18 Direction of Prayer

This page is a translated version of the page 18 Direction of Prayer and the translation is 100% complete.


Temporal Tina is an NPC who sells Episode Clear Tickets. She is located in Prontera (prontera 140, 174) and the Main Office (main_office 94, 59).

(prontera 140, 174) (main_office 94, 59)


Episode Clear Tickets

Un Episode Clear Ticket es un objeto consumible que te permite saltarte la misión principal de un episodio. Al usarlo, obtendrás acceso instantáneo a todos los NPCs, mazmorras y tiendas de equipo que normalmente requerirían que completaras el episodio o cumplieras ciertas misiones para desbloquear.

Ten en cuenta que al usar un Episode Clear Ticket, te perderás las recompensas de las misiones, como EXP, Zeny, reputación y objetos.

Algunos Episode Clear Tickets tienen requisitos previos. Si es tu primer personaje en el servidor, aún tendrás que avanzar desde Episode 17.2 hasta el último episodio normalmente.

Consulta la tabla de abajo para ver los requisitos y precios de cada ticket.

Episode Clear Tickets
Episode Ticket Nivel Coste en Zeny Requisitos
1000284.png Episode 14 Clear Ticket (1000284) 160 1,000,000 Ninguno
1000286.png Episode 15 Clear Ticket (1000286) 140 1,000,000 Ninguno
1000282.png Episode 16 Clear Ticket (1000282) 100 1,000,000 None
1000285.png Episode 17.1 Clear Ticket (1000285) 110 2,000,000 None
1000287.png Episode 17.2 Clear Ticket (1000287) 130 4,000,000 The current character has cleared Episode 17.1
1000288.png Episode 18 Clear Ticket (1000288) 170 9,000,000 The current character has cleared Episode 17.2
1000988.png Episode 19 Clear Ticket (1000988) 200 12,000,000 The current character has cleared Episode 18 AND one character in the master account has cleared Episode 19 and the side quests "Purification Saint" and "Frozen Sea"
1001214.png Episode 20 Clear Ticket (1001214) 215 16,000,000 The current character has cleared Episode 19 AND one character in the master account has cleared Episode 20
1001215.png Episode 21 Clear Ticket (1001215) 230 32,000,000 The current character has cleared Episode 20 AND one character in the master account has cleared Episode 21
50098.png Chapter 1 Clear Ticket (50098) 265 64,000,000 One character in the master account has cleared Chapter 1 and complete Zero Cell Sector

How to check which episode I have unlocked?

Right now, we don't have a feature which simply tells you which episode you are.
So here's some things you can do to check it by yourself:

Episode Quest
Episode Steps Description
Episode 15 Click on Warper > Instances > Central Laboratory. If you can go, you have completed the Episode 15 quest.
Episode 16 Click on Warper > Instances > Heart Hunter War Base. If you can go, you have completed the Episode 16 quest.
Episode 17.1 Use @go 46. (Cor) If you can go, you have completed the Episode 17.1 quest.
Episode 17.2 Use @go 47. (Varmundt's Mansion) If you can go, you have completed the Episode 17.2 quest.
Episode 18 Use @go 51. (Gray Wolf Village) If you can go, you have completed the Episode 18 quest.
Episode 19 Use @go 53. (Ice Castle) If you can go, you have completed the Episode 19 quest.
Episode 20 Click on Warper > Instances > The Immortal. If you can go, you have completed the Episode 20 quest.
Episode 21 Click on Warper > Instances > Final Battle. If you can go, you have completed the Episode 21 quest.

Episode 18: Direction of Prayer

Después de lograr analizar el poder de Illusion en Varmundt's Mansion, tu viaje te lleva de regreso a la capital de Arunafeltz para descubrir una división social entre su gente. Rachel fue fundada por los misioneros que inmigraron y predicaron a la diosa Freya. Sin embargo, la fe no resolvió los conflictos entre los inmigrantes y los nativos.

Requisitos

Misión de historia principal

Parte 1

  1. (ba_in01 26, 266) - Habla con Elly (Nota: es posible que tengas que hablar con Elly dos veces) en Varmundt's Mansion y recibe un 400127.png Mini Elly (400127) y equípalo durante toda la misión. Con este casco, puedes comunicarte con Elly durante tu investigación en Rachel sobre la presencia del poder de ilusión.
     
  2. (rachel 182, 176) - Habla con la Masked Girl en Rachel. Tú y Elly descubrirán una discusión entre sus ciudadanos. Más personas empiezan a aparecer y protestan para que Arunafeltz se una, incluso con los nativos.
     
