071}}
|{{#item:510071}}
Line 2,108: Line 2,107:
|If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields.
|If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields.
|-
|-
|{{#item:460017}}
|{{#item:28942}}<br>[[Cursed Knight Shield]]
|Shield
|MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! MAMAU!!!!!!! (transforms into... something)
[[File:SN Boots.png|40x40px]]
|A good shield that provides many bonuses, especially at higher refines. Either keep it like this or spend a lot of zeny for the painfully low 0.1% chance it turns into {{#item:28946}}. Obtaining it requires loving pets and showing it too.
|-
|{{#item:460018}}
|Shield
|Shield
|[[Illusion of Twins]]
|Illusion of Twins
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|Reduces VCT and ACD. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength.
|-
|-
|{{#item:28942}}
|{{#item:460017}}
|Shield
|Shield
|Cash Shop
|Illusion of Twins
|A nice shield that provides many bonuses, especially at higher refines. Highly recommended to keep it at +4 in case you want to upgrade it to a Purified Knight's Shield.
|Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength.
|-
|-
|{{#item:20933|Illusion Engine Wing A-type}}
|{{#item:20933}}
|Garment
|Garment
|[[Illusion]]
|[[17.1 Illusion]]
|Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Enchant it with 1 {{#item:39537|Modification Orb (Fast)}} and 2 {{#item:39539|Modification Orb (Critical)}}.
|Max HP +1000. Adds 100 HP every 2 refine rate.
|-
|-
|{{#item:480020|Automatic Engine Wing A-type}}
|{{#item:480020}}
|Garment
|Garment
|[[Sage's Legacy]]
|[[17.2 Sage Legacy]]
|Improved version of the Illusion Engine Wing. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between {{#item:1000125|Automatic Module (Fast)}}, {{#item:1000127|Automatic Module (Critical)}} and {{#item:1000143|Automatic Module (Powerful)}}.
|Improved version of the Illusion Engine Wing.
|-
|-
|{{#item:22196}}
|{{#item:22196}}
|Footgear
|Footgear
|[[Illusion]]
|[[17.1 Illusion]]
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{#item:39531|Modification Orb (Vital)}} for more survivability or {{#item:39530|Modification Module (Mental)}} for more SP, and {{#item:39550|Modification Module (Overpower)}} or {{#item:39551|Modification Module (Fatal Flash)}} for increased damage.
|Max SP +200. Adds 20 SP every 2 refine rate.
|-
|-
|{{#item:470022|Automatic Leg A-type}}
|{{#item:470022}}
|Shoes
|[[Sage's Legacy]]
|Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Choose between {{#item:1000119|Automatic Module (Vital)}}, {{#item:1000120|Automatic Module (Mental)}}, {{#item:1000135|Automatic Module (Fixed Casting)}}, {{#item:1000149|Automatic Module (Overpower)}} or {{#item:1000150|Automatic Module (Fatal Flash)}} for increased damage.
|-
|{{#item:22238}}
|Footgear
|Footgear
|
|[[17.2 Sage Legacy]]
|An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{#item:510071|Patent Blessed Knife |slots=2 }}. Try to refine this to +11, then use the {{#item:100747|Hero's Weapon Modification Box (Superior)}} to turn it to a +10 Hero Boots-LT.
|Improved version of the Illusion Leg.
|-
|-
|{{#item:42207}}
|{{#item:32207}}
|Accessory
|Accessory
|[[Illusion]]
|[[Illusion]]
|ATK +5%. {{#item:25696|Modification Module (Drain Life)}}, {{#item:25681|Modification Module (Attack Speed)}} and {{#item:25682|Modification Module (Fatal)}} are recommended enchants.
|Grants ATK +5%.
|-
|-
|{{#item:42208}}
|{{#item:32208}}
|Accessory
|Accessory
|[[Illusion]]
|[[Illusion]]
|ATK +5%. {{#item:39544|Modification Orb (Drain Soul)}}, {{#item:25681|Modification Module (Attack Speed)}} and {{#item:25682|Modification Module (Fatal)}} are recommended enchants.
|Grants ATK +5%.
|-
|{{#item:490025}}
|Accessory
|[[17.2 Sage Legacy]]
|An improved version of the Illusion Booster.
|-
|{{#item:490024}}
|Accessory
|[[17.2 Sage Legacy]]
|An improved version of the Illusion Booster.
