LeopoldsTankSupportDoram: Difference between revisions

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'''Remember:''' While powerful against groups, this card might not be the best against bosses or large enemies. Think of it as your go-to tool for crowd control!
'''Remember:''' While powerful against groups, this card might not be the best against bosses or large enemies. Think of it as your go-to tool for crowd control!
'''Pro Tip:''' Combine the Anger Ice Titan Card with other size resistance cards and equipment for ultimate group-fighting defense!
|-
|-
!Elemental Armor Cards:
!Elemental Armor Cards:
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'''Remember:''' While the Marc Card is great for specific situations, it might not be your go-to option against all enemies. Other cards might offer broader protection.
'''Remember:''' While the Marc Card is great for specific situations, it might not be your go-to option against all enemies. Other cards might offer broader protection.
'''Pro Tip:''' Pair the Marc Card with equipment that also offers water resistance for ultimate coolness!
|-
|-
!Pecopeco Card
!Pecopeco Card
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(550006)
(550006)
|Einbech Lvl 3 Dungeon
|Einbech Lvl 3 Dungeon
|It's as strong as steel, probably because
|It's as strong as steel, probably because of the mysterious stones that grew in the Einbech mine.
of the mysterious stones that grew in the Einbech mine.
_______________________
_______________________
MATK +350
MATK +350
ATK +7%
ATK +7%
MATK +7%
MATK +7%
Increases damage of Catnip Meteor and Picky Peck by 15%.
 
Increases damage of Catnip Meteor and Picky Peck by 15%
 
.
_______________________
_______________________
Indestructible in battle
Indestructible in battle
_______________________
_______________________
Refine Level +7:
Refine Level +7:
Increases Attack Speed by 10%.
Increases Attack Speed by 10%.
Decreases Variable Casting Time by 10%.
Decreases Variable Casting Time by 10%.
_______________________
_______________________
Refine Level +9:
Refine Level +9:
Increases damage of Catnip Meteor and Picky Peck by additional 20%.
Increases damage of Catnip Meteor and Picky Peck by additional 20%.
Physical and magical attacks have a chance to increase Physical and Magical Damage against all size enemies by 10% for 10 seconds
Physical and magical attacks have a chance to increase Physical and Magical Damage against all size enemies by 10% for 10 seconds
_______________________
_______________________
Refine Level +11:
Refine Level +11:
Decreases After Cast Delay by 20%.
Decreases After Cast Delay by 20%.
_______________________
_______________________
Type: One-Handed Staff
Type: One-Handed Staff
Attack: 300
Attack: 300
Weight: 150
Weight: 150
Weapon Level: 4
Weapon Level: 4
_______________________
_______________________
Requirement:
Requirement:
Base Level 170
Base Level 170
Summoner (Doram)
Summoner (Doram)
|For ACD
|For ACD
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'''Remember:''' While the Exquisite Foxtail Model offers some defense, it focuses more on damage than pure tanking weapons.
'''Remember:''' While the Exquisite Foxtail Model offers some defense, it focuses more on damage than pure tanking weapons.
'''Pro Tip:''' Combine the Foxtail Model with other defensive gear like the Vit Soutane armor for a balanced tank build!
|-
|-
!Foxtail Model [3]
!Foxtail Model [3]
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|A model of foxtail made from plastic.
|A model of foxtail made from plastic.
_______________________
_______________________
Increases Ranged Physical Damage by 8%.
Increases Ranged Physical Damage by 8%.
MaxHP +100.
MaxHP +100.
For every 3 Refine Level: DEX +2, MaxSP +10.
For every 3 Refine Level: DEX +2, MaxSP +10.
_______________________
_______________________
Indestructible in battle
Indestructible in battle
_______________________
_______________________
Type: One-Handed Staff
Type: One-Handed Staff
Attack: 150
Attack: 150
Weight: 30
Weight: 30
Weapon Level: 2
Weapon Level: 2
_______________________
_______________________
Requirement:
Requirement:
Base Level 60
Base Level 60
Summoner (Doram)
Summoner (Doram)
|3 slots
|3 slots
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|ATK +15
|ATK +15
_______________________
_______________________
Increases Physical Damage against Medium and Large size by 20%.
Increases Physical Damage against Medium and Large size by 20%.
_______________________
_______________________
When equipped with Khalitzburg Knight Card:
When equipped with Khalitzburg Knight Card:
Increases Physical Damage against Medium and Large size by 15%.
Increases Physical Damage against Medium and Large size by 15%.
Decreases damage taken from Medium and Large size by 5%.
Decreases damage taken from Medium and Large size by 5%.
_______________________
_______________________
Type: Card
Type: Card
Compound on: Weapon
Compound on: Weapon
Weight: 1
Weight: 1
|Imagine taking '''5% less damage''' from almost every monster you encounter. That's what this awesome card helps you achieve! Here's the trick: it works best when paired with another special card called the '''Khalitzburg Knight Card''' already equipped on your shield.
|Imagine taking '''5% less damage''' from almost every monster you encounter. That's what this awesome card helps you achieve! Here's the trick: it works best when paired with another special card called the '''Khalitzburg Knight Card''' already equipped on your shield.
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|ATK +5
|ATK +5
_______________________
_______________________
Makes a weapon indestructible in battle.
Makes a weapon indestructible in battle.
Weapon can still be destroyed during upgrade attempts.
Weapon can still be destroyed during upgrade attempts.
_______________________
_______________________
Type: Card
Type: Card
Compound on: Weapon
Compound on: Weapon
Weight: 1
Weight: 1
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|ATK -3%
|ATK -3%
Increases Attack Speed by 10%.
Increases Attack Speed by 10%.
_______________________
_______________________
Type: Card
Type: Card
Compound on: Weapon
Compound on: Weapon
Weight: 1
Weight: 1
|
|
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(460020)
(460020)
|Alice Twisted Madness
|Alice Twisted Madness
|A stuffed toy that Piamette conveniently uses for attack and defense?
|A stuffed toy that Piamette conveniently uses for attack and defense? Apparently it's moving...
Apparently it's moving...
_______________________
_______________________
ATK +5%, MATK +5%.
ATK +5%, MATK +5%.
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|Prontera kingdom's royal guard shield.
|Prontera kingdom's royal guard shield.
_______________________
_______________________
Enables the use of Level 1 Shield Spell.
Enables the use of Level 1 Shield Spell.
_______________________
_______________________
Random chance to auto-cast Level 3 Asumptio on wearer when receiving physical damage.
Random chance to auto-cast Level 3 Asumptio on wearer when receiving physical damage.
Increasing Refine Level will Increases the chance of activating this effect.
Increasing Refine Level will Increases the chance of activating this effect.
_______________________
_______________________
For each Refine Level:
For each Refine Level:
DEF +10
DEF +10
MDEF +1
MDEF +1
_______________________
_______________________
Type: Shield
Type: Shield
Defense: 30
Defense: 30
Weight: 300
Weight: 300
Armor Level: 1
Armor Level: 1
_______________________
_______________________
Requirement:
Requirement:
Base Level 100
Base Level 100
|Optional, swap for lvl 1 shield spell (hp regeneration)
|Optional, swap for lvl 1 shield spell (hp regeneration)
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|A shield with a thin layer of silver and iron mixed from an normal guard.
|A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
_______________________
Decreases Variable Casting Time by 7%.