  3. (rachel 183, 170) - Habla con la Female Priest que aparece para calmar a la gente. Vuelve a hablar con ella, quien te pide que encuentres el origen de este conflicto. Recompensa: 20x 1000405.png Amethyst Fragment (1000405).
     
  4. (ra_temp 72, 54) - Habla con el Male Priest Junok en las afueras del Templo de Rachel para preguntar sobre los altercados que presenciaste en la ciudad. Él explica que hay un conflicto en curso entre los nativos y los inmigrantes. Guard Gala explica la situación: se han realizado varios intentos de irrumpir en el Templo de Rachel. Aparece otro Guard y le informa a Junok que acaban de detectar más intrusos desde el oeste.
     
  5. (ra_temp 30, 142) - Sigue a Junok y a los Guards que capturaron a los intrusos y te das cuenta de que eran Heart Hunters. Gala se los lleva detenidos y te pide que te reúnas en el Templo de Rachel para informar. Recompensa: 30x 1000405.png Amethyst Fragment (1000405).
     
  6. (ra_temin 173, 40) - Habla con Guard Dent, quien explica que estas intrusiones están empeorando.
     
  7. (ra_temin 174, 38) - Habla con Marshall Neil para conocer su postura sobre la situación.
     
  8. (ra_temin 172, 36) - Habla con Freya Priest, quien dice que últimamente las personas que entran al templo están causando peleas en lugar de rezar. High Priestess Niren aparece para compartir su preocupación por las peleas en el Templo Divino. Te pide hablar contigo en privado.
     
  9. (ra_temin 213, 87) - Habla con High Priestess Niren en secreto cerca de la escalera. Ella explica que sabe que los Heart Hunters buscan Ymir's Heart piece, pero la seguridad está muy dispersa con el reciente alboroto entre los inmigrantes y los nativos.
     
  10. (ra_temin 174, 38) - Vuelve con Marshall Neil, quien dice que su hijo Maram puede ayudar.
     
  11. (rachel 137, 135) - Ve a preguntar a un Villager en Rachel si ha visto a Maram, pero no sirve de ayuda.
     
  12. (rachel 105, 134) - Habla con otro Villager, pero él tampoco sirve de ayuda.
     
  13. (rachel 69, 117) - Habla con otro Villager que dice que vio a Maram ir a una reunión justo al norte de aquí.
     
  14. (rachel 70, 147) - Habla con Maram. Él explica la situación del pasado de Rachel, donde los creyentes de Freya migraron aquí y expulsaron a los nativos. Los nativos intentaron quedarse con el Templo, pero al final lo odiaron y se marcharon. También te hace saber que fue adoptado por Niren. Cuando su madre se convirtió en High Priest, lideró un programa para animar a los inmigrantes adinerados de Rachel a adoptar tal como ella lo hizo. Niren tuvo la idea de que adoptar niños de los nativos podría ayudar a cerrar la brecha entre los dos grupos. En cambio, los niños nativos fueron marginados y discriminados, conocidos como "Gray Children". Maram te pide que esperes con él para que puedas hablar con otros nativos y conocer mejor las circunstancias.
     
  15. (rachel 62, 144) - Habla con Miriam. Miriam y Maram te dan una lista de objetos para comprar a los comerciantes de Rachel.
     
  16. (rachel 87, 122) - Pregunta al comerciante si tiene algo que vender, pero está demasiado nervioso para venderte.
     
  17. (rachel 107, 102) - Habla con Trader Sannat. Le muestras la lista, pero no tiene ninguno de esos objetos en stock.
     
  18. (rachel 117, 104) - Habla con Miriam, quien se frustra porque los comerciantes evitan a los "Gray Children" y de repente no pueden proporcionar productos.
     
  19. (rachel 119, 103) - Habla con Maram. Tiene una idea: tú y él mentirán sobre vuestros orígenes. Así los vendedores no sospecharán.
     
  20. (rachel 137, 85) - Habla con el Merchant Rencia. Maram te presenta como otro comerciante de una aldea cercana que necesita reabastecerse. Elige: "He is in the bar." Rencia ve tu lista y dice que puede proporcionar los objetos solicitados. Sin embargo, se da cuenta de que no trajiste un carro y ofrece un servicio de entrega.
     
  21. (rachel 120, 79) - Habla con Miriam. Está preocupada de que esta mentira se descubra cuando Rencia haga la entrega. Maram sugiere disfraces de un tipo que conoce. Pedirá comida en un bar y su amigo se pondrá en contacto contigo allí.
     
