14,913
edits
(→Stats) |
No edit summary |
||
Line 82: | Line 82: | ||
* Critical hits had been slightly altered in Renewal. Critical hits still ignore FLEE, but it does not ignore DEF anymore. Instead, it will deal 40% more damage by default. | * Critical hits had been slightly altered in Renewal. Critical hits still ignore FLEE, but it does not ignore DEF anymore. Instead, it will deal 40% more damage by default. | ||
* Additionally, more items provides Critical Damage bonuses, which means with the right combination of equipment and cards, it's possible to deal 200% your regular damage per critical hit, or even higher. | * Additionally, more items provides Critical Damage bonuses, which means with the right combination of equipment and cards, it's possible to deal 200% your regular damage per critical hit, or even higher. | ||
|} | |||
==== '''4th Class Stats''' ==== | |||
Six new stats related to attribute status are added. | |||
{| class="wikitable" | |||
|+ | |||
!Power Atk (P.ATK) | |||
!Spell Matk (S.MATK) | |||
|- | |||
|A stat that increases the character's final physical attack power by % | |||
|A stat that increases the character's final magical attack power by % | |||
|- | |||
|'''Resist (Res)''' | |||
|'''Magic Resist (Mres)''' | |||
|- | |||
|Ability to reduce physical damage received before applying physical defense | |||
|Before applying magic defense, the ability to reduce magic damage received | |||
|- | |||
|'''Heal Plus (H.Plus)''' | |||
|'''Critical Damage Rate (C.Rate)''' | |||
|- | |||
|A stat that increases the final heal recovery amount by % | |||
|A stat that increases the “140% damage increase effect”, which is the unique critical specification. | |||
|} | |} |