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<h3 style="font-size: 1. | <h3 style="font-size: 1.2em;">Casting Time</h3> | ||
<p style="font-size: 1. | <p style="font-size: 1.2em;">Casting Time is the period required to execute a skill. This is an essential consideration when planning builds, especially for Mage classes, as it influences stat choices, skill selection, and equipment.</p> | ||
<p style="font-size: 1. | <p style="font-size: 1.2em;">In <strong>Renewal</strong>, the Cast Time is divided into two components:</p> | ||
<ul style="font-size: 1. | <ul style="font-size: 1.2em;"> | ||
<li><strong>Variable Cast Time (VCT)</strong></li> | <li><strong>Variable Cast Time (VCT)</strong></li> | ||
<li><strong>Fixed Cast Time (FCT)</strong></li> | <li><strong>Fixed Cast Time (FCT)</strong></li> | ||
</ul> | </ul> | ||
<p style="font-size: 1. | <p style="font-size: 1.2em;">Skills typically have a combination of both, though some may have only one of these components.</p> | ||
<p style="font-size: 1. | <p style="font-size: 1.2em;"><strong>Unit of Measurement:</strong><br>The standard unit for measuring cast time is <strong>seconds</strong>.</p> | ||
<p style="font-size: 1. | <p style="font-size: 1.2em;">- If a skill has no base Cast Time or modifiers reduce it to 0 or less, the casting phase is skipped entirely, and no cast bar appears.<br>- During casting, the character cannot move, attack, or use other skills, but consumables can still be used. If the character takes damage during casting, the skill is canceled unless special conditions apply (e.g., using a {{#icon:4077}}{{#linkitem:4077|Phen}} or being '''{{#skill:255}}''' by a <strong>Crusader</strong>).</p> | ||
<h3 style="font-size: 1. | <h3 style="font-size: 1.2em;">Casting Bar</h3> | ||
<p style="font-size: 1. | <p style="font-size: 1.2em;">The <strong>Casting Bar</strong> (or "Cast Bar" or <strong>CB</strong>) is shown as a progress gauge above the character's head. It starts as an empty black bar and gradually fills green as casting progresses. Once the bar is full, the casting is complete. Some skills may not display a Cast Bar, even though they have a cast time (e.g., '''{{#skill:10}}''' or '''{{#skill:92}}''').</p> | ||
<h3 style="font-size: 1. | <h3 style="font-size: 1.2em;">Variable Cast Time (VCT)</h3> | ||
<p style="font-size: 1. | <p style="font-size: 1.2em;">Variable Cast Time is the most flexible type of cast time and can be reduced through various methods. The general formula for calculating VCT is:</p> | ||
<pre style="font-size: 1. | <pre style="font-size: 1.2em;">Final VCT = Skill VCT × (Stat Reduction) × (1 - [Sum of Percentage VCT Reductions]) seconds</pre> | ||
<p style="font-size: 1. | <p style="font-size: 1.2em;">Where the <strong>Stat Reduction</strong> is calculated as:</p> | ||
<pre style="font-size: 1. | <pre style="font-size: 1.2em;">Stat Reduction = 1 − √([DEX × 2 + INT] ÷ 530)</pre> | ||
<p style="font-size: 1. | <p style="font-size: 1.2em;">To effectively reduce Variable Cast Time using stats, you need a combination of <strong>DEX</strong> and <strong>INT</strong> such that <strong>DEX × 2 + INT = 530</strong>.</p> | ||
<p style="font-size: 1. | <p style="font-size: 1.2em;">Alternatively, Variable Cast Time can also be reduced using gear, equipment, or pets with specific VCT reduction bonuses. These reductions are <strong>stackable</strong> up to 100%, which results in an <strong>instant cast</strong> (equivalent to 530 stat points).</p> | ||
