16.2 Terra Gloria: Difference between revisions

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After a LONG talk, Lazy (einbroch 270, 268) will auto-generate a /navi for you to a little east of the train platform to get a "free ride." To avoid being tracked, Lazy wants to take you through a tunnel instead of the train.
After a LONG talk, Lazy (einbroch 270, 268) will auto-generate a /navi for you to a little east of the train platform to get a "free ride." To avoid being tracked, Lazy wants to take you through a tunnel instead of the train.


Lazy-Einbroch.png
[[File:Lazy-Einbroch.png|frameless]]


Click on the Very small hole to be transported to Einbech.
Click on the Very small hole to be transported to Einbech.
VerySmallHole-Einbroch.png
 
[[File:VerySmallHole-Einbroch.png|frameless]]
 
Talk to Lazy (einbech 46, 208) on the Einbech train platform. After he's done blabbering about retirement, he will mark on your map where you need to go along with a /navi.
Talk to Lazy (einbech 46, 208) on the Einbech train platform. After he's done blabbering about retirement, he will mark on your map where you need to go along with a /navi.
Lazy (einbech 76, 131) is standing next to a pile of sand that is covering a Collapsed person. So Lazy has the power from the gods that apparently even an Arch Bishop couldn't save an exhausted Rebel by healing.
Lazy (einbech 76, 131) is standing next to a pile of sand that is covering a Collapsed person. So Lazy has the power from the gods that apparently even an Arch Bishop couldn't save an exhausted Rebel by healing.
Lazy2-Einbech.png
 
[[File:Lazy2-Einbech.png|frameless]]
 
After finding Lazy (einbech 217, 82), you drop the Rebel man you carried on the ground. Lazy says someone already sensed his arrival, and he tells you to just leave the Gonie at the entrance.
After finding Lazy (einbech 217, 82), you drop the Rebel man you carried on the ground. Lazy says someone already sensed his arrival, and he tells you to just leave the Gonie at the entrance.
Lazy3-Einbech.png
 
[[File:Lazy3-Einbech.png|frameless]]
 
Once inside, speak to Lazy (rebel_in 21, 45) and he aggravates the Shopkeepers enough to want to kick us out. Lazy then tells them about Gonie who is on the ground outside. The shopkeeper brings Gonie inside and then calls for Lucky. Lazy starts yelling for the shopkeeper who had gone inside, on threat to be kicked out. Eventually they let you come inside.
Once inside, speak to Lazy (rebel_in 21, 45) and he aggravates the Shopkeepers enough to want to kick us out. Lazy then tells them about Gonie who is on the ground outside. The shopkeeper brings Gonie inside and then calls for Lucky. Lazy starts yelling for the shopkeeper who had gone inside, on threat to be kicked out. Eventually they let you come inside.
Lazy1-Rebel-Inn.png
 
[[File:Lazy1-Rebel-Inn.png|frameless]]
 
Inside is a place for novices and senior citizens. You will find Lazy (rebel_in 86, 61) next to the couch. He reveals to the others that he is a Secret Wings agent. Lucky reveals that his actual name is "Rookie" and that "Lucky" is a nickname. A lot of bickering over and about tea happens. Lazy tells the elder Rebels what the President wants. They don't want to help as they feel they will be betrayed again. The elder leaves and Lazy tries to convince Lucky/Rookie that he has a voice of power to try and convince the elders.
Inside is a place for novices and senior citizens. You will find Lazy (rebel_in 86, 61) next to the couch. He reveals to the others that he is a Secret Wings agent. Lucky reveals that his actual name is "Rookie" and that "Lucky" is a nickname. A lot of bickering over and about tea happens. Lazy tells the elder Rebels what the President wants. They don't want to help as they feel they will be betrayed again. The elder leaves and Lazy tries to convince Lucky/Rookie that he has a voice of power to try and convince the elders.
Lazy2-Rebel Inn.png
 
[[File:Lazy2-Rebel Inn.png|frameless]]
 
Go up the stairs to the left and talk to Elena Bolkova (rebel_in 70, 78). She doesn't want to let you pass and wants to fight you.
Go up the stairs to the left and talk to Elena Bolkova (rebel_in 70, 78). She doesn't want to let you pass and wants to fight you.
ElenaBolkova-Rebel Inn.png
 
[[File:ElenaBolkova-Rebel Inn.png|frameless]]
 
Fight Elena:
Fight Elena:
If you are a Priest (maybe Acolyte?) class, you can skip this section as Elena has enough honor to not fight "clerics"
 
Once defeated, receive 10 Schwartz's Honor Token. (Receive 500,000 Base and Job EXP [VIP])
* '''If you are a Priest (maybe Acolyte?) class, you can skip this section as Elena has enough honor to not fight "clerics".'''
Access to Fighting Elena repeatable quest?
* Once defeated, receive 10 Schwartz's Honor Token.  
* Access to Fighting Elena repeatable quest
 
