Party-Settings: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
 
(7 intermediate revisions by the same user not shown)
Line 11: Line 11:
We wanted to find a middle way of rewarding party play without making it overpowered.   
We wanted to find a middle way of rewarding party play without making it overpowered.   
Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions.
Example: a '''0.25% drop item''' could become '''0.93%''' under optimal conditions.
---


=== New Party Loot System: ===
=== New Party Loot System: ===
Line 21: Line 19:
* Cards are excluded
* Cards are excluded
* Each eligible party member gets their own independent roll for the item.
* Each eligible party member gets their own independent roll for the item.
* In case you have more than one character in the party you can use @noshare to control which character gets the drops
* This system is currently active in:
* This system is currently active in:
  * Lake Of Fire
  Happy Hour Maps
  * Sarah's Memory
Airship Assault
Airship Crash
Alice Twisted Madness
Bioresearch Laboratory
Charleston Crisis
Faceworm's Nest
Fall of Glast Heim
Friday
Ghost Palace
Horror Toy Factory
Lake Of Fire
  Last Room
Memories of Thanatos
Nightmarish Jitterbug
Old Glast Heim
Poring Village
Sarah's Memory
Sky Fortress
Tomb of Remorse
Villa of Deception
Wave Mode - Forest
Wave Mode - Sky

Navigation menu