37
edits
m (→Equipment: wrong ids for illusion morph set) |
(Mage build skills now properly shows icons) |
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! style=" width: 90% " | Notes | ! style=" width: 90% " | Notes | ||
|- | |- | ||
|{{Skill | |{{#Skill:268}} | ||
|Self buff. On death and with Base EXP at 99-99.9%, level 5 Steel Body will trigger while also fully restoring HP and SP. Think of it as an extra life. Succeeding deaths will not trigger the skill. Relogging restores the extra life. At max level 250, it prevents AP loss and will always trigger on death. If you're soloing and you still don't want to go back to your save point, bring a couple of extra Fly Wings and teleport around until you find a safe area. Relog to get the extra life back. This is not applicable to builds reliant on Super Novice Soul Link (e.g. Mage builds using Welding Wand or Illusion Thorn Staff of Darkness), as logging off removes the weapon unless the Soul Link is still in effect. | |Self buff. On death and with Base EXP at 99-99.9%, level 5 Steel Body will trigger while also fully restoring HP and SP. Think of it as an extra life. Succeeding deaths will not trigger the skill. Relogging restores the extra life. At max level 250, it prevents AP loss and will always trigger on death. If you're soloing and you still don't want to go back to your save point, bring a couple of extra Fly Wings and teleport around until you find a safe area. Relog to get the extra life back. This is not applicable to builds reliant on Super Novice Soul Link (e.g. Mage builds using Welding Wand or Illusion Thorn Staff of Darkness), as logging off removes the weapon unless the Soul Link is still in effect. | ||
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|- | |- | ||
|{{Skill | |{{#Skill:270}} | ||
|Self buff. Enter the following text in '''public chat''' (Send to all) to gain Critical Explosion status. Unlike the normal Critical Explosion, it gives +50 CRIT instead of +20, is very, very spammable and doesn't require Spirit Spheres or anything. It will work only in increments of 10% Base EXP (10.0%, 20.5%, 30.3%, 40.7%, etc.) or at max level. Very useful for Melee builds. | |Self buff. Enter the following text in '''public chat''' (Send to all) to gain Critical Explosion status. Unlike the normal Critical Explosion, it gives +50 CRIT instead of +20, is very, very spammable and doesn't require Spirit Spheres or anything. It will work only in increments of 10% Base EXP (10.0%, 20.5%, 30.3%, 40.7%, etc.) or at max level. Very useful for Melee builds. | ||
* Dear angel, can you hear my voice? | * Dear angel, can you hear my voice? | ||
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| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice''' | ||
|- | |- | ||
|{{Skill | |{{#Skill:19}} | ||
|4 | |4 | ||
|Prerequisite for Fireball. | |Prerequisite for Fireball. | ||
|- | |- | ||
|{{Skill | |{{#Skill:17}} | ||
|6-10 | |6-10 | ||
|Deals decent Fire damage in a 5x5 AoE around the target and has a quick cast time. Very useful in taking out Earth and Undead enemies and good in the very early game. | |Deals decent Fire damage in a 5x5 AoE around the target and has a quick cast time. Very useful in taking out Earth and Undead enemies and good in the very early game. | ||
|- | |- | ||
|{{Skill | |{{#Skill:10}} | ||
|1 | |1 | ||
|Reveals enemies around you for a short duration. Prerequisite for Sightrasher. | |Reveals enemies around you for a short duration. Prerequisite for Sightrasher. | ||
|- | |- | ||
|{{Skill | |{{#Skill:14}} | ||
|5 | |5 | ||
|Prerequisite for Frost Diver. | |Prerequisite for Frost Diver. | ||
|- | |- | ||
|{{Skill | |{{#Skill:15}} | ||
|1 | |1 | ||
|Prerequisite for Storm Gust. | |Prerequisite for Storm Gust. | ||
|- | |- | ||
|{{Skill | |{{#Skill:20}} | ||
|4 | |4 | ||