Walk up the walkway and speak to Rebellion leader (rebel_in 122, 71). He will try to have the Young Rebellions escort you downstairs until you mention Gonie. Talk about cooperation and he laughs at the suggestion.
Walk up the walkway and speak to Rebellion leader (rebel_in 122, 71). He will try to have the Young Rebellions escort you downstairs until you mention Gonie. Talk about cooperation and he laughs at the suggestion.
RebellionLeader-Rebel-Inn.png
 
[[File:RebellionLeader-Rebel-Inn.png|frameless]]
 
Go south from the Rebellion leader and talk to Rebellion guard at the entrance to the door portal. They won't let you in despite Rookie having sent you. Keep asking Rebellion Guard leader until Larcis hears your voice and keep shouting. You then get let inside.
Go south from the Rebellion leader and talk to Rebellion guard at the entrance to the door portal. They won't let you in despite Rookie having sent you. Keep asking Rebellion Guard leader until Larcis hears your voice and keep shouting. You then get let inside.
RebellionGuard-Rebel-Inn.png
 
[[File:RebellionGuard-Rebel-Inn.png|frameless]]
 
Walk forward inside and Dien (rebel_in 164, 88) will start talking to you. The conversation turns to Gonie. Then you ask about cooperation and Ridsh becomes livid while Dien calmly hears you out. Ridsh wouldn't care if Schwartz collapses.
Walk forward inside and Dien (rebel_in 164, 88) will start talking to you. The conversation turns to Gonie. Then you ask about cooperation and Ridsh becomes livid while Dien calmly hears you out. Ridsh wouldn't care if Schwartz collapses.
Dien chooses to help convince the others to cooperate.
Dien chooses to help convince the others to cooperate.
Dien-Rebel-Inn.png
 
[[File:Dien-Rebel-Inn.png|frameless]]
 
Hand Special Force commander (rebel_in 210, 89) a letter Dien wrote. Though surprised and not a fan of what she wrote, they will agree as it might be Dien's last wish.
Hand Special Force commander (rebel_in 210, 89) a letter Dien wrote. Though surprised and not a fan of what she wrote, they will agree as it might be Dien's last wish.
SpecialForceCommanderErst-Rebel-Inn.png
 
[[File:SpecialForceCommanderErst-Rebel-Inn.png|frameless]]
 
Go back to Rebellion leader Rupert (rebel_in 122, 71) in the corner of the hallway and deliver Dien's letter to him.
Go back to Rebellion leader Rupert (rebel_in 122, 71) in the corner of the hallway and deliver Dien's letter to him.
Talk to Rebellion Guard leader who appeared next to him. (Required step? I think so, some of my quest logs disappeared)
Talk to Rebellion Guard leader who appeared next to him. (Required step? I think so, some of my quest logs disappeared)
RebellionGuardLeader-Rebel-Inn.png
 
[[File:RebellionGuardLeader-Rebel-Inn.png|frameless]]
 
Turn around and speak to Rebellion leader Rupert again. He starts making a ruckus and wants to go see Dien, but she appears next to him.
Turn around and speak to Rebellion leader Rupert again. He starts making a ruckus and wants to go see Dien, but she appears next to him.
Listen to Dien as she says she will agree to help the Secret Wings. Two against one (Ernst and Dien), and Rupert still will not stand for letting go of all they've endured in order to help.
Listen to Dien as she says she will agree to help the Secret Wings. Two against one (Ernst and Dien), and Rupert still will not stand for letting go of all they've endured in order to help.
DienOutside-Rebel-Inn.png
 
[[File:DienOutside-Rebel-Inn.png|frameless]]
 
Rebellion leader Rupert will try and get Dien escorted back to her room until she grabs him by the beard. Speaking truth about how they will get nowhere if they hold onto vengeance, Rupert finally agrees to help. BUT ONLY A LITTLE!
Rebellion leader Rupert will try and get Dien escorted back to her room until she grabs him by the beard. Speaking truth about how they will get nowhere if they hold onto vengeance, Rupert finally agrees to help. BUT ONLY A LITTLE!
Receive 10 Schwartz's Honor Token.
 
