Lily's Biolo Research Report: Difference between revisions

→‎Stats: Added stat priority
(→‎Stats: Added stat priority)
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| '''STA''' || STA gives Res (final reduction of incoming physical damage). You can invest here to boost your resistance to physical damage, if you need it. But STA trait is not very important, so it should be balanced with WIS or ignored.
| '''STA''' || STA gives Res (final reduction of incoming physical damage). You can invest here to boost your resistance to physical damage, if you need it. But STA trait is not very important, so it should be balanced with WIS or ignored.
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! Stat !! Comment
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| '''Cri'' || Cri, which is critical rate, also Crit or Crit chance, should be at least 140+. You should get it first priority, since it's most important way to increase your damage and use your build efficiently. Check places where are you hunt for monster's Crit Shield. If (Your Cri — monster's Crit Shield) ≥ 100, you will be able to always land a critical hit. That's a must.
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| '''Def penetration''' || i.e. defense ignore stat. That stat comes mostly from shadow gears in current meta. It should be at least 50% for early on, and 100% for endgame. You should max that stat after you will get enough Cri.
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| '''C.Rate''' || This modifier stat is kinda rare to get, but it is very powerful one. So if you have option to get it and not waste too much of another stats on it, you should get it.
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| '''POW''' || This stat increases your ATK a lot and increases base damage of your skill (before all the modifiers). It should be as high as possible.
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| '''Res penetration''' || This is pretty similar to Def penetration, but it's hard to get. However this stat can increase your endgame damage by a lot.
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| '''Element%''' || i.e. all property enemies damage + X%. It's kinda rare, so if you can find it, it will boost your damage by a lot.
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| '''Race%''' || i.e. all race enemies damage + X%. Less rare than Element%, but all advices are true here too.
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| '''Size%''' || i.e. all sizes enemies damage + X%. This stat is not that rare, but it's still strong. It comes mostly from weapon cards, but another sources exist too.
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| '''No size penalty''' || You can check weapon size penalty table. To get rid of annoying 25% penalty, you will need Blacksmith's buff Weapon perfection or Infinity shadow equipment (it is mentioned in gear section).
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| '''Skill%''' || i.e. Mayhemic Thorns damage + X%. For now we kinda lack this stat, but you should stack this stat to 200% (not possible right now), after that it won't give a lot of damage.
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| '''ATK+''' || i.e. plain or raw ATK. Do not underestimate that stat, at endgame stage ATK + 30 could give more damage than Ranged damage + 10%.
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| '''Ranged%''' || i.e. Ranged damage + X%. You should stack this stat to 200%, after that it won't give a lot of damage.
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| '''P.Atk''' || There are currently a lot of sources to get this stat; it is not weak or trash, but since it's almost always high enough, you can lower it priority. It's same as % modifiers: get it to 200, then it efficiency falls a lot.
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| ''' CritDmg%''' || i.e. Critical damage + X%. You should stack this stat to 400%, after that it won't give a lot of damage. Please note that it should be divided by 2 to compare it with Ranged% or Skill%.
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| '''ATK%''' || i.e. ATK + X%. After some update it is arguably weakest attack stat that ever existed (followed by Mastery ATK), but it's still better than nothing. You can completely ignore it.
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