1,547
edits
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=== Elementals === | === Elementals === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#F47E88;" | ||
| rowspan="2" style="width: 10%;" | | | rowspan="2" style="width: 10%;" |'''<big>AGNI</big>''' | ||
| style="width: 30%" |[[File:A1.gif|center|frameless]] | | style="width: 30%" |[[File:A1.gif|center|frameless]] | ||
| style="width: 30%" |[[File:A2.gif|center|frameless]] | | style="width: 30%" |[[File:A2.gif|center|frameless]] | ||
| style="width: 30%" |[[File:A3.gif|center|frameless]] | | style="width: 30%" |[[File:A3.gif|center|frameless]] | ||
|- | |- | ||
| | |'''Level 1 (Child Form)''' | ||
| | |'''Level 2 (Adolescent Form)''' | ||
| | |'''Level 3 (Adult Form)''' | ||
|- | |- | ||
| style="width: 10%" |Passive mode: | | style="width: 10%" |'''Passive mode''': | ||
| style="width: 30%" |Pyrotechnic: | | style="width: 30%" |'''<u>Pyrotechnic</u>''': | ||
* Boosts attack (equip) by 60. | * Boosts attack (equip) by 60. | ||
* Boosts the damage output of Fire Bolt and Fire Wall. | * Boosts the damage output of Fire Bolt and Fire Wall. | ||
| style="width: 30%" |Heater: | | style="width: 30%" |'''<u>Heater</u>''': | ||
* Boosts attack (equip) by 120. | * Boosts attack (equip) by 120. | ||
* Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%. | * Boosts the damage output of Fire Walk by (JobLv ÷ 2)% and boost the effectiveness of Warmer by (WarmerLv x 1~3)%. | ||
* Endows Psychic Wave with the Fire property and increases its SP Cost by 50%. | * Endows Psychic Wave with the Fire property and increases its SP Cost by 50%. | ||
| style="width: 30%" |Tropic: | | style="width: 30%" |'''<u>Tropic</u>''': | ||
* Boosts attack (Equip) by 180. | * Boosts attack (Equip) by 180. | ||
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* Grants a 50% chance of not consuming a Red Blood or Yellow Gemstone when using Endow Blaze or Volcano. | * Grants a 50% chance of not consuming a Red Blood or Yellow Gemstone when using Endow Blaze or Volcano. | ||
|- | |- | ||
|Defensive mode: | |'''Defensive mode''': | ||
|Circle of Fire: | |'''<u>Circle of Fire</u>''': | ||
* Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards. | * Grants a chance of retaliating damage taken, which will inflict Fire property damage to all enemies in a 3x3 area around the summoner and push them 4 cells backwards. | ||
|Fire Cloak: | |'''<u>Fire Cloak</u>''': | ||
* Boosts resistance to Fire property damage by 100%. | * Boosts resistance to Fire property damage by 100%. | ||
* Drops resistance to Water property damage by 100%. | * Drops resistance to Water property damage by 100%. | ||
|Fire Mantle: | |'''<u>Fire Mantle</u>''': | ||
* Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell. | * Creates a 3x3 Fire property barrier around the summoner that absorbs one hit each cell. | ||
|- | |- | ||
|Offensive mode: | |'''Offensive mode''': | ||
|Fire Arrow: | |'''<u>Fire Arrow</u>''': | ||
* Sends forth a bolt of fire to inflict low Fire property damage to a single target. | * Sends forth a bolt of fire to inflict low Fire property damage to a single target. | ||
|Fire Bomb: | |'''<u>Fire Bomb</u>''': | ||
* Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target. | * Delivers an explosive strike to inflict Fire property damage to all enemies in a 3x3 area around the target. | ||
Fire Bomb Attack: | '''<u>Fire Bomb Attack</u>''': | ||
* Delivers an explosive strike to inflict Fire property damage to a single target. | * Delivers an explosive strike to inflict Fire property damage to a single target. | ||
|Fire Wave: | |'''<u>Fire Wave</u>''': | ||
* Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target. | * Sends forth a scorching wave to inflict high Fire property damage to all enemies in a 3x3 area around the target. | ||
Fire Wave Attack: | '''<u>Fire Wave Attack</u>''': | ||
* Sends forth a scorching wave to inflict high Fire property damage to a single target. | * Sends forth a scorching wave to inflict high Fire property damage to a single target. | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#B2D1FF;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#B2D1FF;" | ||