Receive 500,000 Base and Job EXP (VIP)
* Receive 10 Schwartz's Honor Token.
Access to Preparing for the Party repeatable quest?
* Access to Preparing for the Party repeatable quest
 
Return downstairs to Lazy and inform them that the Rebellion will help. Then listen to Rookie's story about his childhood; he was small and his family thought he was useless so he left and met Gonie and became a Rebel. The seniors appear and do what seniors do best, complain. Rookie points out that none of the younger members know what happened in their day because they refuse to talk about it (or change). Then you bust out the truth tea and tell them that Rupert and the other ladies upstairs already agreed to help.
Return downstairs to Lazy and inform them that the Rebellion will help. Then listen to Rookie's story about his childhood; he was small and his family thought he was useless so he left and met Gonie and became a Rebel. The seniors appear and do what seniors do best, complain. Rookie points out that none of the younger members know what happened in their day because they refuse to talk about it (or change). Then you bust out the truth tea and tell them that Rupert and the other ladies upstairs already agreed to help.
Lazy decides to stay and then you receive EXP and 10 Schwartz's Honor Token. (2 mil Base and 1 mil Job EXP for VIP)
 
Access to Giving Charity to Charity repeatable quest.
* Lazy decides to stay and then you receive EXP and 10 Schwartz's Honor Token.  
Access to Tea Time Snacks repeatable quest.
* Access to Giving Charity to Charity repeatable quest.
Access to Tracking Down Missing Guns for Master repeatable quest.
* Access to Tea Time Snacks repeatable quest.
Access to Twinkle Twinkle Shooting Star repeatable quest.
* Access to Tracking Down Missing Guns for Master repeatable quest.
Access to Ericsson Adler repeatable quest.
* Access to Twinkle Twinkle Shooting Star repeatable quest.
Access to Pamphlet Promotion repeatable quest.
* Access to Ericsson Adler repeatable quest.
Access to Side Quests.
* Access to Pamphlet Promotion repeatable quest.
* Access to Side Quests.
 
==== Heart Hunter War Base ====
Rebellion Squadder (rebel_in 65, 46) tells you that Tess is here. You can say Yes to be transported to the Einbech train platform, or you can walk there.
Rebellion Squadder (rebel_in 65, 46) tells you that Tess is here. You can say Yes to be transported to the Einbech train platform, or you can walk there.
RebellionSquadder-Rebel-Inn.png
 
[[File:RebellionSquadder-Rebel-Inn.png|frameless]]
 
Once in Einbroch, go to the hotel (ein_in01 198, 224). Go to second floor in the room just north of the stairs (ein_in01 273, 276). Wess will invite you in.
Once in Einbroch, go to the hotel (ein_in01 198, 224). Go to second floor in the room just north of the stairs (ein_in01 273, 276). Wess will invite you in.
Talk to Nihil in the Einbroch hotel room. Apparently wanting to actually do something, he came himself. Skia also managed to leave the banquet. Now begins the plan of attack on the facility. There's no escape route but they suspect a teleport gate.
Talk to Nihil in the Einbroch hotel room. Apparently wanting to actually do something, he came himself. Skia also managed to leave the banquet. Now begins the plan of attack on the facility. There's no escape route but they suspect a teleport gate.
Travel one map north of Einbroch city to the operation spot and speak to Julian (ein_fild04 281, 337).
Travel one map north of Einbroch city to the operation spot and speak to Julian (ein_fild04 281, 337).
Monster taming will interfere with the next portion of the quest. So don't do it. (Though I'm not sure which items you would use to tame...)
Monster taming will interfere with the next portion of the quest. So don't do it. (Though I'm not sure which items you would use to tame...)
Talk to Julian to reserve the instance, and then Striker Unit Commander to enter.
Talk to Julian to reserve the instance, and then Striker Unit Commander to enter.
Heart Hunter War Base 1 Instance
Heart Hunter War Base 1 Instance
This is not recommended for characters who are not damage dealers (such as Arch Bishops without Adoramus or Judex).
 
<u>This is not recommended for characters who are not damage dealers (such as Arch Bishops without Adoramus or Judex).</u>


Walk near Julian at the head of the commandment to begin the instance.
Walk near Julian at the head of the commandment to begin the instance.
Heart Hunter Guards will spawn. They know Fury (?), Increase Agi, and Bowling Bash, Endure (on chase?), and possibly more...
Heart Hunter Guards will spawn. They know Fury (?), Increase Agi, and Bowling Bash, Endure (on chase?), and possibly more...
Note: If you walk to the east wall(s) before they are blown up, you will lose a lot of HP.
 
