Flame of Annihilation - An Inquisitor Guide by Cruro: Difference between revisions

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Adds stats/traits/secondary stats for third flame bomb and explain brand-mechanic
(Add stats/traits/secondary stats description for explosion blaster)
(Adds stats/traits/secondary stats for third flame bomb and explain brand-mechanic)
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Third Flame Bomb is a three-step combo that ends in a 9x9 AOE finisher based on melee dmg and your total health.
Third Flame Bomb is a three-step combo that ends in a 9x9 AOE finisher based on melee dmg and your total health.


With the recent rebalance update, ACDR is not a lost stat anymore and I would recommend going for roughly 40%+ ACDR to be able to still perform the full combo within 1s.
To be able to use the combo, it's necessary to activate the following three buffs in order: {{#skill:5246}} -> {{#skill:5247}} -> {{#skill:5254}}


Additionally getting 190~193 aspd will be also necessary for a fluid combo.
While the first buff does not cost AP, upgrading to the final buff will consume a total of 100 AP (if the skills are maxed, if they are not, more AP is consumed). When done correctly, a bright golden circle appears behind the character.


<span style="color: darkred">ToDo:</span>
The easiest tool to recover AP (when there is no healer NPC nearby) is casting Explosion Blaster. Since it's a self-targeted skill it can be used at anytime without requiring a target monster.
* Brand mechanic
However, this is usually only necessary when dying inside an instance. Using the Third Flame Bomb combo repeatedly will quickly recover any AP lost by activating the buffs to begin with.
* stats/traits
 
 
'''Brand Mechanic'''
 
The combo itself uses a "brand"-mechanic. This is a kind of mark that is applied to all targets that are hit by a combo skill.
The general flow is:
* {{#skill:5245}} will apply "Brand"-status on all monsters in a 9x9 area around the target
* {{#skill:5248}} can only be used against targets with "Brand"-status. When hitting the target, all monsters in a 9x9 area receive the "Judgement Brand"-status (regardless if they had any brand of them previously)
* {{#skill:5252}} can only be used against targets with "Judgement Brand"-status. When hitting the target, all monsters in a 9x9 area will receive ''drastic'' damage.
 
 
=== Stats ===
 
 
* '''Str:''' 120
* '''Agi:''' 60 - 90
Getting to 190+ aspd is highly recommended for a smoother combo
* '''Vit:''' 120+
* '''Int:''' 60 - 90
* '''Dex:''' 90
* '''Luk:''' 30
 
 
'''Traits'''
 
* '''Pow:''' 100
* '''Con:''' 100
* '''Crt/any:''' 35
After maxing Pow/Con, the remaining points can be put into any defensive trait. However, I would recommend putting it into Crt if planning to use Explosion Blaster with the same stat-build.
 
 
'''Secondary Stats'''
* '''Aftercastdelay reduction:''' 40%+
The recent rebalance added 0.7s aftercastdelay to Third Flame Bomb, the last step of the combo. I found 40%+ to be a decent enough value to perform the combo just fast enough.
Fortunately, this can already be achieved with offensive endgame gears without intentionally sacrificing damage for it: 15% (Dim Enchant) + 15% (Grade A Glade Rune Manteau) + 10% (Depth Armor)
Separate Reload Shadow Shield can also be used to compensate missing gears to some extend.




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* {{#item:100232|Red Herb Activator}}
* {{#item:100232|Red Herb Activator}}
* {{#item:11592|Trans Candy Red}}
* {{#item:11592|Trans Candy Red}}


== Thanks ==
== Thanks ==
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