Choi's Prerenewbie Guide to Renewal: Difference between revisions

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== Enchantments ==  
== Enchantments ==  
Pre-renewal had enchanting in the form of +1 - +3 stats on specific armors. However, [[Category:Enchantment|Enchanting in renewal is a lot more powerful]]. In some cases, a significant portion of the equipment's power comes from the enchantments making a deceptively weak item incredibly strong (e.g. [[Issgard_Equipment#Dim_Glacier_Weapons_2|Dim Glacier]]/[[Issgard_Equipment#Glacier_Weapons|Glacier weapons]]).
Pre-renewal had enchanting in the form of +1 - +3 stats on specific armors. However, [https://wiki.muhro.eu/Category:Enchantment Enchanting in renewal is a lot more powerful]. In some cases, a significant portion of the equipment's power comes from the enchantments making a deceptively weak item incredibly strong (e.g. [[Issgard_Equipment#Dim_Glacier_Weapons_2|Dim Glacier]]/[[Issgard_Equipment#Glacier_Weapons|Glacier weapons]]).


Enchantment is the process of adding additional bonuses like stats, healing effectiveness, and more to equipment. This process is done through NPCs related to that specific equipment through the use of their applicable currencies, similar to how gear can be bought.
Enchantment is the process of adding additional bonuses like stats, healing effectiveness, and more to equipment. This process is done through NPCs related to that specific equipment through the use of their applicable currencies, similar to how gear can be bought.
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