Miyu's Magical Adventures Mage Guide: Difference between revisions

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<h3 style="font-size: 1.7em; color: #8A6444;">Socials</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Socials 🌐</h3>


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</ul>
</ul>
</pre>
</pre>
<h3><span class="mw-headline" id="Pros" style="font-size: 1.3em;">Pros</span></h3>
<h3><span class="mw-headline" id="Pros" style="font-size: 1.6em;">Pros </span></h3>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
   <li><u>Exceptional AoE (Area of Effect) Damage</u>: Arch Mages are renowned for their powerful AoE spells, such as <b>Crystal Impact</b> and <b>Astral Strike</b>, which allow them to deal massive damage to multiple enemies at once.</li>
   <li><u>Exceptional AoE (Area of Effect) Damage</u>: Arch Mages are renowned for their powerful AoE spells, such as <b>Crystal Impact</b> and <b>Astral Strike</b>, which allow them to deal massive damage to multiple enemies at once.</li>
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   <li><u>Magic Can't Miss</u>: Mages' magic spells typically cannot miss, making them effective against enemies with high flee or defensive skills like <b>Guard</b> or <b>Parry</b>.</li>
   <li><u>Magic Can't Miss</u>: Mages' magic spells typically cannot miss, making them effective against enemies with high flee or defensive skills like <b>Guard</b> or <b>Parry</b>.</li>
</ul>
</ul>
<h3><span class="mw-headline" id="Cons" style="font-size: 1.3em;">Cons</span></h3>
<h3><span class="mw-headline" id="Cons" style="font-size: 1.6em;">Cons 🅾️</span></h3>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
   <li><u>Low HP Pool</u>: Arch Mages have one of the lowest health pools among all classes, making them vulnerable to physical attacks and requiring careful positioning.</li>
   <li><u>Low HP Pool</u>: Arch Mages have one of the lowest health pools among all classes, making them vulnerable to physical attacks and requiring careful positioning.</li>
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<h3><span class="mw-headline" id="Stats_2" style="font-size: 1.5rem;">Stats</span></h3>
<h3><span class="mw-headline" id="Stats_2" style="font-size: 1.6rem;">Stats 📀</span></h3>
<p style="font-size: 1.1rem;">★ <b>Strength (STR)</b> <b><span style="color:blue;"> [Optional]</span></b><br>
<p style="font-size: 1.1rem;">★ <b>Strength (STR)</b> <b><span style="color:blue;"> [Optional]</span></b><br>
▷ This stat primarily increases your weight capacity (in addition to Gym Passes). It also contributes to Masquerade resistance in PvP/WoE. If you have extra points to allocate, a STR range of 10-40 is sufficient.
▷ This stat primarily increases your weight capacity (in addition to Gym Passes). It also contributes to Masquerade resistance in PvP/WoE. If you have extra points to allocate, a STR range of 10-40 is sufficient.
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<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Traits</span></h3>
<h3><span class="mw-headline" id="Traits" style="font-size: 1.6rem;">Traits 💿</span></h3>
<p style="font-size: 1.1rem;">★ <b>Power (POW)</b> <b><span style="color:Purple;"> [Useless]</span></b><br>
<p style="font-size: 1.1rem;">★ <b>Power (POW)</b> <b><span style="color:Purple;"> [Useless]</span></b><br>
▷ As mentioned earlier, this stat offers no practical benefit for Mages, so it's best to avoid investing in it. <br>
▷ As mentioned earlier, this stat offers no practical benefit for Mages, so it's best to avoid investing in it. <br>
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<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Explanation</span></h3>
<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Explanation 📁</span></h3>


