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==<span style="color: #B0C4DE;"><div class="center">Eden Gear</div></span>== | ==<span style="color: #B0C4DE;"><div class="center">Eden Gear</div></span>== | ||
====== Information ====== | |||
* All Paradise equipment are character bound and have 0 slots. | * All Paradise equipment are character bound and have 0 slots. | ||
* Eden Coins (storageable) are obtained through Eden Group Leveling Quests through Eden Boards. | * Eden Coins (storageable) are obtained through Eden Group Leveling Quests through Eden Boards. | ||
* Every job has two Advanced Weapons for their two main builds. | * Every job has two Advanced Weapons for their two main builds. | ||
====== Obtainable by NPC Lothaire ====== | |||
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#B0C4DE;text-align:center;" | |- style="background-color:#B0C4DE;text-align:center;" | ||
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|} | |} | ||
====== Obtainable by NPC Labraham: ====== | |||
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#B0C4DE;text-align:center;" | |- style="background-color:#B0C4DE;text-align:center;" | ||
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|- style="background-color:#B0C4DE;text-align:center;" | |- style="background-color:#B0C4DE;text-align:center;" | ||
| style="width: 25%" |Name | | style="width: 25%" |Name | ||
| style="width: 75%"|Effect | | style="width: 75%" |Effect | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:630014 |Paradise Knight Lance}} | | style="text-align:secenter;" |{{#item:630014 |Paradise Knight Lance}} | ||
| | | | ||
* ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%. | * ATK + 3%. If the base level is 60 or higher, pierce damage increases by 20%. | ||
* If the base level is 75 or higher, increase Brandish Spear damage by 10%. | * If the base level is 75 or higher, increase Brandish Spear damage by 10%. | ||
* If the base level is 90 or higher, increase Brandish Spear damage by additional 15%. | * If the base level is 90 or higher, increase Brandish Spear damage by additional 15%. | ||
* Class: Knight | * Class: Knight | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:600020| Paradise Knight Two-Handed Sword}} | | style="text-align:secenter;" |{{#item:600020| Paradise Knight Two-Handed Sword}} | ||
| | | | ||
* CRI + 10. | * CRI + 10. | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, increase bowling bash damage by 10%. | * If the base level is 75 or higher, increase bowling bash damage by 10%. | ||
* If the base level is 90 or higher, increase bowling bash damage by additional 15% | * If the base level is 90 or higher, increase bowling bash damage by additional 15% | ||
* Class: Knight | * Class: Knight | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:500033| Paradise Crusader Sword}} | | style="text-align:secenter;" |{{#item:500033| Paradise Crusader Sword}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increases Grand Cross damage by 10%. | * If the base level is 75 or higher, increases Grand Cross damage by 10%. | ||
* If the base level is 90 or higher, increases Grand Cross damage by additional 15%. | * If the base level is 90 or higher, increases Grand Cross damage by additional 15%. | ||
* Class: Crusader | * Class: Crusader | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:530017| Paradise Crusader Spear}} | | style="text-align:secenter;" |{{#item:530017| Paradise Crusader Spear}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, increases Holy Cross damage by 10%. | * If the base level is 75 or higher, increases Holy Cross damage by 10%. | ||
* If the base level is 90 or higher, increase Holy Cross damage by additional 15%. | * If the base level is 90 or higher, increase Holy Cross damage by additional 15%. | ||
* Class: Crusader | * Class: Crusader | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:520011 |Paradise Blacksmith Axe}} | | style="text-align:secenter;" |{{#item:520011 |Paradise Blacksmith Axe}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases melee physical damage by 10%. | * If the base level is 60 or higher, increases melee physical damage by 10%. | ||
* If the base level is 75 or higher, increases Kart Revolution damage by 10%. | * If the base level is 75 or higher, increases Kart Revolution damage by 10%. | ||
* If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. | * If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. | ||
* Class: Blacksmith | * Class: Blacksmith | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:620011 |Paradise Blacksmith Two-Handed Axe}} | | style="text-align:secenter;" |{{#item:620011 |Paradise Blacksmith Two-Handed Axe}} | ||
| | | | ||
* CRI + 10. | * CRI + 10. | ||
* If the base level is 60 or higher, increases melee physical damage by 10%. | * If the base level is 60 or higher, increases melee physical damage by 10%. | ||
