Melee Hyper Novice Guide by Jetago: Difference between revisions

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{{#item:310866}}
{{#item:310866}}
|Pretty optional shield, not exactly an upgrade in terms of damage but provides great utility in Defense, Aspd, Acd, Critical Rate etc. if you don't need these stats you can skip it
|Pretty optional shield, not exactly an upgrade in terms of damage but provides great utility in Defense, Aspd, Acd, Critical Rate etc. if you don't need these stats you can skip it
If you choose Defense enchant it'll end up dealing less damage than an Illusion Guard, With Physical enchant still loses but the difference is smaller
If you choose Defense enchant it'll end up dealing less damage than an {{#item:460018}}, With Physical enchant still loses but the difference is smaller
|-
| +11/12[C] {{#item:460040}}
|[[20 The Immortal#Items and enchants|Episode 20]]
|{{#item:312095}}
{{#item:312093}} 
 
{{#item:312091}}
|Provides similar damage to a {{#item:460018}} but much more defense and potentially better utility
|-
|-
! colspan="4" |Garment
! colspan="4" |Garment
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| rowspan="2" |[[Alice Twisted Madness]]
| rowspan="2" |[[Alice Twisted Madness]]
|Melee Dmg %  
|Melee Dmg %  
Critical Dmg %
Critical Dmg %  
 
After Cast Delay %
 
Crit +
| rowspan="2" | -
| rowspan="2" | -
|-
|-
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|-
|-
! colspan="4" |Shield
! colspan="4" |Shield
|-
| +11/12[C] {{#item:460040}}
|[[20 The Immortal#Items and enchants|Episode 20]]
|{{#item:312095}}
{{#item:312093}} 
{{#item:312091}}
|Provides similar damage to a {{#item:460018}} but much more defense and potentially better utility
|-
|-
| +12[A] {{#item:460020}}
| +12[A] {{#item:460020}}
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{{#item:310866}}
{{#item:310866}}
|Pretty optional shield, not exactly an upgrade in terms of damage but provides great utility in Defense, Aspd, Acd, Critical Rate etc. if you don't need these stats you can skip it
|Pretty optional shield, not exactly an upgrade in terms of damage but provides great utility in Defense, Aspd, Acd, Critical Rate etc. if you don't need these stats you can skip it
If you choose Defense enchant it'll end up dealing less damage than an Illusion Guard, With Physical enchant still loses but the difference is smaller
If you choose Defense enchant it'll end up dealing less damage than an {{#item:460018}}, With Physical enchant still loses but the difference is smaller
|-
|-
! colspan="4" |Garment
! colspan="4" |Garment
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{{#item:4704}} Or Any
{{#item:4704}} Or Any
|When compared with {{#item:480174}} Fire Manteau only shines when fighting specific elemental monsters
|Compared to {{#item:480174}} Fire Manteau only becomes stronger when fighting specific elemental monsters
{{#item:310932}} could provide better damage but {{#item:310922}} is more versatile since it works for any build
{{#item:310932}} could provide better damage but {{#item:310922}} is more versatile since it works for any build
|-
|-
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|Atk +10, P.Atk +1, Melee Dmg +3%, if Headgear is +9 Melee Dmg +2%
|Atk +10, P.Atk +1, Melee Dmg +3%, if Headgear is +9 Melee Dmg +2%
|Best Headgear card for damage
|Best Headgear card for damage
|-
|{{#item:300459}}
|P.Atk +2
|Combo with {{#item:300461}}: Melee Dmg +15%
|-
|-
|{{#item:300174}}
|{{#item:300174}}
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|Dmg vs Small +15%, Dmg vs Small +5% per 4 refines, if Weapon is level 5 Dmg vs Medium +12%, Dmg vs Medium +4% per 3 refines
|Dmg vs Small +15%, Dmg vs Small +5% per 4 refines, if Weapon is level 5 Dmg vs Medium +12%, Dmg vs Medium +4% per 3 refines
|Combo with {{#item:300457}}: Dmg vs Large +10%, Dmg vs Large +3% per 2 refines
|Combo with {{#item:300457}}: Dmg vs Large +10%, Dmg vs Large +3% per 2 refines
|-
|{{#item:300461}}
|Atk +40, Melee Dmg +5%, if Weapon is +10 Melee Dmg +5%, if Weapon is level 5 Melee Dmg +10%
|Combo with {{#item:300459}}: Melee Dmg +15%
|-
|-
! colspan="3" |Shield
! colspan="3" |Shield
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