Beginners Guide: Difference between revisions

Line 754: Line 754:
| style="width: 75%"|Effect
| style="width: 75%"|Effect
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 400137|Paradise Cap }}
|
|
* ATK + 5.
* ATK + 2 additional increase per base level 5. (Apply up to level 100)
* If the base level is 30 or higher, ATK + 5 additional increases.
* If the base level is 45 or higher, ATK + 10 additional increases.
* If the base level is 85 or higher, ATK + 15 additional increases.
* Headgear
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 450183| Paradise Suit}}
|
|
* MHP + 150, MSP + 20.
* MHP + 30 additional increase per base level 5. (Apply up to level 100)
* If the base level is 30 or higher, MHP + 80, MSP + 20 additional increase.
* If the base level is 45 or higher, MHP + 150, MSP + 30 additional increase.
* If the base level is 85 or higher, MHP + 250, MSP + 50 additional increase.
* Armor
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 480103|Paradise Cloak }}
|
|
* Non-Attribute Resist 20% increase, HIT + 15.
* HIT + 1 additional increase per base level 5. (Apply up to level 100)
* If the base level is 30 or higher, attack speed increases (delay after attack is reduced by 5%).
* If the base level is 45 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).
* If the bass level is 85 or higher, ASPD + 1.
* Garment
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 470067|Paradise Boots}}
|
|
* CRI + 1 per 5 base level. (Apply up to level 100)
* If the base level is 30 or higher, increases melee/ranged physical damage by additional 3%.
* If the base level is 45 or higher, increases melee/ranged physical damage by additional 4%.
* If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds.
* Shoes
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:490122 |Paradise Ring}}
|
|
* ATK + 2%, casting does not stop.
* When equipped with Paradise Gloves, Fixed Casting is reduced by 0.2 seconds,
* If the base level is 30 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 2% decrease).
* If the base level is 45 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 3% additional reduction).
* If the base level is 85 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 5% additional reduction).
* Accessory (left)
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:490123 |Paradise Glove }}
|
|
* Heal level 1 can be used, attack speed increased (delay after attack decreased by 10%).
* Accessory (right)
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:400138 |Paradise Hat }}
|
|
* MATK + 5.
* MATK + 2 for every 5 base level. (Apply up to level 100)
* If the base level is 30 or higher, MATK + 5 additional increases.
* If the base level is 45 or higher, MATK + 10 additional increases.
* If the base level is 85 or higher, MATK + 15 additional increases.
* Headgear
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:450184 |Paradise Robe }}
|
|
* MHP + 100, MSP + 50.
* MHP + 20 additional increase per base level 5. (Apply up to level 100)
* If the base level is 30 or higher, MHP + 60, MSP + 30 additional increase.
* If the base level is 45 or higher, MHP + 100, MSP + 50 additional increase.
* If the base level is 85 or higher, MHP + 150, MSP + 70 additional increase.
* Armor
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:480104 |Paradise Muffler }}
|
|
* 20% increase in non-attribute resistance, FLEE + 20.
* FLEE + 1 additional increase per base level 5. (Apply up to level 100)
* If the base level is 30 or higher, variable casting decreases by 5%.
* If the base level is 45 or higher, variable casting decreases by additional 5%.
* If the base level is 85 or higher, variable casting decreases by additional 5%.
* Garment
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: 470068|Paradise Shoes }}
|
|
* Increases all elemental magic damage by 3%.
* MATK + 2. per base level 5 (applies up to level 100)
* If the base level is 30 or higher, all attribute magic damage increases by 3%.
* If the base level is 45 or higher, all attribute magic damage is increased by 4%.
* If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds.
* Shoes
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:490124 |Paradise Magic Ring }}
|
|
* MATK + 2%, casting does not stop.
* When equipped with Paradise Necklace, Fixed Casting is reduced by 0.2 seconds,
* If the base level is 30 or higher, MATK + 1% additional increase, variable casting 2% decrease.
* If the base level is 45 or higher, MATK + 1% additional increase, variable casting 3% additional decrease.
* If the base level is 85 or higher, MATK + 1% additional increase, variable casting 5% additional decrease.
* Accessory (left)
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item:490125 |Paradise Necklace }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|-
|style="text-align:secenter;" |{{#item: |  }}
|
|
* Heal level 1 available, variable casting 10% reduction.
* Accessory (right)
|}
|}


Line 876: Line 861:
| style="width: 75%"|Effect
| style="width: 75%"|Effect
|-
|-
|style="text-align:secenter;" |{{#item: | }}
|style="text-align:secenter;" |{{#item: | }}
|
|
|-
|-