Ghost Palace
Requirements

- Base Level 120
- Solo Instance
- 1 day cooldown
- Use Warper > Instances > Ghost Palace
- Talk to the Unpleasant Royal Guard NPC to create the Instance and join the dimensional device.
- You have 1 hour to complete this Instance. If you teleport out, or die in the instance, you will not be able to re-enter.
- Take elemental converter with you, preferably Holy or Fire.
Instance
- You arrive at the throne room of a palace. Talk to the King to witness Sakray's appointment as the bodyguard of Princess Tiara for her marriage with a Prince.
- When the dialogue finishes, several Bloody Murderers and Ragged Zombies will appear.
- Exterminate them and collect the gray shards. (Use @autoloot for convenience.) A portal will appear, leading towards the 2nd floor.
- You see Sakray meeting with Princess Tiara in her room to the east. Talk to Princess Tiara to listen to their conversation.
- When the scene ends, several Wind Ghosts, Flame Skulls, and Dark Frames spawn.
- The portal to the 3rd floor opens when all of the mobs are killed.
- You enter a prison area where Sakray is restrained and interrogated. Talk to the King to watch the scene play out. When the dialogue ends, you will see Sakray talking to an invisible Cursed Spirit of Thanatos.
- As the conversation ends, several Ghouls, Skeleton Prisoners, and Zombie Prisoners appear.
- After killing a few of them, the 4th floor portal will spawn, followed by a larger swarm of mobs. It is advisable to kill every mob in this floor before entering the portal, to get more Gray Shards
- You return to the Throne room with several Khalitzburgs and Bloody Murderers. Kill all of them to advance.
- Several dead bodies will appear all over the floor, including the dead King. Sakray is seen confronting the Prince. Talk to the Prince to witness his reveal.
- When the scene ends, the Prince transforms into a Torturous Redeemer. Defeat him and the portal to the last floor will appear.
- You return to the jail scene where Sakray goes to see the dying Princess. Talk to Princess Tiara to see what happens.
- A wave of Skoguls, Dullahans, and Skeleton Prisoners will appear. Kill all of them.
- The Torturous Redeemer reappears, but is quickly vanquished by the now-corrupted Sakray. Speak with him to listen to what he has to say.
- The exit portal spawns to the south east. The King is standing next to it. Talk to him to exchange your Gray Shards for Thanatos Weapons or Gray Equipment.
- When you leave through the portal, a short message appears, and you will be rewarded with 2 Gray Shards and some EXP.
Sakray Card
The NPC "A traveler of dimension" stands just outside of the instance, she also sells the´Knight Sakray Card for 10,000 Gray Shard (6672) .
Card | Description |
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ATK +20 _______________________ Increases Physical Damage against Demon race and Undead element by 30%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
Gray Equipment Set
The Gray Equipment Set is a set of armors, boots, cloak, helmet, and shield, sculpted out of Gray Shard and infused with Sakray's Abandoned Memories.
They have a special ability of resisting the Holy element. You can craft these equipment out of 100 Gray Shard (6672) at the King NPC before you exit the instance.
Alternatively they may be crafted at the "A traveler of dimension" NPC for the same cost of 100 Gray Shard (6672) .
