Beginners Guide: Difference between revisions

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====== Obtainable by NPC Labraham: ======
====== Obtainable by NPC Labraham: ======
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
| colspan="2" | Required Level : 100
| colspan="2" | Required Level : 100
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| style="width: 75%" |Effect
| style="width: 75%" |Effect
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 630015|Paradise Rune Knight Lance}}
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* ATK + 5%, the delay after skill decreases by 3% per level of dragon training.
* If the base level is 105 or higher, variable casting decreases by 10%, dragon breath, dragon breath-number, and Hundred spear damage increase by 25%.
* If the base level is 110 or higher, Hundred Spear skill cooldown decreases by 2 seconds, and ranged physical damage increases by 15%.
* If the base level is 115 or higher, increases Dragon Breath, Dragon Breath-Number, and Hundred Spear damage by additional 15%.
* Class: Rune Knight
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:600021 |Paradise Rune Knight Two-Handed Sword}}
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* CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%).
* If the base level is 105 or higher, increases critical damage by 10%, ignition break, and sonic wave damage by 25%,
* If the base level is 110 or higher, CRI + 15 additional increases, physical damage to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.
* Class: Rune Knight
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 500036|Paradise Royal Guard Sword}}
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* MATK + 5%, variable casting decrease by 1% per level of faith
* If the base level is 105 or higher, increases non and holy property magic damage by 10%, and increases pressure and ray of genesis damage by 25%.
* If the base level is 110 or higher, increases magical damage against enemies of all sizes by 15%, and increases magical damage of nothing and holy properties by additional 15%.
* If the base level is 115 or higher, increases Pressure and Ray of Genesis damage by additional 15%.
* Class: Royal Guard
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:530018|Paradise Royal Guard Spear}}
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* ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%).
* If the base level is 105 or higher, ASPD + 1, Vanishing Point, Cannon Spear, Overbrand damage increases by 25%.
* If the base level is 110 or higher, increases physical damage against enemies of all sizes by 15% and increases melee/range physical damage by 15%.
* If the base level is 115 or higher, increases Vanishing Point, Cannon Spear, and Overbrand damage by an additional 15%.
* Class: Royal Guard
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:520012 |Paradise Mechanic Axe}}
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* ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License.
* If the base level is 105 or higher, variable casting decreases by 10%, and Vulcan Arm, Knuckle Boost, and Arms Cannon damage increases by 25%.
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increases Vulcan Arm, Knuckle Boost, and Arm Cannon damage by additional 15%.
* Class: Mechanic
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 620012|Paradise Mechanic Two-Handed Axe}}
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* ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level.
* If the base level is 105 or higher, Axe Tornado skill cooldown decreases by 1 second, Axe Tornado, Power Swing damage increases by 25%.
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
* Class: Mechanic
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:590028|Paradise Genetic Mace}}
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* ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion.
* If the base level is 105 or higher, variable casting decreases by 10%, and Cart Cannon damage increases by 25%.
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increases Cart Cannon damage by additional 15%.
* Class: Genetic
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:500037|Paradise Genetic Sword}}
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* ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level.
* If the base level is 105 or higher, delay after skill decreases by 5%, Hell's Plant, and Cart Tornado damage increase by 25%.
* If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase Hell's Plant and Cart Tornado damage by additional 15%.
* Class: Genetic
|-
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:610026|Paradise Guillotine Cross Chakram}}
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* CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level.
* If the base level is 105 or higher, delay after skill decreases by 5%, Cross impact, and Rolling Cutter damage increases by 25%,
* If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase Cross Impact and Rolling Cutter damage by additional 15%.
* Class: Guillotine Cross
|-
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:610027|Paradise Guillotine Cross Katar}}
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* ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level.
* If the base level is 105 or higher, increases melee physical damage by 10% and Counter Slash damage by 25%.
* If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
* If the base level is 115 or higher, Counter Slash damage is increased by 15%.
* Class: Guillotine Cross
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:510038|Paradise Shadow Chaser Dagger}}
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* ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level.
* If the base level is 105 or higher, ASPD + 1, Fatal Menace damage increases by 25%.
* If the base level is 110 or higher, increases physical/magic damage against enemies of all sizes by 15% and increases melee physical damage by 15%.
* If the base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases non-fire property magic damage by 15%.
* Class: Shadow Chaser
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:700041|Paradise Shadow Chaser Bow}}
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* ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture's Eye.
* If the base level is 105 or higher, variable casting decreases by 10%, Triangle Shot, Feint Bomb damage increases by 25%.
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase Triangle Shot and Feint Bomb damage by 25%.
* Class: Shadow Chaser
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:640023|Paradise Warlock Staff}}
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* MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level.
* If the base level is 105 or higher, increases fire and earth magic damage by 10%, and increases Crimson Rock and Earth Strain damage by 25%.
* If the base level is 110 or higher, fire and earth  magic damage increases by additional 15%, magic damage dealt to enemies of all sizes increases by 15%,
* If the base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
* Class: Warlock
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 640024|Paradise Warlock Wand}}
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* MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification.