| rowspan="2" style="width: 10%" | | | rowspan="2" style="width: 10%" |'''<big>AQUA</big>''' | ||
| style="width: 30%" |[[File:Q1.gif|center|frameless]] | | style="width: 30%" |[[File:Q1.gif|center|frameless]] | ||
| style="width: 30%" |[[File:Q2.gif|center|frameless]] | | style="width: 30%" |[[File:Q2.gif|center|frameless]] | ||
| style="width: 30%" |[[File:67px-El_Aqua_L.gif|center|frameless]] | | style="width: 30%" |[[File:67px-El_Aqua_L.gif|center|frameless]] | ||
|- | |- | ||
| | |'''Level 1 (Child Form)''' | ||
| | |'''Level 2 (Adolescent Form)''' | ||
| | |'''Level 3 (Adult Form)''' | ||
|- | |- | ||
| style="width: 10%" |Passive mode: | | style="width: 10%" |'''Passive mode''': | ||
| style="width: 30%" |Aquaplay: | | style="width: 30%" |'''<u>Aquaplay</u>''': | ||
* Boosts magic attack (Equip) by 40. | * Boosts magic attack (Equip) by 40. | ||
* Boosts the damage output of Cold Bolt and Frost Diver. | * Boosts the damage output of Cold Bolt and Frost Diver. | ||
| style="width: 30%" |Cooler: | | style="width: 30%" |<u>'''Cooler'''</u>: | ||
* Boosts magic attack (Equip) by 80. | * Boosts magic attack (Equip) by 80. | ||
* Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%. | * Boosts the damage output of Diamond Dust by (JobLv × 5)% and its chance of effect (Crystallization) by (JobLv ÷ 5)%. | ||
* Endows Psychic Wave with the Water property and increases its SP Cost by 50%. | * Endows Psychic Wave with the Water property and increases its SP Cost by 50%. | ||
| style="width: 30%" |Chilly Air: | | style="width: 30%" |<u>'''Chilly Air'''</u>: | ||
* Boosts magic attack (Equip) by 120. | * Boosts magic attack (Equip) by 120. | ||
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* Grants a 50% chance of not consuming a Crystal Blue or Yellow Gemstone when using Endow Tsunami or Deluge. | * Grants a 50% chance of not consuming a Crystal Blue or Yellow Gemstone when using Endow Tsunami or Deluge. | ||
|- | |- | ||
|Defensive mode: | |'''Defensive mode''': | ||
|Water Screen: | |<u>'''Water Screen:'''</u> | ||
* Enables the summoner to regain 1,000 HP every ten seconds. | * Enables the summoner to regain 1,000 HP every ten seconds. | ||
* Protects the summoner by taking all of the damage inflicted on them. | * Protects the summoner by taking all of the damage inflicted on them. | ||
|Water Drop: | |'''<u>Water Drop</u>''': | ||
* Boosts resistance to Water property damage by 100%. | * Boosts resistance to Water property damage by 100%. | ||
* Drops resistance to Wind property damage by 100%. | * Drops resistance to Wind property damage by 100%. | ||
|Water Barrier: | |'''<u>Water Barrier</u>''': | ||
* Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%. | * Creates a 3x3 Water property barrier around the summoner that reduces incoming damage by 20%. | ||
* Drops attack and Flee rate by 30 each inside the barrier. | * Drops attack and Flee rate by 30 each inside the barrier. | ||
|- | |- | ||
|Offensive mode: | |'''Offensive mode''': | ||
|Ice Needle: | |'''<u>Ice Needle</u>''': | ||
* Sends forth a bolt of ice to inflict low Water property damage to a single target. | * Sends forth a bolt of ice to inflict low Water property damage to a single target. | ||
|Water Screw: | |<u>'''Water Screw'''</u>: | ||
* Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target. | * Releases a stream of bubbles to inflict four hits of Water property damage to all enemies in a 3x3 area around the target. | ||
Water Screw Attack: | '''<u>Water Screw Attack</u>''': | ||
* Releases a stream of bubbles to inflict two hits of Water property damage to a single target. | * Releases a stream of bubbles to inflict two hits of Water property damage to a single target. | ||
|Tidal Weapon: | |<u>'''Tidal Weapon'''</u>: | ||
* Strikes with a water coated weapon to inflict very high Water property damage to a single target. | * Strikes with a water coated weapon to inflict very high Water property damage to a single target. | ||
