131
edits
(→Equipment: Added two pairs of boots from somewhere encroaching) |
(→Equipment: Added future Moon equipment.) |
||
| Line 1,786: | Line 1,786: | ||
| style="background-color: #B5B7BB; text-align: center;" colspan="4" | 285+ (Future, currently unobtainable here) | | style="background-color: #B5B7BB; text-align: center;" colspan="4" | 285+ (Future, currently unobtainable here) | ||
|- | |- | ||
|{{#item: | |{{#item:540115}} | ||
| | |Weapon | ||
|??? | |??? | ||
| | |The moon counterpart of {{#item:540111}}, it significantly boosts damage of Moon-related skills. When {{#skill:5475}} is active, using {{#skill:5503}} will autocast {{#skill:5470}}, and using {{#skill:5470}} will autocast {{#skill:5469}} for 150 seconds. However, it is unknown if using {{#skill:5503}} will autocast {{#skill:5470}}, which will autocast {{#skill:5469}} in a domino effect, similar to its Sun Counterpart (see {{#item:400989}} in the Sun Build), or if they're separate. It must be graded and refined to A and at least +12, but it can stand alone by itself, which means you have more options for Upper Headgear and aren't constrained to a combo pair. The downside to this is, {{#skill:5475}} must be activated at all times and must be reactivated every 150 seconds for its effects to stay up and running. | ||
|- | |- | ||
|{{#item: | |{{#item:470335}} | ||
| | |Headgear | ||
|??? | |??? | ||
| | |Boosts melee physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful. | ||
|- | |- | ||
| style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Shadow Equipment''' | | style="background-color: #B5B7BB; text-align: center;" colspan="4" | '''Shadow Equipment''' | ||
edits