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* Critical hits had been slightly altered in Renewal. Critical hits still ignore FLEE, but it does not ignore DEF anymore. Instead, it will deal 40% more damage by default.
* Critical hits had been slightly altered in Renewal. Critical hits still ignore FLEE, but it does not ignore DEF anymore. Instead, it will deal 40% more damage by default.
* Additionally, more items provides Critical Damage bonuses, which means with the right combination of equipment and cards, it's possible to deal 200% your regular damage per critical hit, or even higher.
* Additionally, more items provides Critical Damage bonuses, which means with the right combination of equipment and cards, it's possible to deal 200% your regular damage per critical hit, or even higher.
|}
==== '''4th Class Stats''' ====
Six new stats related to attribute status are added.
{| class="wikitable"
|+
!Power Atk (P.ATK)
!Spell Matk (S.MATK)
|-
|A stat that increases the character's final physical attack power by %
|A stat that increases the character's final magical attack power by %
|-
|'''Resist (Res)'''
|'''Magic Resist (Mres)'''
|-
|Ability to reduce physical damage received before applying physical defense
|Before applying magic defense, the ability to reduce magic damage received
|-
|'''Heal Plus (H.Plus)'''
|'''Critical Damage Rate (C.Rate)'''
|-
|A stat that increases the final heal recovery amount by %
|A stat that increases the “140% damage increase effect”, which is the unique critical specification.
|}
|}

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