The Complete Elemental Master Guide by Goldie: Difference between revisions

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=== Elementals ===
=== Elementals ===
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;"
| rowspan="2" style="width: 10%;" |Agni
| rowspan="2" style="width: 10%;" |'''<big>AGNI</big>'''
| style="width: 30%" |[[File:A1.gif|center|frameless]]
| style="width: 30%" |[[File:A1.gif|center|frameless]]
| style="width: 30%" |[[File:A2.gif|center|frameless]]
| style="width: 30%" |[[File:A2.gif|center|frameless]]
| style="width: 30%" |[[File:A3.gif|center|frameless]]
| style="width: 30%" |[[File:A3.gif|center|frameless]]
|-
|-
|level 1
|'''Level 1 (Child Form)'''
|level 2
|'''Level 2 (Adolescent Form)'''
|level 3
|'''Level 3 (Adult Form)'''
|-
|-
| style="width: 10%" |Passive mode:
| style="width: 10%" |'''Passive mode''':
| style="width: 30%" |Pyrotechnic:
| style="width: 30%" |'''<u>Pyrotechnic</u>''':


* Boosts attack (equip) by 60.
* Boosts attack (equip) by 60.
* Boosts the damage output of Fire Bolt and Fire Wall.
* Boosts the damage output of Fire Bolt and Fire Wall.
| style="width: 30%" |Heater:
| style="width: 30%" |'''<u>Heater</u>''':


* Boosts attack (equip) by 120.
* Boosts attack (equip) by 120.
* Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%.
* Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%.
* Endows Psychic Wave with the Fire property and increases its SP Cost by 50%.
* Endows Psychic Wave with the Fire property and increases its SP Cost by 50%.
| style="width: 30%" |Tropic:
| style="width: 30%" |'''<u>Tropic</u>''':


* Boosts attack (Equip) by 180.
* Boosts attack (Equip) by 180.
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* Grants a 50% chance of not consuming a Red Blood or Yellow Gemstone when using Endow Blaze or Volcano.
* Grants a 50% chance of not consuming a Red Blood or Yellow Gemstone when using Endow Blaze or Volcano.
|-
|-
|Defensive mode:
|'''Defensive mode''':
|Circle of Fire:
|'''<u>Circle of Fire</u>''':


* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards.
* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards.
|Fire Cloak:
|'''<u>Fire Cloak</u>''':


* Boosts resistance to Fire property damage by 100%.
* Boosts resistance to Fire property damage by 100%.
* Drops resistance to Water property damage by 100%.
* Drops resistance to Water property damage by 100%.
|Fire Mantle:
|'''<u>Fire Mantle</u>''':


* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell.
* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell.
|-
|-
|Offensive mode:
|'''Offensive mode''':
|Fire Arrow:
|'''<u>Fire Arrow</u>''':


* Sends forth a bolt of fire to inflict low Fire property damage to a single target.
* Sends forth a bolt of fire to inflict low Fire property damage to a single target.
|Fire Bomb:
|'''<u>Fire Bomb</u>''':


* Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target.
* Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target.


Fire Bomb Attack:
'''<u>Fire Bomb Attack</u>''':


* Delivers an explosive strike to inflict Fire property damage to a single target.
* Delivers an explosive strike to inflict Fire property damage to a single target.
|Fire Wave:
|'''<u>Fire Wave</u>''':


* Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target.
* Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target.


Fire Wave Attack:
'''<u>Fire Wave Attack</u>''':


* Sends forth a scorching wave to inflict high Fire property damage to a single target.
* Sends forth a scorching wave to inflict high Fire property damage to a single target.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#B2D1FF;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#B2D1FF;"
| rowspan="2" style="width: 10%" |Aqua
| rowspan="2" style="width: 10%" |'''<big>AQUA</big>'''
| style="width: 30%" |[[File:Q1.gif|center|frameless]]
| style="width: 30%" |[[File:Q1.gif|center|frameless]]
| style="width: 30%" |[[File:Q2.gif|center|frameless]]
| style="width: 30%" |[[File:Q2.gif|center|frameless]]
| style="width: 30%" |[[File:67px-El_Aqua_L.gif|center|frameless]]
| style="width: 30%" |[[File:67px-El_Aqua_L.gif|center|frameless]]
|-
|-
|level 1
|'''Level 1 (Child Form)'''
|level 2
|'''Level 2 (Adolescent Form)'''
|level 3
|'''Level 3 (Adult Form)'''
|-
|-
| style="width: 10%" |Passive mode:
| style="width: 10%" |'''Passive mode''':
| style="width: 30%" |Aquaplay:
| style="width: 30%" |'''<u>Aquaplay</u>''':