Items | ||
![]() Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this armor protects its wearer against holiness and fear. _______________________ MDEF +10 _______________________ Decreases damage taken from Holy elemental attacks by 10%. _______________________ For each Refine Level: Decreases damage taken from Holy elemental attacks by 2%. _______________________ Class Restrictions: 3rd classes of Swordsman, Archer, Merchant and Thief Classes _______________________ Type: Armor Position: Armor Defense: 90 Armor Level: 1 Refinable Weight: 240 Required Level: 120 |
![]() Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this manteau protects its wearer against holiness and fear. _______________________ Decreases damage taken from Holy elemental attacks by 5%. _______________________ For each 2 Refine Levels: Decreases damage taken from Holy elemental attacks by 1%. _______________________ Gray set 1 Gray Armor Gray Helmet Gray Boots Decreases damage taken from Neutral elemental attacks by 15%. Random chance to auto-cast Level 3 Drain Life when attacked by melee physical attacks. _______________________ Gray set 2 Gray Robe Gray Helmet Gray Boots MaxHP +25% MaxSP +25% MATK +10% Decreases damage taken from Neutral elemental attacks by 15%. _______________________ Class Restrictions: 3rd Classes _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
![]() Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this manteau protects its wearer against holiness and fear. _______________________ Decreases damage taken from Holy elemental attacks by 5%. _______________________ For each 2 Refine Levels: Decreases damage taken from Holy elemental attacks by 1%. _______________________ Gray set 1 Gray Armor Gray Helmet Gray Boots Decreases damage taken from Neutral elemental attacks by 15%. Random chance to auto-cast Level 3 Drain Life when attacked by melee physical attacks. _______________________ Gray set 2 Gray Robe Gray Helmet Gray Boots MaxHP +25% MaxSP +25% MATK +10% Decreases damage taken from Neutral elemental attacks by 15%. _______________________ Class Restrictions: 3rd Classes _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
![]() Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this helm protects its wearer against holiness and fear. _______________________ Decreases damage taken from Holy elemental attacks by 3%. _______________________ For each 2 Refine Levels: Decreases damage taken from Holy elemental attacks by 1%. _______________________ Class Restrictions: 3rd Classes _______________________ Type: Armor Position: Head Top Defense: 35 Armor Level: 1 Refinable Weight: 45 Required Level: 120 |
![]() Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, these shoes protect their wearer against holiness and fear. _______________________ Decreases damage taken from Holy elemental attacks by 2%. _______________________ For each 2 Refine Levels: Decreases damage taken from Holy elemental attacks by additional 1%. _______________________ Class Restrictions: 3rd Classes _______________________ Type: Armor Position: Shoes Defense: 25 Armor Level: 1 Refinable Weight: 40 Required Level: 120 |
![]() Shield surrounded by dark aura. Has the ability to resist divine power. _______________________ MDEF +10 _______________________ Decreases damage taken from Holy elemental attacks by 30%. _______________________ For each Refine Level: Decreases damage taken from Holy elemental attacks by 1%. For each 3 Refine Levels: Increases MDEF by 1. _______________________ Class Restrictions: 3rd Classes _______________________ Type: Armor Position: Left Hand Defense: 75 Armor Level: 1 Refinable Weight: 200 Required Level: 120 |
Thanatos Weapons
The Thanatos Weapons are magical weapons sculpted out of Gray Shard to counteract the power of the Devil Sword Thanatos.
You can craft these weapons out of 200 Gray Shard (6672) at the King NPC before you exit the instance.
Alternatively they may be crafted for 200 Gray Shard (6672) at the "A traveler of dimension" NPC located just outside of the instance entrance.
You can transform the weapons to upgrade versions called Thanatos AD Weapons.
To create Thanatos AD weapons you need Thanatos Weapons from the instance Ghost Palace. The weapons also need to be upgraded at least +9 to reform them to AD weapons. To reform Thanatos Weapons to Thanatos AD Weapons you need following items:
Thanatos Weapon Item Reform Example | |||||
Base Item | Materials | Refine Change | Result Item ⇒ next Option | Materials | Refine Change |
+9~+20 Thanatos Weapons |
100x ![]() 100x |
-5 | Thanatos AD Weapons ⇓ +9~+11 ⇒ |
500x ![]() 1x |
+1 |
OR | |||||
300x ![]() 100x |
-1 |
Thanatos Weapons | Thanatos AD Weapons | ||
Base Item | Description | Result Item | Description |
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A sword sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +100 _______________________ Random chance to absorp 5% damage inflicted into SP. _______________________ Drains 1000 HP when unequipped. _______________________ Class Restrictions: Swordman classes _______________________ Type: 1hSword Position: Right Hand Physical Attack: 150 Magic Attack: 100 Weapon Level: 4 Refinable Weight: 70 Required Level: 120 |
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Thanatos' sword remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: ATK +5% Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: Increases damage of Cart Cannon by 15%. Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases damage of Cart Cannon by additional 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2% Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%. _______________________ [Grade C]: ATK +3% P.ATK +1 _______________________ [Grade B]: Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%. _______________________ Type: Sword _______________________ Class Restrictions: Genetic _______________________ Type: 1hSword Position: Right Hand Physical Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 190 |
