Ghost Palace: Difference between revisions

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Ask the Dimension Wanderer "Is that all you have?" to see what else she has and then select the appropriate weapon type for the weapon you have equipped. Enchantments for their respective weapon types are as follows:
Ask the Dimension Wanderer "Is that all you have?" to see what else she has and then select the appropriate weapon type for the weapon you have equipped. Enchantments for their respective weapon types are as follows:


{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable" style="text-align: center; margin:auto; width:70%"
|- style="background-color:708090;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
! colspan="4" style="background-color:#84B6BF;" | Melee Weapon Enchants
| colspan="2" |Melee Weapon Enchants
|-
|-
| style="width: 15%" data-mce-style="width: 15%;"|First Enchant
!First Enchant
| style="width: 10%" data-mce-style="width: 15%;"|Second Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|-
|Increase Physical Damage to any Neutral Property 1%~20%
|Increase Physical Damage to Neutral Property
 
|1%~20%
No Weapon Penalty
|Increase Physical Damage to Formless Race
 
|1%~20%
Flat ASPD 1~1
|-
 
|Increase Physical Damage to Water Property
ASPD 5%~10%
|1%~20%
 
|Increase Physical Damage to Undead Race
Elemental Property
|1%~20%
|Increase Physical Damage to any Formless Race 1%~20%
|-
 
|Increase Physical Damage to Fire Property
Increase Physical Damage to Normal Class 1%~10%
|1%~20%
 
|Increase Physical Damage to Brute Race
Increase Physical Damage to Boss Class 1%~10%
|1%~20%
 
|-
Attack 3%~5%
|Increase Physical Damage to Earth Property
 
|1%~20%
Critical Damage 5%~20%
|Increase Physical Damage to Plant Race
 
|1%~20%
Indestructible
|-
|}
|Increase Physical Damage to Wind Property
 
|1%~20%
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|Increase Physical Damage to Insect Race
|- style="background-color:778899;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
|1%~20%
|colspan="4"|Magic Weapon Enchants
|-
|Increase Physical Damage to Poison Property
|1%~20%
|Increase Physical Damage to Fish Race
|1%~20%
|-
|Increase Physical Damage to Holy Property
|1%~20%
|Increase Physical Damage to Angel Race
|1%~20%
|-
|Increase Physical Damage to Dark Property
|1%~20%
|Increase Physical Damage to Demon Race
|1%~20%
|-
|Increase Physical Damage to Ghost Property
|1%~20%
|Increase Physical Damage to Dragon Race
|1%~20%
|-
|Increase Physical Damage to Undead Property
|1%~20%
|Increase Physical Damage to Demi-human Race
|1%~20%
|-
|No Weapon Penalty
|
|Increase Physical Damage to Normal Class
|1%~10%
|-
|Flat ASPD
|1~1
|Increase Physical Damage to Boss Class
|1%~10%
|-
|ASPD
|5%~10%
|Attack
|3%~5%
|-
|Holy Property
|
|Critical Damage
|5%~20%
|-
|Dark Property
|
|Indestructible
|
|-
|Water Property
|
|
|
|-
|-
| style="width: 15%" data-mce-style="width: 15%;"|First Enchant
|Wind Property
| style="width: 15%" data-mce-style="width: 5%;"|Min~Max
|
| style="width: 10%" data-mce-style="width: 15%;"|Second Enchant
|
| style="width: 15%" data-mce-style="width: 5%;"|Min~Max
|
|-
|-
|Fire Property
|
|
|
|
|-
|Earth Property
|
|
|
|
|
|
|}
|}
<br>