Decreases Variable Casting Time by 7%.
_______________________
_______________________
For each 2 Refine Levels:
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)
(Up to Refine Level 12)
_______________________
_______________________
Type: Shield
Type: Shield
Defense: 60
Defense: 60
Weight: 30
Weight: 30
_______________________
_______________________
Requirement:
Requirement:
Base Level 120
Base Level 120
|
|
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|DEF +20
|DEF +20
_______________________
_______________________
Decreases Damage taken from Medium and Large size by 25%.
Decreases Damage taken from Medium and Large size by 25%.
_______________________
_______________________
When equipped with White Knight Card:
When equipped with White Knight Card:
Decreases Damage taken from Medium and Large size by 5%.
Decreases Damage taken from Medium and Large size by 5%.
Increases Physical Damage against Medium and Large size by 15%.
Increases Physical Damage against Medium and Large size by 15%.
_______________________
_______________________
Type: Card
Type: Card
Compound on: Shield
Compound on: Shield
Weight: 1
Weight: 1
|
|
* '''Instant Defense Boost:''' Equip it to your shield, and '''bam!''' You're tougher against almost everything you fight.
* '''Instant Defense Boost:''' Equip it to your shield, and '''bam!''' You're tougher against almost everything you fight.
* '''Monster Masher:''' Remember, most enemies you'll face are medium or large, so this card's damage reduction applies in almost every battle. No more worrying about specific monster types!
* '''Monster Masher:''' Remember, most enemies you'll face are medium or large, so this card's damage reduction applies in almost every battle. No more worrying about specific monster types!
* '''Combo Power:''' Pair it with the '''White Knight Card''' for that extra 5% damage reduction, unlocking the '''ultimate 30% protection'''. Talk about teamwork!
* '''Combo Power:''' Pair it with the '''White Knight Card''' for that extra 5% damage reduction, unlocking the '''ultimate 30% protection'''.
 
'''Pro Tip:''' Combine the Khalitzburg Knight Card with other defensive gear like the Vit Soutane armor for ultimate tankiness!
|-
|-
!Mutating Khalitzburg Card
!Mutating Khalitzburg Card
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|MDEF +10
|MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%.
Decreases Physical and Magical Damage from Medium and Large size by 25%.
_______________________
_______________________
When equipped with Mutating White Knight Card:
When equipped with Mutating White Knight Card:
Decreases Physical and Magical Damage from Large size by 5%.
Decreases Physical and Magical Damage from Large size by 5%.
Increases Magical Damage against Medium and Large size by additional 5%.
Increases Magical Damage against Medium and Large size by additional 5%.
_______________________
_______________________
Type: Card
Type: Card
Compound on: Shield
Compound on: Shield
Weight: 1
Weight: 1
|Remember the standard Khalitzburg Knight Card? This one takes it a step further, trading physical defense for '''powerful magic defense (+10 MDEF)'''. Think of it as a magical shield for when fireballs and spells start flying!
|Remember the standard Khalitzburg Knight Card? This one takes it a step further, trading physical defense for '''powerful magic defense (+10 MDEF)'''. Think of it as a magical shield for when fireballs and spells start flying!
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'''Remember:''' While strong against magic, it offers less physical defense than the standard Khalitzburg Knight Card. Choose the card that best suits the threats you face most often.
'''Remember:''' While strong against magic, it offers less physical defense than the standard Khalitzburg Knight Card. Choose the card that best suits the threats you face most often.
'''Pro Tip:''' Combine the Mutating Khalitzburg Card with other magic-resistant gear for ultimate magical defense!
|-
|-
!Alice Card
!Alice Card
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|Decreases damage taken from Boss class by 40%.
|Decreases damage taken from Boss class by 40%.
Increases damage taken from Normal class by 40%.
Increases damage taken from Normal class by 40%.
_______________________
_______________________
Type: Card
Type: Card
Compound on: Shield
Compound on: Shield
Weight: 1
Weight: 1
|
|
* '''Boss Slayer:''' Struggling against tough MVPs or mini-bosses with high damage? This card provides '''targeted resistance''' against their attacks, making you stand tall in those specific battles.
* '''End-Game Power:''' At higher levels, many areas feature primarily boss-type enemies. This card shines there, helping you tank those encounters more effectively.
* '''End-Game Power:''' At higher levels, many areas feature primarily boss-type enemies. This card shines there, helping you tank those encounters more effectively.
* '''Strategic Choice:''' Remember, resistance types stack additively. This card is most valuable when combined with other defensive strategies against bosses, not as a general solution.
* '''Strategic Choice:''' Remember, resistance types stack additively. This card is most valuable when combined with other defensive strategies against bosses, not as a general solution.
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* '''Niche Use:''' While powerful against bosses, it might not be as useful in everyday situations with various enemy types. Consider it a specialized tool for your tanking arsenal.
* '''Niche Use:''' While powerful against bosses, it might not be as useful in everyday situations with various enemy types. Consider it a specialized tool for your tanking arsenal.
* '''Mixing It Up:''' Remember, stacking the same type of resistance (like size or race) is usually more effective than mixing different types. Choose wisely based on the enemy you're facing.
* '''Mixing It Up:''' Remember, stacking the same type of resistance (like size or race) is usually more effective than mixing different types. Choose wisely based on the enemy you're facing.
|-
!Mysteltainn Card
(4207)
|Monster drop
|DEF +1
_______________________
Decreases damage taken from Small size by 25%.
_______________________
Type: Card
Compound on: Shield
Weight: 1
|For tanking small size monsters.
|-
!Hodremlin Card
(4413)
|Monster drop
|Decreases damage taken from Small, Medium and Large size by 15%.
Random chance to increase Perfect Dodge by 30 for 10 seconds when receiving physical or magical attack.
_______________________
Type: Card
Compound on: Shield
Weight: 1
|Taking '''reduced damage from almost all monsters''', big or small! That's what this card helps you achieve with its '''balanced size resistance'''. Think of it as an all-terrain shield, offering protection in various situations.


'''Remember:''' A strong Doram Tank adapts and strategizes! Choose the gear that empowers you to conquer specific challenges while maintaining good overall defense.
* '''Size Doesn't Matter:''' Unlike the Khalitzburg Knight Card, this card protects you against '''both medium and small monsters''', making it useful against a wider range of enemies. No need to switch cards depending on the foe!
* '''Bonus Dodge:''' The chance to trigger '''Perfect Dodge +30''' when attacked can be a lifesaver, especially when facing hordes of enemies.
* '''Flexible Choice:''' This card offers a good balance between size resistance and the bonus dodge, making it a solid choice for those who don't want to specialize in specific enemy types.


'''Pro Tip:''' Combine the Alice Card with other boss-specific strategies and gear for ultimate success against those big baddies!
