Rakugaki's PvM Hyper Novice: Difference between revisions

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Goodbye autospell and flee tank builds. New late-game hybrid build coming soon
(Mage build skills now properly shows icons)
(Goodbye autospell and flee tank builds. New late-game hybrid build coming soon)
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{{GuideBox
{{GuideBox
|job=Super Novice
|job=Super Novice
|image=HN Chibi Male.png
|image=Male_HN.jpeg
|basejob=Novice
|basejob=Novice
|author=Rakugaki
|author=Rakugaki
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<!---Supernovice2 m sd
<!---Supernovice2 m sd
8b281d84.png--->
8b281d84.png--->
[[File:HN Chibi Female.png|300px|right|thumb|Cute and happy female Hyper Novice ready to stab things happily and cutely.]]
[[File:Female_HN.png|300px|thumb|right|Cute and happy female Hyper Novice ready to stab things happily and cutely.]]


= Overview =
= Overview =
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<!--- This random bit of text over here is used so I can clearly see sections. Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene  --->


== Melee Autospell (Leveling, WIP) ==
[[File:Autospell SN.jpg|thumb|Melee Autospell Super Novice in the [[Geffen Magic Tournament]] Instance.]]
The main inspirations are two awesome Super Novices that pioneered the build: '''Shin Chan''' and '''Yami Reborn'''. The Melee Autospell is an early-game leveling build that is quite cheap to build, focused mainly on dealing Neutral Element magic damage from the Noblesse, Imperial and Grace Magic Sets, which enables autocasting Psychic Wave when autoattacking. It is a jack-of-all-trades kind of build, having a little bit of everything from the three other builds in this guide.
=== Stats ===
AGI and INT are the most important stats. This enables the autospells to proc often and deal as much damage as possible


== Hybrid (Work in progress) ==
[[File:Mage HN .jpg|thumb|Mage build Hyper Novice treading carefully in the Ancient Factory.]]
[[File:Mage HN .jpg|thumb|Placeholder screenshot.]]
'''(Description WIP)''' - The late-game Hybrid build combines the best of both worlds. While it doesn't have access to AP skills, it more than makes up in versatility, especially in certain places where both physical and magical attacks are required.
===Stats and Traits===
{| class="wikitable"
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Stat
! style="text-align: center; font-weight: bold; width: 100px" | Stat
Line 2,410: Line 2,409:
|STR
|STR
|1+
|1+
|Leftover. Mainly used for increased carrying capacity or if needed, increased Physical damage.
|Leftover. Mainly used for increased carrying capacity.
|-
|-
|AGI
|AGI
|100-120
|60-80
|Higher ASPD means higher chances of autocasting various spells.
|Used mainly for reducing flinching animation time and the chances of getting inflicted by Bleeding and sleep.
|-
|-
|VIT
|VIT
|70-80
|70-80
|Mainly for survivability and preventing bad statuses like Poison.
|Increases Max HP while reducing the chances of getting inflicted by Poison.
|-
|-
|INT
|INT
|110-125
|120+
|Higher INT means higher magic damage. If using a Napeo Card, raise INT to 125.
|Main stat. At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum.
|-
|-
|DEX
|DEX
|60-70
|120+
|Get sufficient amounts of DEX to land hits. Misses will not autocast spells.
|At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum.
|-
|-
|LUK
|LUK
|50-60
|1+
|Higher LUK increases CRIT chances as well as slightly increasing overall damage.
|Leftover. Marginally increases MATK while reducing the chances of getting cursed as well as reducing its duration.
|-
|-
|}
|}


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Trait
! style="text-align: center; font-weight: bold; width: auto" | Amount
! style="text-align: center; font-weight: bold; width: auto" | Notes
|-
|-
! style="background-color:#FFFFCC;  width: 100% " |Skills
|POW
|0
|Not needed.
|-
|-
|
|STA
{| class="wikitable" width="100%"
|0 or 30-97
! style=" width: 15% " | Skill
|Add points if more survivability is needed by increasing Physical Resistance. However, CON is of greater value.
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
|-
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Essential'''
|WIS
|0 or 30-97
|Add points if more survivability is needed by increasing Magic Resistance. However, CON is of greater value.
|-
|-
|{{Skill List |id=24 |skill=Ruwach|simple=yes}}
|SPL
|1
|100
|Reveals and deals Holy damage to hidden enemies.
|Primary trait. Max this for the highest possible Magic Damage.
|-
|-
|{{Skill List |id=26 |skill=Teleport|simple=yes}}
|CON
|1
|0 or 30-97
|Save weight, money, inventory space and the grind for a Creamy Card (or the zeny to buy it)!
|Highly recommended secondary trait. Increases Magic Damage while also providing a bit more survivability in the form of Flee.
|-
|-
|{{Skill List |id=28 |skill=Heal|simple=yes}}
|CRT
|3-10
|0
|Mainly for self-healing purposes. But it can also be used to heal party members and damage Undead race monsters.
|Not necessary unless stronger heals are needed... ? Might be good for a creative meme support Hyper Novice build... if that exists... I guess?
|-
|{{Skill List |id=29 |skill=Increase AGI|simple=yes}}
|10
|VERY IMPORTANT skill for this build - max this. Gives a movement speed boost and more ASPD.
|-
|{{Skill List |id=45 |skill=Attention Concentrate|simple=yes}}
|10
|Gives a lot of DEX and AGI. Max this one.
|-
|-
|}
|}


That's pretty much it. These are the most essential skills of this build. Afterwards, you're free to choose any skills you like. My skill build is below.
===Skills===


{| class="wikitable" width:"100%"
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#FFFFCC; color:Black;  width: 100% " | Skills: Super Novice
|-
|
{| class="wikitable" width="100%"
! style=" width: 15% " | Skill
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
! style=" width: 90% " | Notes
|-
|-
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Super Novice'''
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice'''
|-
|-
|{{Skill List |id=48 |skill=Double Attack|simple=yes}}
|{{#Skill:19}}
|8-10
|4
|Adds a chance of attacking twice - 50% chance at level 10. This makes damage output a little more stable, lessening the reliance on the Earthquake proc from the Faceworm Queen's Leg.
|Prerequisite for Fireball.
|-
|-
|{{Skill List |id=50 |skill=Steal|simple=yes}}
|{{#Skill:17}}
|5
|6-10
|Steal items from one target. Prerequisite for Hiding.
|Deals decent Fire damage in a 5x5 AoE around the target and has a quick cast time. Very useful in taking out Earth and Undead enemies and good in the very early game.
|-
|-
|{{Skill List |id=51 |skill=Hiding|simple=yes}}
|{{#Skill:10}}
|1
|1
|Causes the player to become invisible, but unable to move. Use this to escape a losing battle. It is useless against Insect and Demon race and Boss monsters. Prerequisite for Tunnel Drive.
|Reveals enemies around you for a short duration. Prerequisite for Sightrasher.
|-
|-
|{{Skill List |id=52 |skill=Envenom|simple=yes}}
|{{#Skill:14}}
|3
|Prerequisite for Detoxify. Poison-element melee poke that has a chance to cause Poison status.
|-
|{{Skill List |id=53 |skill=Detoxify|simple=yes}}
|1
|Detoxifies poisoned enemies. Since Archbishops don't have a skill that cures Poison, Thief Classes are (usually) too busy doing their thing and some players may forget to bring Green Herbs, you can use this to get rid of the Poison.
|-
|{{Skill List |id=6 |skill=Provoke|simple=yes}}
|5
|5
|Mainly used as a prerequisite for Endure. You can also use this to lure bad and scary monsters to you, if your insults and middle finger succeed.
|Prerequisite for Frost Diver.
|-
|-
|{{Skill List |id=8 |skill=Endure|simple=yes}}
|{{#Skill:15}}
|1
|1
| Prevents your character from flinching due to being hit (up to 7 hits). Level 1 is more than enough to escape a losing battle, as higher levels add only duration and MDEF, not the number of hits you can sustain before flinching.
|Prerequisite for Storm Gust.
|-
|-
|{{Skill List |id=22 |skill=Divine Protection|simple=yes}}
|{{#Skill:20}}
|5
|Prerequisite for Blessing and Angelus. Reduces damage from Demon and Undead race enemies.
|-
|{{Skill List |id=34 |skill=Blessing|simple=yes}}
|10
|Raises a target's STR, INT and DEX. More INT means stronger autospell damage and more DEX makes you land your hits more, which means more autospell procs.
|-
|{{Skill List |id=27 |skill=Warp Portal|simple=yes}}
|4
|4
|Warps up to 8 players to your save point and 3 other spots of choice. Consumes 1 Blue Gemstone per use. Use /memo to add a spot.
|Prerequisite for Thunderstorm and Jupitel Thunder.
|-
|-
|{{Skill List |id=25 |skill=Pneuma|simple=yes}}
|{{#Skill:21}}
|1
|1
|A very useful skill that makes ranged physical attacks miss in a 3x3 area. Some powerful MVP attacks, such as Hell's Judgement, can be blocked by this.
|Prerequisite for Lord of Vermillion.
Note that Safety Wall and Pneuma can't be within a 3x3 area of each other. You can use this skill to prevent some monsters (e.g. Hibram, Magaleta) from casting Safety Wall.
|-
|-
|{{Skill List |id=35 |skill=Cure|simple=yes}}
|{{#Skill:11}}
|1
|1
|Cures Blind, Confuse and Silence.
|Prerequisite for Jupitel Thunder. A cute little Ghost element poke with a tiny AoE (3x3 around the target).
|-
|-
|{{Skill List |id=10 |skill=Sight|simple=yes}}
|{{#Skill:16}}
|1
|1
|Prerequisite for Sightrasher.
|Prerequisite for Earth Spike.
|-
|-
|{{Skill List |id=20 |skill=Lightning Bolt|simple=yes}}
|{{#Skill:9}}
|1
|5-10
|Prerequisite for Sightrasher.
|Compensates for the Super Novice's very low SP pool.
|-
|-
|{{Skill List |id=16 |skill=Stone Curse|simple=yes}}
|{{#Skill:28}}
|1
|3-10
|Prerequisite for Earth Spike.
|Mainly for self-healing. Also helpful in healing teammates.
|-
|-
|{{Skill List |id=12 |skill=Safety Wall|simple=yes}}
|{{#Skill:29}}
|10
|10
|Creates a barrier on the ground that blocks melee physical attacks. You can use this to protect your teammates or to protect yourself if you're starting to get mobbed.
|The increased movement speed and AGI means you'll be more mobile and be able to evade and/or escape attacks easily.
You may combine this with Quagmire to further reduce the mobs' AGI and DEX, making you harder to hit and making the wall last even longer.
 
Safety Wall also blocks Hell's Judgement at melee range (1-4 cells from the enemy).
Finally, Safety Wall and Pneuma can't be cast within a 3x3 area of each other. That means if there's an annoying monster (e.g. Kiel-D01, Hibram, Magaleta) that's casting Pneuma and preventing your teammates from doing ranged physical damage, just cast this skill right next to those mobs and they won't be able to protect themselves from ranged physical attacks.
 
Consumes 1 Blue Gemstone for each wall created, not the number of times the skill is cast.
|-
|-
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Expanded Super Novice'''
|{{#Skill:22}}
|5
|Prerequisite for Blessing. Reduces damage from Demon and Undead race enemies.
|-
|-
|{{Skill List |id=210 |skill=Snatcher (Gank)|simple=yes}}
|{{#Skill:34}}
|4
|10
|Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned.
|Grants STR, INT and DEX bonuses. Very useful buff.
|-
|-
|{{Skill List |id=213 |skill=Tunnel Drive|simple=yes}}
|{{#Skill:24}}
|2
|Moving while hiding makes escaping or positioning for a raid easier.
|-
|{{Skill List |id=211 |skill=Steal Coin (Mug)|simple=yes}}
|4
|Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because apparently theft is bad even for bad guys and monsters.
|-
|{{Skill List |id=212 |skill=Back Stab|simple=yes}}
|2
|Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because they hate backstabbers.
|-
|{{Skill List |id=213 |skill=Raid (Sightless Mind)|simple=yes}}
|1
|1
|Requires being hidden before use. Mainly for supportive purposes, by boosting your own damage or your party's overall damage. Non-boss enemies receive 30% more physical and magic damage and boss enemies receive 15% physical and magic damage for 10 seconds.
|Essentially an improved Sight skill. Deals Holy Element magic damage to revealed enemies.
|-
|-
|{{Skill List |id=72 |skill=Status Recovery|simple=yes}}
|{{#Skill:26}}
|1
|1
|Cures Stun, Frozen, Stone, Stasis and White Imprison.
|Save weight, money, inventory space and the grind for a Creamy Card (or the zeny to buy it)!
|-
|-
|{{Skill List |id=81 |skill=Sightrasher|simple=yes}}
|{{#Skill:12}}
|1
|Optional
|Utility skill that deals Fire element magic damage and pushes enemies away. Requires Sight to be active before use. Use this to push back enemies away from you or party member/s getting mobbed to death. This is a very effective means of escape when combined with Quagmire.
|Requires Level 7 Napalm Beat and Level 5 Soul Strike. While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too!
|-
|-
|{{Skill List |id=90 |skill=Earth Spike|simple=yes}}
|{{#Skill:43}}
|3
|3
|Prerequisite for Heaven's Drive. Essentially an Earth Bolt.
|Prerequisite for Vulture's Eye.
|-
|-
|{{Skill List |id=91 |skill=Heaven's Drive|simple=yes}}
|{{#Skill:44}}
|1
|1
|Prerequisite for Quagmire. Use this skill to reveal and damage hidden enemies that are a good distance from you.
|Prerequisite for Attention Concentrate.
|-
|-
|{{Skill List |id=92 |skill=Quagmire|simple=yes}}
|{{#Skill:45}}
|5
|10
|Very useful utility skill that slows down enemies while also cutting their DEX and AGI.  
|Your main source of DEX and AGI. Max this one for reduced cast times.
|-
|-
|{{Skill List |id=248 |skill=Faith|simple=yes}}
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Expanded Super Novice'''
|Optional
|Adds up to 2000HP and increases Holy resistance by up to 50%. Get this skill if more HP is needed.
|-
|-
|{{Skill List |id=66 |skill=Impositio Manus|simple=yes}}
|{{#Skill:81}}
|3-5
|2
|Provides additional ATK and MATK to you and the whole party. Makes everyone kill and heal things a little more effectively.
|Utility skill that deals Fire damage and pushes enemies away from you. Requires Sight to be active before use. Use this to push back enemies away from you or party member/s getting mobbed to death. This is a very effective means of escape when combined with Quagmire.
|-
|-
|{{Skill List |id=68 |skill=Aspersio|simple=yes}}
|{{#Skill:83}}
|1-5
|10
|Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use.
|Bombards an area with meteors, dealing Fire Element damage.
|-
|-
|{{Skill List |id=74 |skill=Magnificat|simple=yes}}
|{{#Skill:89}}
|Optional
|1 or 10
|Optional. Doubles the caster and party's SP Recovery rate for a duration. If you have SP consumption issues and SP-healing items are too expensive, then add some points here. When combined with the skill "Increase SP Recovery", SP should be much less of a problem.
|Deals Water Element damage and a chance to cause Frozen status over a large area while knocking around enemies. Lower levels means lower damage but much higher chances of freezing while higher levels means higher damage but much lower chances of freezing. Keep it at level 1 for crowd control purposes. Max it to level 10 if more damage is desired.
 
