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==<span style="color: #B0C4DE;"><div class="center">Eden Gear</div></span>==
==<span style="color: #B0C4DE;"><div class="center">Eden Gear</div></span>==


====== Information ======
* All Paradise equipment are character bound and have 0 slots.
* All Paradise equipment are character bound and have 0 slots.
* Eden Coins (storageable) are obtained through Eden Group Leveling Quests through Eden Boards.
* Eden Coins (storageable) are obtained through Eden Group Leveling Quests through Eden Boards.
* Every job has two Advanced Weapons for their two main builds.
* Every job has two Advanced Weapons for their two main builds.


====== Obtainable by NPC Lothaire ======
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
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|}
|}


====== Obtainable by NPC Labraham: ======
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
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|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
| style="width: 25%" |Name
| style="width: 25%" |Name
| style="width: 75%"|Effect
| style="width: 75%" |Effect
|-
|-
|style="text-align:secenter;" |{{#item:630014 |Paradise Knight Lance}}
| style="text-align:secenter;" |{{#item:630014 |Paradise Knight Lance}}
|
|
* ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.  
* ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%.
* If the base level is 75 or higher, increase Brandish Spear damage by 10%.  
* If the base level is 75 or higher, increase Brandish Spear damage by 10%.
* If the base level is 90 or higher, increase Brandish Spear damage by additional 15%.
* If the base level is 90 or higher, increase Brandish Spear damage by additional 15%.
* Class: Knight
* Class: Knight
|-
|-
|style="text-align:secenter;" |{{#item:600020| Paradise Knight Two-Handed Sword}}
| style="text-align:secenter;" |{{#item:600020| Paradise Knight Two-Handed Sword}}
|
|
* CRI + 10.  
* CRI + 10.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increase bowling bash damage by 10%.  
* If the base level is 75 or higher, increase bowling bash damage by 10%.
* If the base level is 90 or higher, increase bowling bash damage by additional 15%
* If the base level is 90 or higher, increase bowling bash damage by additional 15%
* Class: Knight
* Class: Knight


|-
|-
|style="text-align:secenter;" |{{#item:500033| Paradise Crusader Sword}}
| style="text-align:secenter;" |{{#item:500033| Paradise Crusader Sword}}
|
|
* MATK + 3%.
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Grand Cross damage by 10%.  
* If the base level is 75 or higher, increases Grand Cross damage by 10%.
* If the base level is 90 or higher, increases Grand Cross damage by additional 15%.
* If the base level is 90 or higher, increases Grand Cross damage by additional 15%.
* Class: Crusader
* Class: Crusader


|-
|-
|style="text-align:secenter;" |{{#item:530017| Paradise Crusader Spear}}
| style="text-align:secenter;" |{{#item:530017| Paradise Crusader Spear}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increases Holy Cross damage by 10%.  
* If the base level is 75 or higher, increases Holy Cross damage by 10%.
* If the base level is 90 or higher, increase Holy Cross damage by additional 15%.
* If the base level is 90 or higher, increase Holy Cross damage by additional 15%.
* Class: Crusader
* Class: Crusader


|-
|-
|style="text-align:secenter;" |{{#item:520011 |Paradise Blacksmith Axe}}
| style="text-align:secenter;" |{{#item:520011 |Paradise Blacksmith Axe}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases melee physical damage by 10%.  
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, increases Kart Revolution damage by 10%.  
* If the base level is 75 or higher, increases Kart Revolution damage by 10%.
* If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.
* If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.
* Class: Blacksmith
* Class: Blacksmith


|-
|-
|style="text-align:secenter;" |{{#item:620011 |Paradise Blacksmith Two-Handed Axe}}
| style="text-align:secenter;" |{{#item:620011 |Paradise Blacksmith Two-Handed Axe}}
|
|
* CRI + 10.  
* CRI + 10.
* If the base level is 60 or higher, increases melee physical damage by 10%.  
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, critical damage increases by 5%.  
* If the base level is 75 or higher, critical damage increases by 5%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* Class: Blacksmith
* Class: Blacksmith


