The Complete Elemental Master Guide by Goldie: Difference between revisions

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* Most of your weapons as an Elemental Master are now all book-type weapons, unlike before from the previous jobs where it was a mix of staves and books.  
* Most of your weapons as an Elemental Master are now all book-type weapons, unlike before from the previous jobs where it was a mix of staves and books.  
* Give this skill more attention once you're done with your core AoE skills.
* Give this skill more attention once you're done with your core AoE skills.
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|style="background:#cccccc"| Passive
|style="background:#cccccc"| Passive
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* Spell Enchanting gives +20 '''S.Matk''' to you and your allies.
* Spell Enchanting gives +20 '''S.Matk''' to you and your allies.
* This is a good supportive skill to boost your own damage output. Really nothing much to say about this skill, just max it out.
* This is a good supportive skill to boost your own damage output. Really nothing much to say about this skill, just max it out.
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|style="text-align: center;" | 5
|style="background:#ccffcc"| Supportive
|style="background:#ccffcc"| Supportive
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* Activity Burn acts loosely similarly like the Professor's '''{{#skill:375}}''' skill. Though instead of stealing away the SP of a target, this one burns the enemies' '''Activity Point''' (AP) with 0 penalty if the skill fails. Unfortunately, this skill can only be used in PvP/WoE scenes; thus making this skill useless in PvE.
* Activity Burn acts loosely similarly like the Professor's '''{{#skill:375}}''' skill. Though instead of stealing away the SP of a target, this one burns the enemies' '''Activity Point''' (AP) with 0 penalty if the skill fails. Unfortunately, this skill can only be used in PvP/WoE scenes; thus making this skill useless in PvE.
* You're only required to max this one out as a prerequisite skill for {{#skill:5368}} which does have some uses for PvE.
* You're only required to max this one out as a prerequisite skill for {{#skill:5368}} which does have some uses for PvE.
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|style="background:#ffffcc"| Active
|style="background:#ffffcc"| Active
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* When focused on supporting, you can replenish back 5 AP by constantly casting any of your ground AoE skills such as  '''{{#skill:5372}}''', '''{{#skill:5369}}''', '''{{#skill:5370}}''', '''{{#skill:5373}}''', and '''{{#skill:5371}}'''. EMs never ran out of AP so don't be too stingy to share AP when you have this skill.
* When focused on supporting, you can replenish back 5 AP by constantly casting any of your ground AoE skills such as  '''{{#skill:5372}}''', '''{{#skill:5369}}''', '''{{#skill:5370}}''', '''{{#skill:5373}}''', and '''{{#skill:5371}}'''. EMs never ran out of AP so don't be too stingy to share AP when you have this skill.
* One other use of this skill is when you use the costume enchant stone {{#item:1001420}}. For every level of Increasing Activity, it increases your <span style="color:red;">Fire</span> & <span style="color:purple;">Poison</span> property magical damage by 2%. Others will max this skill out just for this purpose but in my opinion, it's really not worth it since at this point you already have too much <span style="color:red;">Fire</span> & <span style="color:purple;">Poison</span> magical property damage modifiers thus making the damage difference barely noticeable. Besides, this one takes up too much skill points that it's better to expend it on skills such as '''{{#skill:5370}}''' or '''{{#skill:6517}}'''.
* One other use of this skill is when you use the costume enchant stone {{#item:1001420}}. For every level of Increasing Activity, it increases your <span style="color:red;">Fire</span> & <span style="color:purple;">Poison</span> property magical damage by 2%. Others will max this skill out just for this purpose but in my opinion, it's really not worth it since at this point you already have too much <span style="color:red;">Fire</span> & <span style="color:purple;">Poison</span> magical property damage modifiers thus making the damage difference barely noticeable. Besides, this one takes up too much skill points that it's better to expend it on skills such as '''{{#skill:5370}}''' or '''{{#skill:6517}}'''.
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|style="background:#ccffcc"| Supportive
|style="background:#ccffcc"| Supportive
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** This status effect only affects normal monsters and useless against boss monsters and MVPs.
** This status effect only affects normal monsters and useless against boss monsters and MVPs.
** A good debuff to cycle with '''{{#skill:5370}}''' and <span style="color:green;">Wind</span>-endowed '''{{#skill:5380}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Diamond Storm on a monster inflicted with this debuff would decrease DS's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your DS damage without any elemental resistances.
** A good debuff to cycle with '''{{#skill:5370}}''' and <span style="color:green;">Wind</span>-endowed '''{{#skill:5380}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Diamond Storm on a monster inflicted with this debuff would decrease DS's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your DS damage without any elemental resistances.
| 5
|style="text-align: center;" | 5
|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
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**This status effect only affects normal monsters and useless against boss monsters and MVPs.