  22. (rachel 108, 73) - Siéntate en el taburete del bar y come las empanadillas que Maram pidió para ti. Tamarin aparece y se presenta. Obtienes disfraces de él. Luego te pide que te reúnas con él en la Plaza de Rachel para reclutar a Mark y Maggi para el viaje.
     
  23. (rachel 122, 120) - Habla con Mark en la Plaza. Tamarin dice que vayas al punto de encuentro.
     
  24. (rachel 70, 147) - Habla con Maram. Dice que todo está preparado para viajar. No revelará hacia dónde se dirigen, solo que sigas su liderazgo. Te pide que vuelvas con Rencia para acordar la hora y el lugar de la entrega.
     
  25. (rachel 137, 85) - Habla con Merchant Rencia. Le dices que deje las mercancías en el lado oeste de Rachel.
     
  26. (rachel 41, 132) - Ve a las cajas de madera para recoger las mercancías.
     
  27. (ra_fild11 354, 235) - Habla con Maram disfrazado de comerciante. Te dice que no puede unirse a ti sin que los demás sospechen o los sigan hasta el destino. Maram se reunirá contigo y con el grupo más tarde para guiarlos a través de Oz Gorge.
     
  28. (ra_fild10 179, 176) - Encuéntrate con Maram en la entrada de Oz Labyrinth para iniciar una instancia y cruzar el desfiladero. Esta instancia es solo para un jugador y no puedes llevar miembros de grupo.
     
  29. Sigue el camino más corto hasta la salida marcada en amarillo en el minimapa de la instancia Oz Labyrinth Floor 1. Tienes que eliminar monstruos en el camino para que Tamarin y los demás viajen seguros.
  30. (gw_fild01 273, 339) - Habla con Maram, quien se alegra de que todos hayamos logrado pasar. Dice que la aldea está cerca y que vayas hacia el oeste.
     
  31. (gw_fild01 35, 102) - Habla con Maram, quien dice que esta es la entrada de la aldea. Imril aparece.
     
  32. (gw_fild01 37, 105) - Habla con Imril. Está extremadamente enojado con Maram por romper la regla de que no se permite ningún forastero (tú). Maram le suplica a Imril, diciendo que tú ayudaste en todo el proceso de conseguir suministros y cruzar el Oz Gorge. Imril dice que Suad tendrá la decisión final y nos pide que esperemos hasta que lo traiga.
     
  33. (gw_fild01 35, 102) - Habla con Maram. Suad aparece y Maram explica toda la situación. Menos comerciantes en Rachel venden a los nativos. Oz Labyrinth pronto será intransitable debido a la lava desbordante. Maram dice que deberían considerarse afortunados de tener la ayuda de un aventurero. Le pide a Suad que te dé una oportunidad, así como Niren se la dio a él. Suad finalmente te permite entrar en la aldea.
  34. (wolfvill 143, 113) - Habla con Imril y Maram. Se alegran de que Suad te haya permitido entrar en Gray Wolf Village. Te muestran lo angustiosa que es la situación actual por la falta de comida y el entorno hostil. Maram menciona que puede que no te permitan entrar tan fácilmente en Gray Wolf Village la próxima vez, y sugiere hablar con los otros aldeanos para ganarte más confianza. Recompensa: 50x 1000405.png Amethyst Fragment (1000405) y misiones secundarias desbloqueadas.
     

Parte 2

Para continuar con la misión principal de la historia, necesitas 900 de reputación con Wolf Village, la cual obtendrás si desbloqueas todas las misiones diarias. Como alternativa, puedes repetir algunas misiones diarias hasta alcanzar la reputación requerida.


También necesitarás completar la misión Investigation of Oz Labyrinth

Parte 3

  1. (wolfvill 180, 179) - Habla con Village Boy. Dice que la conferencia está a punto de comenzar.
     
  2. (wolfvill 144, 151) - Reúnete con Suad en la conferencia situada en el centro de Grey Wolf Village.
     