|-
|-
|style="text-align:secenter;" |{{#item:590026 |Paradise Alchemist Mace}}
| style="text-align:secenter;" |{{#item:590026 |Paradise Alchemist Mace}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Acid Terror damage by 10%.  
* If the base level is 75 or higher, increases Acid Terror damage by 10%.
* If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%.
* If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%.
* Class: Alchemist
* Class: Alchemist


|-
|-
|style="text-align:secenter;" |{{#item:500034 |Paradise Alchemist Sword}}
| style="text-align:secenter;" |{{#item:500034 |Paradise Alchemist Sword}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases melee physical damage by 10%.  
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, increases Kart Revolution damage by 10%.  
* If the base level is 75 or higher, increases Kart Revolution damage by 10%.
* If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.
* If the base level is 90 or higher, increase Kart Revolution damage by additional 15%.
* Class: Alchemist
* Class: Alchemist


|-
|-
|style="text-align:secenter;" |{{#item:610024 |Paradise Assassin Chakram}}
| style="text-align:secenter;" |{{#item:610024 |Paradise Assassin Chakram}}
|
|
* CRI + 5.  
* CRI + 5.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, critical damage increases by 5%.  
* If the base level is 75 or higher, critical damage increases by 5%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* Class: Assassin
* Class: Assassin


|-
|-
|style="text-align:secenter;" |{{#item:610025| Paradise Assasin Katar}}
| style="text-align:secenter;" |{{#item:610025| Paradise Assasin Katar}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, HIT + 15.  
* If the base level is 60 or higher, HIT + 15.
* If the base level is 75 or higher, Sonic Blow damage increases by 10%.  
* If the base level is 75 or higher, Sonic Blow damage increases by 10%.
* If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%.  
* If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%.
* Class: Assassin
* Class: Assassin


|-
|-
|style="text-align:secenter;" |{{#item:510036| Paradise Rogue Dagger}}
| style="text-align:secenter;" |{{#item:510036| Paradise Rogue Dagger}}
|
|
* Increases attack speed (delays after attack by 10%).  
* Increases attack speed (delays after attack by 10%).
* If the base level is 60 or higher, increases Back Stab damage by 20%.  
* If the base level is 60 or higher, increases Back Stab damage by 20%.
* If the base level is 75 or higher, increase Raid damage by 10%.  
* If the base level is 75 or higher, increase Raid damage by 10%.
* If the base level is 90 or higher, increase Raid damage by an additional 15%.
* If the base level is 90 or higher, increase Raid damage by an additional 15%.
* Class: Rogue
* Class: Rogue


|-
|-
|style="text-align:secenter;" |{{#item:700037 |Paradise Rogue Bow}}
| style="text-align:secenter;" |{{#item:700037 |Paradise Rogue Bow}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, double strapping damage increases by 10%.  
* If the base level is 75 or higher, double strapping damage increases by 10%.
* If the base level is 90 or higher, double strapping damage is increased by an additional 15%.
* If the base level is 90 or higher, double strapping damage is increased by an additional 15%.
* Class: Rogue
* Class: Rogue


|-
|-
|style="text-align:secenter;" |{{#item:550034 |Paradise Wizard Staff}}
| style="text-align:secenter;" |{{#item:550034 |Paradise Wizard Staff}}
|
|
* MATK + 3%.  
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%.  
* If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%.
* When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%.
* When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%.
* Class: Wizard
* Class: Wizard


|-
|-
|style="text-align:secenter;" |{{#item:550035 |Paradise Wizard Wand}}
| style="text-align:secenter;" |{{#item:550035 |Paradise Wizard Wand}}
|
|
* MATK + 3%.  
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Eufitel Thunder damage by 10%.  
* If the base level is 75 or higher, increases Eufitel Thunder damage by 10%.
* If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%.
* If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%.
* Class: Wizard
* Class: Wizard


