LeopoldsTankSupportDoram: Difference between revisions

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!Elemental Resistance Cards:
!Elemental Resistance Cards:
Leaf Cat Card (Water) (4195)
Leaf Cat Card (Water) (4195)
Giearth Card (Earth) (4087)
Giearth Card (Earth) (4087)
Leib Olmai Card (Fire) (4188)
Leib Olmai Card (Fire) (4188)
Giant Hornet Card (Wind) (4271)
Giant Hornet Card (Wind) (4271)
Permeter Card (Undead/Shadow) (4311)
Permeter Card (Undead/Shadow) (4311)
|Monster drop
|Monster drop
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|A suit of armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it.
|A suit of armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it.
_______________________
_______________________
MaxHP +10%
MaxHP +10%
_______________________
_______________________
Refine Level +7:
Refine Level +7:
DEF +50
DEF +50
_______________________
_______________________
Refine Level +9:
Refine Level +9:
DEF +100
DEF +100
_______________________
_______________________
Type: Armor
Type: Armor
Defense: 158
Defense: 158
Weight: 350
Weight: 350
Armor Level: 1
Armor Level: 1
_______________________
_______________________
Requirement:
Requirement:
Base Level 130
Base Level 130
All Jobs except Novice
All Jobs except Novice
|It packs a '''huge punch of DEF (defense)''', making you a '''shield against physical attacks'''. But that's not all! It also boosts your '''Max HP''', letting you withstand even more punishment.
|It packs a '''huge punch of DEF (defense)''', making you a '''shield against physical attacks'''. But that's not all! It also boosts your '''Max HP''', letting you withstand even more punishment.
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(15399)
(15399)
|Odin's Past Dungeon
|Odin's Past Dungeon
|The blessing of increasing the vitality of the robes worn by
|The blessing of increasing the vitality of the robes worn by priests who worshiped agility in Odin's power.
priests who worshiped agility in Odin's power.
_______________________
_______________________
MaxHP +15%
MaxHP +15%
MaxSP +5%
MaxSP +5%
Increases Attack Speed by 7%.
Increases Attack Speed by 7%.
Decreases Variable Casting Time by 7%.
Decreases Variable Casting Time by 7%.
_______________________
_______________________
For each 2 Refine Levels:
For each 2 Refine Levels:
MaxHP +2%
MaxHP +2%
_______________________
_______________________
For each 3 Refine Levels:
For each 3 Refine Levels:
VIT +5
VIT +5
_______________________
_______________________
For each 4 Refine Levels:
For each 4 Refine Levels:
Increases Physical Damage against Angel and Demon race by 10%.
Increases Physical Damage against Angel and Demon race by 10%.
_______________________
_______________________
When equipped with Clergy's Boots and Clergy's Manteau:
When equipped with Clergy's Boots and Clergy's Manteau:
VIT +8, DEF +50, MDEF +20
VIT +8, DEF +50, MDEF +20
Decreases damage taken from Angel and Demon race momnsters by 20%.
Decreases damage taken from Angel and Demon race momnsters by 20%.
_______________________
_______________________
Total Refine Level of entire set at least +27:
Total Refine Level of entire set at least +27:
ATK +4%
ATK +4%
MATK +4%
MATK +4%
Decreases After Cast Delay by 20%.
Decreases After Cast Delay by 20%.
Decreases Fixed Casting Time by 20%.
Decreases Fixed Casting Time by 20%.
_______________________
_______________________
Type: Armor
Type: Armor
Defense: 100
Defense: 100
Weight: 80
Weight: 80
Armor Level: 1
Armor Level: 1
_______________________
_______________________
Requirement:
Requirement:
Base Level 170
Base Level 170
|It packs a '''huge boost to your Max HP and VIT''', making you incredibly tough against both physical and magical attacks.
|It packs a '''huge boost to your Max HP and VIT''', making you incredibly tough against both physical and magical attacks.
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(15393)
(15393)
|Abyss Lake Lvl 4 Dungeon
|Abyss Lake Lvl 4 Dungeon
|You can feel the life force of the dragon just by
|You can feel the life force of the dragon just by wearing this armor that has been accumulated for a long time.
wearing this armor that has been accumulated for a long time.
