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Kriogenika (talk | contribs) |
Kriogenika (talk | contribs) |
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| '''LUK''' || 1 ~ 125 || '''CRT''' || 100 | | '''LUK''' || 1 ~ 125 || '''CRT''' || 100 | ||
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{| class="wikitable" style="margin: auto;" | |||
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! Stats !! Comment | |||
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| '''STR''' || STR is important, because it scales weapon ATK and affects your damage output. | |||
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| '''AGI''' || AGI is mainly used to get ASPD (you do not need much, like 2 hits per second, which is 175 ASPD). However, faster ASPD is, faster casting animation is, it helps to spam faster, so more is better. Second usage of AGI is for some statuses resistance. | |||
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| '''VIT''' || VIT is for HP. It should be 92 at least to have stun immunity. The more HP you have, the better, but do not sacrifice too much here. | |||
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| '''INT''' || INT is important offensive stat. It scales your SP pool (you will need it to spam a lot of skills), also it boosts your variable casting time. | |||
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| '''DEX''' || DEX is used for accelerating variable cast time and for some card combos. Also it helps with ASPD a bit. | |||
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| '''LUK''' || LUK scales your Critical Rate (chance of dealing critical damage). You will probably have a lot of Cri from equipment, so LUK stat is not first priority. You should note that some equipment and cards are scaled by LUK, so, if you have them, you should get more LUK. LUK helps to resist some statuses too. | |||
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{| class="wikitable" style="margin: auto;" | |||
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! Traits !! Comment | |||
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| '''POW''' || POW is your main source of damage output, so it should be maxed out no matter what. | |||
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| '''CRT''' || CRT boosts C.Rate (that stat boosts your final critical damage modifier). For now CRT is main source of C.Rate, because C.Rate equipment modifiers are kinda rare and quite modest. | |||
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| '''CON''' || CON should be used to max out damage output, because it gives P.Atk. But since P.Atk is not hard to get, while C.Rate is hard to get, you should not dump too much trait points here. There is also option to use those points for defensive traits instead of CON. | |||
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| '''WIS''' || WIS gives MRes (final reduction of incoming magic damage). Since enemies' magic hits really hard, that trait becomes truly important. You can invest here instead of CON, if you need more survivability. | |||
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| '''STA''' || STA gives Res (final reduction of incoming physical damage). You can invest here to boost your resistance to physical damage, if you need it. But STA trait is not very important, so it should be balanced with WIS or ignored. | |||
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|} | |} |
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