'''But here's what to keep in mind:'''
 
* '''Less Reduction:''' It offers slightly '''less damage reduction''' compared to the Khalitzburg Knight Card combo against medium and large monsters. Consider if the wider size coverage and dodge chance outweigh the lower reduction for your playstyle.
* '''Not the Ultimate:''' While versatile, it might not be the absolute best option against specific enemy types where other cards offer more targeted protection.
|-
!Horn Card
(4045)
|Monster drop
|Decreases damage taken from Ranged Physical Damage by 35%.
_______________________
Type: Card
Compound on: Shield
Weight: 1
|If ranged damage is the threat.
|-
|-
!
!Racial Damage Reduction Cards:
|
Penomena Card (Formless) (4314)
Teddy Bear Card (Undead) (4340)
Orc Warrior Card (Brute) (4066)
Alnoldi Card (Plant) (4515)
Bigfoot Card (Insect) (4074)
Rafflesia Card (Fish) (4083)
Khalitzburg Card (Demon) (4136)
Thara Frog Card (Demi-human) (4058)
Anubis Card (Angel) (4138)
Sky Petite Card (Dragon) (4120)
|Monster drop
|
|
: Damage from ''corresponding'' race −30%
: ''(Do not reduce damage from players)''
|If you know in advance what you will be tanking.
|-
!Elemental Damage Reduction Cards:
Tatacho Card (Neutral) (4442)
Aqua Elemental Card (Water) (4443)
Draco Card (Earth) (4444)
Fire Golem Card (Fire) (27029)
Luciola Vespa Card (Wind) (4445)
Centipede Card (Poison) (4447)
Cornus Card (Holy) (4448)
Dark Shadow Card (Shadow) (4449)
|Monster drop
|Damage from ''corresponding'' element enemies −20%
|If you know in advance what you will be tanking.
|-
!Mushy Ant Egg Card
(300235)
|Monster drop
|MaxSP +10%
_______________________
For each Refine Level:
MaxHP +1%
_______________________
Type: Card
Compound on: Shield
Weight: 1
|for max HP
|}
{| class="wikitable"
|+
! colspan="4" |Garments
|-
!Item
!Source
!Description
!Comments
|-
!Illusion Goibne's Spaulders [1]
(20923)
|Illusion of Luanda
|The first armor made by Goibne. He loved the shoulder straps very much.
_______________________
VIT +1
MDEF +2
_______________________
Refine Level +7:
Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by 5%.
_______________________
Refine Level +9:
Increases Physical Damage against Water, Wind, Earth and Fire elemental enemies by additional 5%.
_______________________
Type: Garment
Defense: 47
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 130
All Jobs except Novice
|
|
* '''Stamina Nive Power:''' These spaulders have slots for '''Stamina Nive Lv 2''' enchants, the ultimate fuel for your skill casts.
* '''Max HP Boost:''' With proper enchants, the Illusion Goibne's Spaulders offer '''top-tier Max HP''', making you a sturdy protector at the same time.
* '''Set Bonus Synergy:''' Pair these spaulders with other Illusion Goibne pieces for an even bigger '''set bonus''', further enhancing your stamina efficiency and defense.
'''Things to remember:'''
* While powerful for skill casts, this armor might not offer the '''highest base defense''' compared to some other options. Consider what suits you best: '''frequent skill use''' or '''pure defensive stats'''.
* This armor shines especially for the '''Illusion Goibne's Set bonus''', so make sure you have other pieces to unlock its full potential.
'''Pro Tip:''' Refine your Illusion Goibne's Spaulders to '''+11''' and don't forget those '''Stamina Nive Lv 2''' enchants.
|-
|-
!
!Automatic Engine Wing A-type [1]
(480020)
Automatic Engine Wing B-type [1]
(480021)
|17.2 Sage Legacy
|
|
: Max HP +1500
: For each 2 Refine Levels:
:: Max HP +100
:: [Refine >= 7]
:: '''A-type:''' Attack speed +7%
:: '''B-type:''' VCT −7%
: [ +  Automatic Leg A-type ]
: '''A-type:''' Critical damage +15%
: '''B-type:''' Ranged physical damage +7%
: [ +  Automatic Leg B-type ]
: '''A-type:''' VCT −15%
: '''B-type:''' All elements magical damage +15%
: '''Defense''': 70
: '''Weight''': 90
: '''Required Level''': 160
|
|
* '''Double Protection:''' Equip it with two '''Defense or Magic Defense enchants''' (depending on your needs), boosting your core defenses to '''top-tier levels'''. Think of it as a double layer of armor, making you incredibly tough.
* '''All-Around Defense:''' The special '''"Above All" module''' provides a '''balanced damage reduction''', helping you stand strong against any foe, regardless of their type. No need to switch gear based on the enemy!
* '''Combo Power:''' Pair it with the '''Automatic Armor A-Type''' for an additional '''Attack Critical Delay (ACD) reduction''' bonus, making you even harder to hit.
'''Things to remember:'''
* While powerful, this wing relies on enchants to reach its full potential. Make sure you have the resources to invest in good ones.
* It offers a balanced approach, but if you face specific enemy types often, other wings might offer more targeted protection. Choose what suits your needs best.
'''Pro Tip:''' Refine your Automatic Engine Wing to '''+11''' and choose enchants that match the threats you face most frequently.
|-
!Clergy's Manteau [1]
(20947)
|Odin's Past Dungeon
|Cloak worn by the priests who worshiped Odin.
The enchanted blessing of the cloak gently wraps the whole body.
_______________________
MaxSP +5%
MDEF +10
Decreases Variable Casting Time by 10%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage against Angel and Demon race by 1%.
_______________________
For each 3 Refine Levels:
Decreases damage taken from Angel and Demon race by 1%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 10%.
_______________________
Type: Garment
Defense: 40
Weight: 45
Armor Level: 1
_______________________
Requirement:
Base Level 170
|
|
* '''Set Bonus Synergy:''' When combined with the '''Vit Soutane,''' the Clergy's Manteau unlocks a special '''set bonus''', boosting your '''Max HP''' significantly.
* '''Solid Choice for Early Levels:''' This armor is easily obtainable and refines well at lower levels, making it a '''good starting point''' for your tanking journey.
'''Things to remember:'''
* This armor alone doesn't offer the '''highest base defense''' compared to other options. It shines mainly for its set bonus and early-game accessibility.
* Consider your long-term goals: if you prioritize pure tankiness, other armor pieces might be more effective in the endgame.
'''Pro Tip:''' Combine the Clergy's Manteau with the Vit Soutane and refine them both to maximize the set bonus.
|-
|-
!
!Dragon Scale Hood [1]
(20946)
|Abyss Lake Lvl 4 Dungeon
|Hood made of various parts of a powerful dragon.
You can feel the pressure of the dragon just by wearing it.
_______________________
DEF +20
MDEF +2
Increases recovery rate received from skills and items by 15%.
_______________________
Refine Level +7:
Decreases damage taken from Dragon race by 2%.
_______________________
Refine Level +9:
Recieving physical or magical damage has a chance to recover 2000 HP per second for 3 seconds.
_______________________
Refine Level +11:
Decreases damage taken from Dragon race by additional 3%.