|-
|-
|style="text-align:secenter;" |{{#item:540027| Paradise Sage Magic Book}}
| style="text-align:secenter;" |{{#item:540027| Paradise Sage Magic Book}}
|
|
* MATK + 3%.  
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increase Heaven's Drive damage by 10%.  
* If the base level is 75 or higher, increase Heaven's Drive damage by 10%.
* If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%.
* If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%.
* Class: Sage
* Class: Sage


|-
|-
|style="text-align:secenter;" |{{#item:540028 |Paradise Sage Spell Book}}
| style="text-align:secenter;" |{{#item:540028 |Paradise Sage Spell Book}}
|
|
* MATK + 3%.  
* MATK + 3%.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%.  
* If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%.
* If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%.
* If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%.
* Class: Sage
* Class: Sage


|-
|-
|style="text-align:secenter;" |{{#item:590027 |Paradise Priest Mace}}
| style="text-align:secenter;" |{{#item:590027 |Paradise Priest Mace}}
|
|
* CRI + 10
* CRI + 10
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, critical damage increases by 5%.  
* If the base level is 75 or higher, critical damage increases by 5%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* Class: Priest
* Class: Priest


|-
|-
|style="text-align:secenter;" |{{#item:550036 |Paradise Priest Wand}}
| style="text-align:secenter;" |{{#item:550036 |Paradise Priest Wand}}
|
|
* MATK + 3%
* MATK + 3%
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%.  
* If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%.
* If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%.
* If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%.
* Class: Priest
* Class: Priest


|-
|-
|style="text-align:secenter;" |{{#item:560022 |Paradise Monk Knuckle}}
| style="text-align:secenter;" |{{#item:560022 |Paradise Monk Knuckle}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increase the damage of the reversal height by 20%.  
* If the base level is 75 or higher, increase the damage of the reversal height by 20%.
* If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%.
* If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%.
* Class: Monk
* Class: Monk


|-
|-
|style="text-align:secenter;" |{{#item:560023| Paradise Monk Claw}}
| style="text-align:secenter;" |{{#item:560023| Paradise Monk Claw}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, tanji magic damage is increased by 10%.  
* If the base level is 75 or higher, tanji magic damage is increased by 10%.
* If the base level is 90 or higher, increase Tanji magic damage by an additional 15%.
* If the base level is 90 or higher, increase Tanji magic damage by an additional 15%.
* Class: Monk
* Class: Monk


|-
|-
|style="text-align:secenter;" |{{#item:700038 |Paradise Hunter Bow}}
| style="text-align:secenter;" |{{#item:700038 |Paradise Hunter Bow}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, increases Arrow Shower damage by 20%.  
* If the base level is 75 or higher, increases Arrow Shower damage by 20%.
* If the base level is 90 or higher, double strapping damage increases by 20%.
* If the base level is 90 or higher, double strapping damage increases by 20%.
* Class: Hunter
* Class: Hunter


|-
|-
|style="text-align:secenter;" |{{#item:700039|Paradise Hunter Crossbow}}
| style="text-align:secenter;" |{{#item:700039|Paradise Hunter Crossbow}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increases Blitz Beat damage by 15%.  
* If the base level is 75 or higher, increases Blitz Beat damage by 15%.
* If the base level is 90 or higher, increase Blitz Beat damage by additional 10%.
* If the base level is 90 or higher, increase Blitz Beat damage by additional 10%.
* Class: Hunter
* Class: Hunter


|-
|-
|style="text-align:secenter;" |{{#item:700040| Paradise Bard&Dancer Bow}}
| style="text-align:secenter;" |{{#item:700040| Paradise Bard&Dancer Bow}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, increases Arrow Shower damage by 20%.  
* If the base level is 75 or higher, increases Arrow Shower damage by 20%.
* If the base level is 90 or higher, double strapping damage increases by 20%.
* If the base level is 90 or higher, double strapping damage increases by 20%.
* Class: Bard, Dancer
* Class: Bard, Dancer


