Frenzied Guide to Ranged AC: Difference between revisions

fix guide for hol
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(fix guide for hol)
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[[Category:Abyss Chaser]]
[[Category:Abyss Chaser]]
'''<big><u>WARNING: Gonna be real with you this build sucks ass, without  full build without HoL stuff u should be hitting around 5b/s on dummy with correct enchants, and around 14b/s with jitterbug proc, both with comet debuff. This damage is so low comparing to other DPS classes and it is single target, other builds get the same dmg with similar build but they are AOE. Would not recommending doing this build unless u like gambling, like ranged builds and AC in general.</u></big>'''
== Overview ==
== Overview ==
[[File:Dmg testing.png|thumb|Damage test without maxed gear]]
[[File:Dmg testing.png|thumb|Damage test without maxed gear]]
'''WARNING: I don't recommend this build unless you like ranged skills and AC. For meta AC build go for magic build. (After the new skills we better than melee now but worse than magic build)'''
by FrenziedToad hmu if have questions.


by FrenziedToad hmu if have questions.
=== How does our main skills work? ===
{{#skill:5322}} is very unique, it has base 2 hits but it has 50% chance to do 1 extra hit on attack, think of it as an extra 50% final damage crit. On average ur DPS is 1.25x ur lowest damage, but you can be lucky to do huge damages. Pretty much gambling skill.


=== How does our main skill work? ===
{{#skill:6514}}  does good dmg by itself however to maximize its dmg u should try to maintain the Chasing buff from {{#skill:6512}}, the buff duration is 60 seconds.  
{{#skill:5322}}  works kinda strange, it has base 2 hits but it has 50% chance to do 1 extra hit on attack, think of it as an extra 50% final damage crit. On average ur DPS is 25% the lowest damage, but you can be lucky to do huge damages. Pretty much gambling skill.


=== Strength ===
=== Strengths ===
Single target dmg go brrr.
Animation is cool and gamba


=== Weakness ===
=== Weaknesses ===
AOE damage, only farming skill you get until endgame ({{#skill:5316}}) has a 1s cooldown making it really hard to farm, also it doesn't crit and its multiplier not good so the damage is not that great making it really hard to farm endgame content with it. (We will get a new AOE attack in the future so we op now)
This build does very little dmg compared to other classes in general, specially AOE, farming depth2 with AOE skill is a pipe dream


=== Leveling ===
=== Leveling ===
This build has a strong single target attack in {{#skill:5322}} however the AOE damage of the build from the beginning until the end. To level up you should use archer skills like {{#skill:2233}} or {{#skill:47}}, but preferably get someone to help you level up to fourth job.
Up until fourth job use {{#skill:2233}} or {{#skill:47}}, but preferably get someone to help you level up to fourth job. After fourth job use {{#skill:6514}}


=== Copy ===
=== Copy ===
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|{{#itemDesc:480174}}
|{{#itemDesc:480174}}
|None
|None
|Best damage garment right now if you are focusing in single target damage.
|Pretty good alternative, the dmg should be around the same as varmundt one on non enchant specific targets
|-
|{{#item:480352}}
|{{#itemDesc:480352}}
|{{#item:313023}}<br>{{#item:312538}}<br>{{#item:312513}}
|Best garnment by far if you use {{#item:450171}} use next one, however it is super expensive, like expect to drop 10b+ to make it (last enchant kinda sucks so prob not worth to lvl up)
|-
|{{#item:480346}}
|{{#itemDesc:480346}}
|{{#item:313015}}<br>{{#item:312538}}<br>{{#item:312513}}
|Best garnment by far if you use {{#item:450172}} use previous one, however it is super expensive, like expect to drop 10b+ to make it (last enchant kinda sucks so prob not worth to lvl up)
|}
|}