'''Notice: The skill has a tendency to push enemies to the upper right at the default orientation.'''
|-
|-
|{{Skill List |id=70 |skill=Sanctuary|simple=yes}}
|{{#Skill:84}}
|7
|5-10
|Besides healing party members, this can also be used to heal yourself while tanking in case the main support/s is either disabled, too busy or too far from you.
|An improved version of Lightning Bolt with an added knockback and removed cooldown.
At level 7, it heals 777HP per second. Higher levels aren't necessary as they add only duration. Consumes 1 Blue Gemstone per use.
|-
|-
|{{Skill List |id=75 |skill=Gloria|simple=yes}}
|{{#Skill:85}}
|Optional
|10
|Adds 30 LUK, which means more CRIT, ATK and MATK.
|This is a larger and more powerful version of Thunderstorm with an added Blind effect. It can combo with Storm Gust. Storm Gust pushes mobs away but guarantees they'll be not too far apart while they're chasing you, which is a good opportunity to blast them away with this skill.  
|-
|-
|{{Skill List |id=5075 |skill=Breakthrough|simple=yes}}
|{{#Skill:90}}
|Optional
|3
|Add points to this skill if more HP, SP and ATK are needed. Optional.
|Prerequisite for Heaven's Drive. Essentially an Earth Bolt.
|-
|-
|{{Skill List |id=5076 |skill=Help Me Angel!|simple=yes}}
|{{#Skill:91}}
|1
|1-5
|Restores 1000 HP and 350 SP per second for 20 seconds for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. Very wisely.
|Prerequisite for Quagmire. Use this skill to reveal and damage hidden enemies that are a good distance away.
|-
|-
|{{Skill List |id=5077 |skill=Transcendence|simple=yes}}
|{{#Skill:92}}
|5
|Very useful utility skill that slows down enemies while also cutting their DEX and AGI. This makes escaping or killing mobs easier.
|-
|{{#Skill:66}}
|Optional
|Provides additional Weapon ATK and MATK to you and the whole party.
|-
|{{#Skill:74}}
|5
|Doubles SP Regeneration of the caster and the party. When combined with the skill Increase SP Recovery, SP consumption becomes almost a non-issue, which means less zeny spent, big weight savings and most importantly, very little to no fear of spamming spells.
|-
|{{#Skill:248}}
|Optional
|Adds up to 2000HP and increases Holy resistance by up to 50%. Get this when more HP is needed.
|-
|{{#Skill:249}}
|Optional
|If survival and not dying too much are one of the top priorities, get this skill, preferably maxed.
|-
|{{#Skill:5076}}
|1
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely.
|-
|{{#Skill:5075}}
|Optional
|Passive skill. Increases HP, SP, ATK and amount of healing received. Sizeable jump in bonuses from level 4 to 5. If even more HP is needed, get this skill.
|-
|{{#Skill:5077}}
|5
|5
|More HP, SP, MATK and healing power is always better.
|Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5. Increases MATK, HP, SP and healing power. A must-have.
|-
|-
|}
|}
|}
|}
After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
|-
! style="background-color:#FFFFCC; color:Black;  width: 100% " |'''Equipment'''
! style="background-color:#FFFFCC; color:Black;  width: 100% " | Skills: Hyper Novice (Example build - Jack Frost Nova)
|-
|-
|
|There will be skill points remaining, so spend them on whichever is most beneficial to you. In my case, I chose to use the extra skill points on Safety Wall and Faith for more survivability and Enlarge Weight Limit to compensate for having Noodle Arms.
{| class="wikitable" width="100%"
{| class="wikitable" width="100%"
! style=" width: 20% " | Item
! style=" width: 15% " | Skill
! style=" width: 10% " | Type
! style=" width: 5% " | Level
! style=" width: 15% " | Way to obtain
! style=" width: 90% " | Notes
! style=" width: 65%" | Notes
|-
|-
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Budget'''
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice'''
|-
|-
|{{Item List |id=5119 |item=Super Novice Hat |slots=1 |simple=yes}}
|{{#Skill:9}}
|Upper Headgear
|10
|Lighthalzen Armory (unslotted)
|Increases SP recovery over time. If Super Novice Shadow Gauntlet is equipped, max this, because each level gives 3% MDEF pierce to normal mobs, a maximum of 30% at level 10.
Holden (slotted)
|All stats +1. Buy this or kill gun-wielding moles if you're on a tight budget.
|-
|-
|{{Item List |id=5358 |item=Peco Ears |slots=0 |simple=yes}}
|{{#Skill:28}}
|Mid Headgear
|10
|[[Gold Coins]]
|Mainly for self-healing. Also helpful in healing teammates.
|Adds a little bit of AGI and MDEF for slightly increased survivability and ASPD.
|-
|-
|{{Item List |id=2340 |item=Novice Breastplate |slots=1 |simple=yes}}
|{{#Skill:29}}
|Armor
|10
|Yuno - King's Shop
|The increased movement speed and AGI means you'll be more mobile and be able to evade and/or escape attacks easily.
|The next level of protection after wearing rags that came from the dump ({{Item List |id=2352 |item=Tattered Novice Ninja Suit |slots=0 |simple=yes}}). Buy this if you're on a tight budget.
|-
|-
|{{Item List |id=2355 |item=Angelic Protection |slots=1 |simple=yes}}
|{{#Skill:22}}
|Armor
|5
|Eclipse
|Prerequisite for Blessing. Reduces damage from Demon and Undead race enemies.
|Has a slot and gives a good boost to MDEF (+20). No bonus HP and SP though.
|-
|-
|{{Item List |id=15116 |item=Armor of Airship |slots=0 |simple=yes}}
|{{#Skill:34}}
|Armor
|10
|[[Airship Assault]]
|Grants STR, INT and DEX bonuses. Very useful buff.
|No slot, but it gives a bit of MDEF and a large boost to HP and SP, especially when the set is complete.
|-
|-
|{{Item List |id=15141 |item=Ancient Armor of Rift |slots=1 |simple=yes}}
|{{#Skill:24}}
|Armor
|1
|[[Infinite Space]]
|Essentially an improved Sight skill. Deals Holy Element magic damage to revealed enemies.
|HP +500, SP -100. If refine rate is 7, HP +400. If refine rate is 9, HP +600. It reduces Max SP and it doesn't give MDEF but it has a slot and gives 500HP in exchange.
|-
|-
|{{Item List |id=13090 |item=Faceworm Queen Leg |slots=2 |simple=yes}}
|{{#Skill:26}}
|Dagger
|1
|Faceworm Queen
|Save weight, money, inventory space, the grind for a Creamy Card and crafting Teleport Shadow Armors! So much zeny saved in the long run!
|This is one of the best weapons for this build. It gives decent attack and a good amount of MATK. When physically attacking, there's a chance to transform into the Faceworm Queen. When that happens, physical attacks will have a very high chance of casting Level 1 Earthquake. Unlike the article in iROwiki, Earthquake deals Neutral element damage '''BASED ON MATK''', not ATK. Level 1 Earthquake deals three hits of 300% '''MATK''' in an 11x11 area around you. The Earthquake proc will be your main source of damage.
|-
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|{{#Skill:12}}
|Shield
|Optional
|Lighthalzen Armory
|Requires Level 7 Napalm Beat and Level 5 Soul Strike. While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too!
|The best shield the Super Novice could ever have - gives 20% resistance to all elements except Neutral. For this build, '''don't equip a shield unless it's necessary'''. Super Novices suffer a BIG attack speed penalty (-10 ASPD) when equipping shields and it will make your offense a lot weaker.
|-
|-
|{{Item List |id=2512 |item=Novice Manteau |slots=1 |simple=yes}}
|{{#Skill:43}}
|Garment
|10
|Lighthalzen Armory
|Prerequisite for Vulture's Eye. Highly recommended to max to more easily achieve 100% Variable Cast Time reduction.
|Gives 10% Neutral resistance. Use this if you're on a tight budget.
|-
|-
|{{Item List |id=20743 |item=Cloak of Airship |slots=1 |simple=yes}}
|{{#Skill:44}}
|Garment
|1
|[[Airship Assault]]
|Prerequisite for Attention Concentrate.
|An improved version of the Novice Manteau, it adds Flee and reduced cast time in addition to Neutral resist. A good overall garment.
|-
|-
|{{Item List |id=2416 |item=Novice Shoes |slots=1 |simple=yes}}
|{{#Skill:45}}
|Footgear
|10
|Lighthalzen Armory
|Your main source of DEX and AGI. Max this one for reduced cast times.
|Increases MHP by 5%. Use this if you're on a tight budget.
|-
|-
|{{Item List |id=22046 |item=Boots of Airship |slots=0 |simple=yes}}
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Expanded Super Novice'''
|Footgear
|[[Airship Assault]]
|Use this to complete the Airship set. Gives an ASPD boost.
|-
|-
|{{Item List |id=2898 |item=Black Rosary |slots=1 |simple=yes}}
|{{#Skill:66}}
|Accessory
|Optional
|Nightmare Wraith Dead
|Provides additional ATK and MATK to you and the whole party.
|Also known as Dark Rosary. Try equipping two of these. It gives a nice boost to MDEF (+15), which means less damage from magic attacks and reduced chances of being Stone Cursed and Frozen. This is the more defensive accessory.
|-
|-
|{{Item List |id=2924 |item=Int Glove |slots=1 |simple=yes}}
|{{#Skill:74}}
|Accessory
|Optional
|Eclage Glove Seller (10 Splendide Coins)
|Doubles SP Regeneration of the caster and the party. When combined with the skill Increase SP Recovery, SP consumption becomes almost a non-issue, which means less zeny spent, big weight savings and most importantly, very little to no fear of spamming spells.
|If your base INT is 110, it adds MATK for every 10 base INT and +1% MATK if base INT is 110. Equip two of these to increase the damage from your autospells, especially Earthquake from the Faceworm Queen's Leg. This is the more offensive accessory.
|-
|-
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Recommended'''
|{{#Skill:248}}
|Optional
|Adds up to 2000HP and increases Holy resistance by up to 50%. Get this when more HP and Holy resistance are needed.
|-
|-
|{{Item List |id=5897 |item=Ascendant Crown |slots=1 |simple=yes}}
|{{#Skill:249}}
|Upper Headgear
|Optional
|[[Cash Shop]]
|If survival and not dying too much are some of the top priorities, get this skill, preferably maxed.
|A must have. Get this once you have enough cash points. Provides '''<u>LOTS</u>''' of bonuses. If you're willing, try upgrading this to +9.
All stats +10, ATK and MATK +30, Hit, Flee, Crit and MDEF +20, Perfect Dodge +5, ASPD +2, reduces var. cast time by 20%, reduce Neutral damage by 5%.
When refined to +7, it adds 1000HP and 100SP. At +9, it adds +5 to all stats.
|-
|-
|{{Item List |id=18874 |item=Monocle |slots=1 |simple=yes}}
|{{#Skill:5076}}
|Mid Headgear
|1
|Owl Viscount, Owl Marquees
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely.
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted via the {{Item List |id=6396 |item=Spiritual Auger |simple=yes}}.
|-
|-
|{{Item List |id=5463 |item=Rainbow Scarf |slots=0 |simple=yes}}
|{{#Skill:5075}}
|Lower Headgear
|5
|[[Cash Shop]]
|Passive skill. Increases HP, SP, ATK and amount of healing received. Sizeable jump in bonuses from level 4 to 5. If even more HP is needed, get this skill.
|Gives additional MATK for better Earthquake and autospell damage.
|-
|-
|{{Item List |id=18666 |item=CD in Mouth |slots=0 |simple=yes}}
|{{#Skill:5077}}
|Lower Headgear
|5
|[[Cash Shop]]
|Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5. Increases MATK, HP, SP and healing power. A must-have.
|Can be used only when soul-linked. When attacking, there's a 6% chance of casting level 1-5 Fire Bolt, Cold Bolt, Lightning Bolt and Soul Strike on the enemy for 5 seconds. This will increase your damage output by a good amount, provided you have a Soul Linker or alt Soul Linker to cast Super Novice Soul Link from time to time. Be aware of the After-Cast Delay after the autocast.
|-
|-
|{{Item List |id=15068 |item=Advanced Angelic Protection |slots=1 |simple=yes}}
|{{#Skill:108}}
|Armor
|1
|Reno (@go 36), 20 Pure Energy Crystals
|Requires level 1 {{Skill List |id=105 |skill=Hilt Binding|simple=yes}} and level 1 {{Skill List |id=107 |skill=Weapon Research|simple=yes}}
|Has a slot and gives a large boost to MDEF (+30). No bonus to HP, SP or MATK though.
Repairs weapons AND ARMORS. Bring a few Steel and Rough Oridecon just in case so you don't have to go back to your save point or ask a Meister for repairs. Quality of life! Sad that it doesn't repair equipment broken by refining though.
|-
|-
|{{Item List |id=15146 |item=Flattery Robe |slots=1 |simple=yes}}
|}
|Armor
|600 [[Honor Token]]s. Obtained by completing [[Banquet for Heroes Daily Quests]]
|MATK +50. Increases MATK by 50 at level 120 and another 50 at level 140, for a total of MATK +150. Enables the use of Level 1 Endure. It will boost damage of the Earthquake autocast from the Faceworm Queen Leg.
|-
|{{Item List |id=450122|item=Noblesse Super Novice Robe}}


{{Item List |id=470017|item=Noblesse Magic Boots}}
All skills except for Rule Break in the Hyper Novice mage tree have 10 points. Feel free to choose which skills you want to speceialize in. I went for a mix of Wind and Water elements and got Rule Break for even more damage.


{{Item List |id=480014|item=Noblesse Magic Manteau}}
{| class="wikitable" width="100%"
 
! style=" width: 15% " | Skill
{{Item List |id=490015|item=Noblesse Magic Ring}}
! style=" width: 5% " | Level
|Armor
! style=" width: 90% " | Notes
|1 {{Item List |id=25223|item=Paradise Coin}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline.
|Good until level 125. It is highly recommended to complete the Eden Academy questline to get this over the other armors. It is designed for an autospell build as completing the set enables autocasting Level 1 Psychic Wave while doing normal attacks. While it gives less MATK compared to the Flattery Robe, the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be easily refined to +9 thanks to the {{Item List |id=100128|item=Noblesse Upgrade Ticket}}, for the low, low price of just a single {{Item List |id=25223|item=Paradise Coin}}!
|-
|-
|{{Item List |id=450124|item=Imperial Super Novice Robe}}
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Hyper Novice'''
 
{{Item List |id=470019|item=Imperial Magic Boots}}
 
{{Item List |id=480017|item=Imperial Magic Manteau}}
 
{{Item List |id=490018|item=Imperial Magic Ring}}
|Armor
|3 {{Item List |id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline.
|Good until level 150. An upgraded version of the Noblesse set, this costs triple the price but it introduces the player to enchanting. Like the Noblesse set, they can be easily refined to +9 thanks to the {{Item List |id=100129|item=Imperial Refine Ticket}}, for the low cost of just 3 {{Item List |id=25223|item=Paradise Coins}}!
|-
|-
|{{Item List |id=450126|item=Grace Super Novice Robe}}
|{{#Skill:248}}
 
|7 or 9
{{Item List |id=470021|item=Grace Magic Boots}}
|Passive that adds up to 10 S.MATK. Higher levels increase the damage of all skills in the Mage tree.
 