|-
|-
|style="text-align:secenter;" |{{#item:570021 |Paradise Bard Violin}}
| style="text-align:secenter;" |{{#item:570021 |Paradise Bard Violin}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the bass level is 75 or higher, increases Musical Strike damage by 10%.  
* If the bass level is 75 or higher, increases Musical Strike damage by 10%.
* If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%.
* If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%.
* Class: Bard
* Class: Bard


|-
|-
|style="text-align:secenter;" |{{#item:580021| Paradise Dancer Rope}}
| style="text-align:secenter;" |{{#item:580021| Paradise Dancer Rope}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* When the base level is 75 or higher, increases arrow roll damage by 10%.  
* When the base level is 75 or higher, increases arrow roll damage by 10%.
* If the base level is 90 or higher, increase arrow roll damage by additional 15%.
* If the base level is 90 or higher, increase arrow roll damage by additional 15%.
* Class: Dancer
* Class: Dancer


|-
|-
|style="text-align:secenter;" |{{#item:650011| Paradise Ninja Physical Drug Shuriken}}
| style="text-align:secenter;" |{{#item:650011| Paradise Ninja Physical Drug Shuriken}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, increases Kunai throw damage by 20%.  
* If the base level is 75 or higher, increases Kunai throw damage by 20%.
* If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%.
* If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%.
* Class: Ninja
* Class: Ninja


|-
|-
|style="text-align:secenter;" |{{#item:650010| Paradise Ninja Magical Drug Shuriken}}
| style="text-align:secenter;" |{{#item:650010| Paradise Ninja Magical Drug Shuriken}}
|
|
* MATK + 3%.  
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%.  
* If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%.
* If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%.
* If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%.
* Class: Ninja
* Class: Ninja


|-
|-
|style="text-align:secenter;" |{{#item:810003| Paradise Gunslinger Rifle}}
| style="text-align:secenter;" |{{#item:810003| Paradise Gunslinger Rifle}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, tracking damage increases by 10%.  
* If the base level is 75 or higher, tracking damage increases by 10%.
* If the base level is 90 or higher, tracking damage is increased by an additional 15%.
* If the base level is 90 or higher, tracking damage is increased by an additional 15%.
* Class: Gunslinger
* Class: Gunslinger


|-
|-
|style="text-align:secenter;" |{{#item:800005 |Paradise Gunslinger Revolver}}
| style="text-align:secenter;" |{{#item:800005 |Paradise Gunslinger Revolver}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).  
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%).
* If the base level is 75 or higher, increases Rapid Shower damage by 20%.  
* If the base level is 75 or higher, increases Rapid Shower damage by 20%.
* If the base level is 90 or higher, Desperado damage increases by 20%.
* If the base level is 90 or higher, Desperado damage increases by 20%.
* Class: Gunslinger
* Class: Gunslinger


|-
|-
|style="text-align:secenter;" |{{#item:540029 |Paradise Taekwon Battle Book}}
| style="text-align:secenter;" |{{#item:540029 |Paradise Taekwon Battle Book}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases melee physical damage by 10%.  
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%.  
* If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%.
* If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%.
* If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%.
* Class: Taekwon
* Class: Taekwon


|-
|-
|style="text-align:secenter;" |{{#item:540030 |Paradise Taekwon Battle Encyclopedia}}
| style="text-align:secenter;" |{{#item:540030 |Paradise Taekwon Battle Encyclopedia}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases melee physical damage by 10%.  
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, increases knock down and counter kick damage by 10%.  
* If the base level is 75 or higher, increases knock down and counter kick damage by 10%.
* If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%.
* If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%.
* Class: Taekwon
* Class: Taekwon