_______________________
Type: Garment
Defense: 23
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 170
|
|
* '''Dragonic Synergy:''' Pair it with the '''Gold Dragon Plate''' for a fearsome '''set bonus''', boosting your '''defense''' and making you even harder to crack.
* '''Affordable Protection:''' This hood is '''relatively easy to obtain''' and refine, making it a good starting point for building your dragon knight look.
* '''Customizable Defense:''' Tailor your enchants to the threats you face! Choose '''Max HP boosts''' for general tankiness, '''elemental resistances''' for specific challenges, or even '''racial resistances''' for targeted protection. Adapt like a true dragon!
'''Things to remember:'''
* This hood alone doesn't offer the '''highest base defense''' compared to other options. Its true power lies in the set bonus and the flexibility of its enchants.
* Consider your long-term goals: if you prioritize pure tankiness, other gear might be more effective in the endgame.
'''Pro Tip:''' Combine the Dragon Scale Hood with the Gold Dragon Plate and choose enchants that match the dungeons or bosses you encounter most often.
|-
!Temporal Vit Manteau [1]
(20965)
|[[Fall of Glastheim|Fall of Glastheim Instance - Normal Mode]]
|It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out.
Has the ability to strengthen your stamina.
_______________________
For each 2 Refine Levels:
ATK +10
MaxHP +400
_______________________
For each 4 Refine Levels:
MaxHP +3%
_______________________
Refine Level +7:
ATK +7%
_______________________
Refine Level +9:
Ignores 20% physical and magic defense of Animal and Demon race monsters.
_______________________
Refine Level +11:
Ignores additional 10% physical and magic defense of Animal and Demon race monsters.
_______________________
When equipped with Temporal VIT Boots [1]:
Decreases After Cast Delay by 5%.
Refine Level of Temporal VIT Boots [1] is +10 or higher:
Ignores 30% physical and magic defense of Animal and Demon race monsters.
_______________________
Type: Garment
Defense: 38
Weight: 40
Armor Level: 1
_______________________
Requirement:
Base Level 100
|With 15% ACD enchant
For max HP and ACD
|-
!Fallen Warrior Manteau [1]
(20749)
|[[Bio 5: The Bed of Honor (Nightmare Biolabs)|Bio 5: The Bed of Honor Dungeon]]
|Manteau of legendary hero whose died in battle.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
_______________________
Base STR at least 90:
ATK +10
_______________________
For each Refine Level:
ATK +2
_______________________
Base INT at least 90:
MATK +20
_______________________
For each Refine Level:
MATK +3
_______________________
Base VIT at least 90:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +8:
Decreases damage taken from Neutral elemental attacks by 3%.
_______________________
Refine Level +10:
Decreases damage taken from Neutral elemental attacks by 4%.
_______________________
Base AGI at least 90:
Decreases After Attack Delay by 3%.
_______________________
For each 2 Refine Levels:
Decreases After Attack Delay by 1%.
_______________________
Refine Level +10:
ASPD +1
_______________________
Base DEX at least 90:
Increases Ranged Physical Damage by 3%.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 1%.
_______________________
Base LUK at least 90:
Increases Critical Damage by 5%.
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Type: Garment
Defense: 30
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 170
|Fallen Warrior Manteau can be combinated with the Vicious Mind Aura
|-
!YSF01 Manteau [1]
(20856)
|[[Werner's Laboratory|Werner's Laboratory Instance]]
|The manteau used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world.
If used abusely, its magic power will consume its wearer.
_______________________
Refine Level +8:
ATK +20
_______________________
Refine Level +11:
Decreases After Cast Delay by 3%.
_______________________
Refine Level +13:
Decreases After Cast Delay by 4%.
_______________________
Base VIT at least 125:
Decreases After Cast Delay by 10%.
_______________________
Type: Garment
Defense: 32
Weight: 75
Armor Level: 1
_______________________
Requirement:
Base Level 170
|
|
* '''Attack Critical Delay (ACD) Reduction:''' At +9 refine, the YSF01 Manteau reduces your ACD by a '''whopping 17%'''. Think of it as speeding up your reactions, letting you cast shields and abilities quicker to protect your allies.
* '''Standalone Power:''' Unlike other YSF01 pieces, this mantle works well on its own, without needing the full set for its benefits. Perfect for tanks who prefer flexibility!
* '''Early Advantage:''' This armor is obtainable and refines well at lower levels, making it a good choice to kickstart your tanking journey with swiftness.
'''Things to remember:'''
* While it boosts speed, this armor doesn't offer the '''highest base defense''' compared to some other options. Choose what suits you best: '''faster reactions''' or '''pure tankiness'''.
* This might not be the best fit for '''endgame content''' where pure defense becomes more crucial.
'''Pro Tip:''' Refine your YSF01 Manteau to '''+9''' to unlock its full ACD reduction potential.
|-
!Raydric Card
(4133)
|Monster drop
|Decreases damage taken from Neutral elemental attacks by 20%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
|
|
* '''Neutralizes the Norm:''' Did you know most monsters rely on '''Neutral-element damage''' in their normal attacks and many skills? This card acts like a magic shield, '''reducing''' that damage and making you significantly tougher.
* '''Simple and Effective:''' No need to worry about complicated mechanics or remembering specific resistances. This card offers '''straightforward protection''' against a wide range of threats.
* '''Beginner-Friendly:''' It's relatively easy to find and doesn't require expensive upgrades, making it a '''solid choice''' as you start your tanking journey.
'''Remember:''' While powerful, the Raydric Card might not be the best against enemies who use specific elements like Fire or Ice. Consider other options if you face those types of foes more often.
|-
!Deviling Card
(4174)
|Monster drop
|Decreases damage taken from Neutral elemental attacks by 50%.
Increases damage taken from other elemental attacks by 50%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
|One of the best bang for buck resist cards
|-
|-
!
!Elemental Resistance Cards:
|
Marse Card (Water) (4095)
 
Hode Card (Earth) (4081)
 
Jakk Card (Fire) (4109)
 
Dustiness Card (Wind) (4056)
 
Myst Card (Poison) (4108)
 
Isis Card (Shadow) (4116)
 
Marionette Card (Ghost) (4113)
 
Orc Zombie Card (Undead) (4071)
|Monster drop
|''Corresponding'' element resistance +30%
|If you know in advance what you will be tanking.
|-
!Ancient Stalactic Golem Card
(27292)
|Monster drop
|For each 10 base VIT:
MaxHP +150
Increases Attack Speed by 1%.
_______________________
Base VIT at least 120:
Decreases After Cast Delay by additional 3%.
_______________________
Type: Card
Compound on: Garment
Weight: 1
|
|
* '''Attack Critical Delay (ACD) Reduction:''' This card provides some ACD reduction, helping you '''react quicker''' and toss those tunas before enemies land their attacks. Think of it as a slight boost to your shield-slinging reflexes.
* '''Attack Speed Boost:''' It also offers a small '''Attack Speed increase''', allowing you to '''throw out more tunas''' in a shorter time. Perfect for those intense moments where your party needs constant protection.