|-
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (200-230)'''
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (200-230)'''
|-
|-
|{{#item:34281|Clark Sidecap EVT}}
|{{#item:400267}}
|Headgear
|Upper Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|[[OS / OS-LT Headgears]]
|Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|Upgraded versions of OS Headgear. Best paired with {{#item:540051}}.
|-
|-
|{{#item:34278|Chung Cap EVT}}
|{{#item:410094}}
{{#item:34280|Stripe Cap EVT}}<br>
{{#item:34284|Red Coronet EVT}}
|Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost ranged physical damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|-
|{{#item:410080}}
|Middle Headgear
|Middle Headgear
|
|[[Niflheim]], random item from {{#item:41080}}
|Requires a non-slotted {{#item:410079|Deep Blue Sunglasses}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants.
|Boosts all CRIT, Melee and Ranged Physical Damage. Comboes with {{#item:420076}}
|-
|-
|{{#item:400002}}
|{{#item:420076}}
|Middle Headgear
|Lower Headgear
|
|[[Niflheim]], random item from {{#item:41080}}
|Requires a non-slotted {{#item:400001|Victory Wing Ears}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. This is slightly more preferrable to the Deep Blue Sunglasses because of the Aftercast Delay reduction.
|Boosts CRIT and CRIT DMG.
|-
|-
|{{#item:18754|Blood Sucker}}
|{{#item:18754}}
|Lower Headgear
|Lower Headgear
|{{#item:28620|Lower Hat Box}}
|
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration.
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration.
|-
|-
|{{#item:510054|Fortified Edge |slots=2 }}
|{{#item:450177}}
|Armor
|[[Gray Wolf Equipment]]
|An improved version of the Automatic Armor, it gives a large increase in AATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines.
|-
|{{#item:450206}}
|Armor
|[[Issgard Equipment]]
|A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans.
|-
|{{#item:510039}}
|Dagger
|Dagger
|Broken Security Beta, Verporte
|[[Beginners Guide|Eden Academy]]
|A level 5 weapon that boosts {{#skill:5451 |Double Bowling Bash}} damage. Refine this to +8.
|If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons.
|-
|-
|{{#item:510039|Paradise Super Novice Dagger }}
|{{#item:510054}}
|Dagger
|Dagger
|[[Eden Group]]
|[[Amicitia]]
|If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons.
|A level 5 weapon that boosts {{#skill:5451}} damage. Refine this to +8.
|-
|-
|{{#item:500007|Hypocrisy Machine |slots=3 }}
|{{#item:500007}}
|One-Handed Sword
|One-Handed Sword
|Broken Security Beta, Verporte
|Broken Security Beta, Verporte
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond.
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond.
|-
|-
|{{#item:510072|Blessed Knife-LT |slots=2 }}
|{{#item:500050}}
|One-Handed Sword
|[[Issgard Equipment]]
|Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has better size modifiers but a worse -17 ASPD penalty.
|-
|{{#item:510062}}
|Dagger
|Dagger
|[[Ancient Hero]]
|[[Issgard Equipment]]
|Currently the most powerful evolution of the Blessed Knife, it grows stronger the more it is refined and graded. Level 10 Fatal Menace is granted at +7, just like its lesser Patent form. Best paired with {{#item:470094|Hero Boots-LT}}
|Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has worse size modifiers but a better -15 ASPD penalty.
'''This part needs testing: +11 Blessed Knife-LT vs +12 Hypocrisy Machine, so this is purely theory and speculation:''' Unless you have a {{#item:28946|Purified Knight's Shield  }} with the "Remove Size Penalty" enchant or {{#item:24150|Infinity Shadow Ring }} and {{#item:24151|Infinity Shadow Bracer }} with a combined refine of +15, its damage will be on par or just negligibly higher compared to a Hypocrisy Machine at best, even when comboed with Hero Boots-LT. Then there's the fact that it has just 2 slots compared to the Hypocrisy Machine's 3.
|-
|-
|{{#item:500046|Poenitentia Orbis |slots=2 }}
|{{#item:2113}}
|One-Handed Sword
|[[Tomb of Remorse]]
|A sword that boosts {{#skill:5453 |Shield Chain Rush}} and {{#skill:5451 |Double Bowling Bash}} damage, especially at higher refines and grades.