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A Broadsword sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +120 _______________________ Has low chance to drain 5% of damage inflicted into HP and SP. _______________________ Drains 100 HP every 10 seconds. Drains 1,000 HP when unequipped. _______________________ Class Restrictions: Rune Knight and Royal Guard _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Magic Attack: 120 Weapon Level: 4 Refinable Weight: 130 Required Level: 120 |
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Thanatos' greatsword remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Wind Cutter by 10%. _______________________ Refine Level +7: Increases Attack Speed by 10%. Increases damage of Wind Cutter by additional 20%. _______________________ Refine Level +9: ATK +5% Physical attacks have a certain chance to auto cast Level 2 Wind Cutter. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2% Damage of Servant Weapon +10%. _______________________ [Grade C]: ATK +3% P.ATK +1. _______________________ [Grade B]: Damage of Servant Weapon +10%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 190 |
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A hammer sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +120 _______________________ Creates a low chance of regaining HP and SP from 5% of your damage inflicted when dealing physical damage. _______________________ Drains 100 HP every 10 seconds. Drains 1,000 HP when unequipped. _______________________ Class Restrictions: Rune Knight, Royal Guard, Mechanic, Genetic, Archbishop and Sura _______________________ Type: Mace Position: Right Hand Physical Attack: 180 Magic Attack: 120 Weapon Level: 4 Refinable Weight: 300 Required Level: 120 |
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Thanatos' hammer remodeled with the addition of Tim Artnard's technology. _______________________ Indestructible in battle _______________________ MATK +190 _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Duple Light by 18%. _______________________ Refine Level +7: Increases Attack Speed by 10%. Increases Magical Damage with Holy element by 15%. _______________________ Refine Level +9: ATK +5%, MATK +5% Increases damage of Duple Light by additional 30%. _______________________ Refine Level +11: Increases damage against all sizes by 15%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +3% Damage of Petitio +10%. _______________________ [Grade C]: Increases Ranged Physical Damage by 15% P.ATK +1. _______________________ [Grade B]: Damage of Petitio +10%. _______________________ Class Restrictions: Archbishop _______________________ Type: Mace Position: Right Hand Physical Attack: 200 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 190 |
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A dagger sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +130 _______________________ Physical attack has chance to drain 5% of damage into HP and SP. Drains 100 HP every 10 seconds. Drains 1000 HP when unequipped. _______________________ Class Restrictions: Swordsman, Archer, Merchant and Thief _______________________ Type: Dagger Position: Right Hand Physical Attack: 100 Magic Attack: 130 Weapon Level: 4 Refinable Weight: 80 Required Level: 120 |
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Thanatos' dagger remodeled with the addition of Tim Artnard's technology. _______________________ MATK +160 _______________________ Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases Magical Damage with Fire and Neutral element by 4%. _______________________ Refine Level +7: MATK +5% Increases Magical Damage with Fire and Neutral element by additional 10%. _______________________ Refine Level +9: Physical attacks have a random chance to auto-cast Level 7 Meteor Storm and Level 4 Psychic Wave. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Increases Magical Damage with Fire and Neutral element by additional 15%. _______________________ [Bonus by Grade] [Grade D]: MATK +2% Damage of From the Abyss +10%. _______________________ [Grade C]: MATK +3% S.MATK +1 _______________________ [Grade B]: Damage of From the Abyss +10%. _______________________ Type: Sword _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 160 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 190 |
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A Two-Handed Staff sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +250 _______________________ Increases Healing skills effectiveness by 18%. _______________________ Magical attack has chance to restore HP and SP. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1000 HP as the item is unequipped. _______________________ Class Restrictions: Magician and Acolyte _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 250 Weapon Level: 4 Refinable Weight: 140 Required Level: 120 |