_______________________
_______________________
VIT +12
VIT +12
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Recieving physical or magical damage has a chance to activate Dragon's Health:
Recieving physical or magical damage has a chance to activate Dragon's Health:
Decreases damage taken from all size enemies by 7% for 10 seconds.
Decreases damage taken from all size enemies by 7% for 10 seconds.
_______________________
_______________________
If base VIT at least 120:
If base VIT at least 120:
Increases the chance to activate Dragon's Health and decreases damage taken from all size enemies by additional 5% to the Dragon's Health effect.
Increases the chance to activate Dragon's Health and decreases damage taken from all size enemies by additional 5% to the Dragon's Health effect.
_______________________
_______________________
Total Refine Level of entire set at least +33:
Total Refine Level of entire set at least +33:
Increases Attack Speed by 20%.
Increases Attack Speed by 20%.
Decreases After Cast Delay by 25%.
Decreases After Cast Delay by 25%.
_______________________
_______________________
Type: Armor
Type: Armor
Defense: 110
Defense: 110
Weight: 120
Weight: 120
Armor Level: 1
Armor Level: 1
_______________________
_______________________
Requirement:
Requirement:
Base Level 170
Base Level 170
|This armor gives you a solid '''HP base and defense''' while giving you some '''edge in your attacks and skill casts'''. But its true power lies in '''enchantments'''!
|This armor gives you a solid '''HP base and defense''' while giving you some '''edge in your attacks and skill casts'''. But its true power lies in '''enchantments'''!
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|MaxHP +10%
|MaxHP +10%
DEF +50
DEF +50
_______________________
_______________________
For each 3 Refine Levels:
For each 3 Refine Levels:
MaxHP +1%
MaxHP +1%
_______________________
_______________________
Base Level at least 160:
Base Level at least 160:
VIT +3
VIT +3
DEF +50
DEF +50
_______________________
_______________________
Type: Card
Type: Card
Compound on: Armor
Compound on: Armor
Weight: 1
Weight: 1
|For Max HP and DEF
|For Max HP and DEF
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|MaxHP +10%
|MaxHP +10%
_______________________
_______________________
Base Level at least 200:
Base Level at least 200:
MaxHP +10%
MaxHP +10%
_______________________
_______________________
Type: Card
Type: Card
Compound on: Armor
Compound on: Armor
Weight: 1
Weight: 1
|For Max HP
|For Max HP
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|DEF +5
|DEF +5
_______________________
_______________________
For each Refine Level:
For each Refine Level:
DEF +5
DEF +5
_______________________
_______________________
When equipped with Anger Snowier Card:
When equipped with Anger Snowier Card:
Decreases damage taken from Medium size by 20% .
Decreases damage taken from Medium size by 20% .
_______________________
_______________________
Type: Card
Type: Card
Compound on: Armor
Compound on: Armor
Weight: 1
Weight: 1
|This awesome card helps you achieve with its unique '''combo effect'''. Here's the cool part: almost all the monsters you'll face early on are just average size, making this card super effective!
|This awesome card helps you achieve with its unique '''combo effect'''. Here's the cool part: almost all the monsters you'll face early on are just average size, making this card super effective!
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!Elemental Armor Cards:
!Elemental Armor Cards:
Pasana Card (Fire) (4099)
Pasana Card (Fire) (4099)
Pot Dofle Card (Water) (4523)
Pot Dofle Card (Water) (4523)
Dokebi Card (Wind) (4098)
Dokebi Card (Wind) (4098)
Sandman Card (Earth) (4101)
Sandman Card (Earth) (4101)
Argiope Card (Poison) (4114)
Argiope Card (Poison) (4114)
Angeling Card (Holy) (4054)
Angeling Card (Holy) (4054)
Bathory Card (Shadow) (4119)
Bathory Card (Shadow) (4119)
Ghostring Card (Ghost) (4047)
Ghostring Card (Ghost) (4047)
Evil Druid Card (Undead) (4141)
Evil Druid Card (Undead) (4141)
|Monster drop
|Monster drop
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|ATK +20
|ATK +20
_______________________
_______________________
Weapon and Armor becomes indestructible.
Weapon and Armor becomes indestructible.