* If the base level is 75 or higher, critical damage increases by 5%. | * If the base level is 75 or higher, critical damage increases by 5%. | ||
* If the base level is 90 or higher, increase critical damage by additional 10%. | * If the base level is 90 or higher, increase critical damage by additional 10%. | ||
* Class: Blacksmith | * Class: Blacksmith | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:590026 |Paradise Alchemist Mace}} | | style="text-align:secenter;" |{{#item:590026 |Paradise Alchemist Mace}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increases Acid Terror damage by 10%. | * If the base level is 75 or higher, increases Acid Terror damage by 10%. | ||
* If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%. | * If the base level is 90 or higher, Acid Terror damage is increased by an additional 15%. | ||
* Class: Alchemist | * Class: Alchemist | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:500034 |Paradise Alchemist Sword}} | | style="text-align:secenter;" |{{#item:500034 |Paradise Alchemist Sword}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases melee physical damage by 10%. | * If the base level is 60 or higher, increases melee physical damage by 10%. | ||
* If the base level is 75 or higher, increases Kart Revolution damage by 10%. | * If the base level is 75 or higher, increases Kart Revolution damage by 10%. | ||
* If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. | * If the base level is 90 or higher, increase Kart Revolution damage by additional 15%. | ||
* Class: Alchemist | * Class: Alchemist | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:610024 |Paradise Assassin Chakram}} | | style="text-align:secenter;" |{{#item:610024 |Paradise Assassin Chakram}} | ||
| | | | ||
* CRI + 5. | * CRI + 5. | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, critical damage increases by 5%. | * If the base level is 75 or higher, critical damage increases by 5%. | ||
* If the base level is 90 or higher, increase critical damage by additional 10%. | * If the base level is 90 or higher, increase critical damage by additional 10%. | ||
* Class: Assassin | * Class: Assassin | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:610025| Paradise Assasin Katar}} | | style="text-align:secenter;" |{{#item:610025| Paradise Assasin Katar}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, HIT + 15. | * If the base level is 60 or higher, HIT + 15. | ||
* If the base level is 75 or higher, Sonic Blow damage increases by 10%. | * If the base level is 75 or higher, Sonic Blow damage increases by 10%. | ||
* If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%. | * If the base level is 90 or higher, Sonic Blow damage is increased by an additional 15%. | ||
* Class: Assassin | * Class: Assassin | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:510036| Paradise Rogue Dagger}} | | style="text-align:secenter;" |{{#item:510036| Paradise Rogue Dagger}} | ||
| | | | ||
* Increases attack speed (delays after attack by 10%). | * Increases attack speed (delays after attack by 10%). | ||
* If the base level is 60 or higher, increases Back Stab damage by 20%. | * If the base level is 60 or higher, increases Back Stab damage by 20%. | ||
* If the base level is 75 or higher, increase Raid damage by 10%. | * If the base level is 75 or higher, increase Raid damage by 10%. | ||
* If the base level is 90 or higher, increase Raid damage by an additional 15%. | * If the base level is 90 or higher, increase Raid damage by an additional 15%. | ||
* Class: Rogue | * Class: Rogue | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:700037 |Paradise Rogue Bow}} | | style="text-align:secenter;" |{{#item:700037 |Paradise Rogue Bow}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the base level is 75 or higher, double strapping damage increases by 10%. | * If the base level is 75 or higher, double strapping damage increases by 10%. | ||
* If the base level is 90 or higher, double strapping damage is increased by an additional 15%. | * If the base level is 90 or higher, double strapping damage is increased by an additional 15%. | ||
* Class: Rogue | * Class: Rogue | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:550034 |Paradise Wizard Staff}} | | style="text-align:secenter;" |{{#item:550034 |Paradise Wizard Staff}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%. | * If the base level is 75 or higher, increases Storm Gust and Meteor Storm damage by 20%. | ||
* When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%. | * When the base level is 90 or higher, increases Lord of Vermillion and Heavens Drive damage by 20%. | ||
* Class: Wizard | * Class: Wizard | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:550035 |Paradise Wizard Wand}} | | style="text-align:secenter;" |{{#item:550035 |Paradise Wizard Wand}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increases Eufitel Thunder damage by 10%. | * If the base level is 75 or higher, increases Eufitel Thunder damage by 10%. | ||