|Prerequisite for Thunderstorm and Jupitel Thunder. | |Prerequisite for Thunderstorm and Jupitel Thunder. | ||
|- | |- | ||
|{{Skill | |{{#Skill:21}} | ||
|1 | |1 | ||
|Prerequisite for Lord of Vermillion. | |Prerequisite for Lord of Vermillion. | ||
|- | |- | ||
|{{Skill | |{{#Skill:11}} | ||
|1 | |1 | ||
|Prerequisite for Jupitel Thunder. A cute little Ghost element poke with a tiny AoE (3x3 around the target). | |Prerequisite for Jupitel Thunder. A cute little Ghost element poke with a tiny AoE (3x3 around the target). | ||
|- | |- | ||
|{{Skill | |{{#Skill:16}} | ||
|1 | |1 | ||
|Prerequisite for Earth Spike. | |Prerequisite for Earth Spike. | ||
|- | |- | ||
|{{Skill | |{{#Skill:9}} | ||
|5-10 | |5-10 | ||
|Compensates for the Super Novice's very low SP pool. | |Compensates for the Super Novice's very low SP pool. | ||
|- | |- | ||
|{{Skill | |{{#Skill:28}} | ||
|3-10 | |3-10 | ||
|Mainly for self-healing. Also helpful in healing teammates. | |Mainly for self-healing. Also helpful in healing teammates. | ||
|- | |- | ||
|{{Skill | |{{#Skill:29}} | ||
|10 | |10 | ||
|The increased movement speed and AGI means you'll be more mobile and be able to evade and/or escape attacks easily. | |The increased movement speed and AGI means you'll be more mobile and be able to evade and/or escape attacks easily. | ||
|- | |- | ||
|{{Skill | |{{#Skill:22}} | ||
|5 | |5 | ||
|Prerequisite for Blessing. Reduces damage from Demon and Undead race enemies. | |Prerequisite for Blessing. Reduces damage from Demon and Undead race enemies. | ||
|- | |- | ||
|{{Skill | |{{#Skill:34}} | ||
|10 | |10 | ||
|Grants STR, INT and DEX bonuses. Very useful buff. | |Grants STR, INT and DEX bonuses. Very useful buff. | ||
|- | |- | ||
|{{Skill | |{{#Skill:24}} | ||
|1 | |1 | ||
|Essentially an improved Sight skill. Deals Holy Element magic damage to revealed enemies. | |Essentially an improved Sight skill. Deals Holy Element magic damage to revealed enemies. | ||
|- | |- | ||
|{{Skill | |{{#Skill:26}} | ||
|1 | |1 | ||
|Save weight, money, inventory space and the grind for a Creamy Card (or the zeny to buy it)! | |Save weight, money, inventory space and the grind for a Creamy Card (or the zeny to buy it)! | ||
|- | |- | ||
|{{Skill | |{{#Skill:12}} | ||
|Optional | |Optional | ||
|Requires Level 7 Napalm Beat and Level 5 Soul Strike. While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too! | |Requires Level 7 Napalm Beat and Level 5 Soul Strike. While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too! | ||
|- | |- | ||
|{{Skill | |{{#Skill:43}} | ||
|3 | |3 | ||
|Prerequisite for Vulture's Eye. | |Prerequisite for Vulture's Eye. | ||
|- | |- | ||
|{{Skill | |{{#Skill:44}} | ||
|1 | |1 | ||
|Prerequisite for Attention Concentrate. | |Prerequisite for Attention Concentrate. | ||
|- | |- | ||
|{{Skill | |{{#Skill:45}} | ||
|10 | |10 | ||
|Your main source of DEX and AGI. Max this one for reduced cast times. | |Your main source of DEX and AGI. Max this one for reduced cast times. | ||
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| style="background-color: #B0E0E6; text-align: center;" colspan="4" | '''Expanded Super Novice''' | | style="background-color: #B0E0E6; text-align: center;" colspan="4" | '''Expanded Super Novice''' | ||
|- | |- | ||
|{{Skill | |{{#Skill:81}} | ||
|2 | |2 | ||
|Utility skill that deals Fire damage and pushes enemies away from you. Requires Sight to be active before use. Use this to push back enemies away from you or party member/s getting mobbed to death. This is a very effective means of escape when combined with Quagmire. | |Utility skill that deals Fire damage and pushes enemies away from you. Requires Sight to be active before use. Use this to push back enemies away from you or party member/s getting mobbed to death. This is a very effective means of escape when combined with Quagmire. | ||
|- | |- | ||