**This status effect only affects normal monsters and useless against boss monsters and MVPs.
** A good debuff to cycle with '''{{#skill:5373}}''' and <span style="color:brown;">Earth</span>-endowed '''{{#skill:5380}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Lightning Land on a monster inflicted with this debuff would decrease LL's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your LL damage without any elemental resistances.
** A good debuff to cycle with '''{{#skill:5373}}''' and <span style="color:brown;">Earth</span>-endowed '''{{#skill:5380}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Lightning Land on a monster inflicted with this debuff would decrease LL's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your LL damage without any elemental resistances.
|| 5  
|style="text-align: center;" | 5  
|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
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** This status effect only affects normal monsters and useless against boss monsters and MVPs.
** This status effect only affects normal monsters and useless against boss monsters and MVPs.
** A good debuff to cycle with your own Venom Swamp, <span style="color:purple;">Poison</span>-endowed '''{{#skill:5380}}''', and the Sorcerer skills '''{{#skill:2450}}''', and <span style="color:purple;">Poison</span>-endowed '''{{#skill:2449}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied.
** A good debuff to cycle with your own Venom Swamp, <span style="color:purple;">Poison</span>-endowed '''{{#skill:5380}}''', and the Sorcerer skills '''{{#skill:2450}}''', and <span style="color:purple;">Poison</span>-endowed '''{{#skill:2449}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied.
|| 5
|style="text-align: center;" | 5
|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
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** This status effect only affects normal monsters and useless against boss monsters and MVPs.
** This status effect only affects normal monsters and useless against boss monsters and MVPs.
** A good debuff to cycle with '''{{#skill:5369}}''' and <span style="color:blue;">Water</span>-endowed '''{{#skill:5380}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Conflagration on a monster inflicted with this debuff would decrease Conflag's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your Conflag's damage without any elemental resistances.
** A good debuff to cycle with '''{{#skill:5369}}''' and <span style="color:blue;">Water</span>-endowed '''{{#skill:5380}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Conflagration on a monster inflicted with this debuff would decrease Conflag's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your Conflag's damage without any elemental resistances.
|| 5
|style="text-align: center;" | 5
|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
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** This status effect only affects normal monsters and useless against boss monsters and MVPs.
** This status effect only affects normal monsters and useless against boss monsters and MVPs.
** A good debuff to cycle with '''{{#skill:5372}}''' and <span style="color:red;">Fire</span>-endowed '''{{#skill:5380}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Terra Drive on a monster inflicted with this debuff would decrease TD's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your TD damage without any elemental resistances.
** A good debuff to cycle with '''{{#skill:5372}}''' and <span style="color:red;">Fire</span>-endowed '''{{#skill:5380}}''' though you may find yourself disappointed because unlike before it's now got a low chance to get applied. But this is technically a buff because casting Terra Drive on a monster inflicted with this debuff would decrease TD's subsequent damage, but now that chances are lowered monsters will be taking in the full extent of your TD damage without any elemental resistances.
|| 3 / 5
|style="text-align: center;" | 3 / 5
|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
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* It doesn't work on Elementals, only for High Elementals.
* It doesn't work on Elementals, only for High Elementals.
* While not the most reliable way to make your High Elementals survive, there are other ways to make them almost unkillable. More pieces of information on how to improve their survivability down [[The_Complete_Elemental_Master_Guide_by_Goldie#How_to_keep_Elementals_&_High_Elementals_Alive|below]].
* While not the most reliable way to make your High Elementals survive, there are other ways to make them almost unkillable. More pieces of information on how to improve their survivability down [[The_Complete_Elemental_Master_Guide_by_Goldie#How_to_keep_Elementals_&_High_Elementals_Alive|below]].
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|style="text-align: center;" | 0 / 1
|style="background:#ccffcc"| Supportive
|style="background:#ccffcc"| Supportive
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* <span style="color:purple;">Serpens</span> bestows the summoner with 10% <span style="color:purple;">Poison</span> property magical damage and increases the damage of '''{{#skill:5371}}''' by 30%.
* <span style="color:purple;">Serpens</span> bestows the summoner with 10% <span style="color:purple;">Poison</span> property magical damage and increases the damage of '''{{#skill:5371}}''' by 30%.
* Requires 1 {{#item:1000294}}to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:1000294}}to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
| 1  
|style="text-align: center;" | 1  
|style="background:#ffffcc"| Active
|style="background:#ffffcc"| Active
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* <span style="color:darkred;">Ardor</span> bestows the summoner with 10% <span style="color:red;">Fire</span> property magical damage and increases the damage of '''{{#skill:5372}}''' by 30%.