{{Item List |id=480019|item=Grace Magic Manteau}}
 
{{Item List |id=490020|item=Grace Magic Ring}}
|Armor
|4 {{Item List |id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline.
|Good until level 200. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Like the Noblesse and Imperial sets, they can be easily refined to +9 thanks to the {{Item List |id=100130|item=Grace Upgrade Ticket}}, for the low cost of just 4 {{Item List |id=25223|item=Paradise Coins}}!
|-
|-
|{{Item List2|id=15377 |item=Illusion Armor B-Type |slots=1 |simple=yes}}
|{{#Skill:5455}}
|Armor
|5 or 8
|[[Illusion]]
|The upgraded version of Meteor Storm summons more powerful and faster meteors to rain down on enemies. The initial hit has a small 5x5 area while the explosion has a 9x9 area.
|Gives a large increase in MATK (+100), even more MATK at higher refines and can be enchanted. {{Item List |id=39540|item=Modification Orb<br>(Delay After Skill)}} and two {{Item List |id=39535|item=Modification Orb (Magic)}} are recommended.
Fixed Cast Time: 1.5 seconds<br>
Skill cooldown: 2.5 seconds<br>
No Aftercast Delay
|-
|-
|{{Item List2|id=450128|item=Automatic Armor B-type|slots=1}}
|{{#Skill:5456}}
|Armor
|9
|[[Sage's Legacy]]
|Jupitel Thunder and Thunderstorm combine together to summon a targeted Wind element electric storm. AoE is 9x9 at levels 9-10.
|An improved version of the Illusion Armor, it gives a large increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. Choose between {{Item List |id=1000128|item=Automatic Module (Magical Force)}}, {{Item List |id=1000134|item=Automatic Module (Delay after skill)}}, {{Item List |id=1000123|item=Automatic Module (Magic)}} and {{Item List |id=1000168|item=Automatic Module (Shadow Spell)}}.
Fixed Cast Time: 1 second<br>
Skill cooldown: 2 seconds<br>
Very short Aftercast Delay
|-
|-
|{{Item List |id=13090 |item=Faceworm Queen Leg |slots=2 |simple=yes}}
|{{#Skill:5457}}
|Dagger
|10
|[[Faceworm's Nest]]
|A strong Water element spell that lingers in a 9x9 area at max level. Inflicts the Bitter Cold status to enemies, increasing damage taken from Water element attacks. Hits 12 times.
|FQL for short. One of the best weapons for this build, it gives decent attack and a good amount of MATK. When physically attacking, there's a chance to transform into the Faceworm Queen. When that happens, physical attacks will have a very high chance of casting Level 1 Earthquake. Unlike the article in iROwiki, Earthquake deals Neutral Element magic damage. Level 1 Earthquake deals three hits of 300% '''MATK''' in an 11x11 area around you. The Earthquake proc will be your main source of damage alongside the Level 1 Psychic Wave autocast from the Eden Sets above.
Fixed Cast Time: 1.5 seconds<br>
Skill cooldown: 3 seconds<br>
Short Aftercast Delay
|-
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|{{#Skill:5458}}
|Shield
|5 or 10
|Lighthalzen Armory
|An upgraded version of Heaven's Drive, this skill causes Earth element damage in an area around the player. Has a 9x9 area at max level. If your Dim Glacier Wand is enchanted with Hell's Jack, you can max this skill out.
|Due to the HUGE -10 ASPD penalty when equipping shields, it isn't recommended to use any shield unless there is enough ASPD to compensate. But when it's needed, this cheap shield is one of the better ones out there, providing 20% resistance to all elements except Neutral.
Fixed Cast Time: 1 second<br>
Skill cooldown: 2 seconds at level 5, 0.7 seconds at level 10
Short-ish Aftercast Delay
|-
|-
|{{Item List |id=28942 |item=Cursed Knight's Shield |slots=1 |simple=yes}}
|{{#Skill:5459}}
|Shield
|7
|Cash Shop
|An upgraded version of Gravitational Drive, Ground Gravitation summons an awesome-looking space-age symbol that causes Neutral element damage to all enemies within a 9x9 area at max level. Enemies affected receive increased damage while slowing them down.
|A fantastic shield that provides many bonuses, especially at higher refines. Increases Attack Speed by 10%. ATK and MATK +3%. Reduces damage from all properties, including Neutral, by 7%. When receiving damage, add a low chance to recover 25 SP for 5 seconds. When dealing physical or magic damage, add a low chance to recover 150 HP for 5 seconds. At +7, ATK and MATK +10. At +9, ASPD +1. At +12, reduces After Cast Delay by 3%.
Fixed Cast Time: 1.5 seconds<br>
Skill cooldown: 5 seconds<br>
Significant Aftercast Delay! Be careful when using this skill!
|-
|-
|{{Item List |id=20718 |item=Giant Faceworm Skin |slots=1 |simple=yes}}
|{{#Skill:5460}}
|Garment
|5
|[[Faceworm's Nest]]
|A combination of Soul Strike and Napalm Vulcan, this highly spammable Ghost element spell deals damage in a 7x7 area.
|Recommended to obtain at least a +10 with a mix of AGI and INT enchants. Gives lots of DEF and various stats.
Fixed Cast Time: 1 seconds<br>
|-
Skill cooldown: 0.3 seconds<br>
|{{Item List2|id=20933|item=Illusion Engine Wing A-type |slots=1 |simple=yes}}
Short Aftercast Delay
|Garment
|[[Illusion]]
|Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Get this if you're still having trouble raising your ASPD to 193. Enchant it with {{Item List |id=39542|item=Modification Orb<br>(Above All)}} and 2 {{Item List |id=39537|item=Modification Orb (Fast)}}
|-
|-
|{{Item List2|id=20934|item=Illusion Engine Wing B-type |slots=1 |simple=yes}}
|{{#Skill:5462}}
|Garment
|Optional
|[[Illusion]]
|The Mage Tree's AP skill significantly increases the damage of all skills for 5 minutes. However, because it uses up '''A LOT''' of skill points, it is up to you to decide whether to invest in this and specialize in 1-2 skills or ignore it and max 3-4 skills for more variety at the cost of reduced damage.
|Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. If you can reach ASPD to 193 without much problems, get this over the A-type. Enchant it with {{Item List |id=39542|item=Modification Orb<br>(Above All)}} and 2 {{Item List |id=39537|item=Modification Orb (Fast)}}.
|-
|-
|{{Item List2|id=480020|item=Automatic Engine Wing A-type|slots=1}}
|}
|Garment
|}
|[[Sage's Legacy]]
 
|Improved version of the Illusion Engine Wing. Get this if you're still having trouble raising your ASPD to 193. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between {{Item List |id=1000125|item=Automatic Module (Fast)}}, {{Item List |id=1000127|item=Automatic Module (Critical)}} and {{Item List |id=1000143|item=Automatic Module (Powerful)}}.
===Equipment===
 
<!--- [[File:Mage SN 2.png|thumb|300px|right|Mage build Super Novice in action.]]
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
|-
! style="background-color:#FFFFCC; color:Black;  width: 100% " |Fire Ball
|-
|-
|{{Item List2|id=480021|item=Automatic Engine Wing B-type|slots=1}}
|[[File:File:Mage SN 3.png|thumb|300px|right|It takes time, but killing some MVPs is possible.]] -->
|Armor
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|[[Sage's Legacy]]
|Improved version of the Illusion Engine Wing. Max HP +1500. Adds 100 HP every 2 refine rate. Choose between {{Item List |id=1000136|item=Automatic Module (Above All)}}, {{Item List |id=1000125|item=Automatic Module (Fast)}} and {{Item List |id=1000126|item=Automatic Module (Caster)}}.
|-
|-
|{{Item List2|id=22197|item=Illusion Leg B-type |slots=1 |simple=yes}}
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Equipment
|Accessory
|[[Illusion]]
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{Item List |id=39531|item=Modification Orb (Vital)}} for more survivability or {{Item List |id=39530|item=Modification Module (Mental)}} for more SP, and {{Item List |id=39548|item=Modification Module<br>(Spell Buster)}} or {{Item List |id=39552|item=Modification Module<br>(Lucky Strike)}} for more magic damage.
|-
|-
|{{Item List2|id=470023 |item=Automatic Leg B-type|slots=1}}
|
|Accessory
|[[Sage's Legacy]]
|Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Enchant with any of the following: {{Item List |id=1000147|item=Automatic Module (Spell Buster)}}, {{Item List |id=1000119|item=Automatic Module (Vital)}} for more survivability or {{Item List |id=1000120|item=Automatic Module (Mental)}} for more SP, and {{Item List |id=1000135|item=Automatic Module (Fixed Casting)}}.
|-
|-
|{{Item List |id=22010 |item=Temporal AGI Boots |slots=1 |simple=yes}}
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice'''
|Footgear
{| class="wikitable" width="100%"
|[[Old Glast Heim]]
! style=" width: 20% " | Item
[Temporal Boots]]
! style=" width: 10% " | Type
|When combined with Giant Faceworm Skin, it gives a large boost to HP and SP. If base AGI is 120, the added ASPD bonus will make you attack faster and retain aggro better. Try to get either the ASPD or Max HP enchants. The second enchant can be Lucky Day.
! style=" width: 15% " | Way to obtain
 
! style=" width: 65%" | Notes
'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
|-
|-
|{{Item List |id=2977 |item=Broken Heart |slots=1 |simple=yes}}
|'''Paradise Set'''
|Accessory
|Chest
|[[Horror Toy Factory]]
|[[Eden Academy]], Base Level 100
|MSP+200. Enables the use of Level 3 Scream. It's useful only when combined with the item Kind Heart, as it adds a chance to autocast Kimi's Mind Confusion when attacking physically.
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10. get the full set by going to @go 16. Go one room up, find '''Paradise Equipment''' and talk to '''Lothaire''' to get the set '''FOR FREE''. It will serve you well until around level 100, when you'll get better version. There are other options below, but this is one of, if not the best one to use from level 10-100.
|-
|-
|{{Item List |id=2978 |item=Kind Heart |slots=1 |simple=yes}}
|{{#item:5119}}
|Accessory
|Upper Headgear
|[[Horror Toy Factory]]
|Lighthalzen Armory (unslotted)
|MHP+500. Restores 300HP every 10 seconds. This will increase your survivability. Get this one if you want to be a little more durable.
Holden (slotted)
|Starter Headgear. Gives +1 all stats.
|-
|-
|{{Item List |id=2980 |item=Evil Gloves |slots=1 |simple=yes}}
|{{#item:18776}}
|Accessory
|Upper Headgear
|[[Horror Toy Factory]]
|Toad
|MHP+500, MSP+200. Enables the use of level 1 Spider Web. While attacking, it has a chance to autocast Kimi's Mind Confusion, a skill that randomly casts Frost Nova, Amplify Magic Power or Level 1 Psychic Wave.
|Part of the Angel's Set. Adds 3% SP recovery.
|-
|-
|{{Item List2|id=42209|item=Illusion Battle Chip R |slots=1 |simple=yes}}
|{{#item:2340}}
|Accessory
|Armor
|[[Illusion]]
|Yuno - King's Shop
|One of the best accessories for this build. Grants MATK +5%. {{Item List |id=39545|item=Modification Orb<br>(Magic Healing)}} and {{Item List |id=25680|item=Modification Module (Spell)}} or {{Item List |id=25681|item=Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum.
|Starter Armor, though it's a little expensive at 89,000 zeny. Definitely better than rags that came from the dump ({{Item List |id=2352 |item=Tattered Novice Ninja Suit |simple=yes}}).
|-
|-
|{{Item List |id=490026|item=Automatic Battle Chip R}}
|{{#item:15012}}
|Accessory
|Armor
|[[Sage's Legacy]]
|Orc Lady
|An improved version of the Illusion Battle Chip. Grants MATK +5% and MHP +5%. Choose between {{Item List |id=1000139|item=Automatic Module (Magic Healing)}}, {{Item List |id=1000115|item=Automatic Module (Spell)}}, {{Item List |id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List |id=1000144|item=Automatic Module (All Force)}}.
|Decent starter armor. Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills.
|-
|-
|{{Item List2|id=42210|item=Illusion Battle Chip L |slots=1 |simple=yes}}
|{{#item:2355}}
|Accessory
|Armor
|[[Illusion]]
|Eclipse
|One of the best accessories for this build. Grants MATK +5%. {{Item List |id=39546|item=Modification Orb<br>(Magic Soul)}} and {{Item List |id=25680|item=Modification Module (Spell)}} or {{Item List |id=25681|item=Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum.
|MDEF+20
When complete, the Angel's Set gives a sizeable boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware the After Cast Delay that happens each time the skill is autocast.
|-
|-
|{{Item List |id=490027|item=Automatic Battle Chip L}}
|{{#item:2113}}
|Accessory
|Shield
|[[Sage's Legacy]]
|Lighthalzen Armory
|An improved version of the Illusion Battle Chip. Grants MATK +5% and MSP +5%. Choose between {{Item List |id=1000140|item=Automatic Module (Magic Soul)}}, {{Item List |id=1000115|item=Automatic Module (Spell)}}, {{Item List |id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List |id=1000144|item=Automatic Module (All Force)}}.
|One of the best shields the Super Novice could ever have. Gives 20% resistance to all elements except Neutral.
|-
|-
|}
|{{#item:2183}}
|}
|Shield
 
|Mastering
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|Part of the Angel's Set.
|-
|-
! style="background-color:#FFFFCC; color:Black;  width: 100% " |'''Cards'''
|{{#item:2512}}
|Garment
|Lighthalzen Armory
|Starter Garment - gives 10% Neutral resistance.
|-
|-
|
|{{#item:20710}}
{| class="wikitable" width="100%"
|Garment
! style=" width: 20% " | Card
|Vagabond Wolf
! style=" width: 10% " | Slot
|Part of the Angel's Set. Adds 5% HP recovery.
! style=" width: 80% " | Notes
|-
|-
|{{Item List |id=4336 |item=Ungoliant |simple=yes}}
|{{#item:2416}}
|Headgear
|Footgear
|Gives additional HP recovery (+10%) and prevents the bleeding status. When paired with the Jewelry Ant Card, it increases Neutral property magic damage by 30%. Just one is enough, as two of these won't stack.
|Lighthalzen Armory
|Starter Shoes. Gives an HP boost.
|-
|-
|{{Item List |id=4597 |item=Lichtern Blue |simple=yes}}
|{{#item:22015}}
 
|Footgear
{{Item List |id=4598 |item=Lichtern Green |simple=yes}}
|Vocal
 
|Part of the Angel's Set. HP +100.
{{Item List |id=4599 |item=Lichtern Red |simple=yes}}
 
{{Item List |id=4600 |item=Lichtern Yellow |simple=yes}}
|Headgear
|These cards all give MATK+10 plus a 5% increase in magic damage depending on the card. Blue = Water, Green = Wind, Red = Fire, Yellow = Earth.
|-
|-
|{{Item List |id=4409 |item=Agav |simple=yes}}
|{{#item:2628}}
|Armor
|Accessory
|MATK+5%, DEF-10. This will further increase your autospell damage. Get this for more damage.
|Izlude Armor Dealer
|Starter accessory. Doesn't give any stats, but at least it's slotted and cheap.
|-
|-
|{{Item List |id=4203 |item=Mutant Dragonoid |simple=yes}}
|{{#item:2607}}
|Weapon
|Accessory
|ATK+15. Add a 5% chance to autocast level 3 Fire Ball when attacking. If Fire Ball is at level 10, it will autocast that instead.
|Dragon Fly
|Gives 10SP.
|-
|-
|{{Item List |id=4323 |item=Hatii Babe |simple=yes}}
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)'''
|Weapon
|Add a 5% chance to autocast level 3 Frost Diver when attacking.
|-
|-
|{{Item List |id=4608 |item=White Knight |simple=yes}}
|'''Advanced Paradise Set'''
|Weapon
|Chest
|Gives +20% more damage to Medium and Large monsters.
|[[Eden Academy]], Base Level 100
|Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece.
|-
|-
|{{Item List |id=4413 |item=Hodremlin |simple=yes}}
|{{#item:450122}}
|Shield
 
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. If it procs, the additional Perfect Dodge makes you much harder to hit. An all-around good damage reducing card.
{{#item:470017}}
 
{{#item:480014}}
 
{{#item:490015}}
|Equipment Set
|10 {{#item:6919}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline.
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}}
|-
|-
|{{Item List |id=4595 |item=Cenere |simple=yes}}
|{{Item List |id=450124|slots=1 |item=Imperial Super Novice Robe}}
|Garment
 
|Every 10 base AGI increases ASPD by 2%. Use this card if you have high MATK.
{{Item List |id=470019|slots=1 |item=Imperial Magic Boots}}
 
{{Item List |id=480017|slots=1 |item=Imperial Magic Manteau}}
 
{{Item List|id=490018|slots=1 |item=Imperial Magic Ring}}
|Equipment Set
|3 {{Item List |id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] quest chain.
|Good until level 150. An upgraded version of the Noblesse set, this costs triple the price but it introduces the player to enchanting. Like the Noblesse set, they can be easily refined to +9 thanks to the {{Item List |id=100129|item=Imperial Refine Ticket}}, for the low cost of just 3 {{Item List |id=25223|item=Paradise Coins}}!
|-
|-
|{{Item List |id=4596 |item=Choco |simple=yes}}
|{{#item:450126}}
|Garment
 
|Every 10 base INT increases MATK by 5. Use this card if you have high ASPD.
{{#item:470021}}
 
{{#item:480019}}
 
{{#item:490020}}
|Equipment Set
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] questline.
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Each piece costs 20 {{#item:25669}} while the {{#item:100130}} costs 20 {{#item:25723}}.
|-
|-
|{{Item List |id=4431 |item=Kasa |simple=yes}}
|{{#item:550044}}
|Garment
|Rod
|If you think you have enough MATK and ASPD and you want to autocast level 5 Fire Bolt and level 5 Fireball and turn everything into Kentucky Fried Chicken, use this card.
|[[Eden Academy]], Base Level 100 and above
|Go back to where you got the Paradise Set and pay Labraham 10 {{#item:25223}}. Initially gives decent MATK but leveling up makes it significantly better. It is surprisingly strong, dealing more damage than a +15 Crimson Rod and a +8 Fortified Rod. This humble Rod will serve you well, even beyond level 200 if much better rods are still out of reach. The glaring downsides - no slots and it can't be refined.
|-
|-
|{{Item List |id=27177 |item=Marsh Arclouse |simple=yes}}
|{{#item:5897}}
|Garment
|Upper Headgear
|Every 10 base INT increases MATK by 3 and ASPD by 1%. If base INT is 120 and above, MATK +40. At 120 base INT, MATK +70 and ASPD +12%. This makes you attack faster while also making your autospells more powerful at the same time.
|[[Cash Shop]]
|A good mid game headgear that provides a lot of bonuses.
|-
|-
|{{Item List |id=27249 |item=Arhi |simple=yes}}
|{{#item:15068}}
|Footgear
|Armor
|Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card. Obtained at the [[Geffen Magic Tournament]].
|Reno (@go 36), 20 Pure Energy Crystals
|-
|MDEF+30
|{{Item List |id=27250 |item=Dio Anemos |simple=yes}}
When complete, the Advanced Angel's Set gives even better bonuses compared to the normal version, though the HP and SP boost remains the same. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware of the After Cast Delay that happens each time the skill is autocast.
|Footgear
|MATK+3%. Earth and Neutral element magic damage +5%. This will boost the damage of Earthquake and Psychic Wave (if you have the Gentle Heart/Broken Heart Combo or Evil Gloves), a Neutral element magic skill. Obtained at the [[Geffen Magic Tournament]].
|-
|-
|{{Item List |id=4378 |item=Gold Acidus |simple=yes}}
|{{#item:1680}}
|Footgear
|Rod
|A great card for those that have +4 footgears. Max HP and Max SP +4%. If the footgear's refine level is 4 or less, it gives additional 4% HP and SP plus 5% increased HP and SP recovery.
|Bathory, Laurell Weinder
|Gives a good amount of MATK at high refines. Better to use this as material for making other things instead of refining it to +15.
|-
|-
|{{Item List |id=4107 |item=Verit |simple=yes}}
|{{#item:2113}}
|Footgear
|Shield
|If your footgear is overupgraded, use this one. Max HP and Max SP +8%.
|Lighthalzen Armory
|One of the best early-game shields the Super Novice could ever have - gives 20% resistance to all elements except Neutral.
|-
|-
|{{Item List |id=4097 |item=Matyr |simple=yes}}
|{{#item20718}}
|Footgear
|Garment
|If your footgear is overupgraded or if you don't have a Gold Acidus, use this one. Gives +10% max HP and +1 AGI.
|[[Faceworm's Nest]]
|Gives lots of DEF, some MDEF and various stats.  
Get at least a +10 with a mix of DEX (bigger priority) and INT enchants for reduced variable cast time.
|-
|-
|{{Item List |id=4160 |item=Firelock Soldier |simple=yes}}
|{{#item:22008}}
|Footgear
|Footgear
|If your footgear is overupgraded, this is a good card to have. STR +2. Gives +10% max HP and SP if the footgear is +9 or better.
|[[Old Glast Heim]]
[[Temporal Boots]]
|When paired to Giant Faceworm Skin, it gives a boost to HP and SP. If base DEX = 120, fixed cast time -0.5 seconds. This is very important, as you need to quickly cast spells and remain mobile. Try to get the Spell enchant. The second enchant can be Muscular Endurance or Lucky Day.
 