* '''Niche Strategy:''' This card shines for players who focus heavily on using the '''Tunas skill'''. If you prefer other defensive strategies, other options might be more suitable.
'''Things to remember:'''
* This card's benefits are '''targeted towards Tuna spam'''.
* The ACD reduction and ASPD boost are '''relatively small''', so consider if they fit your playstyle and resource availability.
|-
!Infinite Chimera Card
(4646)
|Monster drop
|MaxHP +8%
MaxSP +4%
_______________________
When equipped with Shoes compounded with one of the following cards:
Infinite Toad Card, Infinite Vagabond Wolf Card, Infinite Eclipse Card or Infinite Vocal Card:
ATK +10%
MATK +10%
_______________________
Type: Card
Compound on: Garment
Weight: 1
|For max HP
|-
!Jejeling Card
(4589)
|Monster drop
|For each 10 base VIT:
MaxHP +200
_______________________
Type: Card
Compound on: Garment
Weight: 1
|For max HP
|-
!Randel Card
(4572)
|Monster drop
|FLEE +10
_______________________
Enables the use of Level 3 Auto Guard.
_______________________
Type: Card
Compound on: Garment
Weight: 1
|Optional
Swap for lvl 3 auto guard
|}
{| class="wikitable"
|+
! colspan="4" |Shoes
|-
!Item
!Source
!Description
!Comments
|-
!Illusion Goibne's Greaves [1]
(22192)
|Illusion of Luanda
|Shoe that Goibne made for a bet against his rival Dulb.
_______________________
MaxHP +5%, MaxSP +5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
_______________________
Type: Shoes
Defense: 42
Weight: 120
Armor Level: 1
_______________________
Requirement:
Base Level 130
All Jobs except Novice
|
|
* '''Stamina Nive Power:''' These leg protectors have slots for '''Stamina Nive Lv 2''' enchants, the ultimate fuel for your dodges and skill casts.
* '''Max HP Boost:''' Don't worry, mobility doesn't mean sacrificing toughness! With proper enchants, the Illusion Goibne's Greaves offer '''top-tier Max HP''', making you a sturdy protector at the same time.
* '''Set Bonus Synergy:''' Pair these greaves with other Illusion Goibne pieces for an even bigger '''set bonus''', further enhancing your stamina efficiency and defense.
'''Things to remember:'''
* While powerful for mobility and skill casts, these greaves might not offer the '''highest base defense''' compared to some other options. Consider what suits you best: '''agility and efficiency''' or '''pure defensive stats'''.
* This armor shines especially for the '''Illusion Goibne's Set bonus''', so make sure you have other pieces to unlock its full potential.
'''Pro Tip:''' Refine your Illusion Goibne's Greaves to '''+11''' and don't forget those '''Stamina Nive Lv 2''' enchants.
|-
|-
!
!Automatic Leg A-type [1]
(470022)
Automatic Leg B-type [1]
(470023)
|17.2 Sage Legacy
|
|
: Max SP +250
: For each 2 Refine Levels:
:: Max SP +20
:: [Refine >= 7]
:: '''A-type:''' Ranged physical damage +7%
:: '''B-type:''' All elements magical damage +7%
: [ +  Automatic Armor A-type ]
: '''A-type:''' ATK +7%
: '''B-type:''' Max SP +7%
: [ +  Automatic Armor B-type ]
: '''A-type:''' Attack speed +7%
: '''B-type:''' MATK +7%
: '''Defense''': 70
: '''Weight''': 50
: '''Required Level''': 160
|
|
* '''Ultimate Casting Speed:''' With the '''Fixed Casting (FCT) enchant''', the Automatic Leg reduces your casting time by a significant amount, potentially even allowing '''instant casts''' of Tuna Belly. Think of it as a magic switch, letting you unleash shields faster than ever before.
* '''Balanced Protection:''' Don't worry, speed doesn't mean sacrificing everything! This leg offers decent '''defense stats''' along with the FCT slot, making you a well-rounded protector.
* '''Flexible Choice:''' Unlike some FCT options, the Automatic Leg doesn't require specific set bonuses, '''giving you freedom''' to mix and match your gear. Find the perfect combo that fits your playstyle!
'''Things to remember:'''
* While powerful for Tuna Bellies, this leg might not be the '''absolute best''' in terms of pure defense compared to some other options. Consider what suits you best: '''instant shields''' or '''maximum tankiness'''.
* Achieving 1.0s casting time for instant Tuna Belly requires specific enchants and potentially other gear choices. Research and experimentation are key!
'''Pro Tip:''' Refine your Automatic Leg to '''+11''' and use the '''Fixed Casting (FCT) enchant'''. Consider '''Robust''' for defense or '''Vital/Unlimited Vital''' for added HP depending on your needs.
|-
!Clergy's Boots [1]
(22209)
|Odin's Past Dungeon
|Boots worn by the priests who worshiped
Odin, which makes your movements lighter.
_______________________
MaxHP +5%
DEF +30
Increases Attack Speed by 10%.
_______________________
For each 2 Refine Levels:
Increases Physical Damage against Angel and Demon race by 1%.
_______________________
For each 3 Refine Levels:
Decreases damage taken from Angel and Demon race by 1%.
_______________________
Refine Level +7:
Increases Attack Speed (Decreases After Attack Delay by additional 10%).
_______________________
Type: Shoes
Defense: 35
Weight: 40
Armor Level: 1
_______________________
Requirement:
Base Level 170
|
|
* '''Set Bonus Power:''' Pair them with the '''Vit Soutane''' for a special '''set bonus''', boosting your '''Max HP''' significantly.
* '''Early Game Friend:''' These boots are easily obtainable and refine well at lower levels, making them a good starting point for your tanking journey.
'''Remember:'''
* These boots alone don't offer the '''highest base defense''' compared to other options. Their true power lies in the set bonus and early-game accessibility.
* Consider your long-term goals: if you prioritize pure tankiness, other boots might be more effective in the endgame.
'''Pro Tip:''' Combine the Clergy Boots with the Vit Soutane and refine them both to maximize the set bonus.
|-
|-
!
!Dragon Scale Boots [1]
(22208)
|Abyss Lake Lvl 4 Dungeon
|Boots made of many parts of powerful dragons.
You can feel the pressure of the dragon just by wearing it.
_______________________
MaxSP +500
Increases Attack Speed by 7%.
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +7:
Decreases damage taken from Dragon race by 2%.
_______________________
Refine Level +9:
Recieving physical or magical damage has a chance to recover 500 SP per second for 3 seconds.
_______________________
Refine Level +11:
Decreases damage taken from Dragon race by additional 3%.
_______________________
Type: Shoes
Defense: 25
Weight: 60
Armor Level: 1
_______________________
Requirement:
Base Level 170
|
|
* '''Dragonic Might:''' Pair them with the '''Gold Dragon Plate''' for a fearsome '''set bonus''', boosting your '''defense''' and making you even harder to crack.
* '''Affordable Protection:''' These boots are '''relatively easy to obtain''' and refine, making them a good starting point for building your dragon knight look.