|-
|{{#item:2113|Novice Shield  }}
|Shield
|Shield
|Lighthalzen Armory
|Lighthalzen Armory
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral.
|If a Glacier Guard or Mad Bunny are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral.
|-
|-
|{{#item:460017|Illusion Guard  }}
|{{#item:460017}}
|Shield
|Shield
|[[Illusion of Twins]]
|[[Illusion of Twins]]
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|-
|-
|{{#item:28946|Purified Knight's Shield  }}
|{{#item:460018}}
|Shield
|Shield
|Cash Shop
|[[Illusion of Twins]]
|A fantastic shield that provides many bonuses, especially at higher refines. Try to get the "Remove weapon's size penalty enchant", AKA free Drake Card, especially when you plan on using the {{#item:510072|Blessed Knife-LT |slots=2 }} as your main weapon.
|Reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives.
|-
|-
|{{#item:460018|Illusion Silver Guard  }}
|{{#item:28946}}<br>[[Cursed Knight Shield]]
|Shield
|Shield
|Cash Shop
|MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! '''MAMAU!!!!!!!''' (transforms into... something)
|Reduces VCT and ACD depending on refine rate. While it doesn't have the Purified Knight's Shield's Drake Card enchant, its VCT and ACD reductions are still very useful for all builds.
[[File:SN Boots.png|40x40px]]
|The upgraded form of {{#item:28942}} has better stats and enchants. Try to get enchants that ignore MDEF. Again, to obtain this, you must LOVE PETS AND SHOW IT TOO!!!
|-
|{{#item:480091}}
|Garment
|[[Gray Wolf Equipment]]
|Improved version of the Illusion Engine Wing and Automatic Engine Wing.
|-
|{{#item:480159}}
|Garment
|[[Issgard Equipment]]
|Improved version of the Gray Wolf Muffler.
|-
|-
|{{#item:480124|Convertible Physical Wing}}
|{{#item:480124}}
|Garment
|Garment
|[[Sunken Sands]]
|[[Convertible Wings]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. A good all-rounder, whether melee or ranged.
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears.
|-
|-
|{{#item:480197|Convertible Critical Wing}}
|{{#item:480197}}
|Garment
|Garment
|[[Sunken Sands]]
|[[Convertible Wings]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow.
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow.
|-
|-
|{{#item:470022|Automatic Leg A-type}}
|{{#item:470087}}
|Shoes
|Footgear
|[[Sage's Legacy]]
|[[Gray Wolf Equipment]]
|Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Choose between {{#item:1000119|Automatic Module (Vital)}}, {{#item:1000120|Automatic Module (Mental)}}, {{#item:1000135|Automatic Module (Fixed Casting)}}, {{#item:1000149|Automatic Module (Overpower)}} or {{#item:1000150|Automatic Module (Fatal Flash)}} for increased damage.
|Improved version of the Illusion Leg and Automatic Leg.
|-
|{{#item:470115}}
|Footgear
|[[Issgard Equipment]]
|Improved version of the Gray Boots.
|-
|-
|{{#item:470094|Hero Boots-LT}}
|{{#item:470094|Hero Boots-LT}}
Line 2,248: Line 2,276:
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least.
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least.
|-
|-
|{{#item:490024|Automatic Booster R}}
|{{#item:490044}}
|Accessory
{{#item:490056}}
|[[Sage's Legacy]]
|Accessory (Right)
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. Choose between {{#item:1000137|Automatic Module (Drain Life)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000117|Automatic Module (Fatal)}} and {{#item:1000144|Automatic Module (All Force)}}.
|[[Thanatos Tower]]
|These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction.
|-
|-
|{{#item:490025|Automatic Booster L }}
|{{#item:490045}}
|Accessory
{{#item:490057}}
|[[Sage's Legacy]]
|Accessory (Left)
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. {{#item:1000138|Automatic Module (Drain Soul)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000117|Automatic Module (Fatal)}} and {{#item:1000144|Automatic Module (All Force)}}.
|[[Thanatos Tower]]
|These two are almost virtually identical to each other. Both give additional ATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction.
|-
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (230-275)'''
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (230-275)'''
|-
|-
|{{#item:5897|Ascendant Crown  }}
|{{#item:400109}}
|Upper Headgear
|Upper Headgear
|[[Cash Shop]]
|[[Equipment Crafting]]
|A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle.