|{{Skill | |{{#Skill:83}} | ||
|10 | |10 | ||
|Bombards an area with meteors, dealing Fire Element damage. | |Bombards an area with meteors, dealing Fire Element damage. | ||
|- | |- | ||
|{{Skill | |{{#Skill:89}} | ||
|1 or 10 | |1 or 10 | ||
|Deals Water Element damage and a chance to cause Frozen status over a large area while knocking around enemies. Lower levels means lower damage but much higher chances of freezing while higher levels means higher damage but much lower chances of freezing. Keep it at level 1 for crowd control purposes. Max it to level 10 if more damage is desired. | |Deals Water Element damage and a chance to cause Frozen status over a large area while knocking around enemies. Lower levels means lower damage but much higher chances of freezing while higher levels means higher damage but much lower chances of freezing. Keep it at level 1 for crowd control purposes. Max it to level 10 if more damage is desired. | ||
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'''Notice: The skill has a tendency to push enemies to the upper right at the default orientation.''' | '''Notice: The skill has a tendency to push enemies to the upper right at the default orientation.''' | ||
|- | |- | ||
|{{Skill | |{{#Skill:84}} | ||
|5-10 | |5-10 | ||
|An improved version of Lightning Bolt with an added knockback and removed cooldown. | |An improved version of Lightning Bolt with an added knockback and removed cooldown. | ||
|- | |- | ||
|{{Skill | |{{#Skill:85}} | ||
|10 | |10 | ||
|This is a larger and more powerful version of Thunderstorm with an added Blind effect. It can combo with Storm Gust. Storm Gust pushes mobs away but guarantees they'll be not too far apart while they're chasing you, which is a good opportunity to blast them away with this skill. | |This is a larger and more powerful version of Thunderstorm with an added Blind effect. It can combo with Storm Gust. Storm Gust pushes mobs away but guarantees they'll be not too far apart while they're chasing you, which is a good opportunity to blast them away with this skill. | ||
|- | |- | ||
|{{Skill | |{{#Skill:90}} | ||
|3 | |3 | ||
|Prerequisite for Heaven's Drive. Essentially an Earth Bolt. | |Prerequisite for Heaven's Drive. Essentially an Earth Bolt. | ||
|- | |- | ||
|{{Skill | |{{#Skill:91}} | ||
|1-5 | |1-5 | ||
|Prerequisite for Quagmire. Use this skill to reveal and damage hidden enemies that are a good distance away. | |Prerequisite for Quagmire. Use this skill to reveal and damage hidden enemies that are a good distance away. | ||
|- | |- | ||
|{{Skill | |{{#Skill:92}} | ||
|5 | |5 | ||
|Very useful utility skill that slows down enemies while also cutting their DEX and AGI. This makes escaping or killing mobs easier. | |Very useful utility skill that slows down enemies while also cutting their DEX and AGI. This makes escaping or killing mobs easier. | ||
|- | |- | ||
|{{Skill | |{{#Skill:66}} | ||
|Optional | |Optional | ||
|Provides additional Weapon ATK and MATK to you and the whole party. | |Provides additional Weapon ATK and MATK to you and the whole party. | ||
|- | |- | ||
|{{Skill | |{{#Skill:74}} | ||
|5 | |5 | ||
|Doubles SP Regeneration of the caster and the party. When combined with the skill Increase SP Recovery, SP consumption becomes almost a non-issue, which means less zeny spent, big weight savings and most importantly, very little to no fear of spamming spells. | |Doubles SP Regeneration of the caster and the party. When combined with the skill Increase SP Recovery, SP consumption becomes almost a non-issue, which means less zeny spent, big weight savings and most importantly, very little to no fear of spamming spells. | ||
|- | |- | ||
|{{Skill | |{{#Skill:248}} | ||
|Optional | |Optional | ||
|Adds up to 2000HP and increases Holy resistance by up to 50%. Get this when more HP is needed. | |Adds up to 2000HP and increases Holy resistance by up to 50%. Get this when more HP is needed. | ||
