Melee Abyss Chaser Guide by Satsujinhan: Difference between revisions

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=== '''Traits''' ===
=== '''Traits''' ===
POW 100
POW 110


CON 100
CON 110


STA 35
STA 40


The trait system introduced along 4th jobs is quite simple. As a melee build, your skill damage is based 95% on POW trait, and maxing that is the very first thing you should do. CON is a trait that mixes accuracy, flee, power attack (P. ATK) and spell magic attack (S. MATK). It’s the trait you should work on after you have maxed out POW. After these two, it’s a matter of taste where you wish to spend the last trait points. I went with STA due to it increasing physical resistance, so it helps me out slightly when I have to deal with a bigger mob.
WIS 32
 
The trait system introduced along 4th jobs is quite simple. As a melee build, your skill damage is based 95% on POW trait, and maxing that is the very first thing you should do. CON is a trait that mixes accuracy, flee, power attack (P. ATK) and spell magic attack (S. MATK). It’s the trait you should work on after you have maxed out POW. After these two, it’s a matter of taste where you wish to spend the last trait points. With the most recent update allowing us to allocate a max of 110 points per trait, this leaves us with some extra points. How you choose to spend them, is all up to you. As you can see, my personal preferences go with resistances - I feel I'm in an okay spot with physical resistance, so I chose to up its magic counterpart with the remaining points.


== '''Skill point distribution''' ==
== '''Skill point distribution''' ==
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