  3. (wolfvill 145, 146) - Escucha al Radical Man, que afirma que deberíamos destruir todos los templos de Freya.
  4. (wolfvill 139, 148) - Escucha al Native Old Man, que está de acuerdo.
  5. (wolfvill 150, 147) - Habla con el otro asistente que pide la guerra.
  6. (wolfvill 152, 145) - Escucha al Skeptical Young Man. Le preocupa la gran cantidad de Rachel Guards si el pueblo decide atacar.
  7. (wolfvill 144, 151) - Habla con Suad, que comienza la conferencia. Comparte su preocupación por cruzar el Oz Gorge para conseguir suministros. El futuro de Grey Wolf Village es sombrío. La gente empieza a gritar y exige la guerra contra Rachel para que el pueblo pueda recuperar la tierra. Suad es presionado para una rebelión armada. Un aldeano te menciona que conseguirá las armas de su escondite. Esto llama la atención de Maram y dice que deberíamos investigar el lugar para ver de dónde vienen las armas.
  8. (wolfvill 148, 153) - Habla con Miriam. Ella también está de acuerdo en que tú y Maram deberíais encontrar la fuente de las armas. Maram saca a relucir el plan de mentir otra vez y hacerse pasar por parte de la rebelión armada. Recompensa: 40x 1000405.png Amethyst Fragment (1000405).
     
  9. (wolfvill 143, 145) - Miente al Radical Man. Él revela que consiguió el arma de Bearded Jack en Rachel.
     
  10. (rachel 75, 44) - Llegas a lo que parece ser una ferretería. Habla con Bearded Jack y pregunta por “Smelly Dandelion”. Jack te dice que te reúnas con alguien en Veins si necesitamos armas.
     
  11. (veins 293, 282) - Habla con Dandelion y menciona “Smelly Dandelion”. Se enoja con Jack por crear una mala contraseña. Maram pregunta por el proveedor de estas armas y Dandelion dice que las consigue en una base secreta en Thor's Volcano.
     
  12. (thor_v01 169, 169) - Habla con Maram en el centro de Thor's Volcano Floor 1. Ha encontrado una forma de entrar en la base secreta.
     
  13. (que_thr 133, 53) - Habla con Maram de nuevo en la entrada de la base secreta. Entrarás en la base como instancia (no es obligatorio en solitario).
     
  14. Sigue tu camino a través de la instancia marcada como el sendero rojo. Maram ayudará a desbloquear las barricadas marcadas en morado. Ten cuidado con los cristales de alarma, que generarán guardias. Al llegar al final, recoge los 5 Document Files marcados en naranja.
     
  15. (1@tcamp 34, 100) - Habla con Miriam, que también encontró la base secreta. Maram se sorprende de que Miriam te siga y nota que estas armas son muy antiguas. Menciona que esta es una de las bases militares que una vez administró su padrastro, Priest Amal. Sin embargo, a juzgar por los documentos que encontraste, parece que es un tipo diferente de corrupción que estas armas se vendan.
  16. (1@tcamp 32, 102) - Habla con Maram, que está preocupado por la corrupción. Miriam dice que volverá a Rachel para mostrar las pruebas y tú decides ir también. Recompensa: 50x 1000405.png Amethyst Fragment (1000405)
  17. (wolfvill 140, 112) - Habla con Suad y cuéntale tus hallazgos. Elly interviene para mencionar que estas armas son parte de un problema mayor. Su análisis muestra que, con el uso de pólvora vieja y sin mantenimiento, las armas tienen una precisión del 9.72%. Miriam y Maram aparecen angustiados porque las armas dejarán que la rebelión sea masacrada.
  18. (wolfvill 131, 257) - Ve a la caja de armas. Miriam advierte a los aldeanos sobre armarse con estas armas y le pide a Suad que haga algo.
     
  19. (wolfvill 131, 252) - Habla con el aldeano armado. Ahora están listos para la rebelión. Suad insiste y dice que se reunirá contigo en Rachel para invadir el templo. Le pide a Maram que se quede en Grey Wolf Village en caso de emergencia. Recompensa: 30x 1000405.png Amethyst Fragment (1000405)
     
  20. (rachel 169, 245) - Habla con la Ordinary Person en Rachel para entrar en una instancia de historia (no es obligatorio en solitario).
     
  21. Sigue a Miriam hasta la ubicación de la protesta. Verás la protesta de la rebelión armada contra los Rachel Guards. Miriam desaparece rápidamente para entrar en el templo.
     
  22. Sigue la navegación para entrar en el templo. Miriam se sorprende por tu presencia y dice que debemos guardar silencio. La instancia tiene un diseño similar a Sanctuary Purification.
  23. Tras limpiar todas las salas, tú y Miriam encontráis a Schulang e Illusionist Bagot discutiendo su plan de usar el poder de Illusion en Rachel, pero ambos se marchan rápidamente.
     