<h3 style="font-size: 1. | <h3 style="font-size: 1.2em;">Example:</h3> | ||
<p style="font-size: 1. | <p style="font-size: 1.2em;">If a player has <strong>160 INT</strong> and <strong>160 DEX</strong> and wears gear that reduces VCT by <strong>90%</strong>, the calculation would be:</p> | ||
<ul style="font-size: 1. | <ul style="font-size: 1.2em;"> | ||
<li><strong>Stat Reduction</strong> = 1 - √([160 × 2 + 160] ÷ 530) ≈ 0.048</li> | <li><strong>Stat Reduction</strong> = 1 - √([160 × 2 + 160] ÷ 530) ≈ 0.048</li> | ||
<li><strong>Final VCT</strong> = 10s × 0.048 × (1 - 0.90) = 0.048s</li> | <li><strong>Final VCT</strong> = 10s × 0.048 × (1 - 0.90) = 0.048s</li> | ||
</ul> | </ul> | ||
<p style="font-size: 1. | <p style="font-size: 1.2em;">This reduction can be checked using the <strong>@Battlestats</strong> or <strong>@BS</strong> command, which provides details on the total VCT reductions from stats, skills, and equipment.</p> | ||
<h3 style="font-size: 1. | [[File:battlestats.png|650px]] | ||
<ul style="font-size: 1. | |||
<p style="font-size: 1.2em;">You can also check it on equipment stats at <strong> ALT+Q (lower right) </strong> </p> | |||
[[File:miyu eq stats.png|350px]] | |||
<h3 style="font-size: 1.2em;">Important Notes:</h3> | |||
<ul style="font-size: 1.2em;"> | |||
<li>You can achieve <strong>0 VCT</strong> using stats alone or via percentage reductions, but not by combining both methods due to the way the formula works.</li> | <li>You can achieve <strong>0 VCT</strong> using stats alone or via percentage reductions, but not by combining both methods due to the way the formula works.</li> | ||
<li>Some effects, like <strong>Poem of Bragi</strong>, stack with VCT reductions, while others, like <strong>Suffragium</strong>, do not.</li> | <li>Some effects, like <strong>Poem of Bragi</strong>, stack with VCT reductions, while others, like <strong>Suffragium</strong>, do not.</li> | ||
</ul> | </ul> | ||
<p style="font-size: 1. | <p style="font-size: 1.2em;"><strong>Final Tip:</strong><br>For efficient VCT reduction, it's recommended to balance <strong>DEX</strong> and <strong>INT</strong> to minimize skill point expenditure and reach <strong>0 VCT</strong> as efficiently as possible.</p> | ||
[[File:frieren-sousou-no-frieren.gif|600px]] | [[File:frieren-sousou-no-frieren.gif|600px]] | ||
<h3><span class="mw-headline" id="Traits" style="font-size: 1.5rem;">Fixed Cast Time</span></h3> | |||
<p style="font-size: 1.2em;">▶ Fixed cast time is in a more complicated side when taken in account than VCT, being totally unaffected by stats. The formula for FCT is as follows:</p> | |||
<pre style="font-size: 1.2em;">Final FCT = ( Skill FCT - [ Sum of Flat FCT Mods] ) × ( 1 - [ Max of Percentage FCT Decrease ] + [ Max of Percentage FCT Increase ] ) | |||
</pre> | |||
<p style="font-size: 1.2em;">▶ Fixed cast time can only be reduced by buffs from a skill, an item consumable and from equipments.<br></p> | |||
<pre style="font-size: 1.2em;">Percentage based reductions do not stack here, only the strongest one is applied. | |||
</pre> | |||
<p style="font-size: 1.2em;"><b>Percentage based reduction effects do not stack no matter the source</b>. If a player is under multiple FCT percentage reduction effects, only the highest value will take effect.<br> | |||
<b><span style="color:Brown;">Highest Percentage will overwrite and hinder the lower ones useless</span></b>. | |||