_______________________
_______________________
When equipped with Vampire's Minion:
When equipped with Vampire's Minion:
For each 3 Refine Levels:
For each 3 Refine Levels:
ATK +1%
ATK +1%
_______________________
_______________________
Type: Card
Type: Card
Compound on: Armor
Compound on: Armor
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|Prevents Frozen status.
|Prevents Frozen status.
Decreases damage taken from Water elemental attacks by 5%.
Decreases damage taken from Water elemental attacks by 5%.
_______________________
_______________________
Type: Card
Type: Card
Compound on: Armor
Compound on: Armor
Weight: 1
Weight: 1
|It grants you '''immunity to Freeze''' and even reduces '''water damage'''.
|It grants you '''immunity to Freeze''' and even reduces '''water damage'''.
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|MaxHP +10%
|MaxHP +10%
_______________________
_______________________
Type: Card
Type: Card
Compound on: Armor
Compound on: Armor
Weight: 1
Weight: 1
|'''Budget alternative'''
|'''Budget alternative'''
For Max HP
For Max HP
|}
{| class="wikitable"
|+
! colspan="4" |Weapons
|-
!Item
!Source
!Description
!Comments
|-
!Safety Foxtail [2]
(550006)
|Einbech Lvl 3 Dungeon
|It's as strong as steel, probably because
of the mysterious stones that grew in the Einbech mine.
_______________________
MATK +350
ATK +7%
MATK +7%
Increases damage of Catnip Meteor and Picky Peck by 15%.
_______________________
Indestructible in battle
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Catnip Meteor and Picky Peck by additional 20%.
Physical and magical attacks have a chance to increase Physical and Magical Damage against all size enemies by 10% for 10 seconds
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: One-Handed Staff
Attack: 300
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Summoner (Doram)
|For ACD
needs to be +11
|-
!Exquisite Foxtail Model [2]
(1696)
|Monster drop
|A very accurate model of foxtail.
_______________________
Increases Ranged Physical Damage by 8%, MaxHP +5%.
For every 2 Refine Level: DEX +3, MaxSP +15.
_______________________
Refine Level +7:
Increases base weapon's ATK and MATK by 40%.
For every Refine Level higher than +7 or higher: Increases base weapon's ATK and MATK by 20%.
(Limited to +10 Refine Level)
_______________________
Indestructible in battle
_______________________
Type: One-Handed Staff
Attack: 240
Weight: 30
Weapon Level: 3
_______________________
Requirement:
Base Level 140
Summoner (Doram)
|
* '''Defense with Damage:''' Unlike most staves, it gives you a '''boost to your Max HP''', making you a little tougher while you dish out damage. Think of it as a shield you can swing!
* '''Double the Fun:''' It has '''two equipment slots''', giving you flexibility to personalize your playstyle. Want more HP? Add HP enchants. Feeling offensive? Boost your attack!
* '''Easy to Refine:''' No need to break the bank! You can refine it to any level that fits your budget, making it a great starting point.
'''Remember:''' While the Exquisite Foxtail Model offers some defense, it focuses more on damage than pure tanking weapons.
'''Pro Tip:''' Combine the Foxtail Model with other defensive gear like the Vit Soutane armor for a balanced tank build!
|-
!Foxtail Model [3]
(1694)
|Monster drop
|A model of foxtail made from plastic.
_______________________
Increases Ranged Physical Damage by 8%.
MaxHP +100.
For every 3 Refine Level: DEX +2, MaxSP +10.
_______________________
Indestructible in battle
_______________________
Type: One-Handed Staff
Attack: 150
Weight: 30
Weapon Level: 2
_______________________
Requirement:
Base Level 60
Summoner (Doram)
|3 slots
|-
!White Knight Card
(4608)
|Monster drop
Old Glast Heim
|ATK +15
_______________________
Increases Physical Damage against Medium and Large size by 20%.
_______________________
When equipped with Khalitzburg Knight Card:
Increases Physical Damage against Medium and Large size by 15%.
Decreases damage taken from Medium and Large size by 5%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
|Imagine taking '''5% less damage''' from almost every monster you encounter. That's what this awesome card helps you achieve! Here's the trick: it works best when paired with another special card called the '''Khalitzburg Knight Card''' already equipped on your shield.
* '''Double Defense Boost:''' Combine it with the Khalitzburg Knight Card on your shield, and you unlock a '''hidden bonus - 5% damage reduction''' against most monsters in the game! Think of it as a double layer of protection, making you incredibly tough.