|Headgear good for increasing CRIT in exchange for slightly reduced HIT.
|-
|-
|{{#item:34281|Clark Sidecap EVT}}
|{{#item:410080}}
|Headgear
|Middle Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|[[Verus]]
|Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get ATK enchants.
|-
|-
|{{#item:34278|Chung Cap EVT}}
|{{#item:400002}}
{{#item:34280|Stripe Cap EVT}}<br>
{{#item:34284|Red Coronet EVT}}
|Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost ranged physical damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|-
|{{#item:410080|Deep Blue Sunglasses }}
|Middle Headgear
|Middle Headgear
|
|[[Amicitia]] (0.05%)
|Requires a non-slotted {{#item:410079|Deep Blue Sunglasses}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants.
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get ATK enchants.
|-
|-
|{{#item:400002|Victory Wing Ears }}
|{{#item:420066}}
|Middle Headgear
|Lower Headgear
|
|Rock Ridge
|Requires a non-slotted {{#item:400001|Victory Wing Ears}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. This is slightly more preferrable to the Deep Blue Sunglasses because of the Aftercast Delay reduction.
|Lower headgear that boosts magical damage while reducing variable casting time.
|-
|-
|{{#item:18754|Blood Sucker}}
|{{#item:18754}}
|Lower Headgear
|Lower Headgear
|{{#item:28620|Lower Hat Box}}
|
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration.
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration.
|-
|-
|{{#item:450127|Automatic Armor A-type}}
|{{#item:450270}}
|Armor
|Armor
|[[Illusion]]
|[[20 The Immortal]]
|Improved version of the Illusion Armor. Gives a large increase in ATK (+125), more ATK at higher refines, a boost to ASPD (+15%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Choose between {{#item:1000134|Automatic Module (Delay after skill)}}, {{#item:1000122|Automatic Module (Power)}}, {{#item:1000129|Automatic Module (Attacker Force)}}, {{#item:1000131|Automatic Module (Critical Force)}}.
|An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices.
|-
|-
|{{#item:510054|Fortified Edge |slots=2 }}
|{{#item:500055}}
|Dagger
|Broken Security Beta, Verporte
|A level 5 weapon that boosts {{#skill:5451 |Double Bowling Bash}} damage. Refine this to +8.
|-
|{{#item:510039|Paradise Super Novice Dagger }}
|Dagger
|[[Eden Group]]
|If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons.
|-
|{{#item:500007|Hypocrisy Machine |slots=3 }}
|One-Handed Sword
|One-Handed Sword
|Broken Security Beta, Verporte
|[[Issgard Equipment]]
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond.
|Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311335}} for DBB, two {{#item:311336}} for MSB, or one of each for balance. This has better size modifiers but a worse -17 ASPD penalty.
|-
|-
|{{#item:510072|Blessed Knife-LT |slots=2 }}
|{{#item:510076}}
|Dagger
|Dagger
|[[Ancient Hero]]
|[[Issgard Equipment]]
|Currently the most powerful evolution of the Blessed Knife, it grows stronger the more it is refined and graded. Level 10 Fatal Menace is granted at +7, just like its lesser Patent form. Best paired with {{#item:470094|Hero Boots-LT}}
|Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311335}} for DBB, two {{#item:311336}} for MSB, or one of each for balance. This has worse size modifiers but a better -15 ASPD penalty.
'''This part needs testing: +11 Blessed Knife-LT vs +12 Hypocrisy Machine, so this is purely theory and speculation:''' Unless you have a {{#item:28946|Purified Knight's Shield  }} with the "Remove Size Penalty" enchant or {{#item:24150|Infinity Shadow Ring }} and {{#item:24151|Infinity Shadow Bracer }} with a combined refine of +15, its damage will be on par or just negligibly higher compared to a Hypocrisy Machine at best, even when comboed with Hero Boots-LT. Then there's the fact that it has just 2 slots compared to the Hypocrisy Machine's 3.
|-
|-
|{{#item:500046|Poenitentia Orbis |slots=2 }}
|{{#item:2113}}
|One-Handed Sword
|[[Tomb of Remorse]]
|A sword that boosts {{#skill:5453 |Shield Chain Rush}} and {{#skill:5451 |Double Bowling Bash}} damage, especially at higher refines and grades.
|-
|{{#item:2113|Novice Shield  }}
|Shield
|Shield
|Lighthalzen Armory
|Lighthalzen Armory
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral.