* <span style="color:darkred;">Ardor</span> bestows the summoner with 10% <span style="color:red;">Fire</span> property magical damage and increases the damage of '''{{#skill:5372}}''' by 30%.
* Requires 1 {{#item:1000293}} to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:1000293}} to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
|| 1
|style="text-align: center;" | 1
|style="background:#ffffcc"| Active
|style="background:#ffffcc"| Active
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* <span style="color:darkblue;">Diluvio</span> bestows the summoner with 10% <span style="color:blue;">Water</span> property magical damage and increases the damage of '''{{#skill:5369}}''' by 30%.
* <span style="color:darkblue;">Diluvio</span> bestows the summoner with 10% <span style="color:blue;">Water</span> property magical damage and increases the damage of '''{{#skill:5369}}''' by 30%.
* Requires 1 {{#item:1000295}} to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:1000295}} to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
|| 1
|style="text-align: center;" | 1
|style="background:#ffffcc"| Active
|style="background:#ffffcc"| Active
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* <span style="color:limegreen;">Procella</span> bestows the summoner with 10% <span style="color:green;">Wind</span> property magical damage and increases the damage of '''{{#skill:5370}}''' by 30%.
* <span style="color:limegreen;">Procella</span> bestows the summoner with 10% <span style="color:green;">Wind</span> property magical damage and increases the damage of '''{{#skill:5370}}''' by 30%.
* Requires 1 {{#item:1000291}} to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:1000291}} to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
|| 1
|style="text-align: center;" | 1
|style="background:#ffffcc"| Active
|style="background:#ffffcc"| Active
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* <span style="color:chocolate;">Terremotus</span> bestows the summoner with 10% <span style="color:brown;">Earth</span> property magical damage and increases the damage of '''{{#skill:5373}}''' by 30%.
* <span style="color:chocolate;">Terremotus</span> bestows the summoner with 10% <span style="color:brown;">Earth</span> property magical damage and increases the damage of '''{{#skill:5373}}''' by 30%.
* Requires 1 {{#item:1000292}} to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
* Requires 1 {{#item:1000292}} to summon. Can be bought from the '''Magician Dealer NPC''' in the Main Office {{#navi:main_office|63|59}}.
| 1
|style="text-align: center;" | 1
|style="background:#ffffcc"| Active
|style="background:#ffffcc"| Active
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* Allot enough skill points on this one as a prerequisite skill. Dump whatever leftover skill points you have on this one I suppose.
* Allot enough skill points on this one as a prerequisite skill. Dump whatever leftover skill points you have on this one I suppose.
* Slightly boosts your High Elemental's survivability. For more pieces of information on how to improve their survivability further, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#How_to_keep_Elementals_&_High_Elementals_Alive|below]].
* Slightly boosts your High Elemental's survivability. For more pieces of information on how to improve their survivability further, check down [[The_Complete_Elemental_Master_Guide_by_Goldie#How_to_keep_Elementals_&_High_Elementals_Alive|below]].
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|style="text-align: center;" | 5 / 7
|style="background:#cccccc"| Passive
|style="background:#cccccc"| Passive
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*Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill <u>gets stunned during the entire duration of its skill animatio</u>n. In a way you could say it is a crowd control damaging skill in that manner. So even if you get surrounded by large mobs, casting or auto-casting EB alone will let you survive.
*Unbeknownst to many, EB also acts as a crowd control skill. Any units targeted by this skill <u>gets stunned during the entire duration of its skill animatio</u>n. In a way you could say it is a crowd control damaging skill in that manner. So even if you get surrounded by large mobs, casting or auto-casting EB alone will let you survive.
*It has the damage, it has the AoE, it has a CC effect,  could change its elemental property anytime, and easily spammable. What more would you want from this skill honestly. This skill alongside the Dimensions combo is what makes Elemental Master the strongest magical DPS class.
*It has the damage, it has the AoE, it has a CC effect,  could change its elemental property anytime, and easily spammable. What more would you want from this skill honestly. This skill alongside the Dimensions combo is what makes Elemental Master the strongest magical DPS class.
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|style="text-align: center;" | 10  
|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
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* If you only use this skill as a gap closer which it is 1 skill point should be enough to do that job, but if you use it to one-hit knockout (OHKO) mobs outside of Depth Biospheres, then by all means maximize it.
* If you only use this skill as a gap closer which it is 1 skill point should be enough to do that job, but if you use it to one-hit knockout (OHKO) mobs outside of Depth Biospheres, then by all means maximize it.
* Notes: This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often.
* Notes: This skill doesn't work when you're under the '''{{#skill:157}}''' state, so be careful not to cast or recast this skill often.
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|style="text-align: center;" | 1 / 5
|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
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