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!Enchant
!Enchant
!Note
!Note
|-
|{{#item:490484}}
|{{#itemDesc:490484}}
|Left
|{{#item:312981}}<br>{{#item: 312991}} or {{#item:313006}}
|Best left you can get however only go for this one if you plan to use {{#item:480346}}. Use {{#item: 312991}} if you getting {{#item:310682}} and {{#item:313006}} if you getting {{#item:310685}}
|-
|{{#item:490486}}
|{{#itemDesc:490486}}
|Left
|{{#item:312981}}<br>{{#item: 312991}} or {{#item:313006}}
|Best left you can get however only go for this one if you plan to use {{#item:480352}}. Use {{#item: 312991}} if you getting {{#item:310682}} and {{#item:313006}} if you getting {{#item:310685}}
|-
|-
|{{#item:490135}}
|{{#item:490135}}
|{{#itemDesc:490135}}
|{{#itemDesc:490135}}
|Right
|Right
|{{#item:310706}}<br>{{#item:310706}}
|{{#item:310706}}<br>{{#item:310706}}<br>{{#item:313028}} or {{#item:313033}}
|Best right accessory considering it will get a new enchant with hall of life update. Although you can get {{#item:310701}} I would recommend this enchant for crit chance reasons.
|Best right accessory considering it will get a new enchant with hall of life update. Although you can get {{#item:310701}} I would recommend this enchant for crit chance reasons.
|-
|-
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|{{#itemDesc:490134}}
|{{#itemDesc:490134}}
|Right
|Right
|{{#item:310928}}<br>{{#item:4723}}
|{{#item:310706}}<br>{{#item:310706}}<br>{{#item:313028}} or {{#item:313033}}
|If you decide to go for {{item:450171}} go for this one.
|If you decide to go for {{#item:450171}} go for this one.
|-
|-
|{{#item:490302}}
|{{#item:490302}}
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|{{#item:300278}}
|{{#item:300278}}
|{{#itemDesc:300278}}
|{{#itemDesc:300278}}
|Best card for critical damage.
|Best solo card for critical damage.
|-
|-
|{{#item:300447}}
|{{#item:300447}}
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|{{#itemDesc:300366}}
|{{#itemDesc:300366}}
|Best combo for crit chance.
|Best combo for crit chance.
|-
|{{#item:300468}}
|{{#itemDesc:300468}}
|Best solo card for ranged dmg.
|}
|}


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|{{#item:1001487}}
|{{#item:1001487}}
|{{#itemDesc:1001487}}
|{{#itemDesc:1001487}}
|-
|{{#item:1000855}}
|{{#itemDesc:1000855}}
|}
|}


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Use {{#item:9193}}.
Use {{#item:9193}}.


== Future Proofing ==
== Recommended gear (minmax) ==
Ok now I am gonna talk about what is coming in the future and what I think is the best and why.
Here I will recommend the build you should aim for (it will be very expensive), there is some speculation cuz I didn't try every possible build but this one should be one of if not the best one.
 
{| class="wikitable mw-collapsible mw-collapsed"
'''WARNING: Following discussion is about this particular build wouldn't recommend what I said for other classes specially WH.'''
|+
 
!Slot
=== Hall of Life ===
!Gear
This content is not coming anytime soon as the next update we probably getting is ep 20. This is the most theoretical part of this build as it is really rare to find this build on KRO specially on endgame as it is so bad at farming.
!Enchant
 
!Card
First let me explain the items that are coming and how we can mix and match to maximize the damage and how I will do it in the future. I won't explain how to upgrade and how it works upgrading it just the final product. As there is no description of the itens in the database right now gonna have to show as pictures.
|-
 
|Top Headgear
Consider everything +12 for the following sections.
| +15 {{#item:400534}}
[[File:Circulation of Life- Summer.png|thumb|[https://divine-pride.net/database/item/480350/circulation-of-life-summer-1 Circulation of Life: Summer]]]
|{{#item:312712}}<br>{{#item:312758}}
 
|{{#item:300377}}
==== Capes ====
|-
[[File:Circulation of Life- Winter.png|thumb|[https://divine-pride.net/database/item/480352/circulation-of-life-winter-1 Circulation of Life: Winter]]]
|Middle Headgear
On the right are the biggest aditions that this upgrade brings: the new cape, there are in total 4 capes one for each season but we will focus only on the ranged damage one and the critical one. There are two forms in total and 3 enchants but we will only discuss the cape fully enchanted and on the final form as circulation of life.
|{{#item:410233}}
 
|5% ranged damage<br>5% ranged damage
Now lets compare its stats:
|{{#item:4403}}
 
Although the summer cape gives more multipliers by itself like property, ranged and p. atk, it alsos removes 20 crit chance that is very rough to deal with. Both capes shares 2 enchants and have special enchants on the second slot that combos with the accessories that come with the update that I will show later.
 