* When the base level is 105 or higher, increases wind and ghost property magic damage by 10%, Chain Lighting, and Soul Expansion damage by 25%.
* If the base level is 110 or higher, increases wind and ghost property magic damage by additional 15%, and increases magic damage against enemies of all sizes by 15%.
* If the base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%.
* Class: Warlock
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:540031|Paradise Sorcerer Magic Book}}
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* MATK + 5%, variable casting decrease by 2% per level of Land Protector.
* When the base level is 105 or higher, increases water, wind, ground, and non-attribute magic damage by 10%, psychic wave, diamond dust, earth grave, and varetyr spear damage by 25%.
* If the base level is 110 or higher, increases water, wind, ground, and non-attribute magic damage by 15%, increases magic damage against enemies of all sizes by 15%
* If the base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave, and Varetyr Spear damage by additional 15%.
* Class: Sorcerer
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:540032 |Paradise Sorcerer Spell Book}}
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* MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%).
* If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, fire/cold/lightning bolt, earth spike, and heaven's drive damage by 25%.
* If the base level is 110 or higher, increases water, wind, ground, and fire property magical damage by additional 15%, and increases magical damage against enemies of all sizes by 15%.
* If the base level is 115 or higher, increases Fire/Cold/Lightning Bolt, Earth Spike, and Heavens Drive damage by additional 15%.
* Class: Sorcerer
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:590029 | Paradise Arch Bishop Mace}}
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* CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack).
* If the base level is 105 or higher, variable casting decreases by 10%, delay after skill decreases by 10%, Magnus Exorsismus, Judex, and Duple Light damage increase by 25%.
* If the base level is 110 or higher, increases non- and holy property magic damage by 20%, and increases physical/magic damage against enemies of all sizes by 15%.
* If the base level is 115 or higher, increases Magnus Exorsismus, Judex, and Duple Light damage by additional 15%.
* Class: Arch Bishop
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 550041|Paradise Arch Bishop Wand}}
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* MATK + 180.
* MATK + 5%, cannot be destroyed, variable casting decreases by 1% per 1 level of Meditation.
* If the base level is 105 or higher, increases holy property magical damage by 10% and adoramus damage by 25%.
* When the base level is 110 or higher, increases holy property magic damage by additional 15%, and magic damage inflicted to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase Adoramus damage by additional 15%.
* Class: Arch Bishop
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:560024 |Paradise Sura Knuckle}}
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* ATK + 5%, MHP + 2% increase per 1 Chain Combo level.
* If the base level is 105 or higher, decreases the cooldown of the Tiger Cannon skill by 1 second, increases the damage of Fallen Empire, Tiger Cannon by 25%.
* If the base level is 110 or higher, increases melee physical damage by 15%, and increases physical damage against enemies of all sizes by 15%.
* If the base level is 115 or higher, increase the damage of Fallen Empire and Tiger Cannon by additional 15%.
* Class: Sura
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:560025 |Paradise Sura Claw}}
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* ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits.
* If the base level is 105 or higher, decreases the cooldown of Rampage Blaster by 1 second, and increases damage of Rampage Blaster and Knuckle Arrow by 25%.
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase the damage of Rampage Blaster and Knuckle Arrow by additional 15%.
* Class: Sura
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:700042 |Paradise Ranger Bow}}
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* ATK + 5%, Increases long ranged physical damage by 1% per level of Owl's Eye.
* If the base level is 105 or higher, Arrow Storm skill cooldown decreases by 0.7 seconds, and Arrow Storm damage increases by 25%.
* If the base level is 110 or higher, increases ranged physical damage by 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
* If the base level is 115 or higher, increases Arrow Storm damage by additional 15%.
* Class: Ranger
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 700043|Paradise Ranger Crossbow}}
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* ATK + 5%, Increases attack speed per Vulture's Eye level (delay after attack decreases by 1%).
* If the base level is 105 or higher, Aimed Bolt skill cooldown decreases by 1 second, Sharp Shooting, Aimed Bolt damage increases by 25%.
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase sharp shooting and aimed bolt damage by additional 15%.
* Class: Ranger
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 580023|Paradise Wanderer Rope}}
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* MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level.
* If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.
* If the base level is 110 or higher, reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.
* If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.
* Class: Wanderer
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 580022|Paradise Wanderer Whip}}
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* ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson.
* If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.
* If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
* If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
* Class: Wanderer
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 570022|Paradise Minstrel Violin }}
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* ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson.
* If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.
* If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
* If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
* Class: Minstrel
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 570023|Paradise Minstrel Harp}}
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* MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson.
* If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.
* If the base level is 110 or higher, vibration reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.
* If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.
* Class: Minstrel
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:650013 |Paradise Kagerou&Oboro Phys. Drug Shuriken}}
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* ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery.
* When the base level is 105 or higher, decreases the cooldown of Cross Slash by 2 seconds, increases Cross Slash, and Swirling Petal Damage by 25%.