|- | |- | ||
|{{Skill | |{{#Skill:249}} | ||
|Optional | |Optional | ||
|If survival and not dying too much are one of the top priorities, get this skill, preferably maxed. | |If survival and not dying too much are one of the top priorities, get this skill, preferably maxed. | ||
|- | |- | ||
|{{Skill | |{{#Skill:5076}} | ||
|1 | |1 | ||
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. | |Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. | ||
|- | |- | ||
|{{Skill | |{{#Skill:5075}} | ||
|Optional | |Optional | ||
|Passive skill. Increases HP, SP, ATK and amount of healing received. Sizeable jump in bonuses from level 4 to 5. If even more HP is needed, get this skill. | |Passive skill. Increases HP, SP, ATK and amount of healing received. Sizeable jump in bonuses from level 4 to 5. If even more HP is needed, get this skill. | ||
|- | |- | ||
|{{Skill | |{{#Skill:5077}} | ||
|5 | |5 | ||
|Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5. Increases MATK, HP, SP and healing power. A must-have. | |Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5. Increases MATK, HP, SP and healing power. A must-have. | ||
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| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice''' | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice''' | ||
|- | |- | ||
|{{Skill | |{{#Skill:9}} | ||
|10 | |10 | ||
|Increases SP recovery over time. If Super Novice Shadow Gauntlet is equipped, max this, because each level gives 3% MDEF pierce to normal mobs, a maximum of 30% at level 10. | |Increases SP recovery over time. If Super Novice Shadow Gauntlet is equipped, max this, because each level gives 3% MDEF pierce to normal mobs, a maximum of 30% at level 10. | ||
|- | |- | ||
|{{Skill | |{{#Skill:28}} | ||
|10 | |10 | ||
|Mainly for self-healing. Also helpful in healing teammates. | |Mainly for self-healing. Also helpful in healing teammates. | ||
|- | |- | ||
|{{Skill | |{{#Skill:29}} | ||
|10 | |10 | ||
|The increased movement speed and AGI means you'll be more mobile and be able to evade and/or escape attacks easily. | |The increased movement speed and AGI means you'll be more mobile and be able to evade and/or escape attacks easily. | ||
|- | |- | ||
|{{Skill | |{{#Skill:22}} | ||
|5 | |5 | ||
|Prerequisite for Blessing. Reduces damage from Demon and Undead race enemies. | |Prerequisite for Blessing. Reduces damage from Demon and Undead race enemies. | ||
|- | |- | ||
|{{Skill | |{{#Skill:34}} | ||
|10 | |10 | ||
|Grants STR, INT and DEX bonuses. Very useful buff. | |Grants STR, INT and DEX bonuses. Very useful buff. | ||
|- | |- | ||
|{{Skill | |{{#Skill:24}} | ||
|1 | |1 | ||
|Essentially an improved Sight skill. Deals Holy Element magic damage to revealed enemies. | |Essentially an improved Sight skill. Deals Holy Element magic damage to revealed enemies. | ||
|- | |- | ||
|{{Skill | |{{#Skill:26}} | ||
|1 | |1 | ||
|Save weight, money, inventory space, the grind for a Creamy Card and crafting Teleport Shadow Armors! So much zeny saved in the long run! | |Save weight, money, inventory space, the grind for a Creamy Card and crafting Teleport Shadow Armors! So much zeny saved in the long run! | ||
|- | |- | ||
|{{Skill | |{{#Skill:12}} | ||
|Optional | |Optional | ||
|Requires Level 7 Napalm Beat and Level 5 Soul Strike. While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too! | |Requires Level 7 Napalm Beat and Level 5 Soul Strike. While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too! | ||
|- | |- | ||
|{{Skill | |{{#Skill:43}} | ||
|10 | |10 | ||
|Prerequisite for Vulture's Eye. Highly recommended to max to more easily achieve 100% Variable Cast Time reduction. | |Prerequisite for Vulture's Eye. Highly recommended to max to more easily achieve 100% Variable Cast Time reduction. | ||