'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
|-
|-
|{{Item List |id=4505 |item=Scaraba |simple=yes}}
|{{#item:2924}}
|Accessory
|Accessory
|MATK+20, MSP-1%. This will further increase damage of your autospells. You may choose to get two of these for more damage, or just one or none at all and replace them with autospell cards.
|Eclage Glove Seller (10 Splendide Coins)
|This is the more offensive-oriented accessory. If your base INT is 110, equip two of these as it adds MATK for every 10 base INT and +1% MATK if base INT is 110.
|-
|-
|{{Item List |id=4418 |item=Gazeti |simple=yes}}
|{{#item:2898}}
|Accessory
|Accessory
|Add a 5% chance to autocast level 2 Cold Bolt when attacking.
|Nightmare Wraith Dead
|Gives a nice boost to MDEF (+15), reducing damage from magic attacks and the chances of being Stone Cursed and Frozen.
|-
|-
|{{Item List |id=27262 |item=Dwigh |simple=yes}}
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice 175-200'''
|Accessory
|Increases Neutral and Shadow element magic damage by 20%. This will greatly boost the damage of Earthquake and Psychic Wave... If you're lucky enough to get this card. Obtained at the [[Geffen Magic Tournament]].
|-
|-
|{{Item List |id=40000 |item=Jewelry Ant |simple=yes}}
|{{#item:19428}}
|Accessory (Left)
 
|Adds a chance to autocast level 1 Psychic Wave when physically attacking. When paired with an Ungoliant Card, it increases Neutral property magic damage by 30%. Just one of these and one Ungoliant card will work. This synergizes very, very well with FQL and Evil Gloves thanks to the continuous barrage of Neutral element spells.
{{#item:20948}}
|-
 
|{{Item List |id=4913 |item=Essence of Evil INT3 |simple=yes}}
{{#item:32239}}
|Any with slot
|Gives STR-4, MATK+12, INT+4. This will further increase your autospell damage. Insert this into any of the following: headgear, armor, weapon.
|-
|}
|}


{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
{{#item:32238}}
|Equipment Set
|[[Illusion of Labyrinth]]
|Early-mid game set. It can be further boosted with an {{Item List |id=550030|slots=2|item=Illusion Thorn Staff of Darkness|simple=yes}} but it requires {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} to use.
For this level range, try to get both the Hood and Shawl to at least +7. This can be done easily by obtaining or buying {{Item List |id=100423|item=Labyrinth Refine Box}}, which will refine them at +7 - 10 at random.
|-
|-
! style="background-color:#FFFFCC;  width: 100% " |Pets
|{{Item List |id=18848|item=Vibrant Rose |slots=1}}
|Upper Headgear
|[[Horror Toy Factory]], 300 {{Item List |id=7642|item=Bloody Coin}}
|Gives a good amount of MATK and can be very easily refined to +9 and above, thanks to {{Item List |id=35551|item=Vintage Armor Polish}}, obtained by purchasing it from the Master of Coin at the Main Office's 2nd floor.
|-
|-
|The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet.
|{{#item:18874}}
 
|Mid Headgear
*{{Item List |id=9019 |item=Dokebi Egg |simple=yes}}: MATK+1%, ATK-1%
|Owl Viscount, Owl Marquees
*{{Item List |id=9044 |item=Shinobi Egg |simple=yes}}: AGI+2
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted by the {{Item List |id=6396 |item=Spiritual Auger |simple=yes}}.
*{{Item List |id=9045 |item=Whisper Egg |simple=yes}}: Flee+7, enables the use of Level 1 Hiding
*{{Item List |id=9089 |item=Am Mut Egg |simple=yes}}: MATK+4%
*{{Item List |id=9097 |item=Diabolic Egg |simple=yes}}: ATK and MATK +2%, HP and SP +1%, chance autocast level 3 Fire Bolt when doing melee physical damage
*{{Item List |id=9098 |item=Earth Deleter Egg |simple=yes}}: AGI+3, ASPD+3% (delay after attack)
|-
|-
|}
|{{#item:15377}}
 
|Armor
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|[[Illusion]]
|This is an upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in MATK (+100), even more MATK at higher refines and can be enchanted. {{Item List |id=39540|item=Modification Orb (Delay After Skill)}} and two {{Item List |id=39535|item=Modification Orb (Magic)}} are recommended.
|-
|-
! style="background-color:#FFFFCC;  width: 100% " |Strategy
|{{#item:550044}}
|Rod
|[[Eden Academy]], Base Level 100 and above
|If better rods like the ones listed below are still out of reach, this humble rod will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Rod and almost the same damage as a +15 Rutilus Stick-OS with the MATK +15% enchant.
|-
|-
|The strategy will be based on my version of the Melee Autospell build.
|{{#item:1680}}
The playstyle is fairly simple - just point, click and watch the monsters get quaked, burned, frozen, electrocuted, Psychic Wave'd and more! Like the Meteor Strike Melee above, this build is more suited to solo play, but it can still be good in a party because of its well-rounded mix of offense, survivability and support.
|Rod
 
|[[Illusion]]
<u>When soloing:</u>
|A strong wand that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness.
 
Even if your gears aren't the best, this build can still solo dungeons and some instances quite well - just don't lure too many monsters. Use your arsenal of skills in order to help you fight and defend against monsters more effectively. Use Safety Wall in order to protect yourself from attacks, especially if you're starting to get mobbed. If there are too many, cast Endure, then cast Sightrasher and follow up with Quagmire for a quick escape. Heal, rebuff and go back again until the mobs are wiped out. With good enough gears, this build can deal with some mobs and MVPs with Reflect Shield, like Hard Amdarais. By endowing the weapon with the element of said mob or MVP (e.g. Shadow for Hard Amdarais via Cursed Water), the damage dealt is very low, resulting in miniscule or manageable from Reflect Shield. The barrage of autospells does most of the damage.
 
 
<u>When in a party:</u>
 
You'll usually be the secondary DPS and secondary support but on a few occasions, secondary tank. Soften enemies that come from the sides and rear so that the main DPSs can more easily kill the mobs. Help the main support by providing extra heals, buffs and crowd control. The high AGI of this build also grants a bit of tanking ability - you can help the main tank with luring enemies to the party. Just be aware of the Flee penalty. If there are 2 monsters attacking you, each additional monster will reduce your max Flee by 10%. That means if there are 12 monsters attacking you, your actual Flee is '''ZERO'''.
|-
|-
|}
|{{#item:550080}}
 
|Rod
<!--- This random bit of text over here is used so I can clearly see sections. Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene  --->
|[[Ancient Hero]]
 
|A really good rod which gives a boost to MATK, especially at high refines. If it is still too difficult to obtain, the Paradise Super Novice Wand will suffice.
== Flee Tank (Leveling) ==
[[File:Be Brave Little One.jpg|thumb|An old screenshot showing a Flee Tank build Super Novice with (formerly) just 12,000HP, tanking the final boss in [[Temple of the Demon God|demon god]].]]
[[File:Raku Flee Tank.jpg|thumb|That's A LOT of Flee!]]
<!---
[[File:High Flee when Naked.png|300px|right|thumb|Even without a single piece of equipment and shadow gears, Flee is over 500 with just simple buffs.]]--->
 
The Flee Tank is an early-game support-focused build that is quite cheap to build. It is mainly used to lure mobs in Gramps 85-175 and 175-200 to a lesser extent while providing decent support. Upon becomong a Hyper Novice, one must choose between going Physical or Magical, with optional Flee Tank characteristics by raising CON.
 
<!--- [https://www.youtube.com/watch?v=BVPJL5Ph9g0 Old video showing a Flee Tank build SN in action]. In this case, he takes the role of tank in [[Temple of the Demon God]]. --->
 
=== Stats ===
 
{| class="wikitable"
! style="text-align: center; font-weight: bold; width: 100px" | Stat
! style="text-align: center; font-weight: bold; width: auto" | Amount
! style="text-align: center; font-weight: bold; width: auto" | Notes
|-
|-
|STR
|{{#item:550030}}
|1+
|Rod
|Mainly used for increased carrying capacity.
|[[Illusion of Twins]]
|Early-mid game rod that gives a lot of bonuses, especially when paired with an {{#item:19428}}. For this level range, refine both to at least a +7.
To easily get to +7, refine it to +4, obtain or buy {{Item List |id=100699|item=Twins Refine Box}} and it will be refined to +7 - 10 at random. There is the downside and hassle of requiring {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} from a Soul Linker to equip and re-equip, but the copious bonuses are well worth the hassle. Hassle.
|-
|-
|AGI
|{{#item:2113}}
|130
|Shield
|Maximum AGI means maximum Flee to "Flee Tank" more mobs.
|Lighthalzen Armory
|Cursed Knight Shield or Illusion Silver Guard still out of reach? The Novice Shield is still decent, thanks to its 20% resistance against all elements except Neutral.
|-
|-
|VIT
|{{Item List |id=28942 |item=Cursed Knight's Shield |slots=1 |simple=yes}}
|70-80
|Shield
|Increases Max HP while reducing the chances of getting inflicted by Poison.
|Cash Shop
|A good shield that provides many bonuses, especially at higher refines. Keep it at +4 if upgrading to a Purified Knight's Shield in the future.
|-
|-
|INT
|{{#item:460018}}
|70-80
|Shield
|Increases Max HP while reducing the chances of getting inflicted by Silence.
|[[Illusion of Twins]]
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to get 2 Spellbound Nives.
|-
|-
|DEX
|{{#item:20934}}
|1+
|Garment
|Leftover. Add more DEX if faster Safety Wall spamming is needed.
|[[Illusion]]
|Max HP +1000. Adds 100 HP every 2 refine rate. Enchant with {{Item List |id=39542|item=Modification Orb<br>(Above All)}} and 2 {{Item List |id=39537|item=Modification Orb (Fast)}} modules.
|-
|-
|LUK
|{{#item:22197}}
|70+
|Footgear
|Increases Perfect Dodge and Flee for even more "Flee tanking".
|[[Illusion]]
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{Item List |id=39531|item=Modification Orb (Vital)}} for more survivability or {{Item List |id=39530|item=Modification Module (Mental)}} for more SP, and {{Item List |id=39541|item=Modification Module(Fixed Casting)}}.
|-
|-
|}
|{{#item:42209}}
 
|Accessory
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|[[Illusion]]
|One of the best accessories for this build. Grants MATK +5%. {{Item List |id=39545|item=Modification Orb<br>(Magic Healing)}} and {{Item List |id=25680|item=Modification Module (Spell)}} or {{Item List |id=25681|item=Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum.
|-
|-
! style="background-color:#D0F0C0;  width: 100% " |Skills: Flee Tank
|{{#item:42210}}
|Accessory
|[[Illusion]]
|One of the best accessories for this build. Grants MATK +5%. {{Item List |id=39546|item=Modification Orb<br>(Magic Soul)}} and {{Item List |id=25680|item=Modification Module (Spell)}} or {{Item List |id=25681|item=Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum.
|-
|-
|
 