{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
====Magic Weapon Enchants====
|- style="background-color:778899;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
{| class="wikitable" style="text-align: center; margin:auto;width:70%"
|colspan="4"|Ranged Weapon Enchants
! colspan="4" style="background-color:#84B6BF;" | Magic Weapon Enchants
|-
!First Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|Increase Magic Damage to Neutral Property
|1%~20%
|Increase Magic Damage to Formless Race
|1%~20%
|-
|Increase Magic Damage to Water Property
|1%~20%
|Increase Magic Damage to Undead Race
|1%~20%
|-
|Increase Magic Damage to Fire Property
|1%~20%
|Increase Magic Damage to Brute Race
|1%~20%
|-
|Increase Magic Damage to Earth Property
|1%~20%
|Increase Magic Damage to Plant Race
|1%~20%
|-
|Increase Magic Damage to Wind Property
|1%~20%
|Increase Magic Damage to Insect Race
|1%~20%
|-
|-
| style="width: 15%" data-mce-style="width: 15%;"|First Enchant
|Increase Magic Damage to Poison Property
| style="width: 15%" data-mce-style="width: 5%;"|Min~Max
|1%~20%
| style="width: 10%" data-mce-style="width: 15%;"|Second Enchant
|Increase Magic Damage to Fish Race
| style="width: 15%" data-mce-style="width: 5%;"|Min~Max
|1%~20%
|-
|-
|Increase Magic Damage to Holy Property
|1%~20%
|Increase Magic Damage to Angel Race
|1%~20%
|-
|Increase Magic Damage to Dark Property
|1%~20%
|Increase Magic Damage to Demon Race
|1%~20%
|-
|Increase Magic Damage to Ghost Property
|1%~20%
|Increase Magic Damage to Dragon Race
|1%~20%
|-
|Increase Magic Damage to Undead Property
|1%~20%
|Increase Magic Damage to Demi-human Race
|1%~20%
|-
|Variable Cast Reduction
|5%~10%
|Increase Magic Damage to Normal Class
|5%~10%
|-
|Increase Healing Bonus
|5%~20%
|Increase Magic Damage to Boss Class
|5%~10%
|-
|Reduce SP Consumption
|5%~10%
|Magic Attack
|3%~7%
|-
|Skill Reuse Delay Reduction
|1%~5%
|Variable Cast Reduction
|5%~10%
|}
<br>
==== Ranged Weapon Enchants ====
{| class="wikitable" style="text-align: center; margin:auto;width:70%"
! colspan="4" style="background-color:#84B6BF;" | Ranged Weapon Enchants
|-
!First Enchant
!Min~Max
!Second Enchant
!Min~Max
|-
|Increase Physical Damage to Neutral Property
|1%~20%
|Increase Physical Damage to Formless Race
|1%~20%
|-
|Increase Physical Damage to Water Property
|1%~20%
|Increase Physical Damage to Undead Race
|1%~20%
|-
|Increase Physical Damage to Fire Property
|1%~20%
|Increase Physical Damage to Brute Race
|1%~20%
|-
|Increase Physical Damage to Earth Property
|1%~20%
|Increase Physical Damage to Plant Race
|1%~20%
|-
|Increase Physical Damage to Wind Property
|1%~20%
|Increase Physical Damage to Insect Race
|1%~20%
|-
|Increase Physical Damage to Poison Property
|1%~20%
|Increase Physical Damage to Fish Race
|1%~20%
|-
|Increase Physical Damage to Holy Property
|1%~20%
|Increase Physical Damage to Angel Race
|1%~20%
|-
|Increase Physical Damage to Dark Property
|1%~20%
|Increase Physical Damage to Demon Race
|1%~20%
|-
|Increase Physical Damage to Ghost Property
|1%~20%
|Increase Physical Damage to Dragon Race
|1%~20%
|-
|Increase Physical Damage to Undead Property
|1%~20%
|Increase Physical Damage to Demi-human Race
|1%~20%
|-
|No Weapon Penalty
|
|
|Increase Physical Damage to Normal Class
|5%~10%
|-
|Flat ASPD
|1~1
|Increase Physical Damage to Boss Class
|5%~10%
|-
|ASPD
|5%~10%
|Attack
|3%~7%
|-
|Long Range Attack
|5%~10%
|Critical Damage
|5%~20%
|-
|Indestructible
|
|
|
|
|
|
|}
|}