|-
|-
|style="text-align:secenter;" |{{#item:510037 |Paradise Soul Linker Dagger}}
| style="text-align:secenter;" |{{#item:510037 |Paradise Soul Linker Dagger}}
|
|
* CRI + 15.  
* CRI + 15.
* If the base level is above 60, CRI + 30 additional increase.  
* If the base level is above 60, CRI + 30 additional increase.
* If the base level is 75 or higher, critical damage increases by 5%.  
* If the base level is 75 or higher, critical damage increases by 5%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* If the base level is 90 or higher, increase critical damage by additional 10%.
* Class: Soul Linker
* Class: Soul Linker


|-
|-
|style="text-align:secenter;" |{{#item:550037 |Paradise Soul Linker Wand}}
| style="text-align:secenter;" |{{#item:550037 |Paradise Soul Linker Wand}}
|
|
* MATK + 3%.  
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, Esma damage increases by 10%.  
* If the base level is 75 or higher, Esma damage increases by 10%.
* If the base level is 90 or higher, Esma damage increases by additional 15%.
* If the base level is 90 or higher, Esma damage increases by additional 15%.
* Class: Soul Linker
* Class: Soul Linker


|-
|-
|style="text-align:secenter;" |{{#item:550038 |Paradise Doram Foxtail}}
| style="text-align:secenter;" |{{#item:550038 |Paradise Doram Foxtail}}
|
|
* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases long ranged physical damage by 10%.  
* If the base level is 60 or higher, increases long ranged physical damage by 10%.
* If the base level is 75 or higher, increases Picky Peck damage by 10%.  
* If the base level is 75 or higher, increases Picky Peck damage by 10%.
* If the base level is 90 or higher, increases Picky Peck damage by an additional 15%.
* If the base level is 90 or higher, increases Picky Peck damage by an additional 15%.
* Class: Summoner (Doram)
* Class: Summoner (Doram)


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|-
|style="text-align:secenter;" |{{#item:550039 |Paradise Dora Replica Foxtail}}
| style="text-align:secenter;" |{{#item:550039 |Paradise Dora Replica Foxtail}}
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* MATK + 3%.  
* MATK + 3%.
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Catnip Meteor damage by 10%.  
* If the base level is 75 or higher, increases Catnip Meteor damage by 10%.
* If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%.
* If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%.
* Class: Summoner (Doram)
* Class: Summoner (Doram)


|-
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|style="text-align:secenter;" |{{#item:500035| Paradise Super Novice Sword}}
| style="text-align:secenter;" |{{#item:500035| Paradise Super Novice Sword}}
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* ATK + 3%.  
* ATK + 3%.
* If the base level is 60 or higher, increases melee physical damage by 10%.  
* If the base level is 60 or higher, increases melee physical damage by 10%.
* If the base level is 75 or higher, increases bash damage by 20%.  
* If the base level is 75 or higher, increases bash damage by 20%.
* If the base level is 90 or higher, bash damage increases by additional 20%.
* If the base level is 90 or higher, bash damage increases by additional 20%.
* Class: Novice
* Class: Novice


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|style="text-align:secenter;" |{{#item:550040 |Paradise Super Novice Wand}}
| style="text-align:secenter;" |{{#item:550040 |Paradise Super Novice Wand}}
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* MATK + 3%
* MATK + 3%
* If the base level is above 60, variable casting decreases by 10%.  
* If the base level is above 60, variable casting decreases by 10%.
* If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%.  
* If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%.
* If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%.
* If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%.
* Class: Novice
* Class: Novice
|}
|}


====== Obtainable by NPC Labraham: ======
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
| colspan="2" | Required Level : 10
| colspan="2" | Required Level : 100
|- style="background-color:#B0C4DE;text-align:center;"
|- style="background-color:#B0C4DE;text-align:center;"
| style="width: 25%" |Name
| style="width: 25%" |Name
| style="width: 75%"|Effect
| style="width: 75%" |Effect
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