Elemental Master: Difference between revisions

Marked this version for translation
(Marked this version for translation)
 
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# As Sorcerer base level 200 and job level 70 you can change to 4th class Elemental Master.
# As Sorcerer base level 200 and job level 70 you can change to 4th class Elemental Master.


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== Magician ==
== Magician ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
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|}
|}


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== Sage ==
== Sage ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
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|}
|}


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== Sorcerer ==
== Sorcerer ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
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|}
|}


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== Sorcerer elemental spirits ==
== Sorcerer elemental spirits ==
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;"
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|style="width: 30%" |Pyrotechnic:
|style="width: 30%" |Pyrotechnic:


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* Boosts attack (equip) by 60.
* Boosts attack (equip) by 60.
* Boosts the damage output of Fire Bolt and Fire Wall.
* Boosts the damage output of Fire Bolt and Fire Wall.
|style="width: 30%" |Heater:
|style="width: 30%" |Heater:


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* Boosts attack (equip) by 120.
* Boosts attack (equip) by 120.
* Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%.
* Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%.
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|style="width: 30%" |Tropic:
|style="width: 30%" |Tropic:


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* Boosts attack (Equip) by 180.
* Boosts attack (Equip) by 180.
* Enables to autocast Fire Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Enables to autocast Fire Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
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|Circle of Fire:
|Circle of Fire:


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* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards.
* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards.
|Fire Cloak:
|Fire Cloak:


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* Boosts resistance to Fire property damage by 100%.
* Boosts resistance to Fire property damage by 100%.
* Drops resistance to Water property damage by 100%.
* Drops resistance to Water property damage by 100%.
|Fire Mantle:
|Fire Mantle:


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* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell.
* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell.
|-
|-
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|Fire Arrow:
|Fire Arrow:


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* Sends forth a bolt of fire to inflict low Fire property damage to a single target.
* Sends forth a bolt of fire to inflict low Fire property damage to a single target.
|Fire Bomb:
|Fire Bomb:


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* Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target.
* Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target.


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Fire Bomb Attack:
Fire Bomb Attack:


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* Delivers an explosive strike to inflict Fire property damage to a single target.
* Delivers an explosive strike to inflict Fire property damage to a single target.
|Fire Wave:
|Fire Wave:


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* Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target.
* Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target.


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Fire Wave Attack:
Fire Wave Attack:


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* Sends forth a scorching wave to inflict high Fire property damage to a single target.
* Sends forth a scorching wave to inflict high Fire property damage to a single target.
|}
|}
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|style="width: 30%" |Aquaplay:
|style="width: 30%" |Aquaplay:


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* Boosts magic attack (Equip) by 40.
* Boosts magic attack (Equip) by 40.
* Boosts the damage output of Cold Bolt and Frost Diver.
* Boosts the damage output of Cold Bolt and Frost Diver.
|style="width: 30%" |Cooler:
|style="width: 30%" |Cooler:


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* Boosts magic attack (Equip) by 80.
* Boosts magic attack (Equip) by 80.
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%.
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%.
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|style="width: 30%" |Chilly Air:
|style="width: 30%" |Chilly Air:


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* Boosts magic attack (Equip) by 120.
* Boosts magic attack (Equip) by 120.
* Enables to autocast Cold Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Enables to autocast Cold Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
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|Water Screen:
|Water Screen:


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* Enables the summoner to regain 1,000 HP every ten seconds.
* Enables the summoner to regain 1,000 HP every ten seconds.
* Protects the summoner by taking all of the damage inflicted on them.
* Protects the summoner by taking all of the damage inflicted on them.
|Water Drop:
|Water Drop:


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* Boosts resistance to Water property damage by 100%.
* Boosts resistance to Water property damage by 100%.
* Drops resistance to Wind property damage by 100%.
* Drops resistance to Wind property damage by 100%.
|Water Barrier:
|Water Barrier:


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* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%.
* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%.
* Drops attack and Flee rate by 30 each inside the barrier.
* Drops attack and Flee rate by 30 each inside the barrier.
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|Ice Needle:
|Ice Needle:


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* Sends forth a bolt of ice to inflict low Water property damage to a single target.
* Sends forth a bolt of ice to inflict low Water property damage to a single target.
|Water Screw:
|Water Screw:


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* Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target.
* Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target.