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<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Personal Relocations</span></h3>
<h3><span class="mw-headline" id="Traits" style="font-size: 1.6rem;">Personal Allocations 📋</span></h3>
[[File:stats1.png|300px]][[File:stats2.png|300px]][[File:stats3.png|300px]]
[[File:stats1.png|300px]][[File:stats2.png|300px]][[File:stats3.png|300px]]
<p style="font-size:1.1rem;">💡<b>[1st Image]</b>: This 1st Build Mostly focuses on Damage or Matk stacking while having decent enough Vit/Agi/Luk. <u>(Max SPL/CON for damage and a balance of STA and WIS for defense)</u></p>
<p style="font-size:1.1rem;">💡<b>[1st Image]</b>: This 1st Build Mostly focuses on Damage or Matk stacking while having decent enough Vit/Agi/Luk. <u>(Max SPL/CON for damage and a balance of STA and WIS for defense)</u></p>
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<h2><span class="mw-headline" id="Stats"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2.2rem">Activity Point (AP)</span></span></h2>
<h2><span class="mw-headline" id="Stats"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2.2rem">Activity Point (AP)</span></span></h2>
<p style="font-size: 1.1rem"><i>If you die, your stored AP will be lost. Hmph!</i></p>
<p style="font-size: 1.1rem"><i>If you die, your stored AP will be lost. Hmph!</i></p>
<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Activity Point</span></h3>
<h3><span class="mw-headline" id="Traits" style="font-size: 1.6rem;">Activity Point 📈</span></h3>
<pre style="font-size: 1.1rem">▶ Activity Point (AP) is a new resource mechanic exclusive to 4th job skills.
<pre style="font-size: 1.1rem">▶ Activity Point (AP) is a new resource mechanic exclusive to 4th job skills.
It is visible in your HUD and appears under your SP Bar as a third resource pool.
It is visible in your HUD and appears under your SP Bar as a third resource pool.
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<p style="font-size: 1.1rem">▶ Example: Arch Mage's <b>Frozen Slash</b> Skill gives <b><span style="color:Blue;">2 AP</span></b> per cast (low cooldown).<br>
<p style="font-size: 1.1rem">▶ Example: Arch Mage's <b>Frozen Slash</b> Skill gives <b><span style="color:Blue;">2 AP</span></b> per cast (low cooldown).<br>
▶ Example: Arch Mage's <b>Climax</b> Skill consumes <b><span style="color:Red;">125 AP</span></b> per cast (high cooldown).</p>
▶ Example: Arch Mage's <b>Climax</b> Skill consumes <b><span style="color:Red;">125 AP</span></b> per cast (high cooldown).</p>
<h3><span class="mw-headline" id="Other_Ways_of_gaining_and_losing_AP">Other Ways of Gaining and Losing AP</span></h3>
<h3><span class="mw-headline" id="Cons" style="font-size: 1.6em;">AP Gains and Lost 🧺</span></h3>
 
<ul style="font-size: 1.1rem">
<ul style="font-size: 1.1rem">
   <li>Dying resets your AP to <b><span style="color:brown;">0%</span></b>. Unlike HP or SP, AP does not regenerate passively, but it can be recovered from a Healer NPC.</li>
   <li>Dying resets your AP to <b><span style="color:brown;">0%</span></b>. Unlike HP or SP, AP does not regenerate passively, but it can be recovered from a Healer NPC.</li>
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</pre>
</pre>
<h3><span id="ArchMage.27s_AP_Skills"></span><span class="mw-headline" id="ArchMage's_AP_Skills">ArchMage's AP Skills</span></h3>
<h3><span class="mw-headline" id="Cons" style="font-size: 1.6em;">AP Skills 🔮</span></h3>
<p style="font-size: 1.1rem">▶ List of all ArchMage's AP-related skills and their AP recovery/consume amounts:</p>
<p style="font-size: 1.1rem">▶ List of all ArchMage's AP-related skills and their AP recovery/consume amounts:</p>
<ul style="font-size: 1.1rem">
<ul style="font-size: 1.1rem">
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<h3 style="font-size: 1.2em;">Casting Time</h3>
<h3 style="font-size: 1.5em;">Casting Time ⌚️</h3>
<p style="font-size: 1.2em;">Casting Time is the period required to execute a skill. This is an essential consideration when planning builds, especially for Mage classes, as it influences stat choices, skill selection, and equipment.</p>
<p style="font-size: 1.2em;">Casting Time is the period required to execute a skill. This is an essential consideration when planning builds, especially for Mage classes, as it influences stat choices, skill selection, and equipment.</p>