* '''Easy to Find:''' Compared to some rare cards, the White Knight Card is more readily available, making it easier to start building your defensive power.
* '''Straightforward Benefit:''' No complicated mechanics or confusing effects here. This card simply helps you take less damage, allowing you to focus on protecting your party.
'''Remember:''' While powerful in combination, the White Knight Card alone doesn't offer the full defense boost. But don't worry, the Khalitzburg Knight Card is also beginner-friendly!
'''Pro Tip:''' Equip both the White Knight Card and the Khalitzburg Knight Card for ultimate defense against those big baddies!
|-
!Golem Card
(4072)
|Monster drop
|ATK +5
_______________________
Makes a weapon indestructible in battle.
Weapon can still be destroyed during upgrade attempts.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
|
* '''Peace of Mind:''' Don't want to sweat about a broken weapon messing with your defense? This card prevents it, ensuring you always get the full benefit of your weapon's stats and any defensive cards attached.
* '''Defensive Focus:''' If you prioritize pure tankiness and minimizing any potential risks, this card can be a solid choice for added security.
'''But here's what to consider:'''
* '''Summoner's Weapon Flexibility:''' Remember, most Summoner skills don't rely on your weapon itself. So, a broken weapon doesn't directly impact your ability to tank or use key skills.
* '''Opportunity Cost:''' Other cards might offer more impactful benefits like increased HP, damage reduction, or elemental resistances. Weigh the pros and cons based on your playstyle and needs.
|-
!Dancing Marionette Card
(31021)
|Monster drop
|ATK -3%
Increases Attack Speed by 10%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
|
* '''Tuna Turbo:''' Forget waiting – spam those Tuna Party shields like a champion! This card boosts your '''attack speed''', making you cast shields almost instantly, keeping your party safer than ever.
* '''Focus on Protection:''' As a support tank, your main job is keeping others safe. This card lets you do that even more effectively, without needing high attack stats. Think of it as trading punches for shields!
* '''Personal Playstyle:''' This card might not be for everyone, but if you like the fast-paced, shield-slinging support style, it's a fun and effective option.
'''Remember:''' While the Dancing Marionette Card offers speed, it does sacrifice some attack power.
|}
{| class="wikitable"
|+
! colspan="4" |Shields
|-
!Item
!Source
!Description
!Comments
|-
!Mad Bunny-LT [1]
(460020)
|Alice Twisted Madness
|A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Grade Bonus]
[Grade D]: Decreases damage taken from enemies of every element by 10%.
[Grade C]: POW +2, SPL +2.
[Grade B]: S.MATK +2, P.ATK +2
[Grade A]: Decreases After Cast Delay by 5%.
_______________________
Type: Shield
Defense: 0
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 160
|With 5% ACD enchant or defensive enchant
|-
!Royal Guard Shield [1]
(28900)
|16.1 Banquet for Heroes
|Prontera kingdom's royal guard shield.
_______________________
Enables the use of Level 1 Shield Spell.
_______________________
Random chance to auto-cast Level 3 Asumptio on wearer when receiving physical damage.
Increasing Refine Level will Increases the chance of activating this effect.
_______________________
For each Refine Level:
DEF +10
MDEF +1
_______________________
Type: Shield
Defense: 30
Weight: 300
Armor Level: 1
_______________________
Requirement:
Base Level 100
|Optional, swap for lvl 1 shield spell (hp regeneration)
|-
!Illusion Silver Guard [1]
(460018)
|Illusion of Luanda
|A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)
_______________________
Type: Shield
Defense: 60
Weight: 30
_______________________
Requirement:
Base Level 120
|
* '''Max HP Boost:''' This shield boasts the '''highest Max HP''' among its peers, making you incredibly tough and able to withstand more punishment. Think of it as a thicker health bar for ultimate protection!
* '''Stamina Nive Power:''' Like many Illusion items, it comes with slots for '''Stamina Nive Lv 2''' enchants. These beauties let you cast your skills more often, including your crucial '''Tuna Party''' shield.
* '''Simple and Effective:''' No need for complicated mechanics or confusing effects. This shield focuses on what truly matters: keeping you and your team in the fight.