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Thanatos' two-handed staff remodeled with the addition of Tim Artnard's technology. _______________________ Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds. _______________________ MATK +300 _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Crimson Rock by 10%. _______________________ Refine Level +7: Decreases After Cast Delay by 10%. Increases Magical Damage with Fire and Earth element by 15%. _______________________ Refine Level +9: Increases damage of Earth Strain by 40%. Increases damage of Crimson Rock by additional 15%. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Decreases damage taken from against enemies of every element by 15%. _______________________ [Bonus by Grade] [Grade D]: MATK +2% Damage of Floral Flare Road and Stratum Tremor +10%. _______________________ [Grade C]: MATK +3% S.MATK +1. _______________________ [Grade B]: Damage of Floral Flare Road and Stratum Tremor +10%. _______________________ Class Restrictions: Warlock _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 150 Magic Attack: 300 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 190 |
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A whip sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +130 _______________________ Low chance to drain 5% of attack into HP and SP. _______________________ Increases Ranged Physical Damage by 20%. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1000 HP when unequipped. _______________________ Class Restrictions: Wanderer _______________________ Type: Whip Position: Right Hand Physical Attack: 200 Magic Attack: 130 Weapon Level: 4 Refinable Weight: 220 Required Level: 120 |
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Thanatos' whip remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Severe Rainstorm by 3%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. Increases damage of Severe Rainstorm by additional 15%. _______________________ Refine Level +9: Decreaeses After Cast Delay by 10%. Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2% Damage of Rhythm Shooting +10%. _______________________ [Grade C]: ATK +3% P.ATK +1. _______________________ [Grade B]: Damage of Rhythm Shooting +10%. _______________________ Class Restrictions: Wanderer _______________________ Type: Whip Position: Right Hand Physical Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 190 |
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A violin sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +130 _______________________ Low chance to drain 5% of attack into HP and SP. _______________________ Increases Ranged Physical Damage by 20%. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1000 HP when unequipped. _______________________ Class Restrictions: Minstrel _______________________ Type: Musical Position: Right Hand Physical Attack: 200 Magic Attack: 130 Weapon Level: 4 Refinable Weight: 200 Required Level: 120 |
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Thanatos' violin remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Severe Rainstorm by 3%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. Increases damage of Severe Rainstorm by additional 15%. _______________________ Refine Level +9: Decreaeses After Cast Delay by 10%. Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2%, Damage of Rhythm Shooting +10%. _______________________ [Grade C]: ATK +3% P.ATK +1. _______________________ [Grade B]: Damage of Rhythm Shooting +10%. _______________________ Class Restrictions: Minstrel _______________________ Type: Musical Position: Right Hand Physical Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 100 Required Level: 190 |
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A staff sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +200 _______________________ Healing skills increased by 15%. _______________________ Magical attacks have a chance to restore HP and SP. _______________________ Drains 100 HP every 10 seconds. _______________________ When unequipped, drain 1000 HP. _______________________ Class Restrictions: Magician and Acolyte _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 200 Weapon Level: 4 Refinable Weight: 100 Required Level: 120 |
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Thanatos' staff remodeled with the addition of Tim Artnard's technology. _______________________ Indestructible in battle _______________________ MATK +180 _______________________ Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases damage of Varetyr Spear by 10%. _______________________ Refine Level +7: Increases Wind elemental magical damage by 15%. Increases damage of Varetyr Spear by additional 15%. _______________________ Refine Level +9: Decreases Variable Casting Time by 15%. Decreases Varetyr Spear skill cooldown by 2.5 seconds. _______________________ Refine Level +11: Increases Magical Damage against all sizes by 15%. Decreases Psychic Wave skill cooldown by 1 second. _______________________ [Bonus by Grade] [Grade D]: MATK +2% Damage of Lightning Land +10%. _______________________ [Grade C]: MATK +3% S.MATK +1. _______________________ [Grade B]: Damage of Lightning Land +10%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 180 Weapon Level: 5 Refinable / Gradable Weight: 140 Required Level: 190 |
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A spear sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +100 _______________________ Adds a low chance of regaining HP and SP from 5% of your damage inflicted when dealing physical damage. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1,000 HP when unequipped. _______________________ Class Restrictions: Swordman classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 150 Magic Attack: 100 Weapon Level: 4 Refinable Weight: 300 Required Level: 120 |