{| class="wikitable" width="100%"
! style=" width: 15% " | Skill
! style=" width: 5% " | Level
! style=" width: 90% " | Notes
|-
|-
| style="background-color: #D0F0C0; text-align: center;" colspan="4" |Super Novice
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Hyper Novice 200-240'''
|-
|-
|{{Skill List |id=49 |skill=Increase Dodge|simple=yes}}
|{{#item:19428}}
|10
{{#item:20948}}
|VERY IMPORTANT. This will be your main source of Flee. Adds 30 Flee at level 10.
{{#item:32239}}
{{#item:32238}}
|Equipment Set
|[[Illusion of Labyrinth]]
|Completing the highly affordable Illusion Morpheus' Set and refining the Hood and Shawl to +9 and above gives a significant increase to MATK while reducing annoyances like Skill Interruption, Aftercast Delay and Cast Times. The set can be further boosted with an {{Item List |id=550030|slots=2|item=Illusion Thorn Staff of Darkness|simple=yes}} (or Illusion TSOD for short) but it requires {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} to use.
For this level range, try to get a +10 Hood, +10 Shawl and +10 Illusion TSOD, then refine the weapon to +12 so you'll get most of the benefits without spending too much Zeny and dealing with too much RNG Minorous-poop. Once you're ready, refine both the Hood and Shawl to +11 and enchant them both with {{Item List |id=29100|item=Spellbound Nive Lv1}} or {{Item List |id=29101|item=Spellbound Nive Lv2}}
|-
|-
|{{Skill List |id=50 |skill=Steal|simple=yes}}
|{{Item List |id=34279|item=Antiquity Cap EVT |slots=1}}
|Optional (5)
{{Item List |id=34282|item=Ceremonial Crown EVT |slots=1 }}<br>
|Steal items from one target. Prerequisite for Hiding. Get this only if you're planning to get "Raid", a skill that makes enemies receive 30% more damage (15% if boss protocol or MVP).
{{Item List |id=34283|item=Celestial Coronet EVT |slots=1 }}
|Upper Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost magic damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{Item List |id=35160|item=ET insta-polish}} for 3 {{Item List |id=32417|item=Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|-
|-
|{{Skill List |id=51 |skill=Hiding|simple=yes}}
|{{Item List |id=18849|item=Celine Ribbon |slots=1}}
|Optional (1)
|Upper Headgear
|Causes the player to become invisible, but unable to move. Use this to escape a losing battle. It is useless against Insect and Demon race and Boss monsters. Prerequisite for Tunnel Drive.
|[[Horror Toy Factory]], +9 {{Item List |id=18848|item=Vibrant Rose |slots=1}} and 1000 {{Item List |id=7642|item=Bloody Coin}}
|Part of the Celine set. Each enemy killed by magic restores 200 HP. Drains 50 HP every 5 seconds, but that shouldn't be a problem at this point. It is highly recommended to refine it to at least +12 to easily get the Dress' maximum bonus, which requires a total refine rate of +23. This is made relatively easy thanks to {{Item List |id=35551|item=Vintage Armor Polish}}, obtained by purchasing it from the Master of Coin at the Main Office's 2nd floor. Pair it with the full set to experience the full power.
|-
|-
|{{Skill List |id=52 |skill=Envenom|simple=yes}}
|{{Item List |id=410080|item=Deep Blue Sunglasses |slots=1}}
|3
|Middle Headgear
|Prerequisite for Detoxify. Poison-element melee poke that has a chance to cause Poison status.
|
|Requires a non-slotted {{Item List |id=410079|item=Deep Blue Sunglasses}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants.
|-
|-
|{{Skill List |id=53 |skill=Detoxify|simple=yes}}
|{{Item List |id=400002|item=Victory Wing Ears |slots=1}}
|1
|Middle Headgear
|Detoxifies poisoned enemies. Since Archbishops don't have a skill that cures Poison, Thief Classes are (usually) too busy doing their thing and some players may forget to bring Green Herbs, you can use this to get rid of the Poison.
|
|Requires a non-slotted {{Item List|id=400001|item=Victory Wing Ears}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants.
|-
|-
|{{Skill List |id=6 |skill=Provoke|simple=yes}}
|{{Item List |id=32200|item=Rosary in Mouth}}
|5
|Lower Headgear
|Mainly used as a prerequisite for Endure. You can also use this to lure bad and scary monsters to you, if your insults and middle finger succeed.
|[[Custom Headgear Quests]]
|Gives a tiny little bit of extra stats, MATK and MDEF.
|-
|-
|{{Skill List |id=8 |skill=Endure|simple=yes}}
|{{Item List |id=32201|item=Magical Rosary in Mouth}}
|1-2
|Lower Headgear
|Prevents your character from flinching due to being hit (up to 7 hits). Level 1 is more than enough to escape a losing battle, as higher levels add only duration and MDEF, not the number of hits you can sustain before flinching. You have two choices - Impositio Manus or this. Take Impositio Manus for more buffs. Take this skill to lure, tank and escape better.
|[[Headgear Awakening]]
|-
|Requires {{Item List |id=32200|item=Rosary in Mouth |slots=1}}. Gives more extra stats and Perfect Dodge in exchange for losing MDEF.
|{{Skill List |id=9 |skill=Increase SP Recovery|simple=yes}}
|Optional
|If more SP recovery is needed, get this skill.
|-
|-
|{{Skill List |id=24 |skill=Ruwach|simple=yes}}
|{{Item List2|id=450128|item=Automatic Armor B-type|slots=1}}
|1
|Armor
|Reveals and deals Holy Element magic damage to hidden enemies.
|[[Sage's Legacy]]
|An improved version of the Illusion Armor, it gives a large increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. Choose between {{Item List |id=1000128|item=Automatic Module (Magical Force)}}, {{Item List |id=1000134|item=Automatic Module (Delay after skill)}}, {{Item List |id=1000123|item=Automatic Module (Magic)}} and {{Item List |id=1000168|item=Automatic Module (Shadow Spell)}}.
|-
|-
|{{Skill List |id=26 |skill=Teleport|simple=yes}}
|{{Item List |id=26162 |item=Welding Wand |slots=2}}
|2
|Rod
|Save weight, money, inventory space and the grind for a Creamy Card (or the zeny to buy it)!
|[[Einbech Dungeon 3]]
|'''Note: {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} and Base Level 96 are required to equip this!"
A good upgrade over the Crimson Rod at high refines. Despite the Level 170 requirement, Super Novices with the SN Spirit buff can equip this at level 96. Even if the buff expires, it will remain equipped unless when logging off or dying and switching maps. Dying on the same map will not unequip - use Siegfried's Token or ask a someone to revive and the weapon will still be equipped.
|-
|-
|{{Skill List |id=27 |skill=Warp Portal|simple=yes}}
|{{Item List |id=550030|slots=2|item=Illusion Thorn Staff of Darkness|simple=yes}}
|4
|Rod
|Warps up to 8 players to your save point and 3 other spots of choice. Consumes 1 Blue Gemstone per use. Use /memo to add a spot.
|[[Illusion of Twins]]
|A powerful rod that gives A LOT of bonuses, especially when paired with an {{Item List |id=19428|item=Illusion Morpheus' Hood}}. It can be enchanted by using {{Item List |id=100004|item=Dawn Dissonance Stone)}} There is the downside and hassle of requiring {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} from a Soul Linker to equip and re-equip, but the copious bonuses are well worth the hassle. Hassle.
|-
|-
|{{Skill List |id=25 |skill=Pneuma|simple=yes}}
|{{Item List |id=550057|item=Fortified Rod|slots=2}}
|1
|Rod
|A very useful skill that makes ranged physical attacks miss in a 3x3 area. Some powerful MVP attacks, such as Hell's Judgement, can be blocked by this.
|[[Amicitia Dungeon]]
Note that Safety Wall and Pneuma can't be within a 3x3 area of each other. You can use this skill to prevent some monsters (e.g. Hibram, Magaleta) from casting Safety Wall. When facing a mix of melee and ranged enemies, should you decide to cast Pneuma, make sure to place it in the cell behind you so that ranged physical DPS classes can hit the melee mobs attacking you.
|A level 5 weapon that boosts {{Skill Info|class=Soul Linker|id=5456|skill=Jupitel Thunderstorm}} and {{Skill Info|class=Soul Linker|id=5455|skill=Meteor Storm Buster}} damage. Try refining this to +8.
|-
|-
|{{Skill List |id=35 |skill=Cure|simple=yes}}
|{{Item List |id=1680 |item=Rutilus Stick-OS |slots=2 |simple=yes}}
|1
|Rod
|Cures Blind, Confuse and Silence.
|[[Illusion]]
|A strong rod that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness.
|-
|-
|{{Skill List |id=28 |skill=Heal|simple=yes}}
|{{#item:550069}}
|10
|Rod
|Heals you and your allies. When you need to heal yourself while tanking, take note of the Cast Delay if you're spamming Safety Wall.
|[[Issgard]]
|A non-slotted wand that can be enchanted four times, making it a decently powerful weapon until the dimmer but more powerful {{#item:550089}} is obtained.
|-
|-
|{{Skill List |id=29 |skill=Increase AGI|simple=yes}}
|{{Item List |id=28946 |item=Purified Knight's Shield |slots=1 |simple=yes}}
|10
|Shield
|VERY IMPORTANT skill for this build - max this. Gives a movement speed boost, more ASPD and more Flee for tanking.
|Cash Shop
|An upgrade of the Cursed Knight's Shield, this purely fantastic shield provides many bonuses, especially at higher refines. The enchants are better too. Try to get the enchant that ignores the MDEF of Boss Monsters.
|-
|-
|{{Skill List |id=22 |skill=Divine Protection|simple=yes}}
|{{Item List |id=460018|item=Illusion Silver Guard|slots=1 }}
|5
|Shield
|Prerequisite for Blessing and Angelus. Reduces damage from Demon and Undead race enemies.
|[[Illusion of Twins]]
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives.
|-
|-
|{{Skill List |id=34 |skill=Blessing|simple=yes}}
|{{Item List2|id=480021|item=Automatic Engine Wing B-type|slots=1}}
|10
|Garment
|Raises a target's STR, INT and DEX. More DEX means reduced cast time and more Hit, which also means better Safety Wall spamming when tanking.
|[[Sage's Legacy]]
|Improved version of the Illusion Engine Wing. Choose between {{Item List |id=1000136|item=Automatic Module (Above All)}}, {{Item List |id=1000125|item=Automatic Module (Fast)}} and {{Item List |id=1000126|item=Automatic Module (Caster)}}.
|-
|-
|{{Skill List |id=10 |skill=Sight|simple=yes}}
|{{Item List2|id=470023 |item=Automatic Leg B-type|slots=1}}
|1
|Footgear
|Prerequisite for Sightrasher.
|[[Sage's Legacy]]
|Improved version of the Illusion Leg. Enchant with the following: {{Item List |id=1000147|item=Automatic Module (Spell Buster)}}, {{Item List |id=1000151|item=Automatic Module (Lucky Strike)}} and {{Item List |id=1000135|item=Automatic Module (Fixed Casting)}}.
|-
|-
|{{Skill List |id=20 |skill=Lightning Bolt|simple=yes}}
|{{Item List2|id=22238 |item=Great Hero Boots|slots=1}}
|1
|Footgear
|Prerequisite for Sightrasher.
|
|An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{Item List |id=550081|item=Patent Freedom Stick|slots=2}}. Try to refine this to +11, then use the {{Item List |id=100747|item=Hero's Weapon Modification Box (Superior)}} to turn it to a +10 Hero Boots-LT.
|-
|-
|{{Skill List |id=16 |skill=Stone Curse|simple=yes}}
|{{Item List |id=490026|item=Automatic Battle Chip R|slots=1 }}
|1
|Accessory
|Prerequisite for Earth Spike.
|[[Sage's Legacy]]
|An improved version of the Illusion Battle Chip. Choose between {{Item List |id=1000139|item=Automatic Module (Magic Healing)}}, {{Item List |id=1000115|item=Automatic Module (Spell)}}, {{Item List |id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List |id=1000144|item=Automatic Module (All Force)}}.
|-
|-
|{{Skill List |id=45 |skill=Attention Concentrate|simple=yes}}
|{{Item List |id=490027|item=Automatic Battle Chip L|slots=1 }}
|10
|Accessory
|Gives a lot of DEX and AGI. Max this one.
|[[Sage's Legacy]]
|An improved version of the Illusion Battle Chip. Choose between {{Item List |id=1000140|item=Automatic Module (Magic Soul)}}, {{Item List |id=1000115|item=Automatic Module (Spell)}}, {{Item List |id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List |id=1000144|item=Automatic Module (All Force)}}.
|-
|-
|{{Skill List |id=12 |skill=Safety Wall|simple=yes}}
|{{Item List2 |id=24318 |item=Super Novice Shadow Shield |simple=yes}}
|10
|Shadow Gear
|A very versatile skill with many uses. Creates a barrier on the ground that blocks melee physical attacks. You can use this to protect your teammates or to enhance your tanking abilities.
|[[High Rank Shadow Gear]]
If Flee and Perfect Dodge aren't enough, this skill will enable you to tank larger groups of monsters and even a few MVPs. With your high Flee, <u>Safety Wall tanking with this build is easier compared to other classes</u> ('''disputable'''), as a missed attack won't count as a hit and won't reduce the wall's durability.
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max {{Skill Info|class=Soul Linker|id=43|skill=Owl's Eye}} to reduce Variable Casting Time.
You may combine this with Quagmire to further reduce the mobs' AGI and DEX, making you even harder to hit and making the wall last even longer.
 
Safety Wall also blocks Hell's Judgement at melee range (1-4 cells from the enemy).
Finally, Safety Wall and Pneuma can't be cast within a 3x3 area of each other. That means if there's an annoying monster (e.g. Kiel-D01, Hibram, Magaleta) that's casting Pneuma and preventing your teammates from doing ranged physical damage, just cast this skill right next to those mobs and they won't be able to protect themselves from ranged physical attacks.
 
Consumes 1 Blue Gemstone for each wall created, not the number of times the skill is cast.
|-
|-
| style="background-color: #D0F0C0; text-align: center;" colspan="4" |Expanded Super Novice
|{{Item List2 |id=24282 |item=Super Novice Shadow Gauntlet |simple=yes}}
|Shadow Gear
|[[High Rank Shadow Gear]]
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max {{Skill Info|class=Soul Linker|id=9|skill=Increase SP Recovery}} to further pierce MDEF.
|-
|-
|{{Skill List |id=210 |skill=Snatcher (Gank)|simple=yes}}
|Optional (4)
|Automatically steals something from an enemy while attacking. The success chance depends on the level of "Steal" learned.
|-
|-
|{{Skill List |id=213 |skill=Tunnel Drive|simple=yes}}
| style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Hyper Novice 240-260'''
|Optional (2)
|Moving while hiding makes escaping or positioning for a raid easier.
|-
|-
|{{Skill List |id=211 |skill=Steal Coin (Mug)|simple=yes}}
|{{Item List |id=400246|item=EVT Bacsojin Hat-LT |slots=1}}
|Optional (4)
|Upper Headgear
|Steals zeny from an enemy. Higher levels means higher levels of success. This will draw the aggression of the enemy, because apparently theft is bad even for bad guys and monsters.
|[[Endeavor Token]] - EVT Refine Hammer
|A powerful headgear that provides large amounts of MATK, especially at higher refines and grades. Try to aim for at least Grade C, but Grade B is highly recommended.
|-
|-
|{{Skill List |id=212 |skill=Back Stab|simple=yes}}
|{{Item List |id=400154|item=Survival Circlet-LT |slots=1}}
|Optional (2)
|[[Sunken Sands]]
|Usable only when facing the enemy's back. Causes physical damage that never misses, but it will make the enemy look back at you very angrily because they hate backstabbers.
|Upper Headgear
|Provides copious amounts of bonuses to MATK, magic elemental damage and ACD reduction, especially at higher refines, higher grades and when paired to the Survival Orb-LT. Highly recommended to get it to Grade B. This is one of, if not the best headgears for this build.
|-
|-
|{{Skill List |id=213 |skill=Raid (Sightless Mind)|simple=yes}}
|{{#item:400111}}
|Optional (1)
|Upper Headgear
|Requires being hidden before use. Mainly used for supportive purposes by the party's overall damage. Non-boss enemies receive 30% more physical and magic damage and boss enemies receive 15% physical and magic damage for 10 seconds. <br> '''WARNING:''' Mobs can lose aggro while you're hidden and it can attack the party and potentially cause mayhem! Make sure you are properly cornered to lessen the chances of mobs losing aggro.
|Somewhere in jupe_2
|Currently the best-in-slot headgear. Refining and grading this results in a significant increase in damage. Grade this to B for the 0.5-second FCT reduction, so you can replace {{#item:25067}}, {{#item:25170}} and {{#item:1000521}} for something better.
|-
|-
|{{Skill List |id=72 |skill=Status Recovery|simple=yes}}
|{{Item List |id=410080|item=Deep Blue Sunglasses |slots=1}}
|1
|Middle Headgear
|Cures Stun, Frozen, Stone, Stasis and White Imprison.
|
|Requires a non-slotted {{Item List |id=410079|item=Deep Blue Sunglasses}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants.
|-
|-
|{{Skill List |id=81 |skill=Sightrasher|simple=yes}}
|{{Item List |id=400002|item=Victory Wing Ears |slots=1}}
|1
|Middle Headgear
|Utility skill that deals Fire element magic damage and pushes enemies away from you. Cast Sight first then this skill. Use this to push back enemies away from you or party member/s getting mobbed to death. This is an effective means of escape when combined with Quagmire.
|
|Requires a non-slotted {{Item List |id=400001|item=Victory Wing Ears}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants.
|-
|-
|{{Skill List |id=90 |skill=Earth Spike|simple=yes}}
|{{Item List |id=410017|item=Battle Processor |slots=1}}
|3
|Middle Headgear
|Prerequisite for Heaven's Drive. Essentially an Earth Bolt.
|
|Requires a non-slotted {{Item List |id=410016|item=Battle Processor}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. The most offensive-oriented of the three mid headgears. Try to get MATK or elemental magic bonuses.
|-
|-
|{{Skill List |id=91 |skill=Heaven's Drive|simple=yes}}
|{{Item List |id=32200|item=Rosary in Mouth}}
|1
|Lower Headgear
|Prerequisite for Quagmire. Use this skill to reveal and damage hidden enemies that are a good distance from you.
|[[Custom Headgear Quests]]
|Gives a tiny little bit of extra stats, MATK and MDEF.
|-
|-
|{{Skill List |id=92 |skill=Quagmire|simple=yes}}
|{{Item List |id=32201|item=Magical Rosary in Mouth}}
|5
|Lower Headgear
|Very useful utility skill that slows down enemies while also cutting their DEX and AGI.  
|[[Headgear Awakening]]
This will make you lure and flee-tank larger groups of monsters more effectively.
|Requires {{Item List |id=32200|item=Rosary in Mouth |slots=1}}. Gives more extra stats and Perfect Dodge in exchange for losing MDEF.
|-
|-
|{{Skill List |id=248 |skill=Faith|simple=yes}}
|{{Item List |id=18536|item=Foxtail}}
|10
|Lower Headgear
|It adds up to 2000HP and increases Holy resistance by up to 50%. This must be maxed. More HP and Holy resistance means more survivability.
|[[Sunken Sands]]
|MATK +10 and FCT -0.1 sec. Helps with FCT issues.
|-
|-
|{{Skill List |id=249 |skill=Auto Guard|simple=yes}}
|{{Item List |id=420066|item=Survival Orb-LT}}
|10
|Lower Headgear
|Complements the high Flee very well, making you even harder to hit. Has a 30% chance to block most physical attacks (melee, range and physical skills) at level 10.
|[[Sunken Sands]]
|Lower headgear that boosts magical damage while reducing variable casting time. The best lower headgear for this build, but very difficult to obtain.
|-
|-
|{{Skill List |id=70 |skill=Sanctuary|simple=yes}}
|{{Item List2|id=450128|item=Automatic Armor B-type|slots=1}}
|Optional (7)
|Armor
|Besides healing party members, this can also be used to heal yourself while tanking in case the main support/s is either disabled, too busy or too far from you.
|[[Sage's Legacy]]
At level 7, it heals 777HP per second. Higher levels aren't necessary as they add only duration. Consumes 1 Blue Gemstone per use.
|Refine this to +11 and choose between {{Item List |id=1000134|item=Automatic Module (Delay after skill)}}, {{Item List |id=1000123|item=Automatic Module (Magic)}} and most especially {{Item List |id=1000168|item=Automatic Module (Shadow Spell)}}.
|-
|{{Skill List |id=75 |skill=Gloria|simple=yes}}
|Optional (5)
|Adds 30 LUK, which means more CRIT, ATK and MATK.
|-
|-
|{{Skill List |id=66 |skill=Impositio Manus|simple=yes}}
|{{Item List2|id=450178|item=Gray Wolf Robe|slots=1}}
|3-5
|Armor
|Provides additional ATK and MATK to you and the whole party. Makes everyone kill and heal things a little more effectively.
|[[Direction of Prayer]]
|This is better than the Automatic Armor B-Type... if RNG is on your side. Otherwise, stick to the AAB.
|-
|-
|{{Skill List |id=68 |skill=Aspersio|simple=yes}}
|{{Item List2|id=450179|item=Celine's Dress|slots=1}}
|1-5
|Armor
|Endows a target's weapon with the Holy property. Consumes 1 Holy Water per use.
|[[Nightmare Toy Factory]]
|This old, bloody dress is one of the best armors for this build. It is highly recommended to refine this to +12 and equip the whole set to reap its full benefits.
|-
|-
|{{Skill List |id=74 |skill=Magnificat|simple=yes}}
|{{Item List |id=550082|item=Freedom Stick-LT|slots=2}}
|Optional (1-5)
|Rod
|Doubles SP recovery of the caster and the party. If 10 levels of the skill Increase SP Recovery is too much, this is an excellent substitute.
|[[Ancient Hero]]
|The current final form of the Freedom Stick is this Level 5 beast. Enables use of Level 5 {{Skill Info|class=Soul Linker|id=2449|skill=Psychic Wave}} at +7 and while it is focused on boosting Earth and Neutral element damage, pairing it with the Hero Boots-LT plus the added S.MATK at higher refines and grades makes it really good even for spells that aren't Earth and Neutral. A good upgrade over the Illusion Thorn Staff of Darkness at high refines and good enchants. Aim for at least a +11 Grade C and best paired with {{Item List2|id=470094 |item=Hero Boots-LT|slots=1}}
|-
|-
|{{Skill List |id=365 |skill=Magic Crasher|simple=yes}}
|{{Item List |id=550062|item=Poenitentia Ferrum|slots=2}}
|Optional
|Rod
|Somewhat long-range poke mainly use to get back lost aggro. Use this to lure monsters to you and away from the party and spam it to keep them from targeting other party members. If this fails, get back the aggro by autoattacking.
|[[Tomb of Remorse]]
|If {{Skill List |id=5457 |skill=Jack Frost Nova|simple=yes}} and {{Skill List |id=5455 |skill=Meteor Storm Buster|simple=yes}} are your main skills, then this rod is very good at boosting their damage, especially at higher refines and grades.
|-
|-
|{{Skill List |id=5075 |skill=Breakthrough|simple=yes}}
|{{#item:550089}}
|5
|Rod
|More HP, SP and received healing is always better. Max this.
|[[Issgard]]
|Best-in-slot weapon despite having just 1 slot. It can have three very powerful enchants of your choosing, which means no RNG nonsense. It can be easily graded as well, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine.
|-
|-
|{{Skill List |id=5076 |skill=Help Me Angel!|simple=yes}}
|{{Item List |id=28946 |item=Purified Knight's Shield |slots=1 |simple=yes}}
|1
|Shield
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. Very wisely.
|Cash Shop
|An upgrade of the Cursed Knight's Shield, this purely fantastic shield provides many bonuses, especially at higher refines. The enchants are better too. Try to get the enchant that ignores the MDEF of Boss Monsters.
|-
|-
|{{Skill List |id=5077 |skill=Transcendence|simple=yes}}
|{{Item List |id=460018|item=Illusion Silver Guard|slots=1 }}
|5
|Shield
|More HP, SP and healing power is always better. Max this.
|[[Illusion of Twins]]
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get {{Item List |id=29100|item=Spellbound Nive Lv1}} or {{Item List |id=29101|item=Spellbound Nive Lv2}}.
|-
|-
|}
|{{Item List2|id=20966|item=Temporal Int Manteau|slots=1}}
|}
|Garment
 