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<p style="font-size: 1.2em;">- If a skill has no base Cast Time or modifiers reduce it to 0 or less, the casting phase is skipped entirely, and no cast bar appears.<br>- During casting, the character cannot move, attack, or use other skills, but consumables can still be used. If the character takes damage during casting, the skill is canceled unless special conditions apply (e.g., using a {{#item:4077}}{{#linkitem:4077|Phen}} or being '''{{#skill:255}}''' by a <strong>Crusader</strong>).</p>
<p style="font-size: 1.2em;">- If a skill has no base Cast Time or modifiers reduce it to 0 or less, the casting phase is skipped entirely, and no cast bar appears.<br>- During casting, the character cannot move, attack, or use other skills, but consumables can still be used. If the character takes damage during casting, the skill is canceled unless special conditions apply (e.g., using a {{#item:4077}}{{#linkitem:4077|Phen}} or being '''{{#skill:255}}''' by a <strong>Crusader</strong>).</p>
<h3 style="font-size: 1.2em;">Casting Bar</h3>
<h3 style="font-size: 1.5em;">Casting Bar </h3>
<p style="font-size: 1.2em;">The <strong>Casting Bar</strong> (or "Cast Bar" or <strong>CB</strong>) is shown as a progress gauge above the character's head. It starts as an empty black bar and gradually fills green as casting progresses. Once the bar is full, the casting is complete. Some skills may not display a Cast Bar, even though they have a cast time (e.g., '''{{#skill:10}}''' or '''{{#skill:92}}''').</p>
<p style="font-size: 1.2em;">The <strong>Casting Bar</strong> (or "Cast Bar" or <strong>CB</strong>) is shown as a progress gauge above the character's head. It starts as an empty black bar and gradually fills green as casting progresses. Once the bar is full, the casting is complete. Some skills may not display a Cast Bar, even though they have a cast time (e.g., '''{{#skill:10}}''' or '''{{#skill:92}}''').</p>


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<h3 style="font-size: 1.2em;">Variable Cast Time </h3>
<h3 style="font-size: 1.5em;">Variable Cast Time ⌛️</h3>
<p style="font-size: 1.2em;">Variable Cast Time is the most flexible type of cast time and can be reduced through various methods. The general formula for calculating VCT is:</p>
<p style="font-size: 1.2em;">Variable Cast Time is the most flexible type of cast time and can be reduced through various methods. The general formula for calculating VCT is:</p>


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<h3 style="font-size: 1.2em;">Important Notes:</h3>
<ul style="font-size: 1.3em;">Important Notes:</ul>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
     <li>You can achieve <strong>0 VCT</strong> using stats alone or via percentage reductions, but not by combining both methods due to the way the formula works.</li>
     <li>You can achieve <strong>0 VCT</strong> using stats alone or via percentage reductions, but not by combining both methods due to the way the formula works.</li>
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<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Fixed Cast Time</span></h3>
<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Fixed Cast Time ⌛️</span></h3>
<p style="font-size: 1.2em;">▶ Fixed cast time is in a more complicated side when taken in account than VCT, being totally unaffected by stats. The formula for FCT is as follows:</p>
<p style="font-size: 1.2em;">▶ Fixed cast time is in a more complicated side when taken in account than VCT, being totally unaffected by stats. The formula for FCT is as follows:</p>
<pre style="font-size: 1.2em;">Final FCT = ( Skill FCT - [ Sum of Flat FCT Mods] ) × ( 1 - [ Max of Percentage FCT Decrease ] + [ Max of Percentage FCT Increase ] )
<pre style="font-size: 1.2em;">Final FCT = ( Skill FCT - [ Sum of Flat FCT Mods] ) × ( 1 - [ Max of Percentage FCT Decrease ] + [ Max of Percentage FCT Increase ] )
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</ul>
</ul>


<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Cast Delay</span></h3>
<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Cast Delay </span></h3>


<div style="font-size: 1.3em;">
<div style="font-size: 1.3em;">
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<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Reading Spell Books / Mind Slots / Releasing</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Reading Spell Books / Mind Slots / Releasing</span></span></h2>