  24. Sigue a Miriam fuera del templo y descubrirás que la rebelión ha llegado a la entrada del templo. Empiezan a disparar, pero sus armas defectuosas causan muchas bajas. Detén la rebelión y sal de la instancia. Instancia repetible Sanctuary Purification desbloqueada.
     
  25. Habla con Miriam y, tras la conversación, aparecerán guardias para atacarte.
  26. Tras limpiar todas las salas, sigue la navegación (2@nyr 59, 104) y entra en el portal. Llega hasta el grupo y habla con Ramachus para activar la conversación; algunos guardias te atacarán.
  27. Después de eliminar a los guardias, navega a (2@nyr 46, 55) y entra en el portal.
  28. Continúa hacia la siguiente sala en (2@nyr 118, 76). Mantente a la izquierda y avanza hasta que encuentres al grupo en (2@nyr 88, 46); habla con Ramachus para activar otra conversación y que los guardias te ataquen.
  29. Vuelve al portal por el que viniste y sigue la navegación hasta (2@nyr 180, 104), baja las escaleras para reunirte con el grupo y habla con Ramachus de nuevo.
  30. Tú y Miriam encontráis a Schulang e Illusionist Bagot discutiendo su plan de usar el poder de Illusion en Rachel, pero ambos se marchan rápidamente. Sigue a Miriam para continuar.
  31. Sigue a Miriam fuera del templo y descubrirás que la rebelión ha llegado a la entrada del templo. Empiezan a disparar, pero sus armas defectuosas causan muchas bajas. Detén la rebelión y sal de la instancia. Instancia repetible Sanctuary Purification desbloqueada.
  32. (rachel 116, 200) - Habla con High Priestess Niren. Ella, High Priest Zhed, Miriam y Suad se dan cuenta de la gravedad de la situación. Suad está preocupado de que las noticias lleguen de vuelta a Grey Wolf Village, pero Niren y Zhed se encargarán de las relaciones públicas. Niren pregunta si Miriam está segura de si su padre adoptivo, High Priest Amal, estuvo involucrado. Miriam menciona que, en cierto momento, su débil padre de repente se volvió extremadamente motivado por razones desconocidas. Solo entonces comenzó el conflicto entre los nativos y los inmigrantes de Arunafeltz. Elly nota que esta línea temporal coincide con cuando los Heart Hunters escaparon de Varmundt's Mansion. Niren concluye que los dos grupos están colaborando y deben ser investigados. Recompensa: 60x 1000405.png Amethyst Fragment (1000405)
     
  33. (oz_dun01 223, 116) - Ve a la ubicación de la Villa. Encontrarás a Maram, Miriam y Aira allí. Mencionan que este es el lugar donde Amal realiza su trabajo. Maram tiene que volver a Grey Wolf Village, pero te dice que Aira te guiará.
     
  34. (oz_dun01 219, 117) - Habla con Aira para entrar en una instancia de historia (no es obligatorio en solitario).
     
  35. Habla con Miriam y todos los NPCs dentro de la instancia. Tienes que eliminar a todos los Heart Hunters para avanzar a la siguiente área.
     
  36. Habla con Miriam y síguela hasta uno de los Employee dentro del interior; debes encontrar a otro NPC para continuar (1@adv 101, 24), vuelve con Miriam. Tienes que eliminar a todos los Heart Hunters para que Miriam se mueva, síguela y habla con ella finalmente. Ella te dirá que vayas al lado izquierdo de la sala mientras ella va al lado derecho; mata a todos los Heart Hunters a medida que avanzas.
  37. Encontrarás la Silver Key al final del pasillo hablando con el punto brillante (1@adv 68, 182). Usa la Silver Key en la Locked door y entra en el portal (1@adv 66, 142).
  38. Mata a todos los Heart Hunters del interior y encuentra la Golden Key. Sal de la sala y encuentra a Miriam en el lado derecho del pasillo (1@adv 181, 143); habla con ella y entra en el portal.
  39. Habla con el empleado de la villa y consigue la Spare Key. Sal de la sala y habla con Miriam de nuevo; ahora puedes entrar en la siguiente sala usando la llave que encontraste.
  40. Mata a todos los Heart Hunters del interior y dirígete a la Colorful Door (1@adv 124, 207). La puerta está cerrada; notarás un punto brillante en ambas Knight Statue cerca de la puerta. Haz clic en él hasta que diga "The magic of the Splendid Knight has already dissapeared"; después podrás entrar por la puerta haciendo clic en ella.
  41. Llegarás a la siguiente sala; explórala hasta que encuentres "Flower Shaped Device", que es un NPC pequeño brillante en el que se puede hacer clic. Encuentra el correcto que pueda desbloquear la siguiente puerta.
  42. Encontrarás a Schulang, que intenta impedirte entrar en la cámara final. Derrótalo para continuar.
     
