Deadsera Card (300442) MATK +5% _______________________ When compounded on a One-Handed Staff class weapon: Increases Magical Damage with every Element by 10%.
For each 3 Refine Levels: Increases Magical Damage with every Element by additional 2%.
Base Level at least 200: For each 3 Refine Levels: Increases Magical Damage with every Element by additional 3%.
_______________________ Type: Card Compound on: Right Hand Weight: 1
Burning Night Card (300441) ATK +5% _______________________ When compounded on a One-Handed Axe or Two-Handed Axe class weapon: Increases Ranged Physical Damage by 10%.
For each 3 Refine Levels: Increases Ranged Physical Damage by additional 2%.
Base Level at least 200: For each 3 Refine Levels: Increases Ranged Physical Damage by additional 3%.
_______________________ Type: Card Compound on: Right Hand Weight: 1
[MVP] Gaia Pol Card (300445) Increases Physical Damage against monsters of Neutral and Earth element by 40%. Increases Physical Damage against monsters of Plant and Demi-Human race by 40%.
_______________________ Type: Card Compound on: Armor Weight: 1
Muqaddas Weapons
Muqaddas Weapons are obtainable at NPC Weapon Master. (ra_pol01 300, 109)
One Weapon costs:
A holy sword created by combining holy relics and magical powers. _______________________ MATK +230 _______________________ MATK +5% Increases damage of Cross Rain by 10%. _______________________ Refine Level +7: Decreases Cooldown of Genesis Ray by 1 second. _______________________ Refine Level +9: Increases damage of Cross Rain by additional 10%. _______________________ Refine Level +11: Increases damage of Cross Rain by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. _______________________ [Grade C]: Magical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Magical Damage against enemies of Large size +15%. _______________________ [Grade A]: S.MATK +5 Cooldown of Genesis Ray -0.5 seconds. _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 100 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 250
A axe created by combining holy relics and magical powers. _______________________ Indestructible in battle _______________________ ATK +5% Increases damage of Triple Laser by 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Triple Laser by additional 10%. _______________________ Refine Level +11: Increases damage of Triple Laser by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Class Restrictions: Meister _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 600 Required Level: 250
An scepter created by combining holy relics and magical powers. _______________________ Indestructible in battle _______________________ ATK +5% Increases damage of Explosive Powder by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Explosive Powder by additional 10%. _______________________ Refine Level +11: Increases damage of Explosive Powder by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Class Restrictions: Biolo _______________________ Type: Mace Position: Right Hand Physical Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 250
A dagger created by combining holy relics and magical powers. _______________________ ATK +5% Increases damage of Deft Stab by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Deft Stab by additional 10%. _______________________ Refine Level +11: Increases damage of Deft Stab by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 215 Weapon Level: 5 Refinable / Gradable Weight: 125 Required Level: 250
An katar created by combining holy relics and magical powers. _______________________ ATK +5% Increases damage of Savage Impact by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Savage Impact by additional 10%. _______________________ Refine Level +11: Increases damage of Savage Impact by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Class Restrictions: Shadow Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 300 Weapon Level: 5 Refinable / Gradable Weight: 125 Required Level: 250
An bow created by combining holy relics and magical powers. _______________________ ATK +5% Increases damage of Hawk Rush by 10%. _______________________ Refine Level +7: Ranged Physical attacks have a certain chance (15%) to auto cast Level 1 Sharp Shooting. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ Refine Level +9: Increases damage of Hawk Rush by additional 10%. _______________________ Refine Level +11: Increases damage of Hawk Rush by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Class Restrictions: Windhawk _______________________ Type: Bow Position: Right Hand Physical Attack: 300 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 250
An instrument created by combining holy relics and magical powers. _______________________ MATK +230 MATK +5% Increases damage of Metallic Fury by 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +11: Increases damage of Metallic Fury by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. _______________________ [Grade C]: Magical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Magical Damage against enemies of Large size +15%. _______________________ [Grade A]: S.MATK +5 _______________________ Class Restrictions: Troubadour _______________________ Type: Musical Position: Right Hand Physical Attack: 120 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 250