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral.
|-
|-
|{{#item:460017|Illusion Guard  }}
|{{#item:460017}}
|Shield
|Shield
|[[Illusion of Twins]]
|[[Illusion of Twins]]
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|-
|-
|{{#item:28946|Purified Knight's Shield  }}
|{{#item:460018}}
|Shield
|Shield
|Cash Shop
|Cash Shop
|A fantastic shield that provides many bonuses, especially at higher refines. Try to get the "Remove weapon's size penalty enchant", AKA free Drake Card, especially when you plan on using the {{#item:510072|Blessed Knife-LT |slots=2 }} as your main weapon.
|Reduces VCT and ACD depending on refine rate. Its VCT and ACD reductions are still very useful for all builds.
|-
|-
|{{#item:460018|Illusion Silver Guard  }}
|{{#item:460040}}
|Shield
|Shield
|Cash Shop
|Episode 20
|Reduces VCT and ACD depending on refine rate. While it doesn't have the Purified Knight's Shield's Drake Card enchant, its VCT and ACD reductions are still very useful for all builds.
|Easy to get and fully enchant - the rewards from [[20 The Immortal]] are enough to obtain one and fully enchant it. Upgrade to Grade C and refine it to +10. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more!
|-
|-
|{{#item:480020|Automatic Engine Wing A-type}}
|{{#item:480283}}
|Garment
|Garment
|[[Sage's Legacy]]
|[[20 The Immortal]]
|Improved version of the Illusion Engine Wing. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between {{#item:1000125|Automatic Module (Fast)}}, {{#item:1000127|Automatic Module (Critical)}} and {{#item:1000143|Automatic Module (Powerful)}}.
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices.
|-
|-
|{{#item:480124|Convertible Physical Wing}}
|{{#item:470197}}
|Garment
|[[Sunken Sands]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. A good all-rounder, whether melee or ranged.
|-
|{{#item:480197|Convertible Critical Wing}}
|Garment
|[[Sunken Sands]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow.
|-
|{{#item:470094|Hero Boots-LT}}
|Footgear
|Footgear
|
|[[20 The Immortal]]
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least.
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices.
|-
|-
|{{#item:490024|Automatic Booster R}}
|{{#item:490303}}
|Accessory
|Accessory (Right)
|[[Sage's Legacy]]
|[[Varmundt's Biosphere]]
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. Choose between {{#item:1000137|Automatic Module (Drain Life)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000117|Automatic Module (Fatal)}} and {{#item:1000144|Automatic Module (All Force)}}.
|One of the best-in-slot accessories. EXPENSIVE to enchant!
|-
|-
|{{#item:490025|Automatic Booster L }}
|{{#item:490306}}
|Accessory
|Accessory (Left)
|[[Sage's Legacy]]
|[[Varmundt's Biosphere]]
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. {{#item:1000138|Automatic Module (Drain Soul)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000117|Automatic Module (Fatal)}} and {{#item:1000144|Automatic Module (All Force)}}.
|One of the best-in-slot accessories. EXPENSIVE to enchant!
|-
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (275+)'''
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (275+)'''
|-
|-
|{{#item:5897|Ascendant Crown  }}
|{{#item:400545}}
|Upper Headgear
|Upper Headgear
|[[Cash Shop]]
|Depth 2
|A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle.
|Best in slot headgear. Its full power is unleashed at Grade A and when paired with a Grade A {{#item:540083}}
|-
|{{#item:34281|Clark Sidecap EVT}}
|Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|-
|-
|{{#item:34278|Chung Cap EVT}}
|{{#item:410233}}
{{#item:34280|Stripe Cap EVT}}<br>
{{#item:34284|Red Coronet EVT}}
|Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost ranged physical damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|-
|{{#item:410080|Deep Blue Sunglasses }}
|Middle Headgear
|Middle Headgear
|
|[[Alice Twisted Madness]]
|Requires a non-slotted {{#item:410079|Deep Blue Sunglasses}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants.
|Best in slot headgear and can be enchanted. If you have less than 40% ACD, get ACD enchants. If you already have 40% or more ACD, get either Melee Physical Damage or CRIT DMG.