  43. Reúnete con High Priest Amal e Illusion Bagot, que dice que llegas demasiado tarde y que están recreando a Goddess Freya con el poder de Illusion.
     
  44. Derrota a Fake Goddess Freya y el embrión caerá de ella.
  45. Habla con Miriam. Amal está enojado contigo por destruir su trabajo. Miriam le dice a su padre que solo estás aquí para ayudar. La diosa que intentó crear nunca podrá acercarse a la verdadera Goddess Freya. Sal de la instancia por el portal sur.
  46. (oz_dun01 225 119, ) - Habla con Maram y explícale la situación. Te dice que Amal y Miriam fueron al templo.
     
  47. (ra_temin 254, 117) - Desequipa a Mini Elly y reúnete con Miriam, Niren, Zhed, Suad y Maram. Están horrorizados de cómo robaron el fragmento del corazón de Ymir y lo usaron para este propósito.
     
  48. (ra_temin 258, 117) - Habla con Elly. Ella les explica a todos que las muestras que recolectó dentro de la villa son las mismas moléculas usadas para embriones de homúnculo. Bagot también nació de un embrión basado en la apariencia del Papa. Más tarde, Bagot se convirtió en una quimera con el poder de Illusion. Miriam le pregunta a Suad sobre el futuro de Grey Wolf Village. Elly también arroja luz sobre cómo resolver este problema. Les explica a Niren y Zhed una idea para integrar a los indígenas y migrantes dando a los nativos estatus legal y poder en Rachel. Niren está de acuerdo y comenzará de inmediato el procedimiento de implementación. Preguntas hacia dónde se dirige Bagot con el fragmento del corazón de Ymir. Miriam dice que su padre y Bagot van al continente norte. Elly afirma que esa es el área donde Jörmungandr está sellado. Bagot está interesado en resucitar a otras deidades. Recompensa: 500x 1000405.png Amethyst Fragment (1000405).

Serie de misiones diarias

Tabla de misiones diarias

NPC Misión Recompensas
Amethyst Fragment EXP Base EXP de Job Reputación
 
(wolfvill 202, 166)
Inspecciona las trampas colocadas para comida en los árboles de Grey Wolf Forest. Los árboles se marcarán en tu minimapa en gw_fild01. Tienes la posibilidad de obtener Trapped Bird, Trapped Lizard o Trapped Pear. Necesitarás 5 alimentos en total (Ejemplo: 2 lagartos, 1 pájaro, 2 peras es suficiente) 6 18,252,408 2,000,000 30
 
(wolfvill 143, 113)
Nv 170 - Mata 20 Ash Toad en Oz Labyrinth Fl 1

(Esta misión también está disponible en las misiones de eliminación del tablero principal.)

6 4,364,880 3,000,000 30
Nv 200 - Mata 20 Hot Molar en Oz Labyrinth Fl 2

(Esta misión también está disponible en las misiones de eliminación del tablero principal.)

6 11,588,320 3,000,000 30
 
(wolfvill 147, 97)
Mata 30 Firewind Kite que se encuentran en gw_fild02

(Esta misión también está disponible en las misiones de eliminación del tablero principal.)

6 10,318,080 3,000,000 30
 
(wolfvill 61, 170)
Obtén una Recording Note y graba el folclore de otros tres aldeanos, que están marcados en tu minimapa en wolfvill 6 18,252,408 2,000,000 30
 
(wolfvill 117, 119)
Habla con Grey Goat # (gw_fild01 138, 106)
Mata 20 Ashring y regresa con Grey Goat

(Esta misión también está disponible en las misiones de eliminación del tablero principal.)

6 7,769,124 3,000,000 30
 
(wolfvill 103, 230)
Compra Water Filter del NPC de Rachel # (rachel 103, 141) por 550z
Obtén Purified Water colocando el filtro en el barril de agua ubicado en (wolfvill 103, 235)
6 18,252,408 2,000,000 30
 
(wolfvill 171, 253)
Reúne 1 Steel y 10 Very Unusual Crystal
Los Very Unusual Crystal se recogen automáticamente al azar al matar Grey Wolf
6 18,252,408 2,000,000 30
 
(gw_fild01 32 101, )
Elige la 4.ª opción para recibir la misión
Mata 30 monstruos en gw_fild01
6 9,956,480 3,000,000 30
 