* If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%. | * If the base level is 90 or higher, increases Eufitel Thunder damage by additional 15%. | ||
* Class: Wizard | * Class: Wizard | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:540027| Paradise Sage Magic Book}} | | style="text-align:secenter;" |{{#item:540027| Paradise Sage Magic Book}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increase Heaven's Drive damage by 10%. | * If the base level is 75 or higher, increase Heaven's Drive damage by 10%. | ||
* If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%. | * If the base level is 90 or higher, increase Heaven's Drive damage by additional 15%. | ||
* Class: Sage | * Class: Sage | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:540028 |Paradise Sage Spell Book}} | | style="text-align:secenter;" |{{#item:540028 |Paradise Sage Spell Book}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%. | * If the base level is 75 or higher, increases Fire/Cold Bolt damage by 20%. | ||
* If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%. | * If the base level is 90 or higher, increases Lightning Bolt and Earth Spike damage by 20%. | ||
* Class: Sage | * Class: Sage | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:590027 |Paradise Priest Mace}} | | style="text-align:secenter;" |{{#item:590027 |Paradise Priest Mace}} | ||
| | | | ||
* CRI + 10 | * CRI + 10 | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, critical damage increases by 5%. | * If the base level is 75 or higher, critical damage increases by 5%. | ||
* If the base level is 90 or higher, increase critical damage by additional 10%. | * If the base level is 90 or higher, increase critical damage by additional 10%. | ||
* Class: Priest | * Class: Priest | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:550036 |Paradise Priest Wand}} | | style="text-align:secenter;" |{{#item:550036 |Paradise Priest Wand}} | ||
| | | | ||
* MATK + 3% | * MATK + 3% | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%. | * If the base level is 75 or higher, increases Magnus Exorsismus damage by 10%. | ||
* If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%. | * If the base level is 90 or higher, increases Magnus Exorsismus damage by additional 15%. | ||
* Class: Priest | * Class: Priest | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:560022 |Paradise Monk Knuckle}} | | style="text-align:secenter;" |{{#item:560022 |Paradise Monk Knuckle}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, increase the damage of the reversal height by 20%. | * If the base level is 75 or higher, increase the damage of the reversal height by 20%. | ||
* If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%. | * If the base level is 90 or higher, increases Maeng Dragon and River damage by 20%. | ||
* Class: Monk | * Class: Monk | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:560023| Paradise Monk Claw}} | | style="text-align:secenter;" |{{#item:560023| Paradise Monk Claw}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the base level is 75 or higher, tanji magic damage is increased by 10%. | * If the base level is 75 or higher, tanji magic damage is increased by 10%. | ||
* If the base level is 90 or higher, increase Tanji magic damage by an additional 15%. | * If the base level is 90 or higher, increase Tanji magic damage by an additional 15%. | ||
* Class: Monk | * Class: Monk | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:700038 |Paradise Hunter Bow}} | | style="text-align:secenter;" |{{#item:700038 |Paradise Hunter Bow}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the base level is 75 or higher, increases Arrow Shower damage by 20%. | * If the base level is 75 or higher, increases Arrow Shower damage by 20%. | ||
* If the base level is 90 or higher, double strapping damage increases by 20%. | * If the base level is 90 or higher, double strapping damage increases by 20%. | ||
* Class: Hunter | * Class: Hunter | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:700039|Paradise Hunter Crossbow}} | | style="text-align:secenter;" |{{#item:700039|Paradise Hunter Crossbow}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, increases Blitz Beat damage by 15%. | * If the base level is 75 or higher, increases Blitz Beat damage by 15%. | ||
* If the base level is 90 or higher, increase Blitz Beat damage by additional 10%. | * If the base level is 90 or higher, increase Blitz Beat damage by additional 10%. | ||
* Class: Hunter | * Class: Hunter | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:700040| Paradise Bard&Dancer Bow}} | | style="text-align:secenter;" |{{#item:700040| Paradise Bard&Dancer Bow}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the base level is 75 or higher, increases Arrow Shower damage by 20%. | * If the base level is 75 or higher, increases Arrow Shower damage by 20%. | ||