|- | |- | ||
|{{Skill | |{{#Skill:44}} | ||
|1 | |1 | ||
|Prerequisite for Attention Concentrate. | |Prerequisite for Attention Concentrate. | ||
|- | |- | ||
|{{Skill | |{{#Skill:45}} | ||
|10 | |10 | ||
|Your main source of DEX and AGI. Max this one for reduced cast times. | |Your main source of DEX and AGI. Max this one for reduced cast times. | ||
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| style="background-color: #B0E0E6; text-align: center;" colspan="4" | '''Expanded Super Novice''' | | style="background-color: #B0E0E6; text-align: center;" colspan="4" | '''Expanded Super Novice''' | ||
|- | |- | ||
|{{Skill | |{{#Skill:66}} | ||
|Optional | |Optional | ||
|Provides additional ATK and MATK to you and the whole party. | |Provides additional ATK and MATK to you and the whole party. | ||
|- | |- | ||
|{{Skill | |{{#Skill:74}} | ||
|Optional | |Optional | ||
|Doubles SP Regeneration of the caster and the party. When combined with the skill Increase SP Recovery, SP consumption becomes almost a non-issue, which means less zeny spent, big weight savings and most importantly, very little to no fear of spamming spells. | |Doubles SP Regeneration of the caster and the party. When combined with the skill Increase SP Recovery, SP consumption becomes almost a non-issue, which means less zeny spent, big weight savings and most importantly, very little to no fear of spamming spells. | ||
|- | |- | ||
|{{Skill | |{{#Skill:248}} | ||
|Optional | |Optional | ||
|Adds up to 2000HP and increases Holy resistance by up to 50%. Get this when more HP and Holy resistance are needed. | |Adds up to 2000HP and increases Holy resistance by up to 50%. Get this when more HP and Holy resistance are needed. | ||
|- | |- | ||
|{{Skill | |{{#Skill:249}} | ||
|Optional | |Optional | ||
|If survival and not dying too much are some of the top priorities, get this skill, preferably maxed. | |If survival and not dying too much are some of the top priorities, get this skill, preferably maxed. | ||
|- | |- | ||
|{{Skill | |{{#Skill:5076}} | ||
|1 | |1 | ||
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. | |Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. | ||
|- | |- | ||
|{{Skill | |{{#Skill:5075}} | ||
|5 | |5 | ||
|Passive skill. Increases HP, SP, ATK and amount of healing received. Sizeable jump in bonuses from level 4 to 5. If even more HP is needed, get this skill. | |Passive skill. Increases HP, SP, ATK and amount of healing received. Sizeable jump in bonuses from level 4 to 5. If even more HP is needed, get this skill. | ||
|- | |- | ||
|{{Skill | |{{#Skill:5077}} | ||
|5 | |5 | ||
|Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5. Increases MATK, HP, SP and healing power. A must-have. | |Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5. Increases MATK, HP, SP and healing power. A must-have. | ||
|- | |- | ||
|{{Skill | |{{#Skill:108}} | ||
|1 | |1 | ||
|Requires level 1 {{Skill List |id=105 |skill=Hilt Binding|simple=yes}} and level 1 {{Skill List |id=107 |skill=Weapon Research|simple=yes}} | |Requires level 1 {{Skill List |id=105 |skill=Hilt Binding|simple=yes}} and level 1 {{Skill List |id=107 |skill=Weapon Research|simple=yes}} | ||
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| style="background-color: #B0E0E6; text-align: center;" colspan="4" | '''Hyper Novice''' | | style="background-color: #B0E0E6; text-align: center;" colspan="4" | '''Hyper Novice''' | ||
|- | |- | ||
|{{Skill | |{{#Skill:248}} | ||
| | |7 or 9 | ||
|Passive that | |Passive that adds up to 10 S.MATK. Higher levels increase the damage of all skills in the Mage tree. | ||
|- | |- | ||
|{{Skill | |{{#Skill:5455}} | ||
|8 | |5 or 8 | ||