(rachel 155, 236)
Habla con los ciudadanos de Rachel para obtener información.
Los ciudadanos están marcados en tu minimapa en rachel
6 18,252,408 2,000,000 0
 
(rachel 70, 135)
Recoge una Half Flower correspondiente a tu registro de misiones.
Se resaltará en azul el método que debes usar:
  1. Cerca de rocas
    Ángulo de 40° / 2 hojas restantes / 50ml de agua / 2g de Secret Powder
  2. En terreno plano
    Ángulo de 30° / 4 hojas restantes / 40ml de agua / 4g de Secret Powder
  3. Cerca de árboles
    Ángulo de 20° / 4 hojas restantes / 30ml de agua / 6g de Secret Powder
  4. Cerca del agua
    Ángulo de 10° / 8 hojas restantes / 20ml de agua / 8g de Secret Powder

Una vez recogida correctamente, recibirás Half Flower
La flor tiene una expiración de 1 día, así que tráela de vuelta rápidamente.

6 18,252,408 2,000,000 0

Tabla de instancias

NPC Instancia Nivel requerido Cantidad en grupo Reutilización Requisito Recompensas posibles
 
(rachel 169, 245)
Sanctuary Purification 170 1+ 1 día Historia principal del Episodio 18, paso 58 1000405.png Amethyst Fragment (1000405)
EXP
 
(wolfvill 79, 260)
Villa of Deception (Normal) 170 2+ 1 día Historia principal del Episodio 18 1000405.png Amethyst Fragment (1000405)
100650.png Pontifex Courage (100650)
100651.png Pontifex Wisdom (100651)
1000471.png Villa Basement Key (1000471)
Armas Adulter
 
(wolfvill 79, 260)
Villa of Deception (Avanzada) 200 2+ 1 día Historia principal del Episodio 18
1000471.png Villa Basement Key (1000471)
1000405.png Amethyst Fragment (1000405)
100652.png Pontifex Tenacity (100652)
100653.png Pontifex Belief (100653)
1000501.png Holy Oil of Purification (1000501)
1000503.png Sabbatical Handkerchief (1000503)
1000502.png Holy Water of Purification (1000502)
100655.png Cleansing Blueprint Bundle (100655)
Armas Vivatus

Campos/Mazmorras

Mapa Monstruos
Grey Wolf Forest
gw_fild01
21302.png
Ashhopper (21302)
21303.png
Ashring (21303)
21304.png
Grey Wolf (21304)
Grey Wolf Forest
gw_fild02
21303.png
Ashring (21303)
21304.png
Grey Wolf (21304)
21305.png
Tumble Ring (21305)
21306.png
Firewind Kite (21306)
21307.png
Phantom Wolf (21307)
Oz Labyrinth Floor 1
oz_dun01
21296.png
Rakehand (21296)
21295.png
Ash Toad (21295)
21297.png
Spark (21297)
Oz Labyrinth Floor 2
oz_dun02
21297.png
Spark (21297)
21298.png
Hot Molar (21298)
21299.png
Volcaring (21299)
21300.png
Lava Toad (21300)
21301.png
Burning Fang (21301)
Rachel Oz Gorge
ra_fild10
21324.png
Grey Wolf Baby (21324)
21323.png
Grey Goat (21323)
21296.png
Rakehand (21296)
Rachel Ida Plains
ra_fild11
21324.png
Grey Wolf Baby (21324)
21323.png
Grey Goat (21323)
21296.png
Rakehand (21296)

Cartas

Carta Descripción
300218.png Ashhopper Card (300218) Increases Magical Damage with Neutral element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300219.png Ashring Card (300219) When compounded on either One-Handed Staff or Two-Handed Staff:
Increases Magical Damage with Shadow element by 10%.

Refine Level +10:
Increases Magical Damage with Shadow element by additional 10%.

Refine Level +14:
Increases Magical Damage with Shadow element by additional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300220.png Grey Wolf Card (300220) Increases Melee Physical Damage by 6%.
_______________________
When equipped with Phantom Wolf Card:
Increases Melee Physical Damage by additional 8%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300221.png Tumblering Card (300221) Increases Magical Damage with Neutral and Shadow element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
300222.png Firewind Kite Card (300222) Increases Magical Damage with Wind element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300223.png Phantom Wolf Card (300223) Increases Melee Physical Damage by 6%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
300212.png Rakehand Card (300212) DEF +50
_______________________
Decreases damage taken from monsters of Shadow element by 10%.