* If the base level is 90 or higher, double strapping damage increases by 20%. | * If the base level is 90 or higher, double strapping damage increases by 20%. | ||
* Class: Bard, Dancer | * Class: Bard, Dancer | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:570021 |Paradise Bard Violin}} | | style="text-align:secenter;" |{{#item:570021 |Paradise Bard Violin}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the bass level is 75 or higher, increases Musical Strike damage by 10%. | * If the bass level is 75 or higher, increases Musical Strike damage by 10%. | ||
* If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%. | * If the bass level is 90 or higher, increases Musical Strike damage by an additional 15%. | ||
* Class: Bard | * Class: Bard | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:580021| Paradise Dancer Rope}} | | style="text-align:secenter;" |{{#item:580021| Paradise Dancer Rope}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* When the base level is 75 or higher, increases arrow roll damage by 10%. | * When the base level is 75 or higher, increases arrow roll damage by 10%. | ||
* If the base level is 90 or higher, increase arrow roll damage by additional 15%. | * If the base level is 90 or higher, increase arrow roll damage by additional 15%. | ||
* Class: Dancer | * Class: Dancer | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:650011| Paradise Ninja Physical Drug Shuriken}} | | style="text-align:secenter;" |{{#item:650011| Paradise Ninja Physical Drug Shuriken}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the base level is 75 or higher, increases Kunai throw damage by 20%. | * If the base level is 75 or higher, increases Kunai throw damage by 20%. | ||
* If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%. | * If the base level is 90 or higher, increase the damage of throwing wind horse sword by 20%. | ||
* Class: Ninja | * Class: Ninja | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:650010| Paradise Ninja Magical Drug Shuriken}} | | style="text-align:secenter;" |{{#item:650010| Paradise Ninja Magical Drug Shuriken}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%. | * If the base level is 75 or higher, increase the damage of Red Flame, Ice Island, and Wind by 20%. | ||
* If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%. | * If the base level is 90 or higher, increase the damage of Fire Dragon, Ice Arrangement, and Sacrifice by 20%. | ||
* Class: Ninja | * Class: Ninja | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:810003| Paradise Gunslinger Rifle}} | | style="text-align:secenter;" |{{#item:810003| Paradise Gunslinger Rifle}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the base level is 75 or higher, tracking damage increases by 10%. | * If the base level is 75 or higher, tracking damage increases by 10%. | ||
* If the base level is 90 or higher, tracking damage is increased by an additional 15%. | * If the base level is 90 or higher, tracking damage is increased by an additional 15%. | ||
* Class: Gunslinger | * Class: Gunslinger | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:800005 |Paradise Gunslinger Revolver}} | | style="text-align:secenter;" |{{#item:800005 |Paradise Gunslinger Revolver}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | * If the base level is 60 or higher, attack speed increases (delay after attack is reduced by 10%). | ||
* If the base level is 75 or higher, increases Rapid Shower damage by 20%. | * If the base level is 75 or higher, increases Rapid Shower damage by 20%. | ||
* If the base level is 90 or higher, Desperado damage increases by 20%. | * If the base level is 90 or higher, Desperado damage increases by 20%. | ||
* Class: Gunslinger | * Class: Gunslinger | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:540029 |Paradise Taekwon Battle Book}} | | style="text-align:secenter;" |{{#item:540029 |Paradise Taekwon Battle Book}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases melee physical damage by 10%. | * If the base level is 60 or higher, increases melee physical damage by 10%. | ||
* If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%. | * If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%. | ||
* If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%. | * If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%. | ||
* Class: Taekwon | * Class: Taekwon | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:540030 |Paradise Taekwon Battle Encyclopedia}} | | style="text-align:secenter;" |{{#item:540030 |Paradise Taekwon Battle Encyclopedia}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases melee physical damage by 10%. | * If the base level is 60 or higher, increases melee physical damage by 10%. | ||
* If the base level is 75 or higher, increases knock down and counter kick damage by 10%. | * If the base level is 75 or higher, increases knock down and counter kick damage by 10%. | ||
