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Schuuuubiiii (talk | contribs) m (→fix) |
Schuuuubiiii (talk | contribs) (Marked this version for translation) |
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# As Sorcerer base level 200 and job level 70 you can change to 4th class Elemental Master. | # As Sorcerer base level 200 and job level 70 you can change to 4th class Elemental Master. | ||
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== Magician == | == Magician == | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
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|} | |} | ||
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== Sage == | == Sage == | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
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|} | |} | ||
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== Sorcerer == | == Sorcerer == | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
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|} | |} | ||
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== Sorcerer elemental spirits == | == Sorcerer elemental spirits == | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;" | ||
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|style="width: 30%" |Pyrotechnic: | |style="width: 30%" |Pyrotechnic: | ||
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* Boosts attack (equip) by 60. | * Boosts attack (equip) by 60. | ||
* Boosts the damage output of Fire Bolt and Fire Wall. | * Boosts the damage output of Fire Bolt and Fire Wall. | ||
|style="width: 30%" |Heater: | |style="width: 30%" |Heater: | ||
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* Boosts attack (equip) by 120. | * Boosts attack (equip) by 120. | ||
* Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%. | * Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%. | ||
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|style="width: 30%" |Tropic: | |style="width: 30%" |Tropic: | ||
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* Boosts attack (Equip) by 180. | * Boosts attack (Equip) by 180. | ||
* Enables to autocast Fire Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | * Enables to autocast Fire Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | ||
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|Circle of Fire: | |Circle of Fire: | ||
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* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards. | * Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards. | ||
|Fire Cloak: | |Fire Cloak: | ||
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* Boosts resistance to Fire property damage by 100%. | * Boosts resistance to Fire property damage by 100%. | ||
* Drops resistance to Water property damage by 100%. | * Drops resistance to Water property damage by 100%. | ||
|Fire Mantle: | |Fire Mantle: | ||
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* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell. | * Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell. | ||
|- | |- | ||
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|Fire Arrow: | |Fire Arrow: | ||
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* Sends forth a bolt of fire to inflict low Fire property damage to a single target. | * Sends forth a bolt of fire to inflict low Fire property damage to a single target. | ||
|Fire Bomb: | |Fire Bomb: | ||
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* Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target. | * Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target. | ||
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Fire Bomb Attack: | Fire Bomb Attack: | ||
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* Delivers an explosive strike to inflict Fire property damage to a single target. | * Delivers an explosive strike to inflict Fire property damage to a single target. | ||
|Fire Wave: | |Fire Wave: | ||
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* Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target. | * Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target. | ||
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Fire Wave Attack: | Fire Wave Attack: | ||
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* Sends forth a scorching wave to inflict high Fire property damage to a single target. | * Sends forth a scorching wave to inflict high Fire property damage to a single target. | ||
|} | |} | ||
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|style="width: 30%" |Aquaplay: | |style="width: 30%" |Aquaplay: | ||
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* Boosts magic attack (Equip) by 40. | * Boosts magic attack (Equip) by 40. | ||
* Boosts the damage output of Cold Bolt and Frost Diver. | * Boosts the damage output of Cold Bolt and Frost Diver. | ||
|style="width: 30%" |Cooler: | |style="width: 30%" |Cooler: | ||
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* Boosts magic attack (Equip) by 80. | * Boosts magic attack (Equip) by 80. | ||
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%. | * Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%. | ||
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|style="width: 30%" |Chilly Air: | |style="width: 30%" |Chilly Air: | ||
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* Boosts magic attack (Equip) by 120. | * Boosts magic attack (Equip) by 120. | ||
* Enables to autocast Cold Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | * Enables to autocast Cold Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | ||
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|Water Screen: | |Water Screen: | ||
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* Enables the summoner to regain 1,000 HP every ten seconds. | * Enables the summoner to regain 1,000 HP every ten seconds. | ||
* Protects the summoner by taking all of the damage inflicted on them. | * Protects the summoner by taking all of the damage inflicted on them. | ||
|Water Drop: | |Water Drop: | ||
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* Boosts resistance to Water property damage by 100%. | * Boosts resistance to Water property damage by 100%. | ||
* Drops resistance to Wind property damage by 100%. | * Drops resistance to Wind property damage by 100%. | ||
|Water Barrier: | |Water Barrier: | ||
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* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%. | * Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%. | ||
* Drops attack and Flee rate by 30 each inside the barrier. | * Drops attack and Flee rate by 30 each inside the barrier. | ||
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|Ice Needle: | |Ice Needle: | ||
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* Sends forth a bolt of ice to inflict low Water property damage to a single target. | * Sends forth a bolt of ice to inflict low Water property damage to a single target. | ||
|Water Screw: | |Water Screw: | ||
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* Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target. | * Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target. | ||
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Water Screw Attack: | Water Screw Attack: | ||
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* Releases a stream of bubbles to inflict two hits of Water property damage to a single target. | * Releases a stream of bubbles to inflict two hits of Water property damage to a single target. | ||
|Tidal Weapon: | |Tidal Weapon: | ||
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* Strikes with a water coated weapon to inflict very high Water property damage to a single target. | * Strikes with a water coated weapon to inflict very high Water property damage to a single target. | ||