|-
|-
|{{#item:400002|Victory Wing Ears }}
|{{#item:420210}}
|Middle Headgear
|
|Requires a non-slotted {{#item:400001|Victory Wing Ears}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. This is slightly more preferrable to the Deep Blue Sunglasses because of the Aftercast Delay reduction.
|-
|{{#item:18754|Blood Sucker}}
|Lower Headgear
|Lower Headgear
|{{#item:28620|Lower Hat Box}}
|[[Alice Twisted Madness]]
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration.
|Best in slot headgear for damage. Try getting STR, AGI or LUK, then Critical Damage or Melee Physical Damage.
|-
|-
|{{#item:450127|Automatic Armor A-type}}
|{{#item:450285}}
|Armor
|Armor
|[[Illusion]]
|[[Varmundt's Biosphere Depth]]
|Improved version of the Illusion Armor. Gives a large increase in ATK (+125), more ATK at higher refines, a boost to ASPD (+15%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Choose between {{#item:1000134|Automatic Module (Delay after skill)}}, {{#item:1000122|Automatic Module (Power)}}, {{#item:1000129|Automatic Module (Attacker Force)}}, {{#item:1000131|Automatic Module (Critical Force)}}.
|The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of ATK, CRIT, and CRIT DMG, especially at higher grades and higher refines.
|-
|-
|{{#item:510054|Fortified Edge |slots=2 }}
|{{#item:450282}}
|Dagger
|Armor
|Broken Security Beta, Verporte
|[[Varmundt's Biosphere Depth]]
|A level 5 weapon that boosts {{#skill:5451 |Double Bowling Bash}} damage. Refine this to +8.
|The 2nd best-in-slot armor will serve you well until all the stars align. Grants copious amounts of ATK and Melee Physical DMG, especially at higher grades and higher refines. Because you have access to the SN Chant that grants +50 CRIT, this may be a little better compared to the Corruption Poison Rune Cloth above.
|-
|-
|{{#item:510039|Paradise Super Novice Dagger }}
|{{#item:450169}}
|Dagger
|Armor
|[[Eden Group]]
|[[Constellation Tower]]
|If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons.
|The best-in-slot armor for DBB builds, especially if all the stars align. But once you obtain the following:
*{{#item:480349}} with the {{#item:313012}} enchant,
*{{#item:490132}} with {{#item:313028}},
*{{#item:490483}} with {{#item:312986}},  
There will be a huge increase in power.
|-
|-
|{{#item:500007|Hypocrisy Machine |slots=3 }}
|{{#item:450172}}
|One-Handed Sword
|Armor
|Broken Security Beta, Verporte
|[[Constellation Tower]]
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond.
|The best-in-slot armor for MSB builds, especially if all the stars align. The final (2nd slot) enchant is {{#item:310676}}.
But once you obtain the following:
*{{#item:480352}} with the {{#item:313023}} enchant,
*{{#item:490135}} with {{#item:313033}},
*{{#item:490486}} with {{#item:312996}},
There will be a huge increase in power.
|-
|-
|{{#item:510072|Blessed Knife-LT |slots=2 }}
|{{#item:500094}}
|Dagger
|Sword
|[[Ancient Hero]]
|[[Varmundt's Biosphere Depth 2|Depth 2]]
|Currently the most powerful evolution of the Blessed Knife, it grows stronger the more it is refined and graded. Level 10 Fatal Menace is granted at +7, just like its lesser Patent form. Best paired with {{#item:470094|Hero Boots-LT}}
|Most powerful and best-in-slot weapon despite its -17 ASPD penalty. It can have two powerful enchants of your choosing, no RNG nonsense. At Grade A and paired with a Grade A {{#item:400543}}, it further increases {{#Skill:5451}} damage and FINALLY gives the Physical Hyper Novice a cutesy little gap closer - {{#skill:2022}}. Though if you're stuck after stepping on something incredibly sticky, like getting {{#skill:405}}ed, {{#skill:2022}} will fail.