[https://divine-pride.net/database/item/312513/physical-flower-5lv Physical Flower 5Lv] gives: +30 atk (only gonna show damage)
 
[https://divine-pride.net/database/item/312538/physical-fruit-20lv Physical Fruit 20Lv] gives +30 atk, +7% atk and 15% all size
 
Each special enchant can combo with a specific nebula, as I will only consider crt and con nebula, we only have 4 enchants in total.
{| class="wikitable sortable"
!
!P. Atk
!Crit Dmg
!Ranged
!Property
|-
|-
|[https://divine-pride.net/database/item/313015/life-of-summer-agility Life of Summer (Agility)]
|Lower Headgear
|20
|{{#item:420220}}
|0
|5 dex<br>7% ranged damage
|25
|
|20
|-
|-
|[https://divine-pride.net/database/item/313017/life-of-summer-luck Life of Summer (Luck)]
|Armor
|20
| +15 {{#item:450172}}
|21
|{{#item:310682}}<br>{{#item:310732}}<br>{{#item:4723}}
|25
|{{#item:4602}}
|0
|-
|-
|[https://divine-pride.net/database/item/313022/life-of-winter-concentration Life of Winter (Concentration)]
|Weapon
|20
| +15 {{#item:700092}}
|46
|Any depends on monster
|0
|{{#item:300466}}<br>{{#item:27361}}
|0
|-
|-
|[https://divine-pride.net/database/item/313023/life-of-winter-creative Life of Winter (Creative)]
|Garnment
|20
| +15 {{#item:480352}}
|25
|{{#item:313023}}<br>{{#item:312538}}<br>{{#item:312513}}
|0
|{{#item:300473}}
|20
|}
If you combine Life of Summer with Nebula of CON you get 20% property damage and if you combine Life of Winter with Nebula of CRT you get too 20% property damage. Based on that I wouldn't recommend going for a mix of Summer and CRT or Winter and CON. Now that we can't use CRT Nebula with the Summer we can't even offset the loss in crit chance with it leaving in need of getting crit some other way. In total it will be a eedifference of 57 crit chance, if you plan to use MVPs with this configuration maybe think of getting an  {{#item:4649}}.
{| class="wikitable sortable"
!
!POW
!CON
!CRT
!P. Atk
!C. Rate
!Cri
!Crit Dmg
!Ranged
!Atk%
!Atk
!Property
|-
|-
|[https://divine-pride.net/database/item/480352/circulation-of-life-winter-1 Circulation of Life: Winter]
|Shoes
|7
| +12 {{#item:470175}}
|7
|{{#item:310928}}<br>{{#item:4723}}
|10
|{{#item:300380}}
|7
|15
|21
|7
|0
|0
|37
|0
|-
|-
|[https://divine-pride.net/database/item/480350/circulation-of-life-summer-1 Circulation of Life: Summer]
|Accessory (left)
|9
|{{#item:490486}}
|9
|{{#item:312981}}<br>{{#item: 312991}}
|0
|{{#item:300278}}
|23
|0
| -20
|0
|17
|10
|75
|7
|}
Now we have selected both our nebulas and our circulation of life, what's next? The Circulation of Life combos with a new accessory that comes with the update (on KRO it came later but probably we will get it in a single one).
 
==== Signet ====
[[File:Signet of Circulation- Winter.png|thumb|Signet of Circulation: Winter]]
On the right is the Signet that combos with our selected cape. Damage wise it gives in total 10% critical damage and 23% race damage. This new accessory comes with two new enchants and a new enchant for the stellar seal. One of the enchants combos with the Star Cluster enchant of the Nebula and the other enchant combos with the new stellar seal enchant.
 
