The Mayhemic way of the Biolo by Meep: Difference between revisions

→‎Usable Cards: Updated with Ep 21 and ch1 cards
(→‎Usable Cards: Updated with Ep 21 and ch1 cards)
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| rowspan="6" | Armor || <br><br> {{#item:4392}} <br><br> || <br><br> Combos with {{#item:300270}} and gives a ton of Range damage. <br><br>  
| rowspan="7" | Armor || <br><br> {{#item:300646}} <br><br> || <br><br> Combos with {{#item:300637}} and gives ALOT of Range Damage. Best combo to use as of now! <br><br>
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| <br><br> {{#item:27082}} <br><br> || <br><br> Use if you lack Cri. <br><br>
| <br><br> {{#item:27082}} <br><br> || <br><br> Use if you lack Cri. <br><br>
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| <br><br> {{#item:300523}} <br><br> || <br><br> A better {{#item:27082}} but requires a +11 armor <br><br>
| <br><br> {{#item:300523}} <br><br> || <br><br> A better {{#item:27082}} but requires a +11 armor <br><br>
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| <br><br> {{#item:300646}} <br><br> || <br><br> Combos with {{#item:300637}} and gives ALOT of Range Damage. Best combo to use as of now! <br><br>
| <br><br> {{#item:300524}} <br><br> || <br><br> Combos with {{#item:300517}} but it will lower your Crit. I would rank this second for the best armor - garment combo.
 
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| <br><br> {{#item:4392}} <br><br> || <br><br> Combos with {{#item:300270}} and gives a ton of Range damage. <br><br>  
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| rowspan="5" | Weapon || <br><br> {{#item:4608}} / {{#item:27361}} <br><br> || <br><br> Best combo to use for Medium and Large race if you are still using {{#item:4609}}. <br><br>
| rowspan="5" | Weapon || <br><br> {{#item:4608}} / {{#item:27361}} <br><br> || <br><br> Best combo to use for Medium and Large race if you are still using {{#item:4609}}. <br><br>
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| <br><br> {{#item:300380}} <br><br> || <br><br> You need +12 Shoes to use this. <br><br>
| <br><br> {{#item:300380}} <br><br> || <br><br> You need +12 Shoes to use this. <br><br>
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| rowspan="4" | Garment || <br><br> {{#item:300270}} <br><br>  || <br><br> Combos with {{#item:4392}} <br><br>  
| rowspan="5" | Garment || <br><br> {{#item:300270}} <br><br>  || <br><br> Combos with {{#item:4392}} <br><br>  
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| <br><br> {{#item:300261}} <br><br> || <br><br> If you need more Cri. Note that you need to reach 125 luk for maximum gain. <br><br>
| <br><br> {{#item:300261}} <br><br> || <br><br> If you need more Cri. Note that you need to reach 125 luk for maximum gain. <br><br>
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| <br><br> {{#item:300426}} <br><br> || <br><br> Alternative that increases Range Damage. <br><br>
| <br><br> {{#item:300426}} <br><br> || <br><br> Alternative that increases Range Damage. <br><br>
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| <br><br> {{#item:300517}} <br><br> || <br><br> Good range damage card that sacrifice your Crit for more damage. Second best.


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| <br><br> {{#item:300468}} - {{#item:300447}} || 1% better than {{#item:300449}} - {{#item:300447}} combo but requires you to not have 90+ luk or you have to suffer -15 crit <br><br>
| <br><br> {{#item:300468}} - {{#item:300447}} || 1% better than {{#item:300449}} - {{#item:300447}} combo but requires you to not have 90+ luk or you have to suffer -15 crit <br><br>
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==== Episode 21 Cards ====
I have not tested everything but I am going to assume things (Fr fr) the only thing I tested is the Arbiter one.
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! Cards !! Note
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| {{#item:300517}} and {{#item:300524}} || The damage output is better than the current best armor and garment combo which is the Observation combo but with a pretty hefty price of -30 Critical. It maybe be better but the penalty is too big. If you can use it and still have enough cri then it is good.
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| {{#item:300530}} || It's worse than {{#item:300473}} but gives you alot of Cri.
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