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(Add stats/traits/secondary stats description for explosion blaster) |
(Adds stats/traits/secondary stats for third flame bomb and explain brand-mechanic) |
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Third Flame Bomb is a three-step combo that ends in a 9x9 AOE finisher based on melee dmg and your total health. | Third Flame Bomb is a three-step combo that ends in a 9x9 AOE finisher based on melee dmg and your total health. | ||
To be able to use the combo, it's necessary to activate the following three buffs in order: {{#skill:5246}} -> {{#skill:5247}} -> {{#skill:5254}} | |||
While the first buff does not cost AP, upgrading to the final buff will consume a total of 100 AP (if the skills are maxed, if they are not, more AP is consumed). When done correctly, a bright golden circle appears behind the character. | |||
The easiest tool to recover AP (when there is no healer NPC nearby) is casting Explosion Blaster. Since it's a self-targeted skill it can be used at anytime without requiring a target monster. | |||
* Brand | However, this is usually only necessary when dying inside an instance. Using the Third Flame Bomb combo repeatedly will quickly recover any AP lost by activating the buffs to begin with. | ||
* | |||
'''Brand Mechanic''' | |||
The combo itself uses a "brand"-mechanic. This is a kind of mark that is applied to all targets that are hit by a combo skill. | |||
The general flow is: | |||
* {{#skill:5245}} will apply "Brand"-status on all monsters in a 9x9 area around the target | |||
* {{#skill:5248}} can only be used against targets with "Brand"-status. When hitting the target, all monsters in a 9x9 area receive the "Judgement Brand"-status (regardless if they had any brand of them previously) | |||
* {{#skill:5252}} can only be used against targets with "Judgement Brand"-status. When hitting the target, all monsters in a 9x9 area will receive ''drastic'' damage. | |||
=== Stats === | |||
* '''Str:''' 120 | |||
* '''Agi:''' 60 - 90 | |||
Getting to 190+ aspd is highly recommended for a smoother combo | |||
* '''Vit:''' 120+ | |||
* '''Int:''' 60 - 90 | |||
* '''Dex:''' 90 | |||
* '''Luk:''' 30 | |||
'''Traits''' | |||
* '''Pow:''' 100 | |||
* '''Con:''' 100 | |||
* '''Crt/any:''' 35 | |||
After maxing Pow/Con, the remaining points can be put into any defensive trait. However, I would recommend putting it into Crt if planning to use Explosion Blaster with the same stat-build. | |||
'''Secondary Stats''' | |||
* '''Aftercastdelay reduction:''' 40%+ | |||
The recent rebalance added 0.7s aftercastdelay to Third Flame Bomb, the last step of the combo. I found 40%+ to be a decent enough value to perform the combo just fast enough. | |||
Fortunately, this can already be achieved with offensive endgame gears without intentionally sacrificing damage for it: 15% (Dim Enchant) + 15% (Grade A Glade Rune Manteau) + 10% (Depth Armor) | |||
Separate Reload Shadow Shield can also be used to compensate missing gears to some extend. | |||
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* {{#item:100232|Red Herb Activator}} | * {{#item:100232|Red Herb Activator}} | ||
* {{#item:11592|Trans Candy Red}} | * {{#item:11592|Trans Candy Red}} | ||
== Thanks == | == Thanks == |
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