'''This part needs testing: +11 Blessed Knife-LT vs +12 Hypocrisy Machine, so this is purely theory and speculation:''' Unless you have a {{#item:28946|Purified Knight's Shield  }} with the "Remove Size Penalty" enchant or {{#item:24150|Infinity Shadow Ring }} and {{#item:24151|Infinity Shadow Bracer }} with a combined refine of +15, its damage will be on par or just negligibly higher compared to a Hypocrisy Machine at best, even when comboed with Hero Boots-LT. Then there's the fact that it has just 2 slots compared to the Hypocrisy Machine's 3.
|-
|-
|{{#item:500046|Poenitentia Orbis |slots=2 }}
|{{#item:460020}}
|One-Handed Sword
|[[Tomb of Remorse]]
|A sword that boosts {{#skill:5453 |Shield Chain Rush}} and {{#skill:5451 |Double Bowling Bash}} damage, especially at higher refines and grades.
|-
|{{#item:2113|Novice Shield  }}
|Shield
|Shield
|Lighthalzen Armory
|[[Alice Twisted Madness]]
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral.
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 for the big CRIT bonus.
|-
|-
|{{#item:460017|Illusion Guard  }}
|{{#item:460040}}
|Shield
|Shield
|[[Illusion of Twins]]
|Episode 20
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|The more defensive-oriented shield. Upgrade it to Grade C and refine it to +11 to take advantage of {{#item:300465}}'s bonuses. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more!
|-
|-
|{{#item:28946|Purified Knight's Shield  }}
|{{#item:480352}}
|Shield
|Garment
|Cash Shop
|[[Garden of Time]] - [[Divine Beast's Cloak: Winter]]
|A fantastic shield that provides many bonuses, especially at higher refines. Try to get the "Remove weapon's size penalty enchant", AKA free Drake Card, especially when you plan on using the {{#item:510072|Blessed Knife-LT |slots=2 }} as your main weapon.
|Best-in-slot Garment for MSB-focused builds, becoming even stronger when all the stars align. See the {{#item:450172}} above for more info.
|-
|-
|{{#item:460018|Illusion Silver Guard  }}
|{{#item:470174}}
|Shield
|Footgear
|Cash Shop
|[[Varmundt's Biosphere]]
|Reduces VCT and ACD depending on refine rate. While it doesn't have the Purified Knight's Shield's Drake Card enchant, its VCT and ACD reductions are still very useful for all builds.
|This and the Yorscalp Boots below are tied for 2nd best in slot.
|-
|-
|{{#item:480020|Automatic Engine Wing A-type}}
|{{#item:470303}}
|Garment
|Footgear
|[[Sage's Legacy]]
|[[21 Age of Heroes]]
|Improved version of the Illusion Engine Wing. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between {{#item:1000125|Automatic Module (Fast)}}, {{#item:1000127|Automatic Module (Critical)}} and {{#item:1000143|Automatic Module (Powerful)}}.
|This and the Glade Rune Boots below are tied for 2nd best in slot.
|-
|-
|{{#item:480124|Convertible Physical Wing}}
|{{#item:470335}}
|Garment
|Footgear
|[[Sunken Sands]]
|[[Chapter 1]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. A good all-rounder, whether melee or ranged.
|Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you have more than enough CRIT and CRIT DMG, pick this one. Best for DBB builds.
|-
|-
|{{#item:480197|Convertible Critical Wing}}
|{{#item:470339}}
|Garment
|Footgear
|[[Sunken Sands]]
|[[Chapter 1]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow.
|Boosts physical power and CRIT at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. If you need more CRIT and CRIT DMG, pick this one. Best for MSB builds.
|-
|-
|{{#item:470022|Automatic Leg A-type}}
|{{#item:490135}}
|Shoes
|Accessory (Right)
|[[Sage's Legacy]]
|[[Constellation Tower]]
|Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Choose between {{#item:1000119|Automatic Module (Vital)}}, {{#item:1000120|Automatic Module (Mental)}}, {{#item:1000135|Automatic Module (Fixed Casting)}}, {{#item:1000149|Automatic Module (Overpower)}} or {{#item:1000150|Automatic Module (Fatal Flash)}} for increased damage.
|The best-in-slot accessory for MSB, but it is very expensive to enchant due to extremely maddening RNG.
|-
|-
|{{#item:470094|Hero Boots-LT}}
|{{#item:490132}}
|Footgear
|Accessory (Right)
|
|[[Constellation Tower]]
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least.
|The best-in-slot accessory for DBB, but it is very expensive to enchant due to extremely maddening RNG.