* Endows the summoner's weapon and Aqua's arms with the Water property briefly. | * Endows the summoner's weapon and Aqua's arms with the Water property briefly. | ||
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|style="width: 30%" |Gust: | |style="width: 30%" |Gust: | ||
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* Boosts attack speed by 5 and shortens FCT by 1 second. | * Boosts attack speed by 5 and shortens FCT by 1 second. | ||
* Boost the damage output of Lightening Bolt and Thunderstorm. | * Boost the damage output of Lightening Bolt and Thunderstorm. | ||
|style="width: 30%" |Blast Mine: | |style="width: 30%" |Blast Mine: | ||
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* Boosts attack speed by 5 and shortens FCT by 1 second. | * Boosts attack speed by 5 and shortens FCT by 1 second. | ||
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%. | * Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%. | ||
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|style="width: 30%" |Wild Storm: | |style="width: 30%" |Wild Storm: | ||
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* Boosts attack speed by 5 and shortens FCT by 1 second. | * Boosts attack speed by 5 and shortens FCT by 1 second. | ||
* Enables to autocast Lightening Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | * Enables to autocast Lightening Bolt Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | ||
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|Wind Step: | |Wind Step: | ||
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* Warps the summoner to a random location a few cells away. | * Warps the summoner to a random location a few cells away. | ||
* Boosts movement speed by 100% briefly. | * Boosts movement speed by 100% briefly. | ||
|Wind Curtain: | |Wind Curtain: | ||
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* Boosts resistance to Wind property damage by 100%. | * Boosts resistance to Wind property damage by 100%. | ||
* Drops resistance to Earth property damage by 100%. | * Drops resistance to Earth property damage by 100%. | ||
|Zephyr: | |Zephyr: | ||
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* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage. | * Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage. | ||
* Boosts Flee rate by 25 inside the barrier. | * Boosts Flee rate by 25 inside the barrier. | ||
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|Wind Slash: | |Wind Slash: | ||
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* Sends forth a blade of wind to inflict low Wind property damage to a single target. | * Sends forth a blade of wind to inflict low Wind property damage to a single target. | ||
|Hurricane: | |Hurricane: | ||
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* Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target. | * Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target. | ||
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Hurricane Attack: | Hurricane Attack: | ||
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* Whips up a vicious tornado to inflict Wind property damage to a single target. | * Whips up a vicious tornado to inflict Wind property damage to a single target. | ||
|Typhoon Mist: | |Typhoon Mist: | ||
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* Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced. | * Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced. | ||
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Typhoon Mist Attack: | Typhoon Mist Attack: | ||
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* Produces a violent squall to inflict three hits of high Wind property damage to a single target. | * Produces a violent squall to inflict three hits of high Wind property damage to a single target. | ||
|} | |} | ||
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|style="width: 30%" |Petrology: | |style="width: 30%" |Petrology: | ||
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* Boosts maximum HP by 5%. | * Boosts maximum HP by 5%. | ||
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse. | * Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse. | ||
|style="width: 30%" |Cursed Soil: | |style="width: 30%" |Cursed Soil: | ||
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* Boosts maximum HP by 10%. | * Boosts maximum HP by 10%. | ||
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%. | * Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%. | ||
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|style="width: 30%" |Upheaval: | |style="width: 30%" |Upheaval: | ||
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* Boosts maximum HP by 15%. | * Boosts maximum HP by 15%. | ||
* Enables to autocast Earth Spike Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | * Enables to autocast Earth Spike Lv. Floor(JobLv ÷ 10) at (JobLv ÷ 2)% chance when physically attacking. | ||
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|Solid Skin: | |Solid Skin: | ||
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* Boosts maximum HP by 2,000. | * Boosts maximum HP by 2,000. | ||
* Boosts defense. | * Boosts defense. | ||
|Stone Shield: | |Stone Shield: | ||
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* Boosts resistance to Earth property damage by 100%. | * Boosts resistance to Earth property damage by 100%. | ||
* Drops resistance to Fire property damage by 100%. | * Drops resistance to Fire property damage by 100%. | ||
|Power of Gaia: | |Power of Gaia: | ||
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* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses. | * Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses. | ||
* Boosts maximum HP by 20% inside the barrier. | * Boosts maximum HP by 20% inside the barrier. | ||
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|Stone Hammer: | |Stone Hammer: | ||
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* Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned. | * Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned. | ||
|Rock Crusher: | |Rock Crusher: | ||
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* Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%. | * Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%. | ||
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Rock Crusher Attack: | Rock Crusher Attack: | ||
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* Drops down a boulder to inflict high Earth property damage to a single target and drop its defense. | * Drops down a boulder to inflict high Earth property damage to a single target and drop its defense. | ||
|Stone Rain: | |Stone Rain: | ||
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* Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned. | * Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned. | ||
|} | |} | ||
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==Elemental Master== | ==Elemental Master== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 90%;text-align:center;" | ||
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|} | |} | ||
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== High elemental spirit skills == | == High elemental spirit skills == | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
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1. Increases Cold Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead) | 1. Increases Cold Bolt damage of summoner by 400%.<br>2. Has a 7% chance to auto-cast Cold Bolt level 1 when summoner dealing normal physical damage. (If summoner has higher skill level, that level will be cast instead) | ||
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3. Endows Psychic Wave property to water. | 3. Endows Psychic Wave property to water. | ||
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br> | | style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u><br> |
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