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Water Screw Attack:
Water Screw Attack:


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* Releases a stream of bubbles to inflict two hits of Water property damage to a single target.
* Releases a stream of bubbles to inflict two hits of Water property damage to a single target.
|Tidal Weapon:
|Tidal Weapon:


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* Strikes with a water coated weapon to inflict very high Water property damage to a single target.
* Strikes with a water coated weapon to inflict very high Water property damage to a single target.
* Endows the summoner's weapon and Aqua's arms with the Water property briefly.
* Endows the summoner's weapon and Aqua's arms with the Water property briefly.
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|style="width: 30%" |Gust:
|style="width: 30%" |Gust:


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* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boost the damage output of Lightening Bolt and Thunderstorm.
* Boost the damage output of Lightening Bolt and Thunderstorm.
|style="width: 30%" |Blast Mine:
|style="width: 30%" |Blast Mine:


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* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%.
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%.
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|style="width: 30%" |Wild Storm:
|style="width: 30%" |Wild Storm:


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* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Enables to autocast Lightening Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Enables to autocast Lightening Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
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|Wind Step:
|Wind Step:


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* Warps the summoner to a random location a few cells away.
* Warps the summoner to a random location a few cells away.
* Boosts movement speed by 100% briefly.
* Boosts movement speed by 100% briefly.
|Wind Curtain:
|Wind Curtain:


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* Boosts resistance to Wind property damage by 100%.
* Boosts resistance to Wind property damage by 100%.
* Drops resistance to Earth property damage by 100%.
* Drops resistance to Earth property damage by 100%.
|Zephyr:
|Zephyr:


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* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage.
* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage.
* Boosts Flee rate by 25 inside the barrier.
* Boosts Flee rate by 25 inside the barrier.
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|Wind Slash:
|Wind Slash:


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* Sends forth a blade of wind to inflict low Wind property damage to a single target.
* Sends forth a blade of wind to inflict low Wind property damage to a single target.
|Hurricane:
|Hurricane:


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* Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target.
* Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target.


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Hurricane Attack:
Hurricane Attack:


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* Whips up a vicious tornado to inflict Wind property damage to a single target.
* Whips up a vicious tornado to inflict Wind property damage to a single target.
|Typhoon Mist:
|Typhoon Mist:


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* Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced.
* Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced.


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Typhoon Mist Attack:
Typhoon Mist Attack:


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* Produces a violent squall to inflict three hits of high Wind property damage to a single target.
* Produces a violent squall to inflict three hits of high Wind property damage to a single target.
|}
|}
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|style="width: 30%" |Petrology:
|style="width: 30%" |Petrology:


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* Boosts maximum HP by 5%.
* Boosts maximum HP by 5%.
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse.
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse.
|style="width: 30%" |Cursed Soil:
|style="width: 30%" |Cursed Soil:


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* Boosts maximum HP by 10%.
* Boosts maximum HP by 10%.
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%.
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%.
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|style="width: 30%" |Upheaval:
|style="width: 30%" |Upheaval:


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* Boosts maximum HP by 15%.
* Boosts maximum HP by 15%.
* Enables to autocast Earth Spike Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
* Enables to autocast Earth Spike Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking.
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|Solid Skin:
|Solid Skin:


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* Boosts maximum HP by 2,000.
* Boosts maximum HP by 2,000.
* Boosts defense.
* Boosts defense.
|Stone Shield:
|Stone Shield:


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* Boosts resistance to Earth property damage by 100%.
* Boosts resistance to Earth property damage by 100%.
* Drops resistance to Fire property damage by 100%.
* Drops resistance to Fire property damage by 100%.
|Power of Gaia:
|Power of Gaia:


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* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses.
* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses.
* Boosts maximum HP by 20% inside the barrier.
* Boosts maximum HP by 20% inside the barrier.
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|Stone Hammer:
|Stone Hammer:


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* Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned.
* Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned.
|Rock Crusher:
|Rock Crusher:


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* Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%.
* Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%.


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Rock Crusher Attack:
Rock Crusher Attack:


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* Drops down a boulder to inflict high Earth property damage to a single target and drop its defense.
* Drops down a boulder to inflict high Earth property damage to a single target and drop its defense.
|Stone Rain:
|Stone Rain:


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* Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned.
* Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned.
|}
|}


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==Elemental Master==
==Elemental Master==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;"
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|}
|}


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== High elemental spirit skills ==
== High elemental spirit skills ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
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1. Increases Cold Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)
1. Increases Cold Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead)


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3. Endows Psychic Wave property to water.
3. Endows Psychic Wave property to water.
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br>
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br>
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