Knuckles created by combining holy relics and magical powers. _______________________ ATK +5% Increases damage of Third Flame Bomb by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Third Flame Bomb by additional 10%. _______________________ Refine Level +11: Increases damage of Third Flame Bomb by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Class Restrictions: Inquisitor _______________________ Type: Knuckle Position: Right Hand Physical Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250
A staff created by combining holy relics and magical powers. _______________________ Indestructible in battle _______________________ MATK +230 MATK +5% Increases damage of Framen by 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 10%. _______________________ Refine Level +9: Increases damage of Framen by additional 10%. _______________________ Refine Level +11: Increases damage of Framen by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. _______________________ [Grade C]: Magical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Magical Damage against enemies of Large size +15%. [Grade A]: S.MATK +5 _______________________ Class Restrictions: Cardinal _______________________ Type: Staff Position: Right Hand Physical Attack: 70 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 125 Required Level: 250
A staff created by combining holy relics and magical powers. _______________________ Indestructible in battle _______________________ MATK +230 MATK +5% Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 10%. _______________________ Refine Level +11: Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. _______________________ [Grade C]: Magical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Magical Damage against enemies of Large size +15%. _______________________ [Grade A]: S.MATK +5 _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Staff Position: Right Hand Physical Attack: 90 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 250
A book created by combining holy relics and magical powers. _______________________ ATK +5% Increases damage of Midnight Kick and Dawn Break by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Midnight Kick and Dawn Break by additional 10%. _______________________ Refine Level +11: Increases damage of Midnight Kick and Dawn Break by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Class Restrictions: Sky Emperor _______________________ Type: Book Position: Right Hand Physical Attack: 210 Weapon Level: 5 Refinable / Gradable Weight: 120 Required Level: 250
An whip created by combining holy relics and magical powers. _______________________ MATK +230 MATK +5% Increases damage of Metallic Fury by 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: Increases damage of Metallic Fury by additional 10%. _______________________ Refine Level +11: Increases damage of Metallic Fury by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. _______________________ [Grade C]: Magical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Magical Damage against enemies of Large size +15%. _______________________ [Grade A]: S.MATK +5 _______________________ Class Restrictions: Trouvere _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 110 Required Level: 250
A foxtail created by combining holy relics and magical powers. _______________________ Indestructible in battle _______________________ MATK +340 ATK/MATK +5% Increases damage of Chulho Sonic Claw and Hyunrok Cannon by 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: Increases damage of Chulho Sonic Claw and Hyunrok Cannon by additional 10%. _______________________ Refine Level +11: Increases damage of Chulho Sonic Claw and Hyunrok Cannon by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Damage against enemies of Small size +15%. _______________________ [Grade C]: Damage against enemies of Medium size +15%. _______________________ [Grade B]: Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 S.MATK +5. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 290 Magic Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 125 Required Level: 250
An grenade launcher created by combining holy relics and magical powers. _______________________ ATK +5% Increases damage of Spiral Shooting by 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +11: Increases damage of Spiral Shooting by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Class Restrictions: Night Watch _______________________ Type: Grenade Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 250
An rifle created by combining holy relics and magical powers. _______________________ ATK +5% Increases damage of Only One Bullet by 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Only One Bullet by additional 10%. _______________________ Refine Level +11: Increases damage of Only One Bullet by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Class Restrictions: Night Watch _______________________ Type: Rifle Position: Right Hand Physical Attack: 275 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 250
A dagger created by combining holy relics and magical powers. It must be equipped with Mocadas Nanjar to display it's true power. _______________________ When equipped with Muqaddas Kanjar: ATK +5% Increases damage of Shadow Flash by 10%.
Refine Level +7: Increases Melee Physical Damage by 10%.
Refine Level +9: Increases damage of Shadow Flash by additional 10%.