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|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#D6EFD6;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#D6EFD6;" | ||
| rowspan="2" style="width: 10%" | | | rowspan="2" style="width: 10%" |'''<big>VENTUS</big>''' | ||
| style="width: 30%" |[[File:El_Ventus_S.gif|center|frameless]] | | style="width: 30%" |[[File:El_Ventus_S.gif|center|frameless]] | ||
| style="width: 30%" |[[File:70px-El_Ventus_M.gif|center|frameless]] | | style="width: 30%" |[[File:70px-El_Ventus_M.gif|center|frameless]] | ||
| style="width: 30%" |[[File:104px-El_Ventus_L.gif|center|frameless]] | | style="width: 30%" |[[File:104px-El_Ventus_L.gif|center|frameless]] | ||
|- | |- | ||
| | |'''Level 1 (Child Form)''' | ||
| | |'''Level 2 (Adolescent Form)''' | ||
| | |'''Level 3 (Adult Form)''' | ||
|- | |- | ||
| style="width: 10%" |Passive mode: | | style="width: 10%" |'''Passive mode''': | ||
| style="width: 30%" |Gust: | | style="width: 30%" |'''<u>Gust</u>''': | ||
* Boosts attack speed by 5 and shortens FCT by 1 second. | * Boosts attack speed by 5 and shortens FCT by 1 second. | ||
* Boost the damage output of Lightening Bolt and Thunderstorm. | * Boost the damage output of Lightening Bolt and Thunderstorm. | ||
| style="width: 30%" |Blast Mine: | | style="width: 30%" |'''<u>Blast Mine</u>''': | ||
* Boosts attack speed by 5 and shortens FCT by 1 second. | * Boosts attack speed by 5 and shortens FCT by 1 second. | ||
* Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%. | * Boosts the damage output of Electric Walk by (JobLv ÷ 2)% and Varetyr Spear by (JobLv × 5)%. | ||
* Endows Psychic Wave with the Wind property and increases its SP Cost by 50%. | * Endows Psychic Wave with the Wind property and increases its SP Cost by 50%. | ||
| style="width: 30%" |Wild Storm: | | style="width: 30%" |'''<u>Wild Storm</u>''': | ||
* Boosts attack speed by 5 and shortens FCT by 1 second. | * Boosts attack speed by 5 and shortens FCT by 1 second. | ||
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* Grants a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone when using Endow Tornado or Whirlwind. | * Grants a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone when using Endow Tornado or Whirlwind. | ||
|- | |- | ||
|Defensive mode: | |'''Defensive mode''': | ||
|Wind Step: | |'''<u>Wind Step</u>''': | ||
* Warps the summoner to a random location a few cells away. | * Warps the summoner to a random location a few cells away. | ||
* Boosts movement speed by 100% briefly. | * Boosts movement speed by 100% briefly. | ||
|Wind Curtain: | |'''<u>Wind Curtain</u>''': | ||
* Boosts resistance to Wind property damage by 100%. | * Boosts resistance to Wind property damage by 100%. | ||
* Drops resistance to Earth property damage by 100%. | * Drops resistance to Earth property damage by 100%. | ||
|Zephyr: | |'''<u>Zephyr</u>''': | ||
* Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage. | * Creates a 3x3 Wind property barrier around the summoner that nullify long range damage and may nullify incoming damage. | ||
* Boosts Flee rate by 25 inside the barrier. | * Boosts Flee rate by 25 inside the barrier. | ||
|- | |- | ||
|Offensive mode: | |'''Offensive mode''': | ||
|Wind Slash: | |'''<u>Wind Slash</u>''': | ||
* Sends forth a blade of wind to inflict low Wind property damage to a single target. | * Sends forth a blade of wind to inflict low Wind property damage to a single target. | ||
|Hurricane: | |'''<u>Hurricane</u>''': | ||
* Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target. | * Whips up a vicious tornado to inflict low Wind property damage to all enemies in a 3x3 area around the target. | ||
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* Whips up a vicious tornado to inflict Wind property damage to a single target. | * Whips up a vicious tornado to inflict Wind property damage to a single target. | ||
|Typhoon Mist: | |'''<u>Typhoon Mist</u>''': | ||
* Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced. | * Produces a violent squall to inflict two hits of very high Wind property damage to a single target and push it two cells backwards. May leave the target silenced. | ||
Typhoon Mist Attack: | '''<u>Typhoon Mist Attack</u>''': | ||
* Produces a violent squall to inflict three hits of high Wind property damage to a single target. | * Produces a violent squall to inflict three hits of high Wind property damage to a single target. | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#E7E0C8;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;background-color:#E7E0C8;" | ||
| rowspan="2" style="width: 10%" | | | rowspan="2" style="width: 10%" |'''<big>TERA</big>''' | ||
| style="width: 30%" |[[File:El_Tera_S.gif|center|frameless]] | | style="width: 30%" |[[File:El_Tera_S.gif|center|frameless]] | ||
| style="width: 30%" |[[File:El_Tera_M.gif|center|frameless]] | | style="width: 30%" |[[File:El_Tera_M.gif|center|frameless]] | ||
| style="width: 30%" |[[File:El_Tera_L.gif|center|frameless]] | | style="width: 30%" |[[File:El_Tera_L.gif|center|frameless]] | ||
|- | |- | ||
| | |'''Level 1 (Child Form)''' | ||
| | |'''Level 2 (Adolescent Form)''' | ||
| | |'''Level 3 (Adult Form)''' | ||
|- | |- | ||
| style="width: 10%" |Passive mode: | | style="width: 10%" |'''Passive mode''': | ||
| style="width: 30%" |Petrology: | | style="width: 30%" |'''<u>Petrology</u>''': | ||
* Boosts maximum HP by 5%. | * Boosts maximum HP by 5%. | ||
* Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse. | * Boosts the damage output of Earth Spike and Heaven's Drive and the chance of effect of Stone Curse. | ||
| style="width: 30%" |Cursed Soil: | | style="width: 30%" |'''<u>Cursed Soil</u>''': | ||
* Boosts maximum HP by 10%. | * Boosts maximum HP by 10%. | ||
* Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%. | * Boosts the damage output of Killing Cloud by JobLv%, Earth Grave and Poison Burst by (JobLv × 5)%. | ||
* Endows Psychic Wave with the Earth property and increases its SP Cost by 50%. | * Endows Psychic Wave with the Earth property and increases its SP Cost by 50%. | ||
| style="width: 30%" |Upheaval: | | style="width: 30%" |'''<u>Upheaval</u>''': | ||
* Boosts maximum HP by 15%. | * Boosts maximum HP by 15%. | ||
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* Grants a 50% chance of not consuming a Green Live when using Endow Quake. | * Grants a 50% chance of not consuming a Green Live when using Endow Quake. | ||
|- | |- | ||
|Defensive mode: | |'''Defensive mode''': | ||
|Solid Skin: | |'''<u>Solid Skin</u>''': | ||
* Boosts maximum HP by 2,000. | * Boosts maximum HP by 2,000. | ||
* Boosts defense. | * Boosts defense. | ||
|Stone | |'''<u>Stone Shiel</u>d''': | ||
* Boosts resistance to Earth property damage by 100%. | * Boosts resistance to Earth property damage by 100%. | ||
* Drops resistance to Fire property damage by 100%. | * Drops resistance to Fire property damage by 100%. | ||
|Power of Gaia: | |'''<u>Power of Gaia</u>''': | ||
* Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses. | * Creates a 3x3 Earth property barrier around the summoner that grants immunity to Bleeding and Stone statuses. | ||
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* Slows down movement speed inside the barrier. | * Slows down movement speed inside the barrier. | ||
|- | |- | ||
| | |O'''ffensive mode''': | ||
|Stone Hammer: | |'''<u>Stone Hammer</u>''': | ||
* Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned. | * Delivers a crushing blow to inflict low Earth property damage. May leave the target stunned. | ||
|Rock Crusher: | |'''<u>Rock Crusher</u>''': | ||
* Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%. | * Drops down a boulder to inflict low Earth property damage to a single target and drop its Movement Speed by 25%. | ||
Rock Crusher Attack: | '''<u>Rock Crusher Attack</u>''': | ||
* Drops down a boulder to inflict high Earth property damage to a single target and drop its defense. | * Drops down a boulder to inflict high Earth property damage to a single target and drop its defense. | ||