|[[Legacy of Glast Heim]] - [[Temporal Stat Manteaus]]
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|A powerful manteau that grows stronger the higher its refinement. Aim for at least +9 and get MATK or Aftercast Delay enchants.
|-
|-
! style="background-color:#D0F0C0; color:Black;  width: 100% " |Equipment
|{{Item List2|id=480125|item=Convertible Magical Wing|slots=1}}
|Garment
|[[Sunken Sands]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost magic power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears.
|-
|-
|{{Item List2|id=470094 |item=Hero Boots-LT|slots=1}}
|Footgear
|
|
{| class="wikitable" width="100%"
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the {{Item List |id=550082|item=Freedom Stick-LT|slots=2}}. Try to aim for a +11 Grade C at least.
! style=" width: 20% " | Item
! style=" width: 10% " | Type
! style=" width: 15% " | Way to obtain
! style=" width: 65%" | Notes
|-
|-
| style="background-color: #D0F0C0; text-align: center;" colspan="4" |Budget
|{{#item:470204}}
|Footgear
|
|One of, if not the best-in-slot footgear due to the huge FCT reduction and MATK bonuses. Climbing noises not included. It is highly recommended to give this thing a C-grade at the very least for the big 1-second Fixed Cast Time reduction.
|-
|-
|{{Item List |id=5119 |item=Super Novice Hat |slots=1 |simple=yes}}
|{{#item:470122}}
|Upper Headgear
|Footgear
|Lighthalzen Armory<br>8,500 zeny
|
Holden (slotted)
|Compared to the Moan of Corruption, this gives less power but more survivability. Grade it to C and refine it to +11.
|All stats +1. Buy this or kill gun-wielding moles if you're on a tight budget.
|-
|-
|{{Item List |id=2340 |item=Novice Breastplate |slots=1 |simple=yes}}
|{{Item List |id=490052|item=Sinful Sapphire Ring|slots=1 }}
|Armor
{{Item List |id=490064|item=Brilliant Light Sapphire Ring|slots=1 }}
|Yuno - King's Shop<br>89,000 zeny
|Accessory (Right)
|The next level of protection after wearing rags that came from the dump ({{Item List |id=2352 |item=Tattered Novice Ninja Suit |slots=0 |simple=yes}}). Buy this if you're on a tight budget.
|[[Thanatos Tower]]
|These two are almost virtually identical to each other. Both give additional MATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction.
|-
|-
|{{Item List |id=2355 |item=Angelic Protection |slots=1 |simple=yes}}
|{{Item List |id=490053|item=Sinful Sapphire Necklace|slots=1 }}
|Armor
{{Item List |id=490065|item=Brilliant Light Sapphire Necklace|slots=1 }}
|Eclipse
|Accessory (Left)
|Has a slot and gives a good boost to MDEF (+20). No bonus HP and SP though. If the Novice Breastplate is way too expensive, get this.
|[[Thanatos Tower]]
|These two are almost virtually identical to each other. Both give additional MATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction.
|-
|-
|{{Item List |id=1505 |item=Mace |slots=4 |simple=yes}}
|{{Item List |id=490163|item=Hero's Badge|slots=1 }}
|Mace
|Accessory (Left)
|Weak Skeleton, Skeleton, Curupira
|[[Sunken Sands]]
|Choose either this and card it. Or just use your bare hands to attack (for aggro and maximum ASPD).
|It isn't much at first glance, but its power is unleashed when enchanted and when paired with an enchanted Hero Boots-LT.
|-
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|{{Item List |id=2980|item=Evil Gloves |slots=1}}
|Shield
|Accessory
|Lighthalzen Armory<br>5,000 zeny
|[[Horror Toy Factory]]
|The best shield the Super Novice could ever have - gives 20% resistance to all elements except Neutral.
|Part of the Celine set. Enables use of Level 1 {{Skill Info|class=Soul Linker|id=405|skill=Spider Web}}
|-
|-
|{{Item List |id=2183 |item=Angelic Guard |slots=1 |simple=yes}}
|{{Item List |id=34697|item=Celine's Brooch |slots=1}}
|Shield
|Accessory
|Mastering
|[[Nightmare Toy Factory]]
|Part of the Angel's Set. If the Novice Shield is too expensive or if you want the full Angel's Set, get this.
|Part of the Celine set.
|-
|-
|{{Item List |id=2512 |item=Novice Manteau |slots=1 |simple=yes}}
|{{Item List2 |id=24282 |item=Super Novice Shadow Gauntlet |simple=yes}}
|Garment
|Shadow Gear
|Lighthalzen Armory<br>50,000 zeny
|[[High Rank Shadow Gear]]
|Gives 10% Neutral Resistance. A good choice for budding Flee-Tank Super Novices.
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max {{Skill Info|class=Soul Linker|id=9|skill=Increase SP Recovery}} to further pierce MDEF.
|-
|-
|{{Item List |id=20710 |item=Angelic Cardigan |slots=1 |simple=yes}}
|{{Item List2 |id=24616 |item=Super Magic Shadow Shield |simple=yes}}
|Garment
|Shadow Gear
|Vagabond Wolf
|[[Faceworm's Nest]]
|Part of the Angel's Set. Adds 5% HP recovery. If a Novice Manteau is still too expensive, get this.
|The centerpiece of the Super Magic Shadow Set and the next upgrade to the Super Novice Shadow Shield. Combining the {{Item List2 |id=24282 |item=Super Novice Shadow Gauntlet |simple=yes}} (with level 10 {{Skill Info|class=Soul Linker|id=9|skill=Increase SP Recovery}} of course) and this shield results in A LOT of MDEF pierce. 40% Racial MDEF pierce from this, 30% Normal MDEF pierce from the Gauntlet if {{Skill Info|class=Soul Linker|id=9|skill=Increase SP Recovery}} is level 10, and an extra 3% Normal MDEF pierce per refine rate of the Gauntlet. To get Boss MDEF pierce though, you need to enchant a {{Item List |id=28946 |item=Purified Knight's Shield |slots=1 |simple=yes}} with the "Ignore MDEF of Boss Monsters" enchant.
'''Unlike what the description says, it DOES NOT need the Super Magic Shadow Cape and Boots below to get the elemental damage bonuses, just the required refine level. Additionally, while the description in-game says that it ignores Physical Defense, it actually ignores Magic Defense. Finally, the MDEF pierce comes from this shield, the Super Novice Shadow Gauntlet and their refine levels, <u>EXCLUDING</u> the other two items below. Type @battlestats or @bs to confirm.'''
|-
|-
|{{Item List |id=2416 |item=Novice Shoes |slots=1 |simple=yes}}
|}
|Footgear
|}
|Lighthalzen Armory<br>35,000 zeny
 
|A pair of shoes that gives an HP boost.
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
|-
|{{Item List |id=22015 |item=Angelic Reincarnation |slots=1 |simple=yes}}
! style="background-color:#FFFFCC; color:Black;  width: 100% " |Sample equipment builds (Coming soon!)
|Footgear
|Vocal
|Grants 100 HP. If a pair of Novice Shoes is still way too expensive, then it's time to hunt an orchestra of giant grasshoppers.
|-
|-
|{{Item List |id=2628 |item=Novice Armlet |slots=1 |simple=yes}}
|
|Accessory
|Izlude Armor Dealer<br>400 zeny
|Starter accessory for Novices. Doesn't give any stats, but at least it's slotted and cheap.
|-
|-
| style="background-color: #D0F0C0; text-align: center;" colspan="4" |Mid-tier
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice'''
{| class="wikitable" width="100%"
! style=" width: 20% " | Item
! style=" width: 10% " | Type
! style=" width: 15% " | Way to obtain
! style=" width: 65%" | Notes
|-
|-
|{{Item List |id=5897 |item=Ascendant Crown |slots=1 |simple=yes}}
|{{Item List |id=34806 |item=Adv. Eden Chest [Magical] |slots=0 |simple=yes}}
|Upper Headgear
|Chest
|[[Cash Shop]]
|[[Eden Academy]], Base Level 100
|A must have. Get this once you have enough cash points. Provides '''<u>LOTS</u>''' of bonuses. If you're willing, try upgrading this to +9.
|Upon reaching Base Level 10, use the Paradise Magic Set provided by Eden Academy. It will serve you well until around level 100, when you'll get better version. There are other options below, but this is one of, if not the best one to use from level 10-100.
All stats +10, ATK and MATK +30, Hit, Flee, Crit and MDEF +20, Perfect Dodge +5, ASPD +2, reduces var. cast time by 20%, reduce Neutral damage by 5%.
When refined to +7, it adds 1000HP and 100SP. At +9, it adds +5 to all stats.
|-
|-
|{{Item List |id=18874 |item=Monocle |slots=1 |simple=yes}}
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)'''
|Mid Headgear
|Owl Viscount, Owl Marquees
|The cheapest and "easiest" to get slotted mid headgear.
|-
|-
|{{Item List |id=5358 |item=Peco Ears |slots=0 |simple=yes}}
|{{Item List |id=35109 |item=Adv. Eden Chest [Magical] |slots=0 |simple=yes}}
|Mid Headgear
|Chest
|[[Gold Coins]]
|[[Eden Academy]], Base Level 100
|If a slotted Monocle is still out of reach, this is good for the time being.
|Upon reaching Base Level 100, you'll be given this chest, which contains a surprisingly powerful weapon and a set of advanced Eden Armors which will suffice until you earn enough {{Item List |id=25223|item=Paradise Coins}} to get the full Noblesse Set (see below) or after finishing a couple of quests which will give the Noblesse Set for free.
|-
|-
|{{Item List |id=15116 |item=Armor of Airship |slots=0 |simple=yes}}
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''175-200'''
|Armor
|[[Airship Assault]]
|No slot, but it gives a bit of MDEF and a large boost to HP and SP, especially when the set is complete.
|-
|-
|{{Item List |id=15068 |item=Advanced Angelic Protection |slots=1 |simple=yes}}
|{{Item List |id=5897 |item=Ascendant Crown |slots=1 |simple=yes}}
|Armor
|Upper Headgear
|Reno (@go 36), 20 Pure Energy Crystals and 1 Angelic Protection
|[[Cash Shop]]
|Has a slot and gives a bigger MDEF boost (+30) compared to the vanilla version. No bonus HP and SP though.
|A good mid-late game headgear that provides a lot of bonuses.
|-
|-
|{{Item List |id=1505 |item=Mace |slots=4 |simple=yes}}
| style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice (WIP)'''
|Mace
|Weak Skeleton, Skeleton, Curupira
|Choose either this and card it. Or just use your bare hands to attack (for aggro and maximum ASPD).
|-
|-
|{{Item List |id=1223 |item=Fortune Sword |slots=0 |simple=yes}}
|{{Item List |id=34279|item=Antiquity Cap EVT |slots=1 }}
|Dagger
{{Item List |id=34282|item=Ceremonial Crown EVT|slots=1 }}<br>
|Phreeoni, Wickebine Tres
{{Item List |id=34283|item=Celestial Coronet EVT|slots=1 }}
|Available only when soul-linked. Gives LOTS of Perfect Dodge (+20), making you even harder to hit. When the soul link expires, the weapon will remain equipped until you remove it, teleport, relog, or change maps.
|Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost magic damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4, buy a couple of {{Item List |id=35160|item=ET insta-polish}} for 3 Endeavor Coins a piece, because it will refine them to +7 - 10 at random.
|-
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|}
|Shield
|}
|Lighthalzen Armory
 
|The best shield the Super Novice could ever have - gives 20% resistance to all elements except Neutral.
===Cards and Pets===
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
|-
|{{Item List |id=20743 |item=Cloak of Airship |slots=1 |simple=yes}}
! style="background-color:#FFFFCC; color:Black;  width: 100% " |'''Cards and Costume Stones'''
|Garment
|[[Airship Assault]]
|Gives Flee, Neutral resist and reduced cast time. When a decent Giant Snake Skin is out of reach, this is a good substitute.
|-
|-
|{{Item List |id=20718 |item=Giant Faceworm Skin |slots=1 |simple=yes}}
|
|Garment
{| class="wikitable" width="100%"
|[[Faceworm's Nest]]
! style=" width: 20% " | Card
|Recommended to obtain at least a +10 with pure AGI enchants. Gives lots of DEF and various stats. This is a very nice alternative to the Cloak of Airship.
! style=" width: 10% " | Slot
! style=" width: 80% " | Notes
|-
|-
|{{Item List |id=22015 |item=Advanced Angel's Reincarnation |slots=1 |simple=yes}}
|{{Item List2 |id=27310 |item=Plaga |simple=yes}}
|Footgear
{{Item List |id=4600 |item=Lichtern Green |simple=yes}} <br>
|Reno (@go 36), 20 Pure Energy Crystals and 1 Angel's Reincarnation
{{Item List |id=4586 |item=Tikbalang |simple=yes}} <br>
|Gives +500 HP and +100 SP.  
{{Item List |id=4597 |item=Lichtern Blue |simple=yes}} <br>
{{Item List |id=4599 |item=Lichtern Red |simple=yes}} <br>
{{Item List |id=4598 |item=Lichtern Yellow |simple=yes}} <br>
|Headgear
|These cards increase elemental damage. Put them in high refine headgears.
*Plaga: Neutral
*Green: Earth
*Tikbalang: Wind
*Blue: Water
*Red: Fire
*Yellow: Ghost
|-
|-
|{{Item List |id=22010 |item=Temporal AGI Boots |slots=1 |simple=yes}}
|{{Item List |id=300251 |item=Plagarion |simple=yes}}
|Footgear
{{Item List  |id=300259 |item=Fulgor |simple=yes}} <br>
|[[Old Glast Heim]]
{{Item List  |id=300255 |item=Litus |simple=yes}} <br>
[[Temporal Boots]]
{{Item List  |id=300257 |item=Vanilaqus |simple=yes}} <br>
|When combined with Giant Faceworm Skin, it gives a large boost to HP and SP. If base AGI is 120, the added ASPD bonus will make you attack faster and retain aggro better. Try to get either the ASPD or Max HP enchants. The second enchant can be Muscular Endurance or Lucky Day. Use this only if you have a full AGI Giant Faceworm Skin.
{{Item List  |id=300256 |item=Fillia |simple=yes}} <br>
 