* If the base level is 110 or higher, decreases the cooldown of Swirling Petal by 2 seconds, increases physical damage against enemies of all sizes by 15%.
* When the base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
* Class: Kagerou, Oboro
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:650012 |Paradise Kagerou&Oboro Magic. Humma Shuriken}}
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* MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery.
* If the base level is 105 or higher, increases fire, water, and wind-related magic damage by 10%, and increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.
* If the base level is 110 or higher, variable casting decreases by additional 10%, and magic damage dealt to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
* Class: Kagerou, Oboro
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:830004 |Paradise Rebellion Gatling Gun}}
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* ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action.
* If the base level is 105 or higher, Fire Rain skill cooldown decreases by 1 second, Fire Rain, and Round Trip damage increases by 25%.
* If the base level is 110 or higher, increases ranged physical damage by additional 10%, and increases physical damage inflicted to enemies of all sizes by 15%.
* If the base level is 115 or higher, increase Fire Rain and Round Trip damage by additional 15%.
* Class: Rebellion
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 800006|Paradise Rebellion Revolver}}
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* ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action.
* If the base level is 105 or higher, increases ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%.
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
* If the base level is 115 or higher, increase Desperado and Fire Dance damage by additional 15%.
* Class: Rebellion
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:540034 |Paradise Star Emperor Moon Book }}
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* ATK + 5%, increases melee physical damage by 1% per 1 level of  Peaceful Break.
* If the base level is 105 or higher, ATK + 10% additional increase, New Moon Kick and Full Moon Kick damage increases by 25%.
* If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.
* If the base level is 115 or higher, increase the damage of New Moon Kick and Full Moon Kick by additional 15%.
* Class: Star Emperor
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 540033|Paradise Star Emperor Solar Book}}
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* ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
* If the base level is 105 or higher, ATK + 10% additional increase, Prominence Kick and Solar Burst damage 25% increase.
* If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.
* If the base level is 115 or higher, increase Prominence Kick and Solar Burst damage by additional 15%.
* Class: Star Emperor
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 640026|Paradise Soul Reaper Soul Stick }}
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* MATK + 5%, variable casting decreases by 1% per level of Happy Break.
* If the base level is 105 or higher, increase dark property magic damage by 15% and Curse Explosion damage by 25%.
* If the base level is 110 or higher, the cooldown of Curse of Wicked Soul skill decreases by 2 seconds, increases magical damage against enemies of all sizes by 15%,
* If the base level is 115 or higher, increases Curse Explosion damage by an additional 15%.
* Class: Soul Reaper
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 640025|Paradise Soul Reaper Staff }}
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* MATK + 5%, variable casting decreases by 1% per level of Happy Break.
* If the base level is 105 or higher, all elemental magic damage increases by 10%, Espa and Eshwoo damage increases by 25%.
* If the base level is 110 or higher, variable casting decreases by additional 10%, magic damage dealt to enemies of all sizes increases by 15%,
* If the base level is 115 or higher, increase Espa and Eshwoo damage by additional 15%.
* Class: Soul Reaper
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 550042|Paradise Summoner Foxtail}}
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* ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck.
* If the base level is 105 or higher, attack speed increases (delays after attacking decreases by 10%), Picky Peck, and Spirit of Savage damage increase by 25%.
* If the base level is 110 or higher, increases ranged physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,
* If the base level is 115 or higher, increase the soul damage of Picky Peck and Spirit of Savage  by additional 15%.
* Class: Summoner (Doram)
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 550043|Paradise Summoner Foxtail Replica}}
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* MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear.
* If the base level is 105 or higher, decreases the cooldown of Catnip Meteor by 1.5 seconds, increases the damage of Catnip Meteor and Silvervine Stem Spear by 25%.
* If the base level is 110 or higher, increases the magical damage of earth, fire, water, wind, and ghost properties by 10%, increases magical damage against enemies of all sizes by 15%,
* If the base level is 115 or higher, increases the damage of Catnip Meteor and Silvervine Stem Spear by additional 15%.
* Class: Summoner (Doram)
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item:510039 |Paradise Super Novice Advanced Dagger}}
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* ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery.
* If the base level is 105 or higher, increases attack speed (delays after attack by 10%), increases Raid, and Back Stab damage by 25%.
* If the base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,
* If the base level is 115 or higher, increases Raid and Back Stab damage by additional 15%.
* Class: Novice
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| style="text-align:secenter;" |{{#item: | }}
| style="text-align:secenter;" |{{#item: 550044|Paradise Super Novice Advanced Wand}}
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* MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level.
* If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, and increases fire/cold/lightning bolt/fire ball and heaven's drive damage by 25%.
* If the base level is 110 or higher, increases water, wind, ground, and fire property magic damage by additional 10%, increases magic damage against enemies of all sizes by 15%,
* If the base level is 115 or higher, increase Fire/Cold/Lightning Bolt/Fire Ball and Heavens Drive damage by additional 15%.
* Class: Novice
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