* Boosts magic attack (Equip) by 40.
* Boosts magic attack (Equip) by 40.
* Boosts the damage output of Cold Bolt and Frost Diver.
* Boosts the damage output of Cold Bolt and Frost Diver.
| style="width: 30%" |Cooler:
| style="width: 30%" |<u>'''Cooler'''</u>:


* Boosts magic attack (Equip) by 80.
* Boosts magic attack (Equip) by 80.
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%.
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%.
* Endows Psychic Wave with the Water property and increases its SP Cost by 50%.
* Endows Psychic Wave with the Water property and increases its SP Cost by 50%.
| style="width: 30%" |Chilly Air:
| style="width: 30%" |<u>'''Chilly Air'''</u>:


* Boosts magic attack (Equip) by 120.
* Boosts magic attack (Equip) by 120.
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* Grants a 50% chance of not consuming a Crystal Blue or Yellow Gemstone when using Endow Tsunami or Deluge.
* Grants a 50% chance of not consuming a Crystal Blue or Yellow Gemstone when using Endow Tsunami or Deluge.
|-
|-
|Defensive mode:
|'''Defensive mode''':
|Water Screen:
|<u>'''Water Screen:'''</u>
 
* Enables the summoner to regain 1,000 HP every ten seconds.
* Enables the summoner to regain 1,000 HP every ten seconds.
* Protects the summoner by taking all of the damage inflicted on them.
* Protects the summoner by taking all of the damage inflicted on them.
|Water Drop:
|'''<u>Water Drop</u>''':


* Boosts resistance to Water property damage by 100%.
* Boosts resistance to Water property damage by 100%.
* Drops resistance to Wind property damage by 100%.
* Drops resistance to Wind property damage by 100%.
|Water Barrier:
|'''<u>Water Barrier</u>''':


* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%.
* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%.
* Drops attack and Flee rate by 30 each inside the barrier.
* Drops attack and Flee rate by 30 each inside the barrier.
|-
|-
|Offensive mode:
|'''Offensive mode''':
|Ice Needle:
|'''<u>Ice Needle</u>''':


* Sends forth a bolt of ice to inflict low Water property damage to a single target.
* Sends forth a bolt of ice to inflict low Water property damage to a single target.
|Water Screw:
|<u>'''Water Screw'''</u>:


* Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target.
* Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target.


Water Screw Attack:
'''<u>Water Screw Attack</u>''':


* Releases a stream of bubbles to inflict two hits of Water property damage to a single target.
* Releases a stream of bubbles to inflict two hits of Water property damage to a single target.
|Tidal Weapon:
|<u>'''Tidal Weapon'''</u>:


* Strikes with a water coated weapon to inflict very high Water property damage to a single target.
* Strikes with a water coated weapon to inflict very high Water property damage to a single target.
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|}
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#D6EFD6;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#D6EFD6;"
| rowspan="2" style="width: 10%" |Ventus
| rowspan="2" style="width: 10%" |'''<big>VENTUS</big>'''
| style="width: 30%" |[[File:El_Ventus_S.gif|center|frameless]]
| style="width: 30%" |[[File:El_Ventus_S.gif|center|frameless]]
| style="width: 30%" |[[File:70px-El_Ventus_M.gif|center|frameless]]
| style="width: 30%" |[[File:70px-El_Ventus_M.gif|center|frameless]]
| style="width: 30%" |[[File:104px-El_Ventus_L.gif|center|frameless]]
| style="width: 30%" |[[File:104px-El_Ventus_L.gif|center|frameless]]
|-
|-
|level 1
|'''Level 1 (Child Form)'''
|level 2
|'''Level 2 (Adolescent Form)'''
|level 3
|'''Level 3 (Adult Form)'''
|-
|-
| style="width: 10%" |Passive mode:
| style="width: 10%" |'''Passive mode''':
| style="width: 30%" |Gust:
| style="width: 30%" |'''<u>Gust</u>''':


* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boost the damage output of Lightening Bolt and Thunderstorm.
* Boost the damage output of Lightening Bolt and Thunderstorm.
| style="width: 30%" |Blast Mine:
| style="width: 30%" |'''<u>Blast Mine</u>''':


* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%.
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%.
* Endows Psychic Wave with the Wind property and increases its SP Cost by 50%.
* Endows Psychic Wave with the Wind property and increases its SP Cost by 50%.
| style="width: 30%" |Wild Storm:
| style="width: 30%" |'''<u>Wild Storm</u>''':


* Boosts attack speed by 5 and shortens FCT by 1 second.
* Boosts attack speed by 5 and shortens FCT by 1 second.
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* Grants a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone when using Endow Tornado or Whirlwind.
* Grants a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone when using Endow Tornado or Whirlwind.
|-
|-
|Defensive mode:
|'''Defensive mode''':
|Wind Step:
|'''<u>Wind Step</u>''':


* Warps the summoner to a random location a few cells away.
* Warps the summoner to a random location a few cells away.
* Boosts movement speed by 100% briefly.
* Boosts movement speed by 100% briefly.
|Wind Curtain:
|'''<u>Wind Curtain</u>''':


* Boosts resistance to Wind property damage by 100%.
* Boosts resistance to Wind property damage by 100%.
* Drops resistance to Earth property damage by 100%.
* Drops resistance to Earth property damage by 100%.
|Zephyr:
|'''<u>Zephyr</u>''':


* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage.
* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage.
* Boosts Flee rate by 25 inside the barrier.
* Boosts Flee rate by 25 inside the barrier.
|-
|-
|Offensive mode:
|'''Offensive mode''':
|Wind Slash:
|'''<u>Wind Slash</u>''':


* Sends forth a blade of wind to inflict low Wind property damage to a single target.
* Sends forth a blade of wind to inflict low Wind property damage to a single target.
|Hurricane:
|'''<u>Hurricane</u>''':


* Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target.
* Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target.
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* Whips up a vicious tornado to inflict Wind property damage to a single target.
* Whips up a vicious tornado to inflict Wind property damage to a single target.
|Typhoon Mist:
|'''<u>Typhoon Mist</u>''':


* Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced.
* Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced.


Typhoon Mist Attack:
'''<u>Typhoon Mist Attack</u>''':


* Produces a violent squall to inflict three hits of high Wind property damage to a single target.
* Produces a violent squall to inflict three hits of high Wind property damage to a single target.
|}
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#E7E0C8;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#E7E0C8;"
| rowspan="2" style="width: 10%" |Tera
| rowspan="2" style="width: 10%" |'''<big>TERA</big>'''
| style="width: 30%" |[[File:El_Tera_S.gif|center|frameless]]
| style="width: 30%" |[[File:El_Tera_S.gif|center|frameless]]
| style="width: 30%" |[[File:El_Tera_M.gif|center|frameless]]
| style="width: 30%" |[[File:El_Tera_M.gif|center|frameless]]
| style="width: 30%" |[[File:El_Tera_L.gif|center|frameless]]
| style="width: 30%" |[[File:El_Tera_L.gif|center|frameless]]
|-
|-
|level 1
|'''Level 1 (Child Form)'''
|level 2
|'''Level 2 (Adolescent Form)'''
|level 3
|'''Level 3 (Adult Form)'''
|-
|-
| style="width: 10%" |Passive mode:
| style="width: 10%" |'''Passive mode''':
| style="width: 30%" |Petrology:
| style="width: 30%" |'''<u>Petrology</u>''':


* Boosts maximum HP by 5%.
* Boosts maximum HP by 5%.
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse.
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse.
| style="width: 30%" |Cursed Soil:
| style="width: 30%" |'''<u>Cursed Soil</u>''':


* Boosts maximum HP by 10%.
* Boosts maximum HP by 10%.
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%.
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%.
* Endows Psychic Wave with the Earth property and increases its SP Cost by 50%.
* Endows Psychic Wave with the Earth property and increases its SP Cost by 50%.
| style="width: 30%" |Upheaval:
| style="width: 30%" |'''<u>Upheaval</u>''':


* Boosts maximum HP by 15%.
* Boosts maximum HP by 15%.
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* Grants a 50% chance of not consuming a Green Live when using Endow Quake.
* Grants a 50% chance of not consuming a Green Live when using Endow Quake.
|-
|-
|Defensive mode:
|'''Defensive mode''':
|Solid Skin:
|'''<u>Solid Skin</u>''':