* '''Customizable Defense:''' Tailor your enchants to the threats you face! Choose '''Max HP boosts''' for general tankiness, '''increased defense''', or even '''racial resistances''' for targeted protection. Adapt like a true dragon!
'''Things to remember:'''
* These boots alone don't offer the '''highest base defense''' compared to other options. Their true power lies in the set bonus and the flexibility of their enchants.
* Consider your long-term goals: if you prioritize pure tankiness, other boots might be more effective in the endgame.
'''Pro Tip:''' Combine the Dragon Scale Boots with the Gold Dragon Plate and choose enchants that match the dungeons or bosses you encounter most often.
|-
!Temporal VIT Boots [1]
(22007)
|Old Glast Heim
|These boots are obviously old but they show no signs of wear and tear.
_______________________
MaxHP +300
MaxSP +30
_______________________
For each 3 Refine Levels:
MaxHP +300
MaxSP +10
_______________________
Base VIT at least 120:
MaxHP +8%
_______________________
Type: Shoes
Defense: 25
Weight: 60
Armor Level: 1
Can be enchanted by:
Hugin's Magicianglast_01,212,273,0,100,0,0
_______________________
Requirement:
Base Level 99
All Classes
|For max HP
|-
!17.2 Cards:
Assistant Bot Card (300081)
Dry Rafflesia Card (300083)
Special Alnoldi Card (300085)
Broken Gardener Beta Card (300087)
Verporta Card (300089)
Papila Card (300091)
Papila Ruba Card
(300093)
Papila Cae Card
(300095)
Aries Card
(300097)
|Monster drop
|
|
: ''Certain stat (STR/AGI/INT/DEX/LUK)'' +2
: Max HP +10%
: Max SP +10%
: ''Bonus damage for certain skills''
|For max HP, and a neat +2 to a stat of your choice
|-
!Antique Firelock Card
(4160)
|Monster drop
|STR +2
_______________________
Refine Level +9:
MaxHP +10%
MaxSP +10%
_______________________
Type: Card
Compound on: Shoes
Weight: 1
|For max HP
|-
!Green Ferus Card
(4381)
|Monster drop
|VIT +1
MaxHP +10%
_______________________
When equipped with Cruiser Card, Anolian Card, Alligator Card and Dragon Tail Card:
DEX +5
Increases damage of Arrow Vulcan by 5%.
Increases damage of Musical Strike by 10%.
Increases damage of Throw Arrow by 10%.
When equipped by Bard or Dancer classes:
Random chance to auto-cast Level 2 Tarot Card of Fate when dealing melee physical attack.
_______________________
Type: Card
Compound on: Shoes
Weight: 1
|For max HP and VIT
|}
{| class="wikitable"
|+
! colspan="4" |Accessories
|-
!Item
!Source
!Description
!Comments
|-
!Cute Grass Necklace [1]
(28381)
|Monster drop
|A necklace made of wild flower clovers.
_______________________
Increases Healing skills effectiveness by 5%.
_______________________
Decreases Tuna Party skill cooldown by 7 seconds.
_______________________
Type: Accessory
Weight: 1
Armor Level: 1
_______________________
Requirement:
Base Level 100
Summoner (Doram)
|
|
* '''Ultimate Tuna Boost:''' Wearing two Cute Grass Necklaces can '''completely remove the cooldown''' of your level 1 Tuna Party skill! That's right, instant shields whenever your allies need them most.
* '''Level Up Your Tuna:''' Not just for beginners, it also '''significantly reduces the cooldown''' of your higher level Tuna Party skills. With the right setup, you can have your level 5 Tuna Party ready almost instantly!
* '''Combo Power:''' Pair it with other gear like the '''Automatic Module (Power of Sea)''' to unlock even more cooldown reduction, making you the '''ultimate tuna-tossing protector'''.
'''Things to remember:'''
* While powerful for Tuna Party, this necklace might not be the best choice if you focus on other defensive tactics.
* It shines the most when paired with specific equipment, so make sure you have the right setup to maximize its potential.
'''Pro Tip:''' Combine two Cute Grass Necklaces with Automatic Module (Power of Sea) and refine the armor for maximum effect.
|-
|-
!
!Fresh Tuna Talisman [1]
|
(28423)
|Doram Equipment Exchange
|A charm that resembles a tuna. It looks fresh!
_______________________
DEF +1
_______________________
Decreases Tuna Party skill cooldown by 5 seconds.
_______________________
Random chance to auto-cast Level 1 Tuna Party (or learned Level) when wearer receiving melee physical attacks.
_______________________
Type: Accessory
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 100
Summoner (Doram)
|
|
* '''Bonus Auto-Shields:''' This talisman has a chance to '''automatically cast Tuna Party on you''' whenever you take damage. Think of it as a magical backup, constantly adding extra layers of protection.
* '''No Cooldown Worries:''' Even if your main Tuna Party skill is busy, the auto-shields from this amulet can still activate, giving you '''uninterrupted defense'''.
* '''Strategic Choice:''' While not the biggest cooldown reduction, this amulet offers a different style of defense, especially valuable for Doram Tanks who like to '''maximize protection'''. Pair it with other gear for a truly layered defense!
'''Things to remember:'''
* This amulet's auto-shields work best when you '''actively engage enemies''', taking some damage to trigger them. They won't refresh existing Tuna Party shields.
* While powerful for strategic defense, it might not offer the '''pure cooldown reduction''' of other options.
* It shines in specific builds, so research and experiment to find your perfect defensive style.
'''Pro Tip:''' Combine the Fresh Tuna Talisman with other defensive gear and consider pairing it with one Cute Grass Necklace for a balanced approach.
|-
!17.2 Cards:
Broken Beta Guards Card (300076)
Broken Omega Cleaner Card (300077)
Broken Cleaner Card (300101)
Bath Administrator Card (300102)
Bookworm Card (300104)
Sewage Venenum Card (300108)
Sewage Cramp Card (300109)
Sewage Waterfall Card (300110)
Elite Bellare Card (300111)
Spell Addicted Dolor Card (300112)
Released Spell Card (300113)
Spell Addicted Sanare Card (300115)
Powerful Spell Card (300116)
Sharp Magic Card (300117)
Boiling Water Phen Card (300118)
Boiling Water Sword Fish Card (300119)
Green Pitaya Card (300125)
|Monster drop
|
|
: ''Certain stat (STR/AGI/VIT/INT/DEX/LUK)'' +2
: ''Certain stat (STR/AGI/VIT/INT/DEX)'' +1
: Max HP +10%
: ''Bonus damage for certain skills''
|For max HP and stats
|-
!Anger Snowier Card
(27111)
|Monster drop
|Increases recovery amount gained from Red Raffle Sap, Yellow Raffle Sap and White Raffle Sap by 50%.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
|'''Medium Monster Mastery:''' Combine the Anger Snowier Card with the '''Furious Ice Titan Card''' to unlock a special bonus that '''reduces damage''' you take from medium-sized enemies.
* This card's benefit is specific to '''medium-sized monsters''' and requires the '''Furious Ice Titan Card''' to work. Make sure you have both for its full potential.