There's a pile of gunpowder at the north end ( @swat 58/89). It drops Antique Gunpowder on the ground and sets off an alarm, causing more enemies to spawn.
There's a pile of gunpowder at the north end ( @swat 58/89). It drops Antique Gunpowder on the ground and sets off an alarm, causing more enemies to spawn.
Give it to Julian on the east side and it will destroy all the monster as well as create an opening.
Give it to Julian on the east side and it will destroy all the monster as well as create an opening.
Continue walking East and speak to Julian again by walking up to him. He will need some time to set up the next explosion.
Continue walking East and speak to Julian again by walking up to him. He will need some time to set up the next explosion.
Walking up north, you will find a Suspicious instrument ( @swat 147/119 ). Push the button because you don't follow the rules, the rules follow you!
Walking up north, you will find a Suspicious instrument ( @swat 147/119 ). Push the button because you don't follow the rules, the rules follow you!
More Heart Hunter Guards will spawn. Some Upgraded Heart Hunters as well. Defeat all of them to proceed. The regular Heart Hunter guards count for half a kill, and the Upgraded Heart Hunter's count for a full kill. You need 15 kill points to continue.
More Heart Hunter Guards will spawn. Some Upgraded Heart Hunters as well. Defeat all of them to proceed. The regular Heart Hunter guards count for half a kill, and the Upgraded Heart Hunter's count for a full kill. You need 15 kill points to continue.
Walk to Julian after you have cleared the hunters who hate button pushers, and then continue East.
Walk to Julian after you have cleared the hunters who hate button pushers, and then continue East.
Julian ran out of gunpowder and needs you to find more. Walk back to the previous defense wall you blew up and you will find a Pile of gunpowder ( @swat 165/56)being guarded by Heart Hunter guards.
Julian ran out of gunpowder and needs you to find more. Walk back to the previous defense wall you blew up and you will find a Pile of gunpowder ( @swat 165/56)being guarded by Heart Hunter guards.
PileOfGunPowder.png
 
[[File:PileOfGunPowder.png|frameless]]
 
Give Julian the gun powder and proceed east. Walk up to Julian and an announcement says they have taken over the Heart Hunter communication room.
Give Julian the gun powder and proceed east. Walk up to Julian and an announcement says they have taken over the Heart Hunter communication room.
Ebel spawns now. You can not go past the area with the vents; you will get teleported back.
Ebel spawns now. You can not go past the area with the vents; you will get teleported back.
I think Julian does something to stop her, and then eventually she gets arrested (?) and taken away by two Rebel guards.
I think Julian does something to stop her, and then eventually she gets arrested (?) and taken away by two Rebel guards.
Receive 10 Schwartz's Honor Tokens and be warped back to Einbroch Field 04.
Receive 10 Schwartz's Honor Tokens and be warped back to Einbroch Field 04.
Main Quest continued
 
==== Main Quest continued ====
After exiting from the instance, speak to Rookie and say you're counting on him. Since you haven't found Terra Gloria yet, Rookie warps you to Heart Hunter War base.
After exiting from the instance, speak to Rookie and say you're counting on him. Since you haven't found Terra Gloria yet, Rookie warps you to Heart Hunter War base.
Enter the portal next to Rookie to enter Werner Laboratory
Enter the portal next to Rookie to enter Werner Laboratory
Rebellion squadder will take you back out ____ if you desire.
 
Yuslan will ask you to help him defeat Chimeras; 10 Material Chimera and 10 Human Chimera (Finishing results in 1.5 mil Base and Job EXP as VIP)
Rebellion squadder will take you back out if you desire.
Werner Laboratory Central Room Instance
 
Yuslan will ask you to help him defeat Chimeras; 10 Material Chimera and 10 Human Chimera.
 
==== Werner Laboratory Central Room Instance ====
Speak to Rookie (slabw01 236, 91) to start the instance. (Supposedly you need to talk to him again to get actual quest where you fight the MVP. I was rushing through this part, and I was getting attacked by the Chimeras on the map)
Speak to Rookie (slabw01 236, 91) to start the instance. (Supposedly you need to talk to him again to get actual quest where you fight the MVP. I was rushing through this part, and I was getting attacked by the Chimeras on the map)
Rookie wants to go to the Central Room
Rookie wants to go to the Central Room
Click on ____ to enter the instance.
 
Click on the device  to enter the instance.
 
Listen to Eisen Werner, then walk all the way up and talk to them again.
Listen to Eisen Werner, then walk all the way up and talk to them again.
To both sides, there's a Security Device at the north end of the rooms. There will be a word in brackets. Choose the appropriate colored version in the dialog choice. (_____ is first choice, ______ is second choice (you know for color blind people))
 
To both sides, there's a Security Device at the north end of the rooms. There will be a word in brackets. Choose the appropriate colored version in the dialog choice.
 
 
< Table Here (Edit from the future: maybe move table further down since it's used twice >
< Table Here (Edit from the future: maybe move table further down since it's used twice >
Return to the center and enter the portal.
Return to the center and enter the portal.
Eisen Werner is standing on the opposite end, to the north. This evil villain is revealing their plan because they expect you to die in this laboratory. There's also Security Device on both ends of the room.
Eisen Werner is standing on the opposite end, to the north. This evil villain is revealing their plan because they expect you to die in this laboratory. There's also Security Device on both ends of the room.