<h3><span class="mw-headline" id="Reading_Spell_Book" style="font-size: 1.5em;">Reading Spell Book</span></h3>
<h3><span class="mw-headline" id="Reading_Spell_Book" style="font-size: 1.5em;">Reading Spell Book 📚</span></h3>
<ul>
<ul>
   <li style="font-size: 1.2em;">This skill allows you to instantly cast previously stored spells by '''{{#skill:2231}}''' like {{#item:100073}}, which can later be released using the '''{{#skill:2230}}''' skill.</li>
   <li style="font-size: 1.2em;">This skill allows you to instantly cast previously stored spells by '''{{#skill:2231}}''' like {{#item:100073}}, which can later be released using the '''{{#skill:2230}}''' skill.</li>
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[[File:Miyu Reading Spell book.gif]]
[[File:Miyu Reading Spell book.gif]]


<h3><span class="mw-headline" id="Mind_Slots" style="font-size: 1.5em;">Mind Slots</span></h3>
<h3><span class="mw-headline" id="Mind_Slots" style="font-size: 1.5em;">Mind Slots 🌌</span></h3>
<ul>
<ul>
   <li style="font-size: 1.2em;">Mind Slots are a limited resource that determines how many spells you can memorize at any given time. The number of available slots is influenced by your <b>Base Level</b>, <b>INT</b>, and the level of '''{{#skill:2232}}''' if you've learned it. This determines how many spells you can store.</li>
   <li style="font-size: 1.2em;">Mind Slots are a limited resource that determines how many spells you can memorize at any given time. The number of available slots is influenced by your <b>Base Level</b>, <b>INT</b>, and the level of '''{{#skill:2232}}''' if you've learned it. This determines how many spells you can store.</li>
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<div style="max-width: 1000px;">
<div style="max-width: 1000px;">
<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Releasing</span></h3>
<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Releasing 🌠</span></h3>
    
    
   <p style="font-size: 1.3em;">▶ Inflicts MATK|Magic Damage to a single target one or multiple times by using the elemental orbs summoned through their respective skills (Fire, Water, Lightning, Stone). This skill can also be used to quickly let out <b>one</b> of the sealed spells at random through Reading Spell Book.</p>
   <p style="font-size: 1.3em;">▶ Inflicts MATK|Magic Damage to a single target one or multiple times by using the elemental orbs summoned through their respective skills (Fire, Water, Lightning, Stone). This skill can also be used to quickly let out <b>one</b> of the sealed spells at random through Reading Spell Book.</p>
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</div>
</div>


<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Purchasing Spell Books</span></h3>
<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Purchasing Spell Books 📖</span></h3>
<ul style="font-size: 1.3rem;">
<ul style="font-size: 1.3rem;">
   <li>You can purchase spell books at the [[https://wiki.muhro.eu/Main_Office|m MainOffice.]] from the Magician Dealer NPC {{#navi:main_office|63|59}}.</li>
   <li>You can purchase spell books at the [[https://wiki.muhro.eu/Main_Office|m MainOffice.]] from the Magician Dealer NPC {{#navi:main_office|63|59}}.</li>
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<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Soft Mdef / Hard Mdef / Mres / Magic Penetrations</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Soft Mdef / Hard Mdef / Mres / Magic Penetrations</span></span></h2>