* It might not be the best choice for '''general tanking''' or against other enemy sizes. Consider if this targeted approach suits your needs.
|-
!Acolyte of Chaos Card
(27343)
|Monster drop
|Decreases After Cast Delay by 4%.
_______________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
|For more ACD reduction
|-
!Obeaune Card
(4093)
|Monster drop
|Enables the use of Level 1 Cure.
_______________________
Type: Card
Compound on: Accessory
Weight: 1
|In case your party needs it
|-
!Iara Card
(27120)
|Monster drop
|Enables the use of Level 1 Status Recovery.
_______________________
When equipped with Obeaune Card:
MaxSP +50
_______________________
Type: Card
Compound on: Accessory
Weight: 1
|In case your party needs it
|}
= Mix and Match Your Power: A Guide to Shadow Gear for Savvy Doram Tanks! =
Doram Tanks, ready to unleash your shadow power? Shadow Gear offers incredible potential, but navigating its complexity can be daunting. Worry not! This guide breaks down the key effects of each shadow set, empowering you to '''mix and match''' for a gear setup that reflects your unique tanking style.
'''Remember:''' While sets offer bonuses, don't feel confined! Experiment and create your dream Shadow Gear combo!
{| class="wikitable"
|+
! colspan="4" |Shadow Gears
|-
!Item
!Slot
!Description
!Notes
|-
!Separate Reload Shadow Shield
(24746)
|Shield
|A small shield worn on the arm for additional defense.
_______________________
For each Refine Levels:
Decreases After Cast Delay by 1%.
_______________________
For each 2 Refine Levels:
Increases Attack Speed by 3%.
_______________________
Refine Level +9:
ATK +3%
MATK +3%
_______________________
Type: Shadow Shield
|For ACD reduction
|-
!Hasty Shadow Weapon
(24439)
|Weapon
|A pair of gloves that can draw the wearer's potential ability.
_______________________
ATK +1%
MATK +1%
_______________________
For each 2 Refine Levels:
ATK +1%
MATK +1%
_______________________
Refine Level +7:
DEF +15
FLEE +15
_______________________
Refine Level +10:
Increases Movement Speed.
_______________________
Type: Shadow Weapon
| rowspan="2" |
* '''Permanent Speed Boost:''' At +10 refine, the Haste Set grants a '''permanent increase to your movement speed'''. Think of it as a magic upgrade that makes you a nimble defender, always ready to react and protect your allies.
* '''Convenience is Key:''' No more worrying about forgetting buffs or wasting time with mounts. The Haste Set's '''always-on speed boost''' lets you focus on what matters most: shielding your party with lightning-fast reflexes.
'''Things to remember:'''
* While powerful for movement, this set might not offer the '''highest base defense''' compared to some other options. Consider what suits you best: '''agility and speed''' or '''pure tankiness'''.
* Remember, '''refining your Haste Set to +10''' unlocks its full potential!
|-
!Hasty Shadow Shield
(24732)
|Shield
|A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
ATK +1%, MATK +1%.
_______________________
For each 2 Refine Levels:
ATK +1%, MATK +1%.
_______________________
Refine Level +7:
DEF +15, FLEE +15.
_______________________
Refine Level +10:
Increases Movement Speed.
_______________________
Type: Shadow Shield
|-
!Maximum Mammoth Shadow Armor (24679)
|Armor
|A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
ATK +3%
_______________________
For each 2 Refine Levels:
Increases melee and ranged physical damage by 1%.
_______________________
Refine Level +10:
MaxHP +3%
_______________________
When equipped with Maximum Mammoth Shadow Shoes:
ATK +2%
Total Refine Level of entire set at least +18:
Prevents knock-back effect.
If total Refine Level of entire set at least +20:
Increases Physical Damage against enemies of every element by 12%.
_______________________
Type: Shadow Armor
| rowspan="4" |For prevent knockback
|-
!Maximum Mammoth Shadow Shoes (24680)
|Shoes
|A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect.
_______________________
ATK +3%
_______________________
For each 2 Refine Levels:
Increases melee and ranged physical damage by 1%.
_______________________
Refine Level +10:
MaxHP +3%
_______________________
Type: Shadow Shoes
|-
!Maximum Mammoth Shadow Earring (24681)
|Earring
|A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
ATK +3%
_______________________
For each 2 Refine Levels:
Increases melee and ranged physical damage by 1%.
_______________________
Refine Level +10:
MaxHP +3%
_______________________
When equipped with Maximum Mammoth Shadow Pendant:
ATK +2%
Total Refine Level of entire set at least +18:
Prevents knock-back effect.
If total Refine Level of entire set at least +20:
Increases Physical Damage against enemies of every element by 12%.
_______________________
Type: Shadow Earring
|-
!Maximum Mammoth Shadow Pendant (24682)
|Pendant
|A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
ATK +3%
_______________________
For each 2 Refine Levels:
Increases melee and ranged physical damage by 1%.
_______________________
Refine Level +10:
MaxHP +3%
_______________________
Type: Shadow Pendant
|-
!Mega Blitz Shadow Shield
(24767)
|Shield
|A small shield worn on the arm for additional defense.
_______________________
CRI +5
_______________________
For each 3 Refine Levels:
CRI +2
C.Rate +1
_______________________
Refine Level +7:
ASPD +1
CRI +3
_______________________
Refine Level +9:
Increases Attack Speed by 8%.
Increases Critical Damage by 5%.
_______________________
Refine Level +10:
C.Rate +3
Increases Critical Damage by 3%.
_______________________
Type: Shadow Shield
| rowspan="2" |
* '''Speed Rush:''' With a '''flat +1''', you can reach the '''maximum attack speed''' faster than ever before.
* '''Spamming Bliss:''' Forget relying on other skills! With Blitz Set's speed, you can '''continuously cast Tuna Belly''', creating an impenetrable barrier for your party and practically achieving immortality through sheer shield power.
'''Things to remember:'''
* This set is all about '''going fast and attacking often'''. If you prefer a more defensive playstyle, other options might suit you better.
* Reaching max attack speed can be tricky, so research and experiment to find your optimal setup.
|-
!Mega Blitz Shadow Weapon
(24768)
|Weapon
|A pair of gloves that can draw the wearer's potential ability.
_______________________
Increases Attack Speed by 5%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
_______________________
Refine Level +7:
ASPD +1
Increases Attack Speed by 3%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 2%.
_______________________
Refine Level +10:
P.ATK +2
S.MATK +2
_______________________
Type: Shadow Weapon
|}
{| class="wikitable"
|+
! colspan="3" |Costume Enchant
|-
!Costume Stone
!Position
!Note
|-
!ASPD Stone
(25068)
|Top
|ASPD+1 (4807)
ItemID: 4807
_______________________
ASPD +1
|-
!Health Stone
(6640)
|Top
|VIT+1 (4740)
ItemID: 4740
_______________________
VIT +1
|-
!Reload Stone
(25069)
|Top
|After Cast Delay1 Top (29053)
ItemID: 29053
_______________________
Decreases After Cast Delay by 1%.