* If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%. | * If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%. | ||
* Class: Taekwon | * Class: Taekwon | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:510037 |Paradise Soul Linker Dagger}} | | style="text-align:secenter;" |{{#item:510037 |Paradise Soul Linker Dagger}} | ||
| | | | ||
* CRI + 15. | * CRI + 15. | ||
* If the base level is above 60, CRI + 30 additional increase. | * If the base level is above 60, CRI + 30 additional increase. | ||
* If the base level is 75 or higher, critical damage increases by 5%. | * If the base level is 75 or higher, critical damage increases by 5%. | ||
* If the base level is 90 or higher, increase critical damage by additional 10%. | * If the base level is 90 or higher, increase critical damage by additional 10%. | ||
* Class: Soul Linker | * Class: Soul Linker | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:550037 |Paradise Soul Linker Wand}} | | style="text-align:secenter;" |{{#item:550037 |Paradise Soul Linker Wand}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, Esma damage increases by 10%. | * If the base level is 75 or higher, Esma damage increases by 10%. | ||
* If the base level is 90 or higher, Esma damage increases by additional 15%. | * If the base level is 90 or higher, Esma damage increases by additional 15%. | ||
* Class: Soul Linker | * Class: Soul Linker | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:550038 |Paradise Doram Foxtail}} | | style="text-align:secenter;" |{{#item:550038 |Paradise Doram Foxtail}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases long ranged physical damage by 10%. | * If the base level is 60 or higher, increases long ranged physical damage by 10%. | ||
* If the base level is 75 or higher, increases Picky Peck damage by 10%. | * If the base level is 75 or higher, increases Picky Peck damage by 10%. | ||
* If the base level is 90 or higher, increases Picky Peck damage by an additional 15%. | * If the base level is 90 or higher, increases Picky Peck damage by an additional 15%. | ||
* Class: Summoner (Doram) | * Class: Summoner (Doram) | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:550039 |Paradise Dora Replica Foxtail}} | | style="text-align:secenter;" |{{#item:550039 |Paradise Dora Replica Foxtail}} | ||
| | | | ||
* MATK + 3%. | * MATK + 3%. | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increases Catnip Meteor damage by 10%. | * If the base level is 75 or higher, increases Catnip Meteor damage by 10%. | ||
* If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%. | * If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%. | ||
* Class: Summoner (Doram) | * Class: Summoner (Doram) | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:500035| Paradise Super Novice Sword}} | | style="text-align:secenter;" |{{#item:500035| Paradise Super Novice Sword}} | ||
| | | | ||
* ATK + 3%. | * ATK + 3%. | ||
* If the base level is 60 or higher, increases melee physical damage by 10%. | * If the base level is 60 or higher, increases melee physical damage by 10%. | ||
* If the base level is 75 or higher, increases bash damage by 20%. | * If the base level is 75 or higher, increases bash damage by 20%. | ||
* If the base level is 90 or higher, bash damage increases by additional 20%. | * If the base level is 90 or higher, bash damage increases by additional 20%. | ||
* Class: Novice | * Class: Novice | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item:550040 |Paradise Super Novice Wand}} | | style="text-align:secenter;" |{{#item:550040 |Paradise Super Novice Wand}} | ||
| | | | ||
* MATK + 3% | * MATK + 3% | ||
* If the base level is above 60, variable casting decreases by 10%. | * If the base level is above 60, variable casting decreases by 10%. | ||
* If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%. | * If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%. | ||
* If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%. | * If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%. | ||
* Class: Novice | * Class: Novice | ||
|} | |} | ||
====== Obtainable by NPC Labraham: ====== | |||
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#B0C4DE;text-align:center;" | |- style="background-color:#B0C4DE;text-align:center;" | ||
| colspan="2" | Required Level : | | colspan="2" | Required Level : 100 | ||
|- style="background-color:#B0C4DE;text-align:center;" | |- style="background-color:#B0C4DE;text-align:center;" | ||
| style="width: 25%" |Name | | style="width: 25%" |Name | ||
| style="width: 75%"|Effect | | style="width: 75%" |Effect | ||
|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|- | |- | ||
|style="text-align:secenter;" |{{#item: | }} | | style="text-align:secenter;" |{{#item: | }} | ||
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|} | |} |