* Boosts maximum HP by 2,000.
* Boosts maximum HP by 2,000.
* Boosts defense.
* Boosts defense.
|Stone Shield:
|'''<u>Stone Shiel</u>d''':


* Boosts resistance to Earth property damage by 100%.
* Boosts resistance to Earth property damage by 100%.
* Drops resistance to Fire property damage by 100%.
* Drops resistance to Fire property damage by 100%.
|Power of Gaia:
|'''<u>Power of Gaia</u>''':


* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses.
* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses.
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* Slows down movement speed inside the barrier.
* Slows down movement speed inside the barrier.
|-
|-
|Offensive mode:
|O'''ffensive mode''':
|Stone Hammer:
|'''<u>Stone Hammer</u>''':


* Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned.
* Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned.
|Rock Crusher:
|'''<u>Rock Crusher</u>''':


* Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%.
* Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%.


Rock Crusher Attack:
'''<u>Rock Crusher Attack</u>''':


* Drops down a boulder to inflict high Earth property damage to a single target and drop its defense.
* Drops down a boulder to inflict high Earth property damage to a single target and drop its defense.
|Stone Rain:
|'''<u>Stone Rain</u>''':


* Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned.
* Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned.
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=== High Elementals ===
=== High Elementals ===
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| colspan="3" style="width: 70%;background-color:#F79A9A;" |'''ARDOR'''  
| colspan="3" style="width: 70%;background-color:#F79A9A;" |'''<big>ARDOR</big>'''  
Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.
'''Passive effects''': Increases Fire property magical damage of summoner by 10%, increases Conflagration damage by 30%.
| style="width: 15%;background-color:#F79A9A;" |[[File:Ardor_new.gif|frameless|219x219px]]
| style="width: 15%;background-color:#F79A9A;" |[[File:Ardor_new.gif|frameless|219x219px]]
|-
|-
| style="width: 33%;background-color:#F79A9A;" |<u>Flame Technique [Spirit Control level 1 : passive mode]</u>  
| style="width: 33%;background-color:#F79A9A;" |<u>'''Flame Technique [Spirit Control Level 1 : Passive mode]'''</u>  




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3. Endows Psychic Wave property to fire.
3. Endows Psychic Wave property to fire.
| style="width: 33%;background-color:#F79A9A;" |<u>Flame Armor [Spirit Control level 2 : defensive mode]</u>  
| style="width: 33%;background-color:#F79A9A;" |<u>'''Flame Armor [Spirit Control Level 2 : Defensive mode]'''</u>  




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2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.
2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%.
| colspan="2" style="width: 33%;background-color:#F79A9A;" |<u>Flame Rock [Spirit Control level 3 : offensive mode]</u>  
| colspan="2" style="width: 33%;background-color:#F79A9A;" |<u>'''Flame Rock [Spirit Control Level 3 : Offensive mode]'''</u>
 
* <br /> Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
 
Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
|}
|}


{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
| colspan="3" style="width: 70%;background-color:#A5C5FA;" |'''DILUVIO'''  
| colspan="3" style="width: 70%;background-color:#A5C5FA;" |'''<big>DILUVIO</big>'''  




Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%.
'''Passive effects''' : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%.
| style="width: 15%;background-color:#A5C5FA;" |[[File:Diluvio_new.gif|frameless]]
| style="width: 15%;background-color:#A5C5FA;" |[[File:Diluvio_new.gif|frameless]]
|-
|-
| style="width: 33%;background-color:#A5C5FA;" |<u>Cold Force [Spirit Control level 1 : passive mode]</u>  
| style="width: 33%;background-color:#A5C5FA;" |<u>'''Cold Force [Spirit Control Level 1 : Passive mode]'''</u>  




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3. Endows Psychic Wave property to water.
3. Endows Psychic Wave property to water.
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control level 2 : defensive mode]</u>
| style="width: 33%;background-color:#A5C5FA;" |<u>'''Crystal Armor [Spirit Control Level 2 : Defensive mode]'''</u>
1. Enchants summoner's armor with water property.
1. Enchants summoner's armor with water property.