|Stone Rain: | |'''<u>Stone Rain</u>''': | ||
* Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned. | * Drops down an avalanche of rocks to inflict very high Earth property damage to all enemies in a 3x3 area around the target. May leave the enemies stunned. | ||
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=== High Elementals === | === High Elementals === | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
| colspan="3" style="width: 70%;background-color:#F79A9A;" |'''ARDOR''' | | colspan="3" style="width: 70%;background-color:#F79A9A;" |'''<big>ARDOR</big>''' | ||
Passive effects: | '''Passive effects''': Increases Fire property magical damage of summoner by 10%, increases Conflagration damage by 30%. | ||
| style="width: 15%;background-color:#F79A9A;" |[[File:Ardor_new.gif|frameless|219x219px]] | | style="width: 15%;background-color:#F79A9A;" |[[File:Ardor_new.gif|frameless|219x219px]] | ||
|- | |- | ||
| style="width: 33%;background-color:#F79A9A;" |<u>Flame Technique [Spirit Control | | style="width: 33%;background-color:#F79A9A;" |<u>'''Flame Technique [Spirit Control Level 1 : Passive mode]'''</u> | ||
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3. Endows Psychic Wave property to fire. | 3. Endows Psychic Wave property to fire. | ||
| style="width: 33%;background-color:#F79A9A;" |<u>Flame Armor [Spirit Control | | style="width: 33%;background-color:#F79A9A;" |<u>'''Flame Armor [Spirit Control Level 2 : Defensive mode]'''</u> | ||
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2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%. | 2. Reduces damage taken from fire property by 100%, increases damage taken from water property by 30%. | ||
| colspan="2" style="width: 33%;background-color:#F79A9A;" |<u>Flame Rock [Spirit Control | | colspan="2" style="width: 33%;background-color:#F79A9A;" |<u>'''Flame Rock [Spirit Control Level 3 : Offensive mode]'''</u> | ||
* <br /> Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |||
Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
| colspan="3" style="width: 70%;background-color:#A5C5FA;" |'''DILUVIO''' | | colspan="3" style="width: 70%;background-color:#A5C5FA;" |'''<big>DILUVIO</big>''' | ||
Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%. | '''Passive effects''' : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%. | ||
| style="width: 15%;background-color:#A5C5FA;" |[[File:Diluvio_new.gif|frameless]] | | style="width: 15%;background-color:#A5C5FA;" |[[File:Diluvio_new.gif|frameless]] | ||
|- | |- | ||
| style="width: 33%;background-color:#A5C5FA;" |<u>Cold Force [Spirit Control | | style="width: 33%;background-color:#A5C5FA;" |<u>'''Cold Force [Spirit Control Level 1 : Passive mode]'''</u> | ||
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3. Endows Psychic Wave property to water. | 3. Endows Psychic Wave property to water. | ||
| style="width: 33%;background-color:#A5C5FA;" |<u>Crystal Armor [Spirit Control | | style="width: 33%;background-color:#A5C5FA;" |<u>'''Crystal Armor [Spirit Control Level 2 : Defensive mode]'''</u> | ||
1. Enchants summoner's armor with water property. | 1. Enchants summoner's armor with water property. | ||
2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%. | 2. Reduces damage taken from water property by 100%, increases damage taken from wind property by 30%. | ||
| colspan="2" style="width: 33%;background-color:#A5C5FA;" |<u>Age of Ice [Spirit Control | | colspan="2" style="width: 33%;background-color:#A5C5FA;" |<u>'''Age of Ice [Spirit Control Level 3 : Offensive mode]'''</u> | ||
Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | * Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
|- style="background-color:#CFF0DF;" | |- style="background-color:#CFF0DF;" | ||
| colspan="3" |'''PROCELLA''' | | colspan="3" |'''<big>PROCELLA</big>''' | ||
Passive effects : | '''Passive effects''' : Increases Wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%. | ||
| style="width: 17%;|[[File:Procella_new.gif|frameless|166x166px]] | | style="width: 17%;|[[File:Procella_new.gif|frameless|166x166px]] | ||