'''Things to remember:'''
* While powerful in terms of HP and stamina efficiency, it might offer less '''Attack Critical Delay (ACD) reduction''' compared to some other shields. Choose what suits your needs: '''pure tankiness''' or '''a mix of defense and offensive support'''.
* This shield shines especially for '''supporting Doram's''' playstyle, but it's still a solid option for any tank that values high HP and frequent skill casts.
'''Pro Tip:''' Refine your Illusion Silver Guard to '''+11''' for maximum Max HP and don't forget those '''Stamina Nive Lv 2''' enchants.
|-
!Khalitzburg Knight Card
(4609)
|Monster drop
Old Glast Heim
|DEF +20
_______________________
Decreases Damage taken from Medium and Large size by 25%.
_______________________
When equipped with White Knight Card:
Decreases Damage taken from Medium and Large size by 5%.
Increases Physical Damage against Medium and Large size by 15%.
_______________________
Type: Card
Compound on: Shield
Weight: 1
|
* '''Instant Defense Boost:''' Equip it to your shield, and '''bam!''' You're tougher against almost everything you fight.
* '''Monster Masher:''' Remember, most enemies you'll face are medium or large, so this card's damage reduction applies in almost every battle. No more worrying about specific monster types!
* '''Combo Power:''' Pair it with the '''White Knight Card''' for that extra 5% damage reduction, unlocking the '''ultimate 30% protection'''. Talk about teamwork!
'''Pro Tip:''' Combine the Khalitzburg Knight Card with other defensive gear like the Vit Soutane armor for ultimate tankiness!
|-
!Mutating Khalitzburg Card
(27385)
|Monster drop
Old Glast Heim Challenge Mode
|MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%.
_______________________
When equipped with Mutating White Knight Card:
Decreases Physical and Magical Damage from Large size by 5%.
Increases Magical Damage against Medium and Large size by additional 5%.
_______________________
Type: Card
Compound on: Shield
Weight: 1
|Remember the standard Khalitzburg Knight Card? This one takes it a step further, trading physical defense for '''powerful magic defense (+10 MDEF)'''. Think of it as a magical shield for when fireballs and spells start flying!
* '''Magic Mayhem:''' Facing off against mages and magical monsters? This card provides '''targeted protection''' against their attacks, making you significantly tougher in those specific situations.
* '''Advanced Investment:''' This card is more expensive than the basic Khalitzburg Knight Card and requires the rarer '''Mutated White Knight Card''' for the full size resistance bonus. Consider if it fits your budget and playstyle.
* '''Strategic Choice:''' This card excels in specific encounters, not as an all-around solution. Consider it a powerful tool for your magic-defense arsenal.
'''Remember:''' While strong against magic, it offers less physical defense than the standard Khalitzburg Knight Card. Choose the card that best suits the threats you face most often.
'''Pro Tip:''' Combine the Mutating Khalitzburg Card with other magic-resistant gear for ultimate magical defense!
|-
!Alice Card
(4253)
|Monster drop
|Decreases damage taken from Boss class by 40%.
Increases damage taken from Normal class by 40%.
_______________________
Type: Card
Compound on: Shield
Weight: 1
|
* '''Boss Slayer:''' Struggling against tough MVPs or mini-bosses with high damage? This card provides '''targeted resistance''' against their attacks, making you stand tall in those specific battles.
* '''End-Game Power:''' At higher levels, many areas feature primarily boss-type enemies. This card shines there, helping you tank those encounters more effectively.
* '''Strategic Choice:''' Remember, resistance types stack additively. This card is most valuable when combined with other defensive strategies against bosses, not as a general solution.
'''But there are things to consider:'''
* '''Rarity:''' This card is harder to find compared to others, so weigh its benefit against its availability.
* '''Niche Use:''' While powerful against bosses, it might not be as useful in everyday situations with various enemy types. Consider it a specialized tool for your tanking arsenal.
* '''Mixing It Up:''' Remember, stacking the same type of resistance (like size or race) is usually more effective than mixing different types. Choose wisely based on the enemy you're facing.
'''Remember:''' A strong Doram Tank adapts and strategizes! Choose the gear that empowers you to conquer specific challenges while maintaining good overall defense.
'''Pro Tip:''' Combine the Alice Card with other boss-specific strategies and gear for ultimate success against those big baddies!
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