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Thanatos' spear remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Hesperus Lit by 10%. _______________________ Refine Level +7: Decreases After Cast Delay by 10%. Increases damage of Hesperus Lit by additional 15%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Increases damage of Overbrand by 25%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Melee Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2% Damage of Overslash +10%. _______________________ [Grade C]: ATK +3% P.ATK +1 _______________________ [Grade B]: Damage of Overslash +10%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 190 |
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A katar sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +80 _______________________ Adds a chance of draining 5% of physical damage into HP and SP. _______________________ Drains 100 HP every 10 seconds. Drains 1000 HP when unequipped. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 220 Magic Attack: 80 Weapon Level: 4 Refinable Weight: 180 Required Level: 120 |
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Thanatos' katar remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Counter Slash by 7%. _______________________ Refine Level +7: Decreases After Cast Delay by 10%. Increases damage of Counter Slash by additional 15%. _______________________ Refine Level +9: ATK +5% Increases damage of Rolling Cutter by 25%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +3% Damage of Impact Crater +10%. _______________________ [Grade C]: After Cast Delay -5%. P.ATK +1. _______________________ [Grade B]: Damage of Impact Crater +10%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 190 |
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An axe sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +80 _______________________ Adds a low chance of regaining HP and SP from 5% of your damage inflicted when dealing physical damage. _______________________ Drains 100 HP every 10 seconds. Drains 1,000 HP when unequipped. _______________________ Indestructible in battle _______________________ Class Restrictions: Swordsman and Merchant _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 300 Magic Attack: 80 Weapon Level: 4 Refinable Weight: 400 Required Level: 120 |
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Thanatos' two-handed axe remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Axe Tornado by 7%. _______________________ Refine Level +7: Decreases After Cast Delay by 10%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Axe Boomerang by 15%. Increases damage of Axe Tornado by additional 15%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2% Damage of Axe Stomp +10%. _______________________ [Grade C]: ATK +3% P.ATK +1. _______________________ [Grade B]: Damage of Axe Stomp +10%. _______________________ Class Restrictions: Mechanic _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 320 Weapon Level: 5 Refinable / Gradable Weight: 600 Required Level: 190 |
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A bow sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +110 _______________________ Has low chance to drain 5% of damage inflicted into HP and SP. _______________________ Drains 100 HP every 10 second. Drains 1000 HP when unequipped. _______________________ Class Restrictions: Ranger, Minstrel and Wanderer _______________________ Type: Bow Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 130 Required Level: 120 |
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Thanatos' bow remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Sharp Shooting by 5%. _______________________ Refine Level +7: Increases Critical Damage by 15%. Increases damage of Sharp Shooting by additional 10%. _______________________ Refine Level +9: CRI +15 Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2% Damage of Crescive Bolt +10%. _______________________ [Grade C]: ATK +3% P.ATK +1. _______________________ [Grade B]: Damage of Crescive Bolt +10%. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 190 |
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A knuckle sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 _______________________ MATK +100 _______________________ Low chance to drain 5% of attack into HP and SP. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1000 HP when unequipped. _______________________ Class Restrictions: Sura _______________________ Type: Knuckle Position: Right Hand Physical Attack: 160 Magic Attack: 100 Weapon Level: 4 Refinable Weight: 60 Required Level: 120 |
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Thanatos' knuckles remodeled with the addition of Tim Artnard's technology. _______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases damage of Tiger Cannon by 5%. _______________________ Refine Level +7: MaxHP +5% Decreases Tiger Cannon skill cooldown by 1 second. _______________________ Refine Level +9: Increases damage of Fallen Empire by 25%. Increases damage of Tiger Cannon by 15%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2% Damage of Third Flame Bomb +10%. _______________________ [Grade C]: ATK +3% P.ATK +1. _______________________ [Grade B]: Damage of Third Flame Bomb +10%. _______________________ Class Restrictions: Sura _______________________ Type: Knuckle Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 190 |
Thanatos and Thanatos-AD Weapon Enchanting
Thanatos and Thanatos-AD weapons can be enchanted with enchantment items, which can be bought at the "A traveler of dimension" NPC standing outside of the instance entrance. Each enchantment item costs 50 Gray Shard (6672) and each enchantment will give both the first and second enchantment.
Enchantment items are:
Gray Abrasive (Physical) (23676) ,
Gray Abrasive (Magic) (23677) and
Gray Abrasive (Ranged) (23678)
You can overwrite your existing enchantments by simply using another enchantment item. There is no chance of breaking.