|- style="background-color:#CFF0DF;" | |- style="background-color:#CFF0DF;" | ||
|<u>Grace Breeze [Spirit Control | |<u>'''Grace Breeze [Spirit Control Level 1 : Passive mode]'''</u> | ||
1. Increases Lightning Bolt damage of summoner by 400%. | 1. Increases Lightning Bolt damage of summoner by 400%. | ||
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3. Endows Psychic Wave property to wind. | 3. Endows Psychic Wave property to wind. | ||
|<u>Eye of Storm [Spirit Control | |<u>'''Eye of Storm [Spirit Control Level 2 : Defensive mode]'''</u> | ||
1. Enchants summoner's armor with wind property. | 1. Enchants summoner's armor with wind property. | ||
2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%. | 2. Reduces damage taken from wind property by 100%, increases damage taken from earth property by 30%. | ||
| colspan="2" |<u>Storm Wind [Spirit Control | | colspan="2" |<u>'''Storm Wind [Spirit Control Level 3 : Offensive mode]'''</u> | ||
Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | * Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
|- style="background-color:#CBBAA9;" | |- style="background-color:#CBBAA9;" | ||
| colspan="3" |'''TERREMOTUS''' | | colspan="3" |'''<big>TERREMOTUS</big>''' | ||
Passive effects : | '''Passive effects''' : Increases Earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%. | ||
| style="width: 17%;|[[File:Terremotus_new.gif|frameless]] | | style="width: 17%;|[[File:Terremotus_new.gif|frameless]] | ||
|- style="background-color:#CBBAA9;" | |- style="background-color:#CBBAA9;" | ||
|<u>Earth Care [Spirit Control | |<u>'''Earth Care [Spirit Control Level 1 : Passive mode]'''</u> | ||
1. Increases Earth Spike damage of summoner by 800%. | 1. Increases Earth Spike damage of summoner by 800%. | ||
Line 1,251: | Line 1,248: | ||
3. Endows Psychic Wave property to earth. | 3. Endows Psychic Wave property to earth. | ||
|<u>Strong Protection [Spirit Control | |<u>'''Strong Protection [Spirit Control Level 2 : Defensive mode]'''</u> | ||
1. Enchants summoner's armor with earth property. | 1. Enchants summoner's armor with earth property. | ||
2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%. | 2. Reduces damage taken from earth property by 100%, increases damage taken from fire property by 30%. | ||
| colspan="2" |<u>Avalanche [Spirit Control | | colspan="2" |<u>'''Avalanche [Spirit Control Level 3 : Offensive mode]'''</u> | ||
Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | * Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
|- style="background-color:#CF95B3;" | |- style="background-color:#CF95B3;" | ||
| colspan="3" |'''SERPENS''' | | colspan="3" |'''<big>SERPENS</big>''' | ||
Passive effects : | '''Passive effects''' : Increases Poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%. | ||
| style="width: 17%;|[[File:Serpens_new.gif|frameless|125x125px]] | | style="width: 17%;|[[File:Serpens_new.gif|frameless|125x125px]] | ||
|- style="background-color:#CF95B3;" | |- style="background-color:#CF95B3;" | ||
|<u>Deep Poisoning [Spirit Control | |<u>'''Deep Poisoning [Spirit Control Level 1 : Passive mode]'''</u> | ||
1. Increases Killing Cloud damage of summoner by 1500%. | 1. Increases Killing Cloud damage of summoner by 1500%. | ||
Line 1,271: | Line 1,268: | ||
3. Endows Psychic Wave property to poison. | 3. Endows Psychic Wave property to poison. | ||
|<u>Poison Shield [Spirit Control | |<u>'''Poison Shield [Spirit Control Level 2 : Defensive mode]'''</u> | ||
1. Enchants summoner's armor with poison property. | 1. Enchants summoner's armor with poison property. | ||
2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%. | 2. Reduces damage taken from poison property by 100%, increases damage taken from holy property by 30%. | ||
| colspan="2" |<u>Deadly Poison [Spirit Control | | colspan="2" |<u>'''Deadly Poison [Spirit Control Level 3 : Offensive mode]'''</u> | ||
Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | * Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | ||
|} | |} | ||
edits