Planta's High Caliber guide to Night Watch: Difference between revisions

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! Name !! Level !! Summary
! Name !! Level !! Summary
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| {{#skill:2552}} || 1 || Champion's {{#skill:401}} but with a CD pepehands. Calls up to 10 coins at the cost of 100 zeny.
| {{#skill:2552}} || 1 || Champion's {{#skill:401}} but with a CD, pepehands. Calls up to 10 coins at the cost of 100 zeny.
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| {{#skill:2563}} || 5 || Oh boi, one of our best buffs, a whopping 150 ATK and shield of 25% of our health, the ATK buff scales with the number of coins we have summoned, so use it after Rich's Coin, it doesnt have cooldown. Also, '''can't be used with Heat Barrel.'''
| {{#skill:2563}} || 5 || Oh boi, one of our best buffs, a whopping 150 ATK and shield of 25% of our health, the ATK buff scales with the number of coins we have summoned, so use it after Rich's Coin, it doesn't have cooldown.<p>
* Can't be used alongside Heat Barrel, Adjustment and Madness Canceler.
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| {{#skill:2568}} || 5 || Another good buff, not as good as Platinum Alter tho, with 10 coins will give us 160% ATK, 20% FCT reduction and +5 flat ASPD. Keep in mind that this ATK boost for skills is just additive, so is a small boost, comparing it with Platinum Alter, for basic attacks it's basically double damage for 1 minute. '''It can't be used with Heat Barrel.'''
| {{#skill:2568}} || 5 || Another good buff, not as good as Platinum Alter tho, with 10 coins will give us 160% ATK, 20% FCT reduction and +5 flat ASPD. Keep in mind that this ATK boost for skills is just additive, thus, acting similar like {{#skill:486}}.<p>If we compare it with Platinum Alter, is a small boost on skills. On the other hand, for basic attacks it's basically double damage for 1 minute. <p>
* Can't be used alongside Platinum Alter, Adjustment and Madness Canceler.
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| {{#skill:2564}} || 1 || The baby form of {{#skill:264}}. Teleports you to the targeted cell, consumes a coin and it has a range of 9 cells. '''Requires a pistol equipped'''.
| {{#skill:2564}} || 1 || A <ins>pistol</ins> exclusive skill. The baby form of {{#skill:264}}. Teleports you to the targeted cell, consumes a coin and it has a range of 9 cells.<p>
* At higher attack speed, it will feel smoother, try going to 193 ASPD.
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| {{#skill:2555}} || 5 || A trap skill, it lays down a 7x7 trap on your position, affecting enemies' movement speed, there can be only one trap active at a time tho, '''it works on bosses'''. Needs 1 {{#item:7940}} and a coin.
| {{#skill:2555}} || 5 || A trap skill. It lays down a 7x7 trap on your position, affecting enemies' movement speed, there can be only one trap active at a time tho. Needs 1 {{#item:7940}} and a coin.<p>
* This skill works on bosses.
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| {{#skill:2558}}|| 10 || Enables {{#skill:511}} for any gun. Chain Action level will depend of the skill level of Eternal Chain.
| {{#skill:2558}}|| 10 || Enables {{#skill:511}} for any gun. Chain Action level will depend of the skill level of Eternal Chain.
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| {{#skill:2565}}|| 10 || A Gatling Gun exclusive skill. Personally I find Round Trip one of the best skills in the game, good damage, huge 13x13 AoE!!, deals extra damage if targets are knocked back into a wall (bosses just get the extra hit because they are immune to KB) and tons of gears to improve it, a must to have skill.
| {{#skill:2565}}|| 10 || A <ins>Gatling Gun</ins> exclusive skill. Personally I find Round Trip to be one of the best skills in the game, it has great damage, a massive 13x13 AoE, and deals extra damage if targets are knocked back into a wall (this extra hit is guaranteed on bosses because they are immune to KB). Additionally, there are tons of gears to improve it. A must-have skill.
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| {{#skill:2561}}|| 0 or 10 || A Pistol exclusive skill. Back in the day, Fire Dance was one of the highest DPS skills for Rebellion. Even in the early days of 4th jobs, this skill used to achieve good results. Currently, it remains a viable option for leveling, alongside Round Trip. It requires around 66–72% ACD reduction, though I can't recall the exact value. For this reason, you want to choose Round Trip for leveling.
| {{#skill:2561}}|| 0 or 10 || A <ins>Pistol exclusive skill</ins>. Back in the day, Fire Dance was one of the highest DPS skills for Rebellion. Even in the early days of 4th jobs, this skill used to achieve good results. Currently, it remains a viable option for leveling, alongside Round Trip. It requires around 66–72% ACD reduction, though I can't recall the exact value. For this reason, you want to choose Round Trip for leveling.
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| {{#skill:2569}}|| 5 || A Rifle exclusive skill. One of the few debuffs we have right now, it cuts to half enemies resistances, working like a pseudo {{#skill:2213}}, it has a 70% chance to hit. Cooldown can be reduced with {{#item:28223}}. Very good skill, a must.
| {{#skill:2569}}|| 5 || A <ins>Rifle</ins> exclusive skill. One of the few debuffs we have right now, it cuts to half enemies resistances, working like a pseudo {{#skill:2213}}, it has a 70% chance to hit. Cooldown can be reduced with {{#item:28223}}. Very good skill, a must.
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| {{#skill:2554}}|| 10 || A Shotgun exclusive skill. A powerful shot capable of remove buffs of your enemies, working like {{#skill:289}}, chance increases depending the level, it has 100% at level 10, you can reduce the cooldown through gears. A good situational skill, a must have too.
| {{#skill:2554}}|| 10 || A <ins>Shotgun</ins> exclusive skill. A powerful shot capable of removing buffs of your enemies, working like {{#skill:289}}, chance increases depending the level, it has 100% at level 10, you can reduce the cooldown through gears. A good situational skill, a must have too.
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| {{#skill:2560}}|| 1 || Marks your enemy with a ''Crimson Death Mark'', once it's marked you can see your enemies through the mini-map. Useful if a MvP teleports away. Lasts 50 seconds and consume a coin.
| {{#skill:2560}}|| 1 || Marks your enemy with a ''Crimson Death Mark'', once it's marked you can see your enemies through the mini-map. Useful if a MvP teleports away. Lasts 50 seconds and consume a coin.
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| {{#skill:2567}}|| 5 || A Gatling Gun exclusive skill. A strange one to be fair, shots a barrage of bullets in 3x10 area, capable of removing ground effects (e.g. Pneuma, Land Protector), it has a long cooldown and a 40% chance to work. Very situational and mediocre, it's hard to use this skill correctly because sometimes it goes to the wrong direction. If you're using {{#item:1001048}} max it, otherwise, skip it.
| {{#skill:2567}}|| 5 || A <ins>Gatling Gun</ins> exclusive skill. A strange one to be fair, shots a barrage of bullets in 3x10 area, capable of removing ground effects (e.g. Pneuma, Land Protector), it has a long cooldown and a 40% chance to work. Very situational and mediocre, it's hard to use this skill correctly because sometimes it goes to the wrong direction. If you're using {{#item:1001048}} max it, otherwise, skip it.
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====Night Watch====
====Night Watch====
{| class="wikitable mw-collapsible mw-collapsed";
{| class="wikitable mw-collapsible mw-collapsed";
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