|Headgear
'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
|These cards increase elemental damage at the cost of slightly increasing SP Consumption. Put them in low refine or slotted middle headgears.
*Plagarion: Neutral
*Fulgor: Earth
*Litus: Wind
*Vanilaqus: Water
*Fillia: Fire
|-
|-
|{{Item List |id=2925 |item=Agi Glove |slots=1 |simple=yes}}
|{{Item List |id=27328 |item=Corrupt Life |simple=yes}}
|Accessory
|Headgear
|Eclage Glove Seller (10 Splendide Coins)
|Dropped by all [[Bios Island]] non-boss monsters. A budget card with bonus effects depending on which card it is paired to. Good for the early-mid game.
|Gives 1 Flee for every 10 base AGI and adds 1 Perfect Dodge if base AGI is 110. Wear two of these for maximum Flee.
|-
|-
| style="background-color: #D0F0C0; text-align: center;" colspan="4" |Recommended
|{{Item List  |id=27396 |item=Isaac Wigner |simple=yes}}
|Headgear
|Hate the excruciatingly long After-Cast Delay of Ground Gravitation or do you want to spam spells a bit faster? Then this card can help! Reduces ACD by 5%.
|-
|-
|{{Item List |id=5897 |item=Ascendant Crown |slots=1 |simple=yes}}
|{{Item List |id=300174 |item=Melted Poring |simple=yes}}
|Upper Headgear
|Headgear
|[[Cash Shop]]
|If you can already deal tons of damage but want a little more survivability, use this card. Increases HP by 10%.
|A must have. Get this once you have enough cash points. Provides '''<u>LOTS</u>''' of bonuses. If you're willing, try upgrading this to +9.
All stats +10, ATK and MATK +30, Hit, Flee, Crit and MDEF +20, Perfect Dodge +5, ASPD +2, reduces var. cast time by 20%, reduce Neutral damage by 5%.
When refined to +7, it adds 1000HP and 100SP. At +9, it adds +5 to all stats.
|-
|-
|{{Item List |id=18611 |item=B. Frame Glasses |slots=1 |simple=yes}}
|{{Item List |id=4409 |item=Agav |simple=yes}}
|Mid Headgear
|Armor
|Owl Viscount, Owl Marquees
|MATK +5% and DEF -10. One of the best Armor Cards except when focusing on Ground Gravitation, a Neutral Element skill.
|One of the best mid-headgears for this build. Int +1, MDEF +2.  It can be slotted, using the {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} in the [[Cash Shop]].
|-
|-
|{{Item List |id=5596 |item=4Leaf Clover in Mouth |slots=0 |simple=yes}}
|{{Item List |id=300308 |item=Meyer Lugenburg |simple=yes}}
|Lower Headgear
|Armor
|[[Gold Coins]]
|Currently the best-in-slot card. At the cost of increased SP consumption, gain 4% all property magic damage every 3 refine rate. Try to +12 the armor this card is slotted into. Best paired with a {{Item List  |id=300424 |item=Friedrich S. Heine |simple=yes}} card.
|Gives additional MDEF and more importantly, more LUK which means more Perfect Dodge.
|-
|-
|{{Item List |id=5978 |item=Toy Syringe |slots=0 |simple=yes}}
|{{Item List |id=27114 |item=Ominous Solider |simple=yes}}
|Lower Headgear
|Armor
|[[Custom Headgear Quests]]
|If the Friedrich S. Heine card is more than enough for you to deal tons of damage, then this card will increase your odds of surviving a fatal blow. Increases HP by 10%, add 1% every 3 refine rate. DEF +100 and VIT +3 at level 160+.
|Increases the healing power of condensed potions.
|-
|-
|{{Item List |id=15068 |item=Advanced Angelic Protection |slots=1 |simple=yes}}
|{{Item List |id=300254 |item=Amitera |simple=yes}}
|Armor
|Armor
|Reno (@go 36), 20 Pure Energy Crystals
|If the Friedrich S. Heine card is more than enough for you to deal tons of damage, then this card will increase your odds of surviving a fatal blow. Increases HP by 10%. Add 10% more HP at level 200+. Compared to the Ominous Solider card above, you get more HP but no DEF bonus.
|Has a slot and gives a bigger MDEF boost (+30) compared to the vanilla version. No bonus HP and SP though.
|-
|-
|{{Item List |id=1505 |item=Mace |slots=4 |simple=yes}}
|{{Item List |id=4023 |item=Baby Desert Wolf |simple=yes}}
|Mace
|Armor
|Weak Skeleton, Skeleton, Curupira
|Early-game cheap card which can be paired with the Corrupt Life Card for increased MATK.
|Choose either this and card it. Or just use your bare hands to attack (for aggro and maximum ASPD).
|-
|-
|{{Item List |id=1223 |item=Fortune Sword |slots=0 |simple=yes}}
|{{Item List |id=27101 |item=Sweet Nightmare |simple=yes}}
|Dagger
|Armor
|Phreeoni, Wickebine Tres
|MATK +20. Uninterruptible casting outside of WoE.
|Available only when soul-linked. Gives LOTS of Perfect Dodge (+20), making you even harder to hit. When the soul link expires, the weapon will remain equipped until you remove it, teleport, relog, or change maps.
|-
|-
|{{Item List |id=2113 |item=Novice Shield |slots=1 |simple=yes}}
|{{Item List |id=4392 |item=Dame of Sentinel |simple=yes}}
|Shield
|Armor
|Lighthalzen Armory
|When paired with an Eldest card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike.
|The best shield the Super Novice could ever have - gives 20% resistance to all elements except Neutral.
|-
|-
|{{Item List |id=20718 |item=Giant Faceworm Skin |slots=1 |simple=yes}}
|{{Item List |id=27196 |item=Nihil M. Heine |simple=yes}}
|Garment
|Weapon
|[[Faceworm's Nest]]
|Early-mid game card that boosts damage against small monsters.
|Recommended to obtain at least a +10 with pure AGI enchants. Gives lots of DEF and various stats. This is a very nice alternative to the Cloak of Airship.
|-
|-
|{{Item List |id=22010 |item=Temporal AGI Boots |slots=1 |simple=yes}}
|{{Item List |id=27289 |item=Soul Fragment |simple=yes}}
|Footgear
|Weapon
|[[Old Glast Heim]]
|Early-mid game card that boosts damage against Medium-sized monsters.
[[Temporal Boots]]
|When combined with Giant Faceworm Skin, it gives a large boost to HP and SP. If base AGI is 120, the added ASPD bonus will make you attack faster and retain aggro better. Try to get either the ASPD or Max HP enchants. The second enchant can be Muscular Endurance, Speed of Light or Lucky Day.
 
'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
|-
|-
|{{Item List |id=22009 |item=Temporal VIT Boots |slots=1 |simple=yes}}
|{{Item List |id=27286 |item=Colorful Teddy Bear |simple=yes}}
|Footgear
|Weapon
|[[Old Glast Heim]]
|Early-mid game card that boosts damage against Large monsters.
[[Temporal Boots]]
|When combined with Giant Faceworm Skin, it gives a large boost to HP and SP. If base VIT is 120, the added HP bonus will further increase survivability. Try to get either the ASPD or Max HP enchants. The second enchant can be Muscular Endurance, Speed of Light or Lucky Day. Use this only if you have a full AGI Giant Faceworm Skin.
 
'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
|-
|-
|{{Item List |id=22101 |item=Angel Poring Boots |slots=0 |simple=yes}}
|{{Item List |id=4394 |item=Lady Solace |simple=yes}}
|Footgear
|Weapon
|Prontera Castle
|When paired with a Smile Giver card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation.
|All stats +1 and enables the use of Heal (level 1). Enchant this with Aquarius Stone.
|-
|-
|{{Item List |id=2898 |item=Black Rosary |slots=1 |simple=yes}}
|{{Item List2|id=27384|item=Mutated White Knight}}
|Accessory
|Weapon
|Nightmare Wraith Dead
|Expensive late-game card that substantially boosts magic damage against medium and large-sized enemies. Best paired with Mutated Khalitzburg Knight card.
|Also known as Dark Rosary. Equip this only when Flee is sufficient. It gives a nice boost to MDEF (+15), which means less damage from magic attacks and reduced chances of being Stone Cursed and Frozen.
|-
|-
|{{Item List |id=2925 |item=Agi Glove |slots=1 |simple=yes}}
|{{Item List2|id=300114|item=Magic Poisoned Plaga}}
|Accessory
{{Item List2|id=40140|item=Deep Sea Sropho}} <br>
|Eclage Glove Seller (10 Splendide Coins)
{{Item List2|id=40010|item=Arch Plasma}} <br>
|Gives 1 Flee for every 10 base AGI and adds 1 Perfect Dodge if base AGI is 110. Wear two of these for maximum Flee.
{{Item List2|id=27324|item=Brinaranea}} <br>
{{Item List2|id=300124|item=Blue Pitaya}} <br>
{{Item List2|id=27320|item=E-EA1L}} <br>
{{Item List2|id=300106|item=Red Pitaya}} <br>
{{Item List2|id=40009|item=Spectral Plasma}}
|Weapon
|These cards boost elemental damage, especially at high refines.
*Magic Poisoned Plaga: Neutral.
*Deep Sea Sropho: Wind, but cheaper
*Arch Plasma: Wind
*Brinaranea: Water, but slightly cheaper and without the need for high refines.
*Blue Pitaya: Water
*E-EA1L: Fire, but cheaper
*Red Pitaya: Fire
*Spectral Plasma: Ghost
|-
|-
|}
|{{Item List2|id=27385|item=Frozen Gargoyle}}
|}
|Shield
 
|The cheap, slightly inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get this if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters.
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
|-
! style="background-color:#D0F0C0; color:Black;  width: 100% " |'''Cards'''
|{{Item List2|id=27385|item=Mutated Khalitzburg}}
|Shield
|Best paired with Mutated White Knight Card. Gives 25% damage reduction against Physical and Magical damage from Medium and Large Monsters (30% if paired with MWK) plus additional MDEF. Increases overall survivability as long as the monster isn't Small.
|-
|-
|
|{{Item List |id=4413 |item=Hodremlin |simple=yes}}
{| class="wikitable" width="100%"
|Shield
! style=" width: 20% " | Card
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. If it procs, the additional Perfect Dodge makes you much harder to hit. An all-around good damage reducing card.
! style=" width: 10% " | Slot
|-
! style=" width: 80% " | Notes
|{{Item List2 |id=27176 |item=Marsh Arclouse |simple=yes}}
|Garment
|A decent garment card, good for early-mid game. MATK +3 and ASPD +1% for every 10 base INT. If base INT is 120 and above, MATK +40. Increases ASPD, making spell spamming faster.
|-
|-
|{{Item List |id=4241 |item=Arc Angeling |simple=yes}}
|{{Item List2 |id=300123 |item=Purple Pitaya |simple=yes}}
|Headgear
{{Item List2 |id=4629 |item=Arc Elder |simple=yes}} <br>
|Luxury card. Gives 300HP and double HP and SP recovery if base LUK is 77. Get this only if you really need more HP and SP recovery. This somewhat lessens the need for using potions in some situations.
{{Item List2 |id=30149 |item=Deep Sea Phen |simple=yes}} <br>
{{Item List2 |id=27167 |item=Faceworm Larva |simple=yes}} <br>
{{Item List2 |id=4657 |item=Nightmare Ancient Mummy |simple=yes}} <br>
{{Item List2 |id=300372 |item=Cave Flower |simple=yes}} <br>
|Garment
|These cards reduces Neutral element damage while boosting elemental magical attacks. The higher the refine level, the better.  
*Purple Pitaya: Neutral
*Arc Elder: Earth
*Deep Sea Phen: Wind
*Faceworm Larva: Water
*Nightmare Ancient Mummy: Fire
*Cave Flower (not implemented): Ghost
|-
|-
|{{Item List |id=4379 |item=Blue Acidus |simple=yes}}
|{{Item List2 |id=300269 |item=Eldest |simple=yes}}
|Headgear
|Garment
|If your headgear isn't overupgraded, this is a nice choice. Gives 80SP and 5% more SP recovery if refine rate is 4 or less. Otherwise, it gives 40SP.
|When paired with a Dame of Sentinel card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike.
|-
|-
|{{Item List |id=4582 |item=Bungisngis |simple=yes}}
|{{Item List2 |id=300273 |item=Smile Giver|simple=yes}}
|Headgear
|Garment
|Use this only if you have a +7 or +9 Ascendant Crown. If you don't have access to an Arc Angeling Card, this can be a good substitute, as it gives +3-4% MHP.
|When paired with a Lady Solace card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation.
|-
|-
|{{Item List |id=4336 |item=Ungoliant |simple=yes}}
|{{Item List |id=300260 |item=Napeo |simple=yes}}
|Headgear
|Garment
|Gives additional HP recovery (+10%) and prevents the bleeding status.
|The garment cards above are specialized to boost a particular element. This one however, boosts all elements simply by giving LOTS of MATK but under the condition of having 125 Base INT. Use this for a more all-around damage increase across all skills.
|-
|-
|{{Item List |id=4054 |item=Angeling |simple=yes}}  
|{{Item List |id=300424 |item=Friedrich S. Heine |simple=yes}}
{{Item List |id=4119 |item=Bathory |simple=yes}}
|Garment
 
|Currently the best in slot garment card. Best paired with the armor card {{Item List |id=300308 |item=Meyer Lugenburg |simple=yes}} for a 5% all property magic damage bonus. Compared to the specialized elemental garment cards above, it deals a very teeny-tiny bit less damage (around 2%), but it is made up by boosting all elements significantly at the cost of reduced Neutral Element resistance. Increases all property magic damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted into.
{{Item List |id=4141 |item=Evil Druid |simple=yes}}
 
{{Item List |id=4105 |item=Marc |simple=yes}}
 
{{Item List |id=4099 |item=Pasana |simple=yes}}
 
{{Item List |id=4089 |item=Swordfish |simple=yes}}
 
{{Item List |id=4098 |item=Dokebi |simple=yes}}
 
{{Item List |id=4101 |item=Sandman |simple=yes}}
 
{{Item List |id=4047 |item=Ghostring |simple=yes}}
|Armor
|These cards change your Element, are situational and can be used to make tanking a whole lot easier.
 
