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We wanted to find a middle way of rewarding party play without making it overpowered. | We wanted to find a middle way of rewarding party play without making it overpowered. | ||
Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions. | Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions. | ||
=== New Party Loot System: === | === New Party Loot System: === | ||
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* Cards are excluded | * Cards are excluded | ||
* Each eligible party member gets their own independent roll for the item. | * Each eligible party member gets their own independent roll for the item. | ||
* In case you have more than one character in the party you can use @noshare to control which character gets the drops | |||
* This system is currently active in: | * This system is currently active in: | ||
Happy Hour Maps | |||
Airship Assault | |||
Airship Crash | |||
Alice Twisted Madness | |||
Bioresearch Laboratory | |||
Charleston Crisis | |||
Faceworm's Nest | |||
Fall of Glast Heim | |||
Friday | |||
Ghost Palace | |||
Horror Toy Factory | |||
Lake Of Fire | |||
Last Room | |||
Memories of Thanatos | |||
Nightmarish Jitterbug | |||
Old Glast Heim | |||
Poring Village | |||
Sarah's Memory | |||
Sky Fortress | |||
Tomb of Remorse | |||
Villa of Deception | |||
Wave Mode - Forest | |||
Wave Mode - Sky | |||