Refine Level +11: Increases damage of Shadow Flash by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Dagger Position: Right Hand Physical Attack: 200 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 250
An cross created by combining holy relics and magical powers. _______________________ Indestructible in battle _______________________ ATK +5% Increases damage of Mega Sonic Blow by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Mega Sonic Blow by additional 10%. _______________________ Refine Level +11: Increases damage of Mega Sonic Blow by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Class Restrictions: Hyper Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 220 Weapon Level: 5 Refinable / Gradable Weight: 150 Required Level: 250
An gatling gun created by combining holy relics and magical powers. _______________________ ATK +5% Increases damage of The Vigilante at Night by 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +11: Increases damage of The Vigilante at Night by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Class Restrictions: Night Watch _______________________ Type: Gatling Position: Right Hand Physical Attack: 305 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 250
An shotgun created by combining holy relics and magical powers. _______________________ Deals Splash Damage. _______________________ ATK +5% Increases damage of Wild Fire by 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +11: Increases damage of Wild Fire by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. _______________________ [Grade C]: Physical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Physical Damage against enemies of Large size +15%. _______________________ [Grade A]: P.ATK +5 _______________________ Class Restrictions: Night Watch _______________________ Type: Shotgun Position: Right Hand Physical Attack: 290 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 250
An two-handed staff created by combining holy relics and magical powers. _______________________ Indestructible in battle _______________________ MATK +330 MATK +5% Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by 10%. _______________________ Refine Level +7: Increases Magical Damage with Earth and Water element by 10%. _______________________ Refine Level +9: Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%. _______________________ Refine Level +11: Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. _______________________ [Grade C]: Magical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Magical Damage against enemies of Large size +15%. _______________________ [Grade A]: S.MATK +5 _______________________ Class Restrictions: Arch Mage _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 80 Magic Attack: 300 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 250
A book created by combining holy relics and magical powers. _______________________ MATK +230 _______________________ MATK +5% Increases damage of Lightling Land and Diamond Storm by 10%. _______________________ Refine Level +7: Increases Magical Damage with Water and Wind element by 10%. _______________________ Refine Level +9: Increases damage of Lightling Land and Diamond Storm by additional 10%. _______________________ Refine Level +11: Increases damage of Lightling Land and Diamond Storm by additional 10%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. _______________________ [Grade C]: Magical Damage against enemies of Medium size +15%. _______________________ [Grade B]: Magical Damage against enemies of Large size +15%. _______________________ [Grade A]: S.MATK +5 _______________________ Class Restrictions: Elemental Master _______________________ Type: Book Position: Right Hand Physical Attack: 60 Magic Attack: 230 Weapon Level: 5 Refinable / Gradable Weight: 80 Required Level: 250
A dagger created by combining holy relics and magical powers. _______________________ Must be equipped with Muqaddas Nazar. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Dagger Position: Right Hand Physical Attack: 150 Weapon Level: 5 Refinable Weight: 150 Required Level: 250
Warped Spell (Melee) (312009) Increases Melee Physical Damage by 5%. _______________________ Depending on the Grade of the enchanted Weapon: Increases Melee Physical Damage by additional 5%. _______________________ Type: Enchant Position: Unknown
Warped Spell (Magic) (312010) Increases Magical Damage with every element by 5%. _______________________ Depending on the Grade of the enchanted Weapon: Increases Magical Damage with every element by additional 5%. _______________________ Type: Enchant Position: Unknown
Warped Spell (Long Ranged) (312011) Increases Ranged Physical Damage by 5%. _______________________ Depending on the Grade of the enchanted Weapon: Increases Ranged Physical Damage by additional 5%. _______________________ Type: Enchant Position: Unknown
Slot 4 Perfect Enchants
Bishop's Blessing (Attack Speed) (312004) Increases Attack Speed by 3%. _______________________ Depending on the Grade of the enchanted Weapon: Increases Attack Speed (Decreases After Attack Delay by additional 3%). _______________________ Type: Enchant Position: Unknown
Bishop's Blessing (Variable Casting) (312005) Decreases Variable Casting Time by 3%. _______________________ Depending on the Grade of the enchanted Weapon: Decreases Variable Casting Time by additional 3%. _______________________ Type: Enchant Position: Unknown
Bishop's Blessing (Global Cool Time) (312006) Decreases After Cast Delay by 3%. _______________________ Depending on the Grade of the enchanted Weapon: Decreases After Cast Delay by additional 3%. _______________________ Type: Enchant Position: Unknown
Bishop's Blessing (Perfect Hit) (312007) Perfect HIT +3% _______________________ Depending on the Grade of the enchanted Weapon: Perfect HIT +3% _______________________ Type: Enchant Position: Unknown
Bishop's Blessing (Cri) (312008) CRI +3 _______________________ Depending on the Grade of the enchanted Weapon: CRI +3 _______________________ Type: Enchant Position: Unknown
For the 4th Slot enchant you can also use the random enchant option: 50x Bishop's Relic (1001201) 50x Bishop's Holy Water (1001202) and 300,000 zeny.