Enchantments for their respective weapon types are as follows:
Melee Weapon Enchants | |||
First Enchant | Min~Max | Second Enchant | Min~Max |
---|---|---|---|
Increase Physical Damage to Neutral Property | 1%~20% | Increase Physical Damage to Formless Race | 1%~20% |
Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Undead Race | 1%~20% |
Increase Physical Damage to Fire Property | 1%~20% | Increase Physical Damage to Brute Race | 1%~20% |
Increase Physical Damage to Earth Property | 1%~20% | Increase Physical Damage to Plant Race | 1%~20% |
Increase Physical Damage to Wind Property | 1%~20% | Increase Physical Damage to Insect Race | 1%~20% |
Increase Physical Damage to Poison Property | 1%~20% | Increase Physical Damage to Fish Race | 1%~20% |
Increase Physical Damage to Holy Property | 1%~20% | Increase Physical Damage to Angel Race | 1%~20% |
Increase Physical Damage to Dark Property | 1%~20% | Increase Physical Damage to Demon Race | 1%~20% |
Increase Physical Damage to Ghost Property | 1%~20% | Increase Physical Damage to Dragon Race | 1%~20% |
Increase Physical Damage to Undead Property | 1%~20% | Increase Physical Damage to Demi-human Race | 1%~20% |
No Weapon Penalty | Increase Physical Damage to Normal Class | 1%~10% | |
Flat ASPD | 1~1 | Increase Physical Damage to Boss Class | 1%~10% |
ASPD | 5%~10% | Attack | 3%~5% |
Holy Property | Critical Damage | 5%~20% | |
Dark Property | Indestructible | ||
Water Property | |||
Wind Property | |||
Fire Property | |||
Earth Property |
Magic Weapon Enchants
Magic Weapon Enchants | |||
First Enchant | Min~Max | Second Enchant | Min~Max |
---|---|---|---|
Increase Magic Damage to Neutral Property | 1%~20% | Increase Magic Damage to Formless Race | 1%~20% |
Increase Magic Damage to Water Property | 1%~20% | Increase Magic Damage to Undead Race | 1%~20% |
Increase Magic Damage to Fire Property | 1%~20% | Increase Magic Damage to Brute Race | 1%~20% |
Increase Magic Damage to Earth Property | 1%~20% | Increase Magic Damage to Plant Race | 1%~20% |
Increase Magic Damage to Wind Property | 1%~20% | Increase Magic Damage to Insect Race | 1%~20% |
Increase Magic Damage to Poison Property | 1%~20% | Increase Magic Damage to Fish Race | 1%~20% |
Increase Magic Damage to Holy Property | 1%~20% | Increase Magic Damage to Angel Race | 1%~20% |
Increase Magic Damage to Dark Property | 1%~20% | Increase Magic Damage to Demon Race | 1%~20% |
Increase Magic Damage to Ghost Property | 1%~20% | Increase Magic Damage to Dragon Race | 1%~20% |
Increase Magic Damage to Undead Property | 1%~20% | Increase Magic Damage to Demi-human Race | 1%~20% |
Variable Cast Reduction | 5%~10% | Increase Magic Damage to Normal Class | 5%~10% |
Increase Healing Bonus | 5%~20% | Increase Magic Damage to Boss Class | 5%~10% |
Reduce SP Consumption | 5%~10% | Magic Attack | 3%~7% |
Skill Reuse Delay Reduction | 1%~5% | Variable Cast Reduction | 5%~10% |
Ranged Weapon Enchants
Ranged Weapon Enchants | |||
First Enchant | Min~Max | Second Enchant | Min~Max |
---|---|---|---|
Increase Physical Damage to Neutral Property | 1%~20% | Increase Physical Damage to Formless Race | 1%~20% |
Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Undead Race | 1%~20% |
Increase Physical Damage to Fire Property | 1%~20% | Increase Physical Damage to Brute Race | 1%~20% |
Increase Physical Damage to Earth Property | 1%~20% | Increase Physical Damage to Plant Race | 1%~20% |
Increase Physical Damage to Wind Property | 1%~20% | Increase Physical Damage to Insect Race | 1%~20% |
Increase Physical Damage to Poison Property | 1%~20% | Increase Physical Damage to Fish Race | 1%~20% |
Increase Physical Damage to Holy Property | 1%~20% | Increase Physical Damage to Angel Race | 1%~20% |
Increase Physical Damage to Dark Property | 1%~20% | Increase Physical Damage to Demon Race | 1%~20% |
Increase Physical Damage to Ghost Property | 1%~20% | Increase Physical Damage to Dragon Race | 1%~20% |
Increase Physical Damage to Undead Property | 1%~20% | Increase Physical Damage to Demi-human Race | 1%~20% |
No Weapon Penalty | Increase Physical Damage to Normal Class | 5%~10% | |
Flat ASPD | 1~1 | Increase Physical Damage to Boss Class | 5%~10% |
ASPD | 5%~10% | Attack | 3%~7% |
Long Range Attack | 5%~10% | Critical Damage | 5%~20% |
Indestructible |