The first enchant, [https://divine-pride.net/database/item/312981/token-of-life Token of Life], is fixed and gives: +5 all stats, +3 all traits, +3 P. Atk and +5% size damage. However you get a couple options to select from on the stellar seal (going by KRO it is selectable not random, so don't be afraid to get a perfect one right now). With the stellar seal enchants we get a new problem, they scale with POW, CON or CRT, if we have a Star Cluster of Creative we will be stuck with at least 90 CRT, so in this case we get stuck in a conumdrum, level up our best trait? CON or level up POW for the full effect of the new enchant. The ones we are interested in are the following enchants:
 
{| class="wikitable sortable"
!
!P. Atk
!Cri
!Ranged
!Atk%
!Atk
!Race
!Class
|-
|-
|[https://divine-pride.net/database/item/313028/star-cluster-of-strength-5lv Star Cluster of Strength 5Lv] 90 POW 45 CON
|Accessory (right)
|12
|{{#item:490135}}
|0
|{{#item:310706}}<br>{{#item:310706}}<br>{{#item:313028}}
|12
|{{#item:300468}}
|6
|30
|25
|15
|-
|-
|[https://divine-pride.net/database/item/313028/star-cluster-of-strength-5lv Star Cluster of Strength 5Lv] 45 POW 90 CON
|Top Costume Stone
|6
|
|0
|{{#item:1000863}}
|6
|
|12
|60
| 25
|15
|-
|-
|[https://divine-pride.net/database/item/313033/star-cluster-of-luck-5lv Star Cluster of Luck 5Lv] 90 POW 45 CON
|Middle Costume Stone
|12
|
|12
|{{#item:1000864}}
|12
|
|0
|60
|25
|15
|-
|-
|[https://divine-pride.net/database/item/313033/star-cluster-of-luck-5lv Star Cluster of Luck 5Lv] 45 POW 90 CON
|Lower Costume Stone
|6
|
|12
|{{#item:1000865}}
|6
|
|0
|60
|25
|15
|}
If you got this particular case with the Star Cluster of Creative I would recommend going for 45 POW and 90 CON although you loose 6% ranged damage and 6 P. Atk the extra 45 CON easily outdamages with our 15 weight on frenzy shot. But this isn't the best answer in my opinion there is an secret option, give up on the Star Cluster of Creative and go for Star Cluster of Concentration, it removes our limitation of 90 CRT and lets us ditch CRT for 100 CON. 100 POW and 35 CRT getting all the possible bonus from the new stellar seal enchant. The only downside in my eyes is not getting that extra 12 crit chance but I think it is a good trade off.
 
Now that we are going for Star Cluster of Concentration we get stuck with only 1 available Signet Enchant left, the [https://divine-pride.net/database/item/312991/signet-of-concentration-5lv Signet of Concentration 5Lv] it gives us +15% Atk, +15% ranged damage and +20% race damage. The option for Star Cluster of Creative is going for [https://divine-pride.net/database/item/313006/signet-of-creative-5lv Signet of Creative 5Lv] and the difference is getting 15% crit damage instead of ranged damage.
 
Now I will compare both our options full crit with Star Cluster of Creative and a mixed build with Star Cluster of Concentration:
{| class="wikitable sortable"
!
!All Stats
!POW
!CON
!CRT
!P. Atk
!C. Rate
!Cri
!Crit Dmg
!Ranged
!Atk%
!Atk
!Property
!Race
!Size
!Class
|-
|-
|Full Crit Star Cluster of Creative
|Garnment Costume Stone
|5
|
|10
|{{#item:1001487}}
|10
|
|13
|93
|21
|49
|217
|42
|22
|418
|20
|68
|20
|15
|-
|-
|Mixed Star Cluster of Concentration
|Dual Costume Stone
|5
|
|10
|{{#item:1000855}}
|10
|
|13
|99
|21
|37
|142
|123
|34
|418
|20
|68
|20
|15
|-
|-
|'''Difference'''
|Shadow Gear
|'''0'''
| +10 [[Shadow Gear#Master Shadow Gear]]
|'''0'''
|[[Shadow Gear#Master Shadow Gear|{{#item:312193}}<br>{{#item:4724}}<br>{{#item:312213}}]]
|'''0'''
|
|'''0'''
|'''6'''
|'''0'''
|'''-12'''
|'''-75'''
|'''81'''
|'''12'''
|'''0'''
|'''0'''
|'''0'''
|'''0'''
|'''0'''
|}
|}
Don't get me wrong both options are strong and gives a bunch of stats, however I believe the strongest of the two is using the mixed build it is more balanced on ranged damage and crit damage and you only loose 12 crit chance that is easily getable on other places.
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