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== Beginner Chapter: Basic Techniques == | == Beginner Chapter: Basic Techniques == | ||
=== Stats and Traits === | === Stats and Traits === | ||
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* '''Con:''' Additionally, every 5 Con also increase P.Atk and give some secondary stats like hit, flee. '''Recommended''': Either 35, 45, 90 or 100 (depends on build/gears, see specific chapters). | * '''Con:''' Additionally, every 5 Con also increase P.Atk and give some secondary stats like hit, flee. '''Recommended''': Either 35, 45, 90 or 100 (depends on build/gears, see specific chapters). | ||
* '''Crt:''' Increases C.Rate, a new final modifier similar to P.Atk but for critical damage only (not to be confused with your critical hit chance, aka. "Cri"). '''Recommended''': Either 35, 45, 90 or 100 (depends on build/gears, see specific chapters). | * '''Crt:''' Increases C.Rate, a new final modifier similar to P.Atk but for critical damage only (not to be confused with your critical hit chance, aka. "Cri"). '''Recommended''': Either 35, 45, 90 or 100 (depends on build/gears, see specific chapters). | ||
=== Relevant Skills === | |||
Buffs and utility skills: | |||
* '''{{#skill:264}} (Snap):''' This is ''the'' reason to play this class. It grants you the fastest movement in the game, but it also aids as an additional tool to fight position bugs - the cell you snap to is definitely where you character is standing. | |||
Movement speed stops mattering entirely if you can simply chose where to exist in space. Once you unlock Snap, you will never walk again. | |||
* '''{{#skill:2338}}:''' Bumps your sphere-limit to 15 and spawns all of them immediately, grants additional HP/SP, and puts you into "Explosion Spirits"-state which removes sphere-consumption from Snap. | |||
The first skill you are going to press before doing anything and mandatory to keep up. | |||
* '''{{#skill:401}}:''' Instantly calls the maximum amount of spheres. If you're missing spheres, this is the basic tool to gain them back, pretty straight-forward. | |||
Cast can be cancelled, so it requires either -1s FCT to remove cast time entirely, or you can snap away from a mob to not get interrupted so easily and snap back. Alternatively you can also just cast {{#skill:2338}} again if it's off cooldown as it has no cast time that can be interrupted. | |||
* '''{{#skill:2340}}:''' Consumes all your spheres and grants back 1% SP for each sphere that has been consumed. With Rising Dragon active, this is a handy tool to regain 15% SP immediately. | |||
* '''{{#skill:26}}:''' Essential for field/dungeon farming. Allows you to teleport to a random spot (put Lv1 on your hotkeybar to avoid the popup-window). | |||
* '''{{#skill:29}}:''' The increased movementspeed is irrelevant to us, but the additional Agi helps our attack speed, which is absolutely welcome. | |||
* '''{{#skill:34}}:''' A nice +10 boost to Str/Int/Dex. However, it also clears Curse-status from yourself and others, and Stone-Curse-status from others. | |||
* '''{{#skill:2345}}:''' Removes various negative status effects, with the more important ones being: Freeze, Stone Curse and Hallucination (upside-down screen). '''This skill can even be casted while Frozen/Stone-cursed yourself''', which is extremely rare and valuable. | |||
* '''{{#skill:2348}}:''' Increases Max HP by 10% and also boosts Def/HP-recovery. Useful for HP-scaling skills like {{#skill:2330}} and {{#skill:5252}}. Cannot be used together with {{#skill:2347}}. | |||
* '''{{#skill:2347}}:''' Increases Atk% and flat Atk. Useful for all attack-skills that do not scale with HP. Cannot be used together with {{#skill:2348}}. | |||
* '''{{#skill:5239}}:''' Increases MaxHp%. Useful for HP-scaling skills like {{#skill:2330}} and {{#skill:5252}}. Cannot be used together with {{#skill:5238}}. | |||
* '''{{#skill:5238}}:''' Adds +15 P.Atk. Very strong during buff during early- and mid-game where there are not many sources of P.Atk from gears yet. Still decent in end-game. Cannot be used together with {{#skill:5239}}. | |||
* '''{{#skill:5246}}:''' Self-buff that removes sphere consumption of Fallen Empire. Mainly only used as a stepping-stone for {{#skill:5247}}. | |||
* '''{{#skill:5247}}:''' AP-consuming self-buff that additionally removes sphere consumption of Flash Combo. Mainly only used as a stepping-stone for {{#skill:5254}}. | |||
* '''{{#skill:5254}}:''' AP-consuming self-buff that additionally removes sphere consumption of Tiger Cannon. Mainly only used to enable usage of {{#skill:5252}}-combo. | |||
Attack Skills: | |||
* '''{{#skill:5241}}:''' Not a strong skill on its own, but it applies a heavy debuff on the targets that will make them receive +50% more damage from all range attacks (including your own). | |||
Very useful in party scenarios with range-attackers or yourself on Explosion Blaster build. | |||
* '''{{#skill:5244}}:''' Strong, self-targeted 9x9 Aoe attack that scales with range% and crit-modifiers. Base damage formula becomes even bigger against targets that are afflicted with the {{#skill:5241}} debuff. | |||
This lets you effectively double-dip on Oleum: You deal +50% more damage due to the applied debuff, and you also get the increased damage formula. This usually results in twice the damage for Explosion Blaster. | |||
For more in-depth information, check [[#Intermediate_Chapter:_Explosion_Blaster|Intermediate Chapter: Explosion Blaster]]. | |||
* '''{{#skill:5245}}:''' Initial starter for Third Flame Bomb combo. Applies "Brand"-status on all monsters around the target in a 9x9 Aoe (needed for the next combo-step). | |||
* '''{{#skill:5248}}:''' Second step in Third Flame Bomb combo. Can only be casted on targets afflicted with the "Brand"-status. Applies the upgraded "Judgement Brand"-status on all monsters around the target in a 9x9 Aoe. Requires {{#skill:5254}} to be active. | |||
* '''{{#skill:5252}}:''' Finisher of the Third Flame Bomb combo. Can only be casted on targets afflicted with the "Judgement Brand"-status. Deals very high damage on all monsters around the target in a 9x9 Aoe. Requires {{#skill:5254}} to be active. | |||
This skill scales with max HP, melee and attack modifiers. It deals three hits if 15 spheres are active (but does not consume any). Beware that it deals 0 hits with 5 or less spheres (e.g. when Rising Dragon runs out). | |||
For more in-depth information, check [[#The_Final_Chapter:_Third_Flame_Bomb|The Final Chapter: Third Flame Bomb]]. | |||
=== Sphere Management === | === Sphere Management === |
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