Angeling: Holy Element, an all around good card, but very expensive.<br> Bathory: Shadow Element, for tanking MVPs and mobs with powerful skills like Dark Grand Cross.<br> Evil Druid: Undead Element, for tanking MVPs and mobs with Dark Element attacks and bad statuses like Freezing and Stone Curse.<br> Marc: Prevents Frozen Status, for MVPs with skills that causes Frozen Status.<br> Pasana: Fire Element, for MVPs and mobs with powerful Fire-Element attacks like Muspelskoll.<br> Swordfish: Water Element, for tanking MVPs and mobs with powerful Water-Element attacks like Brinaranea and Ktullanux.<br> Dokebi: Wind Element, for MVPs and mobs with powerful Wind-Element attacks like Valkyrie Randgris.<br> Sandman: Earth Element, for reducing damage from Earth Element attacks. Note: Earthquake is NOT Earth Element, it is NEUTRAL.<br> Ghostring: Ghost Element, for reducing damage from Earthquake and other Neutral physical attacks.
|-
|-
|{{Item List |id=4608 |item=White Knight |simple=yes}}
|{{Item List2 |id=27249 |item=Arhi |simple=yes}}
|Weapon
|Footgear
|The main reason for a White Knight (WK) card in the weapon is for the additional 5% damage reduction from the Khalitzburg Knight (KK). Just 1 is enough, followed by 2-3 Banaspaty or Sropho cards.
|Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card. Obtained at the [[Geffen Magic Tournament]].
|-
|-
|{{Item List |id=4518 |item=Banaspaty |simple=yes}}
|{{Item List2 |id=27249 |item=Arhi |simple=yes}}
|Weapon
|Footgear
|Has a chance to cause "Burning" status to an enemy when attacking.
|A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]].
|-
|-
|{{Item List |id=4522 |item=Sropho |simple=yes}}
|{{Item List2 |id=4658 |item=Nightmare Verit |simple=yes}}
|Weapon
|Footgear
|Has a chance to cause "Crystal" status to an enemy when attacking.
|Boosts MATK, especially at high refines. Good for a more even spread of damage across all elements.
|-
|-
|{{Item List |id=4609 |item=Khalitzburg Knight |simple=yes}}
|{{Item List2 |id=27255 |item=Ordre |simple=yes}}
|Shield
|Footgear
|Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK) plus additional DEF. Greatly increases overall survivability as long as the monster isn't Small.
|Good for Wind and Water focused builds.
|-
|-
|{{Item List |id=4253 |item=Alice |simple=yes}}
|{{Item List2 |id=27253 |item=Geffen Shoplifter |simple=yes}}
|Shield
|Footgear
|Gives 40% damage reduction from Boss protocol mobs and MVPs, but receive 40% more damage from normal mobs. Use this card when tanking MVPs that have little to no adds.
|Good for Fire focused builds.
|-
|-
|{{Item List |id=4413 |item=Hodremlin |simple=yes}}
|{{Item List2 |id=27250 |item=Dio Anemos |simple=yes}}
|Shield
|Footgear
|Reduces damage from Small, Medium and Large mobs by 15%, plus a chance to increase Perfect Dodge by 30 if you're attacked. If it procs, the additional Perfect Dodge makes you much harder to hit. An all-around good damage reducing card.
|Good for Neutral and Earth focused builds.
|-
|-
|{{Item List |id=4124 |item=Medusa |simple=yes}}
|{{Item List2 |id=27179 |item=Coyote |simple=yes}}
{{Item List |id=4067 |item=Megalodon |simple=yes}}
|Shield
|Use these cards in certain situations when mobs love spamming Stone Curse or Freeze skills.
|-
|{{Item List |id=4351 |item=Kavach Icarus |simple=yes}}
|Garment
|Gives +20 Flee and +1 Perfect Dodge if the garment has a refine rate of 4 or less.
Otherwise, it gives +10 Flee.
|-
|{{Item List |id=4285 |item=Choco |simple=yes}}
|Garment
|This is an alternative to the Kavach Icarus Card Card. Gives less Flee (+10) but more Perfect Dodge (+5).
|-
|{{Item List |id=4375 |item=Orc Baby |simple=yes}}
|Garment
|Use this if you have a +9 or better Giant Faceworm Skin. Gives 10% Neutral resist and +10 Flee, but if the garment is +9 and higher, it gives 15% Neutral resist and +15 Flee.
|-
|{{Item List |id=4570 |item=Flamel |simple=yes}}
|Garment
|Grants +10 Flee and makes Condensed Red, Yellow and White Potions 200% more effective. This is a very useful card if you have lots of Condensed Potions. It makes tanking an easier and less nerve-wracking experience.
|-
|{{Item List |id=27290 |item=Haunted Obsidian |simple=yes}}
|Garment
|If you have a Toy Syringe, either stick to Flamel for more potent Condensed Potion recovery or switch to this card, as it grants even more Flee. Each 10 Base AGI, Flee +3 and ASPD +1%. If AGI is 120 or higher, ASPD +1. Haunted Obsidians are found in the [[Illusion of Teddy Bear]] dungeon.
|-
|{{Item List |id=27249 |item=Arhi |simple=yes}}
|Footgear
|Footgear
|Max HP +500, ATK, MATK, Hit and Flee +15. A very good all-around footgear card. Obtained by defeating Arhi in the [[Geffen Magic Tournament]].
|Early-game card that prevents cast interruption with no penalties to Variable and Fixed Cast Time, but at the cost of reduced Max HP and SP.
|-
|{{Item List |id=4378 |item=Gold Acidus |simple=yes}}
|Footgear
|A great card for those that have +4 and below footgears. Max HP and Max SP +4%. If the footgear's refine level is 4 or less, it gives additional 4% HP and SP plus 5% increased HP and SP recovery.
|-
|{{Item List |id=4107 |item=Verit |simple=yes}}
|Footgear
|Increases Max HP and Max SP by +8%.
|-
|{{Item List |id=4097 |item=Matyr |simple=yes}}
|Footgear
|Gives +10% max HP and +1 AGI.
|-
|{{Item List |id=4160 |item=Firelock Soldier |simple=yes}}
|Footgear
|If your footgear is overupgraded, this is one of the better cards to have. STR +2. Gives +10% max HP and SP if the footgear is +9 or better.
|-
|{{Item List |id=4644|item=Infinite Vocal |simple=yes}}
|Footgear
|If 100 Hard MDEF is what you're after, this rare and expensive card can help. MDEF +5. MDEF +10 at +7 refine, MDEF +15 at +9 refine.
|-
|{{Item List |id=4051 |item=Yoyo |simple=yes}}
|Accessory
|Gives +1 AGI and +5 Perfect Dodge. This is a must-have.
|-
|{{Item List |id=27148 |item=Material Type Chimera |simple=yes}}
|Accessory
|Flee +10. Additional Flee +10 if base level is 90 and above. No Perfect Dodge, but it gives a good amount of Flee.
|-
|-
|{{Item List |id=4077 |item=Phen |simple=yes}}
|{{Item List |id=4077 |item=Phen |simple=yes}}
{{Item List |id=4327 |item=Bloody Butterfly |simple=yes}}
{{Item List |id=4327 |item=Bloody Butterfly |simple=yes}}
|Accessory
|Accessory
|Uninterruptible cast makes Safety Wall spamming possible, especially when you're surrounded by lots of mobs and/or adds.
|These cards prevent cast interruption at the cost of increasing Variable Cast Time. A good early-game card until Fixed and Variable Cast Times are reduced to a minimum.
|-
|-
|{{Item List |id=4916 |item=Essence of Evil AGI3 |simple=yes}}
|{{Item List |id=27026 |item=Fire Condor |simple=yes}}
|Any equipment with slots
|Accessory
|AGI +4, Flee +8, VIT -4. More AGI and Flee means better Flee tanking. However, adjust your stats to compensate for the VIT penalty but at the same time, your base AGI must ALWAYS remain at 130. Insert this to any piece of equipment.
|An early-game card that greatly boosts Fire Ball damage. Best to have two of these for an easier early-game.
|-
|-
|}
|{{Item List |id=4577 |item=Elvira |simple=yes}}
|}
{{Item List  |id=300222 |item=Firewind Kite |simple=yes}} <br>
 
{{Item List |id=27125 |item=Headless Mule |simple=yes}} <br>
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
{{Item List  |id=300364 |item=Calmaring |simple=yes}} <br>
{{Item List |id=27161 |item=Mavka |simple=yes}} <br>
{{Item List  |id=300216 |item=Lava Toad |simple=yes}} <br>
{{Item List  |id=300211 |item=Crow Duke |simple=yes}} <br>
{{Item List  |id=27262 |item=Dwigh |simple=yes}} <br>
{{Item List  |id=300218 |item=Ashhopper |simple=yes}} <br>
{{Item List2 |id=40000 |item=Jewelry Ant |simple=yes}} <br>
{{Item List  |id=300267 |item=Crow Baron |simple=yes}} <br>
{{Item List  |id=300268 |item=Crow Duke |simple=yes}} <br>
|Accessory
|These cards boost elemental damage.
*Elvira: Wind and Ghost (20%)
*Firewind Kite: Wind (35%) Left accessory
*Headless Mule: Water (20%)
*Calmaring: Water (35%) '''Not yet implemented, Left accessory'''
*Mavka: Fire and Earth (20%)
*Lava Toad: Fire (35%) Left accessory
*Ash Toad: Earth (35%) Left accessory
*Ashhopper: Neutral (35%) Left accessory
*Dwigh: Neutral (20%)
*Jewelry Ant (Left accessory only): Neutral (30% but needs to be paired with {{Item List  |id=4336 |item=Ungoliant |simple=yes}}
*Crow Baron (level 200+): Fire and Wind (15%)
*Crow Duke (level 200+): Water and Earth (15%, MATK +5%)
|-
|-
! style="background-color:#D0F0C0; width: 100% " |Pets
|{{Item List  |id=300243 |item=Lude Gal |simple=yes}}
|Accessory
|Boosts MATK. Use two of these for a more even spread of damage across all elements.
|-
|-
|The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet.
|{{Item List |id=1000528 |item=Magic Power Amber [U] |simple=yes}}
 
{{Item List |id=1000529 |item=Magic Power Amber [M] |simple=yes}} <br>
*{{Item List |id=9053 |item=Golem Egg |simple=yes}}: Flee+5, HP+100
{{Item List |id=1000530 |item=Magic Power Amber [L] |simple=yes}}
*{{Item List |id=9062 |item=Novice Poring Egg |simple=yes}}: HP Recovery +50%
|Upper costume headgear, mid costume headgear, lower costume headgear
*{{Item List |id=9045 |item=Whisper Egg |simple=yes}}: Flee+7, enables the use of Level 1 Hiding
|These three boost elemental damage and must be together for maximum effectiveness.
*{{Item List |id=9088 |item=Angeling Egg |simple=yes}}: HP+2%, Heal effectiveness +8%
*{{Item List |id=9098 |item=Earth Deleter Egg |simple=yes}}: AGI+3, ASPD+3% (delay after attack)
|-
|-
|}
|{{Item List  |id=25170 |item=Minor Casting Onyx [G] |simple=yes}}
 
{{Item List  |id=25067 |item=Casting Onyx [G] |simple=yes}}
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|Garment costume
|These two reduce FCT by 0.3 and 0.5 seconds respectively. They're important because the FCT of a lot of HN magic spells is 1.5 seconds.
|-
|{{Item List  |id=1001329 |item=Not yet implemented [L] |simple=yes}}
|Lower costume headgear
|This lower headgear costume stone is not yet implemented.
|-
|{{Item List  |id=1001327 |item=Not yet implemented [U] |simple=yes}}
{{Item List  |id=25454 |item=High Wizard Onyx [M] |simple=yes}} <br>
{{Item List  |id=1001326 |item=Not yet implemented [G] |simple=yes}}
|Upper costume headgear, mid costume headgear, garment costume
|{{Skill List |id=2038 |skill=This garment costume stone is not yet implemented. When paired with the High Wizard Stone and another unimplemented costume stone for the uppear headgear, its bonuses are not yet implemented.|simple=yes}}
|-
|-
! style="background-color:#D0F0C0; width: 100% " |Strategy
|}
|}
 
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Pets
|-
|
 
The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet.
 
*{{Item List |id=9089 |item=Am Mut Egg |simple=yes}}: MATK +4%. The mainstream go-to pet for mage builds.
*{{Item List |id=9122 |item=Gloomy Egg |simple=yes}}: MATK +40, increases Ghost and Fire magic damage by 7%. The main luxurious go-to pet for mage builds.
*{{Item List |id=9088 |item=Angeling Egg |simple=yes}}: Max HP +2%, Heal Bonus +8%. For slightly increased survivability and healing, a guardian made out of Odin's sweat with wings.
|-
|-
|[[File:Super Novice in Bio5.jpg|300px|right|thumb|Support/Off-Tank build Super Novice helping the party's main tank by fending off a Kathryne Cheiron attacking from the rear in Tomb of the Fallen (Bio 5 / Nightmare BioLabs).]]
|}
This build works best with a partner or in a party.


<u>When soloing:</u>
===Tips and Tricks===


This build's soloing capability is limited due to its meager damage. It is better to go for a Melee build (see above) and sacrifice a bit of Flee for significantly increased damage. With high Flee, up to 6 enemies (40% flee penalty) can be tanked without much problems, though that number will vary depending on the enemies' Hit rate. You may get Super Novice Spirit and use a {{Item List |id=18666 |item=CD in Mouth |simple=yes}} to enhance your autoattacks, but beware of the After-Cast Delay that comes after each autocast. In case you're being mobbed, cast Sightrasher to push away mobs, then cast Quagmire to slow down the mobs in order to escape.
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
! style="background-color:#ADD8E6; color:Black;  width: 100% " |Strategy (WIP)
|-
|The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's heavy investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing. <!--- This strategy is focused more on a modestly built Hyper Novice with very little to no consumables used even in the thick of battle.  
'''This is subject to change depending on the market:''' As of the time of this writing, my idea of a "modestly built" Hyper Novice has the full Illusion Morpheus Set with the hood and shawl both at +9, a Paradise Super Novice Wand, a +9 Grace Super Novice Robe, a +9 Grace Magic Boots and a Novice Shield. --->




<u>When partnered with a DPS:</u>
<u>Super Novice:</u>


You'll double-duty as support and tank. First, the party window must be open at all times with the lock function activated and with buffs shown (type @showbuffs). Protect your partner and keep him/her alive at all costs. Buff, heal and cast Safety Wall or Pneuma on your partner and yourself when necessary, but be aware of your very low SP and the Cast Delay after casting some skills. Lure, but not too much - be aware of the Flee penalty. It's a 10% reduction of your max Flee for every additional monster if 2 are already attacking you. When 12 or more monsters are attacking you, your actual Flee is '''ZERO, '''no matter how much Flee you have. If you run into the unfortunate situation of luring too many monsters, hope that your partner is nearby and not busy or disabled. If not, cast Sightrasher to push the mobs away, then cast Quagmire to slow them down. This combo will either guarantee an escape, buy some time, or make killing mobs easier. When a particularly powerful monster (including MVPs) is aiming for your partner, draw the monster away. Make sure it is ALWAYS aggro'd on you, and let your partner kill it.
*Focus more on hit-and-run tactics by leveling up quick-cast skills like Fire Ball, Fire Wall and Soul Strike.  
*Safety Wall will be your wall of safety in dangerous situations but it will cost a lot of skill points.
*DEX will be your primary stat, very closely followed by INT, so Variable Casting Time will be reduced.
*Due to the Super Novice having absolutely atrocious HP and SP pools until level 99, your primary survival stat is AGI, not VIT. All the VIT and DEF in the world won't do much if you have a mere 700 HP. It's better to completely evade attacks instead of taking a hit with such low HP.
*Be very judicious in your movements and casting. You'll find yourself running out of SP very quickly or dying in just a single CRIT attack from Orc Zombies if you're not careful!
*When in a party... I have writer's block!




<u>When in a party:</u>
<u>Ex. Super Novice</u>


This time, you'll be both secondary support and tank, as your party is likely to have a main tank and at least one Arch Bishop (AB) as the main support. You'll be helping out the AB, being the secondary source of heals and buffs, providing additional Safety Walls and Pneumas and crowd control with Sightrasher and Quagmire. While doing support, you're also going to tank. While the main tank is luring monsters from the front, your job is to keep the monsters coming from the sides and rear from reaching and doing damage to your party, especially the main support/s and DPS, moreso if they're squishy. If the main tank is a Sura, there might be a few occasions that you'll have to provide cover while Steel Body is being recast. In case the main tank is disabled or has internet issues, you'll be the substitute. It is somewhat similar to when partnered with a DPS, except it's easier as you now have a whole party to more easily dispose of the monsters you lured while the main support heals.
When soloing, I get writer's block!


In a party setting, You'll be the secondary support, providing crowd control and extra buffs and heals. Quagmire, Storm Gust and Sightrasher will be your main crowd control skills. Once you see the tank and its lures approaching, cast Quagmire on the mobs to slow them down in order for the DPSes more easily dispose of them. Also watch out if the tank lured too many or if there are monsters coming from the side and rear - use Sightrasher to push them away or Storm Gust to freeze them in place. From time to time, you may also buff your teammates, provide additional heals with your cute Heals.


<u>As the main tank:</u>


High Flee does most of the tanking work, not the Safety Wall spam or the "Steel Body on death" after accumulating over 5 billion EXP. Safety Wall is mainly used as an extra precautionary measure. However, in situations where you're surrounded by large numbers of enemies or when facing enemies with really high or increased Hit rates, like MVPs that have the skill "Power Up" (red lightning aura), Safety Wall spam is the way to go. As much as possible, going Steel Body must be avoided unless it is absolutely necessary, like in [[Tomb of the Fallen|Bio5]] or when fighting enemies with powerful magic spells like Nightmare Amon Ra's Meteor Storm spam and green aura Dracula and his overpowered Psychic Wave. If you die or if Steel Body expires, you can relog to regain the "Steel Body on death".
<u>Hyper Novice</u>
WORK IN PROGRESS!!! Break the Rule of Er and destroy all who bring you down. Don't let them go, let them gravitate to you. Devastate their mental health, freeze them to the core, shock them with baleful thunder and call forth the wrath of the skies until they're no more. until they're no more. Beat the already dead horse by summoning the wrath of the skies and command the earth to swallow it whole, driving them down to a place worse than the deepest depths of the darkest hell.
 
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