Flame of Annihilation - An Inquisitor Guide by Cruro: Difference between revisions

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Add basic description for most relevant skills
(Added basic stats/traits explanation)
(Add basic description for most relevant skills)
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== Beginner Chapter: Basic Techniques ==
== Beginner Chapter: Basic Techniques ==
<span style="color: darkred">ToDo:</span>
* describe general utility skills


=== Stats and Traits ===
=== Stats and Traits ===
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* '''Con:''' Additionally, every 5 Con also increase P.Atk and give some secondary stats like hit, flee. '''Recommended''': Either 35, 45, 90 or 100 (depends on build/gears, see specific chapters).
* '''Con:''' Additionally, every 5 Con also increase P.Atk and give some secondary stats like hit, flee. '''Recommended''': Either 35, 45, 90 or 100 (depends on build/gears, see specific chapters).
* '''Crt:''' Increases C.Rate, a new final modifier similar to P.Atk but for critical damage only (not to be confused with your critical hit chance, aka. "Cri"). '''Recommended''': Either 35, 45, 90 or 100 (depends on build/gears, see specific chapters).
* '''Crt:''' Increases C.Rate, a new final modifier similar to P.Atk but for critical damage only (not to be confused with your critical hit chance, aka. "Cri"). '''Recommended''': Either 35, 45, 90 or 100 (depends on build/gears, see specific chapters).
=== Relevant Skills ===
Buffs and utility skills:
* '''{{#skill:264}} (Snap):''' This is ''the'' reason to play this class. It grants you the fastest movement in the game, but it also aids as an additional tool to fight position bugs - the cell you snap to is definitely where you character is standing.
Movement speed stops mattering entirely if you can simply chose where to exist in space. Once you unlock Snap, you will never walk again.
* '''{{#skill:2338}}:''' Bumps your sphere-limit to 15 and spawns all of them immediately, grants additional HP/SP, and puts you into "Explosion Spirits"-state which removes sphere-consumption from Snap.
The first skill you are going to press before doing anything and mandatory to keep up.
* '''{{#skill:401}}:''' Instantly calls the maximum amount of spheres. If you're missing spheres, this is the basic tool to gain them back, pretty straight-forward.
Cast can be cancelled, so it requires either -1s FCT to remove cast time entirely, or you can snap away from a mob to not get interrupted so easily and snap back. Alternatively you can also just cast {{#skill:2338}} again if it's off cooldown as it has no cast time that can be interrupted.
* '''{{#skill:2340}}:''' Consumes all your spheres and grants back 1% SP for each sphere that has been consumed. With Rising Dragon active, this is a handy tool to regain 15% SP immediately.
* '''{{#skill:26}}:''' Essential for field/dungeon farming. Allows you to teleport to a random spot (put Lv1 on your hotkeybar to avoid the popup-window).
* '''{{#skill:29}}:''' The increased movementspeed is irrelevant to us, but the additional Agi helps our attack speed, which is absolutely welcome.
* '''{{#skill:34}}:''' A nice +10 boost to Str/Int/Dex. However, it also clears Curse-status from yourself and others, and Stone-Curse-status from others.
* '''{{#skill:2345}}:''' Removes various negative status effects, with the more important ones being: Freeze, Stone Curse and Hallucination (upside-down screen). '''This skill can even be casted while Frozen/Stone-cursed yourself''', which is extremely rare and valuable.
* '''{{#skill:2348}}:''' Increases Max HP by 10% and also boosts Def/HP-recovery. Useful for HP-scaling skills like {{#skill:2330}} and {{#skill:5252}}. Cannot be used together with {{#skill:2347}}.
* '''{{#skill:2347}}:''' Increases Atk% and flat Atk. Useful for all attack-skills that do not scale with HP. Cannot be used together with {{#skill:2348}}.
* '''{{#skill:5239}}:''' Increases MaxHp%. Useful for HP-scaling skills like {{#skill:2330}} and {{#skill:5252}}. Cannot be used together with {{#skill:5238}}.
* '''{{#skill:5238}}:''' Adds +15 P.Atk. Very strong during buff during early- and mid-game where there are not many sources of P.Atk from gears yet. Still decent in end-game. Cannot be used together with {{#skill:5239}}.
* '''{{#skill:5246}}:''' Self-buff that removes sphere consumption of Fallen Empire. Mainly only used as a stepping-stone for {{#skill:5247}}.
* '''{{#skill:5247}}:''' AP-consuming self-buff that additionally removes sphere consumption of Flash Combo. Mainly only used as a stepping-stone for {{#skill:5254}}.
* '''{{#skill:5254}}:''' AP-consuming self-buff that additionally removes sphere consumption of Tiger Cannon. Mainly only used to enable usage of {{#skill:5252}}-combo.
Attack Skills:
* '''{{#skill:5241}}:''' Not a strong skill on its own, but it applies a heavy debuff on the targets that will make them receive +50% more damage from all range attacks (including your own).
Very useful in party scenarios with range-attackers or yourself on Explosion Blaster build.
* '''{{#skill:5244}}:''' Strong, self-targeted 9x9 Aoe attack that scales with range% and crit-modifiers. Base damage formula becomes even bigger against targets that are afflicted with the {{#skill:5241}} debuff.
This lets you effectively double-dip on Oleum: You deal +50% more damage due to the applied debuff, and you also get the increased damage formula. This usually results in twice the damage for Explosion Blaster.
For more in-depth information, check [[#Intermediate_Chapter:_Explosion_Blaster|Intermediate Chapter: Explosion Blaster]].
* '''{{#skill:5245}}:''' Initial starter for Third Flame Bomb combo. Applies "Brand"-status on all monsters around the target in a 9x9 Aoe (needed for the next combo-step).
* '''{{#skill:5248}}:''' Second step in Third Flame Bomb combo. Can only be casted on targets afflicted with the "Brand"-status. Applies the upgraded "Judgement Brand"-status on all monsters around the target in a 9x9 Aoe. Requires {{#skill:5254}} to be active.
* '''{{#skill:5252}}:''' Finisher of the Third Flame Bomb combo. Can only be casted on targets afflicted with the "Judgement Brand"-status. Deals very high damage on all monsters around the target in a 9x9 Aoe. Requires {{#skill:5254}} to be active.
This skill scales with max HP, melee and attack modifiers. It deals three hits if 15 spheres are active (but does not consume any). Beware that it deals 0 hits with 5 or less spheres (e.g. when Rising Dragon runs out).
For more in-depth information, check [[#The_Final_Chapter:_Third_Flame_Bomb|The Final Chapter: Third Flame Bomb]].


=== Sphere Management ===
=== Sphere Management ===
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