|The upgraded version of Meteor Storm summons more powerful and faster meteors to rain down on enemies. | |The upgraded version of Meteor Storm summons more powerful and faster meteors to rain down on enemies. The initial hit has a small 5x5 area while the explosion has a 9x9 area. | ||
Fixed Cast Time: 1.5 seconds<br> | Fixed Cast Time: 1.5 seconds<br> | ||
Skill cooldown: 2.5 seconds<br> | Skill cooldown: 2.5 seconds<br> | ||
No Aftercast Delay | No Aftercast Delay | ||
|- | |- | ||
|{{Skill | |{{#Skill:5456}} | ||
|9 | |9 | ||
|Jupitel Thunder and Thunderstorm combine together to summon a targeted Wind element electric storm. AoE is 9x9 at levels 9-10. | |Jupitel Thunder and Thunderstorm combine together to summon a targeted Wind element electric storm. AoE is 9x9 at levels 9-10. | ||
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Very short Aftercast Delay | Very short Aftercast Delay | ||
|- | |- | ||
|{{Skill | |{{#Skill:5457}} | ||
|10 | |10 | ||
|A strong Water element spell that lingers in a 9x9 area at max level. Inflicts the Bitter Cold status to enemies, increasing damage taken from Water element attacks. | |A strong Water element spell that lingers in a 9x9 area at max level. Inflicts the Bitter Cold status to enemies, increasing damage taken from Water element attacks. Hits 12 times. | ||
Fixed Cast Time: 1.5 seconds<br> | Fixed Cast Time: 1.5 seconds<br> | ||
Skill cooldown: 3 seconds<br> | Skill cooldown: 3 seconds<br> | ||
Short Aftercast Delay | Short Aftercast Delay | ||
|- | |- | ||
|{{Skill | |{{#Skill:5458}} | ||
|5 | |5 or 10 | ||
|An upgraded version of Heaven's Drive, this skill causes Earth element damage in an area around the player. Has a 9x9 area at max level. | |An upgraded version of Heaven's Drive, this skill causes Earth element damage in an area around the player. Has a 9x9 area at max level. If your Dim Glacier Wand is enchanted with Hell's Jack, you can max this skill out. | ||
Fixed Cast Time: 1 second<br> | Fixed Cast Time: 1 second<br> | ||
Skill cooldown: 2 seconds | Skill cooldown: 2 seconds at level 5, 0.7 seconds at level 10 | ||
Short-ish Aftercast Delay | Short-ish Aftercast Delay | ||
|- | |- | ||
|{{Skill | |{{#Skill:5459}} | ||
|7 | |7 | ||
|An upgraded version of Gravitational Drive, Ground Gravitation summons an awesome-looking space-age symbol | |An upgraded version of Gravitational Drive, Ground Gravitation summons an awesome-looking space-age symbol that causes Neutral element damage to all enemies within a 9x9 area at max level. Enemies affected receive increased damage while slowing them down. | ||
Fixed Cast Time: 1.5 seconds<br> | Fixed Cast Time: 1.5 seconds<br> | ||
Skill cooldown: 5 seconds<br> | Skill cooldown: 5 seconds<br> | ||
Significant Aftercast Delay! Be careful when using this skill! | Significant Aftercast Delay! Be careful when using this skill! | ||
|- | |- | ||
|{{Skill | |{{#Skill:5460}} | ||
|5 | |5 | ||
|A combination of Soul Strike and Napalm Vulcan, this highly spammable Ghost element spell deals damage in a 7x7 area. | |A combination of Soul Strike and Napalm Vulcan, this highly spammable Ghost element spell deals damage in a 7x7 area. | ||
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Short Aftercast Delay | Short Aftercast Delay | ||
|- | |- | ||
|{{Skill | |{{#Skill:5462}} | ||
|Optional | |Optional | ||
|The Mage Tree's AP skill significantly increases the damage of all skills for 5 minutes. However, because it uses up '''A LOT''' of skill points, it is up to you to decide whether to invest in this and specialize in 1-2 skills or ignore it and max 3-4 skills for more variety at the cost of | |The Mage Tree's AP skill significantly increases the damage of all skills for 5 minutes. However, because it uses up '''A LOT''' of skill points, it is up to you to decide whether to invest in this and specialize in 1-2 skills or ignore it and max 3-4 skills for more variety at the cost of reduced damage. | ||
|- | |- | ||
|} | |} |
edits