|-
|-
|{{#item:490024|Automatic Booster R}}
|{{#item:490486}}
|Accessory
|Accessory (Left)
|[[Sage's Legacy]]
|[[Garden of Time]] - [[Circulation of Life Accessories]]
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. Choose between {{#item:1000137|Automatic Module (Drain Life)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000117|Automatic Module (Fatal)}} and {{#item:1000144|Automatic Module (All Force)}}.
|The other best-in-slot accessory for MSB, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480352}}.
|-
|-
|{{#item:490025|Automatic Booster L }}
|{{#item:490483}}
|Accessory
|Accessory (Left)
|[[Sage's Legacy]]
|[[Garden of Time]] - [[Circulation of Life Accessories]]
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. {{#item:1000138|Automatic Module (Drain Soul)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000117|Automatic Module (Fatal)}} and {{#item:1000144|Automatic Module (All Force)}}.
|The other best-in-slot accessory for DBB, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480349}}.
|-
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)'''
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)'''
Line 2,498: Line 2,481:
|Weapon
|Weapon
|[[Chapter 1]]
|[[Chapter 1]]
|A cute, spoopy, and harmless little mace tailor-made for {{#skill:5451}}, greatly increasing its effectiveness. Unlike the Frontier combo for Mage HNs, this is a standalone. When using {{#skill:5461}}, for 150 seconds, enables the use of {{#skill:6513}} and reduces the cooldown of {{#skill:5451}} by 0.2 seconds.  
|An adorably cute, unfrighteningly spoopy, and totally harmless little mace tailor-made for {{#skill:5451}}, greatly increasing its effectiveness. Unlike the Frontier combo for Mage HNs, this is a standalone. When using {{#skill:5461}}, for 150 seconds, enables the use of {{#skill:6513}} and reduces the cooldown of {{#skill:5451}} by 0.2 seconds. Finally, because it is a Mace, and a cute one at that, its -10 ASPD penalty is also cute compared to Daggers and One-Handed Swords. ADORABLE!
|-
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Shadow Equipment'''
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Shadow Equipment'''
|-
|-
|{{#item:5897|Ascendant Crown  }}
|'''Beginner Shadow Gear'''
|Upper Headgear
|Shadow Gear Set
|[[Cash Shop]]
|@go eden, Lucy
|A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle.
|Starter shadow set
|-
|'''Advanced Shadow Gear'''
|Shadow Gear Set
|@go eden, Lucy
|Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 {{#item:25223}} per week or 30 {{#item:25223}} per piece, 80 {{#item:25223}} for the class-specific weapon.
|-
|{{#item:24679}}<br>{{#item:24680}}
|Shadow Armor, Shadow Shoes
|[[Shadow Gear]]
|Shadow armor and shoes that increase physical damage while preventing knockback.
|-
|{{#item:24386}}
|Shadow Weapon
|[[Shadow Gear]]
|Nullifies weapon size penalty. If you have a {{#item:9193}}, you can switch this for something else.
|-
|{{#item:24686}}
|Shadow Weapon
|[[Shadow Gear]]
|At +10, adds the a small chance to absorb HP and SP. Increases survivability.
|-
|{{#item:24685}}
|Shadow Shield
|[[Shadow Gear]]
|At +10, adds the a small chance to absorb HP and SP. Increases survivability.
|-
|{{#item:24767}}
|Shadow Shield
|[[Shadow Gear]]
|Increases CRIT, CRIT DMG, ASPD, and C.Rate. If you focus on MSB, have more than enough leech or survivability and want more power, go for this one.
|-
|{{#item:24661}}<br>{{#item:24662}}
|Shadow Ring, Shadow Earring
|[[Shadow Gear]]
|Provides full DEF penetration when both pieces are +9 and above.
|-
|{{#item:24800}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24802}}<br>{{#item:24803}}
|Shadow Gear Set
|[[Shadow Gear]]
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and POW.
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|-
|{{#item:34281|Clark Sidecap EVT}}
|{{#item:24793}}<br>{{#item:24801}}<br>{{#item:1270089}}<br>{{#item:1270090}}<br>
|Headgear
|Shadow Gear Set
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|[[Shadow Gear]]
|Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|An improved version of the Master Shadow Set, tailored for Melee Hyper Novices. Enchant with the spell of your choosing and POW .
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|-
|}
|}
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