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Gunslinger has always been one of my favorite class in the game, (3rd job era Genetic will always have a special place in my heart), both in pre-renewal and renewal. I've always found fun the variety of playstyles that even at that time the class offers to you, and this increased as they added Rebellion and lastly Night Watch.<p> | Gunslinger has always been one of my favorite class in the game, (3rd job era Genetic will always have a special place in my heart), both in pre-renewal and renewal. I've always found fun the variety of playstyles that even at that time the class offers to you, and this increased as they added Rebellion and lastly Night Watch.<p> | ||
A disclaimer, althought I'm not a specialist in how mathematically formulas works in this game (e.g. doing a calculator on ''Excel'') I can say that I have a vast knowledge on how the game works. Other thing to consider, not much people plays | <ins>A disclaimer</ins>, althought I'm not a specialist in how mathematically formulas works in this game (e.g. doing a calculator on ''Excel'') I can say that I have a vast knowledge on how the game works. Other thing to consider, not much people plays this class, so there's still some stuff to theorycraft, this guide is based on my experience and the gears I've used during my stay on MuhRO, if you're playing on another KRO like server and it has the ATK% stat working as intended, this guide would be useful for you too. <p> | ||
Remember that this guide has a PVE purpose. | Remember that this guide has a PVE purpose. | ||
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Night Watch is the final evolution of the Gunslinger Tree, they were designed as Ranged DPS job, either single target or in area. Night Watches have a variety of weapons choices, they have on their arsenal '''Pistols, Rifles, Gatling Guns, Shotguns and Grenade Launchers''', | Night Watch is the final evolution of the Gunslinger Tree, they were designed as Ranged DPS job, either single target or in area. Night Watches have a variety of weapons choices, they have on their arsenal '''Pistols, Rifles, Gatling Guns, Shotguns and Grenade Launchers''', each one with its own unique mechanics. | ||
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* Needs 50% ACD reduction and 175 ASPD to spam efficiently. | * Needs 50% ACD reduction and 175 ASPD to spam efficiently. | ||
* Requires 1.5s of Fixed Cast Time reduction, meaning is hard to use this skill with Drop Rate gears. | * Requires 1.5s of Fixed Cast Time reduction, meaning, is hard to use this skill with Drop Rate gears. | ||
* Gatling Gun {{#icon:13157}} | * Gatling Gun {{#icon:13157}} | ||
** A 11x11 AoE skill around the caster is '''HUGE'''. | ** A 11x11 AoE skill around the caster is '''HUGE'''. | ||
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* Shotgun {{#icon:13156}} | * Shotgun {{#icon:13156}} | ||
** Deals more damage at the cost of smaller AoE 7x7 compared to Gatling Guns. | ** Deals more damage at the cost of smaller AoE 7x7 compared to Gatling Guns. | ||
** Just to remember, unlike Gatling Gun, when using a Shotgun this skill '''DOESN'T BYPASS DEF.''' | ** Just to remember, unlike Gatling Gun, when using a Shotgun, this skill '''DOESN'T BYPASS DEF.''' | ||
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|{{#skill:5500}} | |{{#skill:5500}} | ||
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Grenade skills were useful when Night Watch was first introduced, for example, it was one of the ways of having an AoE option for pistols, instead of using {{#skill:2561}}. Nowadays, they're just filler skills to regenerate some AP.<p> | Grenade skills were useful when Night Watch was first introduced, for example, it was one of the ways of having an AoE option for pistols, instead of using {{#skill:2561}}. Nowadays, they're just filler skills to regenerate some AP.<p> | ||
On the other hand, i've seen good results using {{#skill:5413}}, so maybe it can be considered as | On the other hand, i've seen good results using {{#skill:5413}}, so maybe it can be considered as an offmeta, niche and for fun build.<p> | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
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| {{#skill:5410}} || Just like the name, it just throw a grenade. By being a ground target skill, having 0.3s CD, no ACD and recovering us 2 AP, it's a good way to fill our AP bar. | | {{#skill:5410}} || Just like the name, it just throw a grenade. By being a ground target skill, having 0.3s CD, no ACD and recovering us 2 AP, it's a good way to fill our AP bar. | ||
|- | |- | ||
| {{#skill:5411}} || | | {{#skill:5411}} || [https://www.youtube.com/watch?v=BJrxKiW5f-4 Counter-Strike vibes...]. Surprisingly not a weak skill, dealing 3 hits and having a scaling AoE up to 9x9, it has a longer cooldown than Basic Grenade tho, also, this skill has a hard animation, so it's a bit clunky to use. | ||
|- | |- | ||
| {{#skill:5412}} || | | {{#skill:5412}} || I like this skill. In an area of 5x5, drops grenades for 4 seconds that deals damage in intervals of 0.25s. Good skill but it has a RNG factor, sometimes dealing a lot of damage and other times not. | ||
|- | |- | ||
| {{#skill:5404}} || | | {{#skill:5404}} || I'll quote directly from skill description. ''"Adds elemental powder on the surface of a throwing grenade"'', wow. <p> It works like {{#skill:425}}. '''Grenades shares the element of your bullets''', with this skill, we can have two elements at once, for example, having holy bullets with shadow element grenades.<p> | ||
* At level 7, the endow can be removed. | |||
|- | |- | ||
| {{#skill:5413}} || | | {{#skill:5413}} || This buff grants us the ability to auto-cast; {{#skill:5410}}, {{#skill:5411}} and {{#skill:5412}}, you'll need to have them learned to be auto-casted. Combined with 193 ASPD, it has a very high chance to proc.<p> | ||
* You won't recover any AP from auto-casted skills. | |||
|- | |- | ||
| {{#skill:5415}}|| | | {{#skill:5415}}|| One of our two ultimate skills, a heavy multi-hitting ground AoE. Basically a barrage of grenades. They do okayish damage and it cost 35 AP per use. <ins>Use it at Christmas Event!</ins> | ||
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|} | |} | ||
====Auto-Attack ASPD Build==== | ====Auto-Attack ASPD Build==== | ||
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With the Christmas event on MuhRO, I've seen a lot of Night Watches hunting plant-protocol monsters (any monster that will always take 1 damage). This excited me a bit, because, it's always good to see more NWs~. <p> | With the Christmas event on MuhRO, I've seen a lot of Night Watches hunting plant-protocol monsters (any monster that will always take 1 damage). This excited me a bit, because, it's always good to see more NWs~. <p> | ||
The main focus of this build is landing as many hits as possible in the shortest amount of time, to achieve this, we will focus on gears that provide us the ability to autocast others skills as we auto-attack. For this reason, similar to the Grenade-type build, we will using {{#skill:5413}}. | The main focus of this build is landing as many hits as possible in the shortest amount of time, to achieve this, we will focus on gears that provide us the ability to autocast others skills as we auto-attack. For this reason, similar to the Grenade-type build, we will using {{#skill:5413}}. | ||
==Being a Night Watch== | ==Being a Night Watch== |
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