_______________________
When equipped with After Cast Delay1 Mid and After Cast Delay1 Low:
Decreases After Cast Delay by 2%.
|-
!VIT Convert Stone
(25006)
|Mid
|VIT+3 AGI-3 (29020)
ItemID: 29020
_______________________
VIT +3
AGI -3
|-
!Reload Stone
(25070)
|Mid
|After Cast Delay1 Mid (29054)
ItemID: 29054
_______________________
Decreases After Cast Delay by 1%.
|-
!Reload Stone
(25071)
|Low
|After Cast Delay1 Low (29055)
ItemID: 29055
_______________________
Decreases After Cast Delay by 1%.
|-
!Recovery Stone
(25066)
|Low
|Recovery (29052)
ItemID: 29052
_______________________
Enables the use of Level 1 Recovery.
|-
!VIT Convert Stone
(25008)
|Low
|VIT+3 LUK-3 (29021)
ItemID: 29021
_______________________
VIT +3
LUK -3
_______________________
When equipped with VIT+3 AGI-3:
AGI +3
LUK +3
|-
!Cast Stone
(25067)
|Garment
|Decreases Fixed Cast (29056)
ItemID: 29056
_______________________
Decreases Fixed Casting Time by 0.5 seconds.
|-
!Minor Cast Stone
(25170)
|Garment
|Minor Reduces Fixed Cast (29154)
ItemID: 29154
_______________________
Decreases Fixed Casting Time by 0.3 seconds.
|}
= Find Your Furry (or Feathery) Friend: Choosing the Perfect Doram Tank Pet! =
New Doram Tanks, ever wonder which fuzzy companion might best suit your shield-slinging adventures? While pets don't have a huge impact on your tanking prowess, they can still be valuable partners adding personality and flair to your journey. Let's explore some popular choices
{| class="wikitable"
|+
!Pet
!Taming
!Description
!Accessory
|-
|Angeling (1096)
|Evolved Mastering
1  Halo (2282)
50  White Herb (509)
20  Yellow Potion (503)
200  Jellopy (909)
|ItemID: 9088
_______________________
An egg in which an Angeling cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MaxHP +1%
Increases recovery amount gained from Healing skills and Restorative items by 2%.
_______________________
When intimacy is Neutral:
MaxHP +1%
Increases recovery amount gained from Healing skills and Restorative items by 4%.
_______________________
When intimacy is Cordial:
MaxHP +2%
Increases recovery amount gained from Healing skills and Restorative items by 6%.
_______________________
When intimacy is Loyal:
MaxHP +2%
Increases recovery amount gained from Healing skills and Restorative items by 8%.
_______________________
Type: Monster Egg
Diet: Pet Food
|No accessory
|-
|Aliza (1737)
|Evolved Alice
200  Green Herb (511)
30  Elunium (985)
500  Alice's Apron (7047)
1  Alice Card (4253)
|ItemID: 9120
_______________________
An egg in which a Aliza pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Awkward:
MDEF +4
_______________________
When intimacy is Neutral:
MDEF +5
Increases Healing skills effectiveness by 2%.
_______________________
When intimacy is Cordial:
MDEF +6
Increases Healing skills effectiveness by 4%.
_______________________
When intimacy is Loyal:
MDEF +7
Increases Healing skills effectiveness by 6%.
_______________________
Type: Monster Egg
Diet: Pet Food
|No accessory
|-
|Loli Ruri (1505)
|Very Red Juice (12360)
|ItemID: 9042
_______________________
An egg in which a Loli Ruri cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
MaxHP +3%
Random chance to auto-cast Level 1 Heal on master when receiving physical damage.
_______________________
When intimacy is Loyal:
MaxHP +5%
Random chance to auto-cast Level 2 Heal on master when receiving physical damage.
_______________________
Type: Monster Egg
Diet: Pumpkin Pie
|Fashionable Glasses (10024)
ItemID: 10024
_______________________
Red and blue fashionable glasses that aren't suited for everyone.
_______________________
Type: Cute Pet Accessory
Pet: Loli Ruri
Obtainable from:
Old Blue Box (603) and  Old Purple Box (617)
|-
|Marionette (1143)
|Delicious Shaved Ice (12361)
|ItemID: 9043
_______________________
An egg in which a Marionette cute pet rests.
Can be hatched by using a Pet Incubator.
_______________________
When intimacy is Cordial:
when wearer receive physical attacks, adds a chance for 3 second to increase neutral resistance by 20% and recover 100 HP.
_______________________
When intimacy is Loyal:
when wearer receive physical attacks, adds a chance for 5 second to increase neutral resistance by 20% and recover 100 HP.
_______________________
Type: Monster Egg
Diet: Small Snow Flower
|Star Hairband (10025)
ItemID: 10025
_______________________
A headgear that a little girl would like, star shaped.
_______________________
Type: Cute Pet Accessory
Pet: Marionette
Obtainable from:
Old Blue Box (603) and  Old Purple Box (617)
|}
|}
= Doram Tanking 101: Be the Party's Bulwark! =
Hey, new Doram Tanks, ready to shield your allies and become the heart of the party? This guide will walk you through the basics of Doram tanking, helping you become a wall your teammates can rely on!
'''Your Battle Position:'''
Think of yourself as the '''centerpiece of the party''', right in the middle of the action. From here, you can keep an eye on everyone and react quickly.
'''Protecting the Vulnerable:'''
Your primary focus is shielding '''party members without shields or magic classes''', who are typically weaker. Be their guardian angel!
'''Shielding Savvy:'''
* '''Proactive Protection:''' Cast shields '''before combat starts''' to give everyone a head start.
* '''Shield Refresh:''' Top up shields if you see teammates taking damage. Remember, '''prevention is better than cure!'''
* '''Tank Support:''' When the '''main tank''' is struggling, prioritize shielding them to keep the party safe.
* '''Strategic Shielding:''' For other allies, only shield them if they're facing '''multiple enemies''' and are in danger. Prioritize keeping the whole party alive, not just individuals.
'''Skillful Survival:'''
* '''Tuna Belly:''' Your bread and butter shield! Use it generously to protect your comrades.
* '''Ygg Seed:''' A secondary option for HP and SP recovery when Tuna Belly is on cooldown.
* '''Arclouse Dash:''' Your escape card! Use it to dodge '''undispellable debuffs''' that slow you down.
* '''Shrimp Buffs:''' Keep "Bunch of Shrimp" and "Tasty Shrimp Party" active for added defense and buffs.
* '''Stoop:''' When facing many enemies, activate "Stoop" to '''reduce damage''' and make your shields even more effective.
* '''Lope:''' If swarmed, use "Lope" to run away. When possible, find cover near walls or corners to avoid knockbacks.
* '''Personal Buffs:''' "Purring" and "Grooming" can cleanse certain debuffs on yourself, but their cooldown is too long for frequent party support.
'''Remember:'''
* Practice makes perfect! Experiment and find what works best for you.
* Communication is key! Let your party know your strategies and rely on their support.
* Have fun! Being a Doram Tank is a rewarding role, so enjoy protecting your allies and being the hero of the team!
This guide provides a starting point, but remember, the journey of a Doram Tank is ongoing. As you gain experience, you'll develop your own strategies and become an even more formidable protector!
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