<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Magic Defense</span></h3>
<h3><span class="mw-headline" id="Magic_Defense" style="font-size: 1.5rem;">Magic Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>The total magical defense that is factored upon magic damage, which is generally based on MATK as a whole or partially. However, there are exceptions.</li>
   <li>The total magical defense that is factored upon magic damage, which is generally based on MATK as a whole or partially. However, there are exceptions.</li>
   <li>To obtain the final damage, apply Hard MDEF first and then apply Soft MDEF.</li>
   <li>To obtain the final damage, apply Hard MDEF first and then apply Soft MDEF.</li>
</ul>
</ul>
<h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Soft Magic Defense</span></h3>
<h3><span class="mw-headline" id="Soft_Magic_Defense" style="font-size: 1.5rem;">Soft Magic Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.</li>
   <li>Soft magic defense, also known as "INT" magic defense, reduces incoming magic damage directly.</li>
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<h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Hard Magic Defense</span></h3>
<h3><span class="mw-headline" id="Hard_Magic_Defense" style="font-size: 1.5rem;">Hard Magic Defense 🔰</span></h3>
<ul style="font-size: 1.2rem;">
<ul style="font-size: 1.2rem;">
   <li>Hard magic defense, also known as "armor" or "equipment" magic defense, reduces incoming magic damage multiplicatively.</li>
   <li>Hard magic defense, also known as "armor" or "equipment" magic defense, reduces incoming magic damage multiplicatively.</li>
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<b>(While introducing the 4th job trait/status seen as </b><span style="color:Green;">C</span><b> in the lower Status Window as </b><span style="color:Green;">Mres</span><b> </b>
<b>(While introducing the 4th job trait/status seen as </b><span style="color:Green;">C</span><b> in the lower Status Window as </b><span style="color:Green;">Mres</span><b> </b>
</p>
</p>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Magic Resistance (MRES)</span></h3>
<h3><span class="mw-headline" id="Magic_Resistance" style="font-size: 1.5rem;">Magic Resistance 🔰(MRES)</span></h3>
<ul style="font-size: 1.1rem;">
<ul style="font-size: 1.1rem;">
   <li>Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.</li>
   <li>Magic Resistance (MRES) is a defensive stat that reduces incoming magic damage multiplicatively.</li>
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   <li>Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li>
   <li>Similar to Hard MDEF, MRES provides significant reductions as it increases, but its effectiveness diminishes at higher values due to diminishing returns.</li>
</ul>
</ul>
<h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.5rem;">MRES Penetration</span></h3>
<h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.5rem;">MRES Penetration 🎯</span></h3>
<ul style="font-size: 1.1rem;">
<ul style="font-size: 1.1rem;">
   <li>MRES Penetration is an offensive stat that reduces the target's Magic Resistance (MRES), allowing for higher magic damage output.</li>
   <li>MRES Penetration is an offensive stat that reduces the target's Magic Resistance (MRES), allowing for higher magic damage output.</li>
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</ul>
</ul>


<h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.6em;">MDEF Penetration</span></h3>
<h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.5em;">MDEF Penetration 🎯</span></h3>
<p style="font-size: 1.3em;">
<p style="font-size: 1.3em;">
     MDEF (Magic Defense) is a significant barrier for Magic classes in Ragnarok Online, as it reduces the damage dealt by magic attacks. For years, Magic classes struggled because MDEF made it difficult to deal high damage to enemies with strong defense. However, recent updates have introduced various gear and abilities that help bypass or reduce MDEF, allowing Magic classes to deal more damage. With the right setup, you can achieve up to 100% MDEF bypass.
     MDEF (Magic Defense) is a significant barrier for Magic classes in Ragnarok Online, as it reduces the damage dealt by magic attacks. For years, Magic classes struggled because MDEF made it difficult to deal high damage to enemies with strong defense. However, recent updates have introduced various gear and abilities that help bypass or reduce MDEF, allowing Magic classes to deal more damage. With the right setup, you can achieve up to 100% MDEF bypass.
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<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Modifier stacking</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Modifier stacking</span></span></h2>


<h3><span id="How_Does_Diminishing_Return_Work_in_Ragnarok_Online.3F"></span><span class="mw-headline" id="How_Does_Diminishing_Return_Work_in_Ragnarok_Online?" style="font-size: 1.2em;">How Does Diminishing Return Work in Ragnarok Online?</span></h3>
<h3><span id="How_Does_Diminishing_Return_Work_in_Ragnarok_Online.3F"></span><span class="mw-headline" id="How_Does_Diminishing_Return_Work_in_Ragnarok_Online?" style="font-size: 1.6em;">How Does Diminishing Return Work in Ragnarok Online? 🔎</span></h3>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
     <li>The law of diminishing marginal returns states that, at some point, adding more of a particular input (such as stat points or resources) will result in progressively smaller increases in output (such as damage or effectiveness).</li>
     <li>The law of diminishing marginal returns states that, at some point, adding more of a particular input (such as stat points or resources) will result in progressively smaller increases in output (such as damage or effectiveness).</li>
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[[File:Miyu_Diminishing_return.png|600px]]
[[File:Miyu_Diminishing_return.png|600px]]