2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%.
2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%.
| colspan="2" style="width: 33%;background-color:#A5C5FA;" |<u>Age of Ice [Spirit Control level 3 : offensive mode]</u>
| colspan="2" style="width: 33%;background-color:#A5C5FA;" |<u>'''Age of Ice [Spirit Control Level 3 : Offensive mode]'''</u>
Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
* Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
|}
|}


{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|- style="background-color:#CFF0DF;"
|- style="background-color:#CFF0DF;"
| colspan="3" |'''PROCELLA'''
| colspan="3" |'''<big>PROCELLA</big>'''
Passive effects : increases wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%.
'''Passive effects''' : Increases Wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%.
| style="width: 17%;|[[File:Procella_new.gif|frameless|166x166px]]
| style="width: 17%;|[[File:Procella_new.gif|frameless|166x166px]]
|- style="background-color:#CFF0DF;"
|- style="background-color:#CFF0DF;"
|<u>Grace Breeze [Spirit Control level 1 : passive mode]</u>
|<u>'''Grace Breeze [Spirit Control Level 1 : Passive mode]'''</u>
1. Increases Lightning Bolt damage of summoner by 400%.
1. Increases Lightning Bolt damage of summoner by 400%.


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3. Endows Psychic Wave property to wind.
3. Endows Psychic Wave property to wind.
|<u>Eye of Storm  [Spirit Control level 2 : defensive mode]</u>
|<u>'''Eye of Storm [Spirit Control Level 2 : Defensive mode]'''</u>
1. Enchants summoner's armor with wind property.
1. Enchants summoner's armor with wind property.


2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.
2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%.
| colspan="2" |<u>Storm Wind [Spirit Control level 3 : offensive mode]</u>
| colspan="2" |<u>'''Storm Wind [Spirit Control Level 3 : Offensive mode]'''</u>
Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
* Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
|}
|}
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|- style="background-color:#CBBAA9;"
|- style="background-color:#CBBAA9;"
| colspan="3" |'''TERREMOTUS'''
| colspan="3" |'''<big>TERREMOTUS</big>'''
Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.
'''Passive effects''' : Increases Earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%.
| style="width: 17%;|[[File:Terremotus_new.gif|frameless]]
| style="width: 17%;|[[File:Terremotus_new.gif|frameless]]
|- style="background-color:#CBBAA9;"
|- style="background-color:#CBBAA9;"
|<u>Earth Care [Spirit Control level 1 : passive mode]</u>
|<u>'''Earth Care [Spirit Control Level 1 : Passive mode]'''</u>
1. Increases Earth Spike damage of summoner by 800%.
1. Increases Earth Spike damage of summoner by 800%.


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3. Endows Psychic Wave property to earth.
3. Endows Psychic Wave property to earth.
|<u>Strong Protection  [Spirit Control level 2 : defensive mode]</u>
|<u>'''Strong Protection [Spirit Control Level 2 : Defensive mode]'''</u>
1. Enchants summoner's armor with earth property.
1. Enchants summoner's armor with earth property.


2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.
2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%.
| colspan="2" |<u>Avalanche [Spirit Control level 3 : offensive mode]</u>
| colspan="2" |<u>'''Avalanche [Spirit Control Level 3 : Offensive mode]'''</u>
Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
* Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
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{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|- style="background-color:#CF95B3;"
|- style="background-color:#CF95B3;"
| colspan="3" |'''SERPENS'''
| colspan="3" |'''<big>SERPENS</big>'''
Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.
'''Passive effects''' : Increases Poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%.
| style="width: 17%;|[[File:Serpens_new.gif|frameless|125x125px]]
| style="width: 17%;|[[File:Serpens_new.gif|frameless|125x125px]]
|- style="background-color:#CF95B3;"
|- style="background-color:#CF95B3;"
|<u>Deep Poisoning [Spirit Control level 1 : passive mode]</u>
|<u>'''Deep Poisoning [Spirit Control Level 1 : Passive mode]'''</u>
1. Increases Killing Cloud damage of summoner by 1500%.
1. Increases Killing Cloud damage of summoner by 1500%.


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3. Endows Psychic Wave property to poison.
3. Endows Psychic Wave property to poison.
|<u>Poison Shield [Spirit Control level 2 : defensive mode]</u>
|<u>'''Poison Shield [Spirit Control Level 2 : Defensive mode]'''</u>
1. Enchants summoner's armor with poison property.
1. Enchants summoner's armor with poison property.


2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.
2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%.
| colspan="2" |<u>Deadly Poison [Spirit Control level 3 : offensive mode]</u>
| colspan="2" |<u>'''Deadly Poison [Spirit Control Level 3 : Offensive mode]'''</u>
Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
* Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level)
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1,547

edits