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== Traits and Damage Classes == | == Traits and Damage Classes == | ||
As part of Renewal, [[Stats|Traits have been added for Fourth Classes]] that provide additional bonuses to your stats. You will see that some of your Fourth Class skills scale with your specific traits. For example, Soul Vulcan Strike benefits from SPL for the scaling and the additional S.Matk you get from SPL. | As part of Renewal, [[Stats|Traits have been added for Fourth Classes]] that provide additional bonuses to your stats. You will see that some of your Fourth Class skills scale with your specific traits. For example, Soul Vulcan Strike benefits from SPL for the scaling and the additional S.Matk you get from SPL. | ||
Additionally, some stats have new mechanics that may be good to review. The main one to keep in mind is Cast Time for skills which has a mix of Fixed Cast Time (Reducable through gear) and Variable Cast time (Reducable through Int and Dex or Gear). | |||
Skill Damage is separated into Physical Melee, Physical Ranged, and Magical. You will see a lot of gear and equipment are separated in this way (e.g. {{#item:27384}}, {{#item:300270}}, {{#item:450169}}). You can see your skill's damage type under "Type" in your skill description. However, I would break it out into five types: | Skill Damage is separated into Physical Melee, Physical Ranged, and Magical. You will see a lot of gear and equipment are separated in this way (e.g. {{#item:27384}}, {{#item:300270}}, {{#item:450169}}). You can see your skill's damage type under "Type" in your skill description. However, I would break it out into five types: |
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