<h3 style="font-size: 1.2em;"><span class="mw-headline" id="Stacking_Modifiers">Stacking Modifiers</span></h3>
<h3 style="font-size: 1.6em;"><span class="mw-headline" id="Stacking_Modifiers">Stacking Modifiers 📐</span></h3>
<pre style="font-size: 1.2em;">Modifiers in the game come in several types: (Race, Size, Element Property, Boss, Normal, Skill)</pre>
<pre style="font-size: 1.2em;">Modifiers in the game come in several types: (Race, Size, Element Property, Boss, Normal, Skill)</pre>
<ul style="font-size: 1.2em;">
<ul style="font-size: 1.2em;">
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<p style="font-size: 1.2em;">______________________________________________________________</p>
<p style="font-size: 1.2em;">______________________________________________________________</p>


<h3 style="font-size: 1.2em;"><span class="mw-headline" id="Modifier_Good_and_Bad-o-meter">Modifier Effectiveness Meter</span></h3>
<h3 style="font-size: 1.6em;"><span class="mw-headline" id="Modifier_Good_and_Bad-o-meter">Modifier Effectiveness Meter 📏</span></h3>
<p style="font-size: 1.2em;">▶ In late-game, it’s common to achieve high percentages for modifiers (e.g., 200% or more) due to new cards and equipment introduced in updates. <br><b><span style="color:Brown;">However, to maximize damage, it's important to balance modifiers across different types.</span></b></p>
<p style="font-size: 1.2em;">▶ In late-game, it’s common to achieve high percentages for modifiers (e.g., 200% or more) due to new cards and equipment introduced in updates. <br><b><span style="color:Brown;">However, to maximize damage, it's important to balance modifiers across different types.</span></b></p>
<p style="font-size: 1.2em;">▶ Stacking the same modifier type excessively leads to reduced overall efficiency, as modifiers of the same type are additive, while different types are multiplicative.</p>
<p style="font-size: 1.2em;">▶ Stacking the same modifier type excessively leads to reduced overall efficiency, as modifiers of the same type are additive, while different types are multiplicative.</p>
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<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Game Commands and Settings</span></span></h2>
<h2><span class="mw-headline" id="About_Arch_Mage"><span style="color:rgb(153,73,0); font-family: sans-serif; text-shadow: 1px 1px 2px black; font-size: 2rem">Game Commands and Settings</span></span></h2>
<h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.6em;">Game Commands for Mages</span></h3>
<h3><span class="mw-headline" id="Magic_Resistance_Penetration" style="font-size: 1.6em;">Game Commands for Mages ⚙️</span></h3>
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{| class="wikitable" style="width:50%; font-size: larger;"
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<!-- Level 1 -->
<!-- Level 1 -->
<h3>Level 1</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Level 1 📗</h3>
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<table class="wikitable" style="text-align: center; background-color: #fad67d; border: 1px solid #8A6444;">
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<!-- Level 2 -->
<!-- Level 2 -->
<h3>Level 2</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Level 2 📘</h3>
<table class="wikitable" style="text-align: center; background-color: #fad67d; border: 1px solid #8A6444;">
<table class="wikitable" style="text-align: center; background-color: #fad67d; border: 1px solid #8A6444;">
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<!-- Level 3 -->
<!-- Level 3 -->
<h3>Level 3</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Level 3 📙</h3>
<table class="wikitable" style="text-align: center; background-color: #fad67d; border: 1px solid #8A6444;">
<table class="wikitable" style="text-align: center; background-color: #fad67d; border: 1px solid #8A6444;">
     <tr>
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<!-- Level 4 -->
<!-- Level 4 -->
<h3>Level 4</h3>
<h3 style="font-size: 1.7em; color: #8A6444;">Level 4 📕</h3>
<table class="wikitable" style="text-align: center; background-color: #fad67d; border: 1px solid #8A6444;">
<table class="wikitable" style="text-align: center; background-color: #fad67d; border: 1px solid #8A6444;">
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