</p><p><br></p> | |||
<ul> | |||
<li style="font-size: 1.2em;"><b>Example (1):</b> Having <b>Radius</b> at level 3 reduces your fixed cast time by 20% (Warlock Skill), but your Archbishop friend casts <b>Lv5 Sacrament</b> on you, which reduces your fixed cast time by 50%. Since only the strongest one applies, your fixed cast time will be reduced only by 50% and will overwrite the 20% from Radius.<br></li> | |||
</ul> | |||
<dl><dd style="font-size: 1.2em;">However, fixed (flat) reduction does stack with percentage reduction, and also with itself. This makes it possible to reduce fixed cast time to zero.</dd></dl> | |||
<ul> | |||
<li style="font-size: 1.2em;"><b>Example (2):</b> A player has a headgear compounded with a Fenrir Card equipped and then has <b>Lv5 Sacrament</b> cast upon them. As Sacrament's bonus of 50% is less than Fenrir's 70%, Sacrament does nothing, and the player's FCT reduction remains at 70%.</li> | |||
<li style="font-size: 1.2em;"><b>Example (3):</b> A player has two Buwaya Agimat Tattoos equipped. Their FCT would be reduced by 7%, not 14%, as it does not stack (but they would get MATK +14% as expected).</li> | |||
<li style="font-size: 1.2em;"><b>Example (4):</b> A player has one Buwaya Agimat Tattoo equipped and is under the effect of <b>Lv5 Sacrament</b>. As Sacrament's bonus of 50% reduction is the larger bonus compared to Buwaya's 7%, the player has their FCT reduced by 50%.</li> | |||
</ul> | |||
<p style="font-size: 1.2em;"><br>▶ However, flat reductions like:<br></p> | |||
<pre style="font-size: 1.2em;">Temporal DEX Boots (0.5s FCT reduction) and Ceremonial Crown GC (0.2s FCT reduction) = 0.7 FCT reduction | |||
</pre> | |||
<dl><dd style="font-size: 1.2em;">or</dd></dl> | |||
<pre style="font-size: 1.2em;">Automatic Leg B-type (0.8s FCT reduction) and Brilliant Light Sapphire Ring + Brilliant Light Sapphire Necklace (0.2s FCT reduction) = 1.0s FCT reduction | |||
</pre> | |||
<dl><dd style="font-size: 1.2em;">or</dd></dl> | |||
<pre style="font-size: 1.2em;">Magic Essence Lv. 5 (0.5s FCT reduction) and Casting Onyx [G] (0.5s FCT reduction) = 1.0s FCT reduction | |||
</pre> | |||
<dl><dd style="font-size: 1.2em;">or</dd></dl> | |||
<pre style="font-size: 1.2em;">Illusion Morpheus Hood (0.5s FCT reduction) and Illusion Thorn Staff of Darkness (Total/Sum Refine is 22 or higher) = 0.5 FCT reduction | |||
</pre> | |||
<dl><dd style="font-size: 1.2em;"><b>Do stack</b> with other flat reduction effects. Stacking flat reductions is the only possible way of removing a skill's fixed cast time because there exists no single source of 100% FCT reduction. The only exception are the Oboro / Kagerou classes, who have the skill <b>16th Night</b> which removes fixed cast time entirely.</dd></dl> | |||
<p style="font-size: 1.2em;"><b>[Fun Facts]:</b></p> | |||
<ul> | |||
<li style="font-size: 1.2em;"><b>Soul Expansion</b>: This skill doesn't have any FCT (you could ditch FCT gears and wear damage gears for more damage on this build).</li> | |||
<li style="font-size: 1.2em;"><b>Energy Coat</b>: This skill only has FCT and it's the highest FCT requisite among Warlock skills (<b>a big whopping 5.0 secs of FCT</b>).</li> | |||
<li style="font-size: 1.2em;"><b>Mystical Amplification</b>: This skill now has an un-reducible amount of fixed cast time (impossible to instant-cast by any means).</li> | |||
</ul> | |||
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