_______________________
Type: Card
Compound on: Armor
Weight: 1
300211.png Ash Toad Card (300211) Increases Magical Damage with Earth element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300213.png Spark Card (300213) ATK +5
_______________________
Increases Physical Damage against Fire elemental enemies by 10%.
Increases Critical against Undead and Demon race by 15%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
300214.png Hot Molar Card (300214) When compounded on Katar:
Increases Melee Physical Damage by 10%.

For each 2 Refine Levels:
Increases Melee Physical Damage by additional 1%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
300215.png Volcaring Card (300215) Increases Magical Damage with Fire and Earth element by 5%.
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Fire and Earth element by additional 1%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
300216.png Lava Toad Card (300216) Increases Magical Damage with Fire element by 35%.
Increases SP Consumption by 10%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
300217.png [MVP] Burning Fang Card (300217) Increases Melee Physical Damage by 20%.
Increases damage taken from all elemental attacks by 15%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1

Reputación

Cada nivel de reputación requiere 1,000 puntos. Los puntos se pueden obtener mediante Daily Quests.

Nivel de reputación Desbloqueo
1 Puedes comprar 100626.png Grey Wolf +7 Refinement Box (100626) por 1050x 1000405.png Amethyst Fragment (1000405) al NPC Assad (wolfvill 167, 135).
2 Puedes comprar 100627.png Grey Wolf +9 Refinement Box (100627) por 2250x 1000405.png Amethyst Fragment (1000405) al NPC Assad (wolfvill 167, 135).
3 Las misiones diarias de Grey Wolf Village darán 1x 1000405.png Amethyst Fragment (1000405) adicional

Recompensa de la instancia Villa of Deception aumentada a 10x 1000405.png Amethyst Fragment (1000405)
Nota: Esto no afecta a las Daily Quests del Episode 18 que comienzan en Rachel, incluyendo Sanctuary Purification

4 Puedes comprar Helms of Faith al NPC Assad (wolfvill 167, 135).
5 Vivatus / Helm of Faith Refinement Hammers

Intercambio de objetos

Habla con el NPC Assad (wolfvill 167, 135) para intercambiar Amethyst Fragments por Gray Wolf equipment, Gray Wolf Refinement Box, y Helms of Faith
 
Intercambio de Gray Wolf Armor Piece (350x 1000405.png Amethyst Fragment (1000405) cada uno)

Item Description
450177.png Grey Wolf Suit [1] (450177) A suit given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +130
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases Attack Speed by 15%.
_______________________
When equipped with Gray Wolf Manteau:
ATK +50
_______________________
When equipped with Gray Wolf Muffler:
Decreases After Cast Delay by 10%.

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
450178.png Grey Wolf Robe [1] (450178) A robe given to those who have been recognized by the Gray Wolf Clan.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Gray Wolf Muffler:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
480091.png Grey Wolf Manteau [1] (480091) A manteau given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +2500
_______________________
For each 2 Refine Levels:
MaxHP +150
_______________________
Refine Level +7:
Increases Attack Speed by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Critical Damage by 15%.
_______________________
When equipped with Gray Wolf Shoes:
Decreases Variable Casting Time by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 190
480090.png Grey Wolf Muffler [1] (480090) A scarf given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Shoes:
Increases Magical Damage with every element by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 190
470087.png Grey Wolf Boots [1] (470087) A pair of boots given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +300
_______________________
For each 2 Refine Levels:
MaxSP +50
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Suit:
ATK +7%
_______________________
When equipped with Gray Wolf Robe:
Increases Attack Speed by 7%.

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190
470088.png Grey Wolf Shoes [1] (470088) A pair of shoes given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Gray Wolf Suit:
MaxSP +7%
_______________________
When equipped with Gray Wolf Robe:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190
490106.png Grey Wolf Pendant [1] (490106) A pendant given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490107.png Grey Wolf Ring [1] (490107) A ring given to those recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490108.png Grey Wolf Earring [1] (490108) Earrings given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490109.png Grey Wolf Necklace [1] (490109) A necklace given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190

Helm of Faith Exchange (1250x 1000405.png Amethyst Fragment (1000405) each)

Item Description
400236.png Helm of Faith II (Kagerou & Oboro) [1] (400236) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Cross Slash by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Cross Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cross Slash by 5%.
_______________________
When equipped with Vivatus Fides Cross Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cross Slash by 5%.
Increases damage of Kunai - Distortion by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Kunai - Distortion by additional 15%.
_______________________
Class Restrictions:
Kagerou / Oboro

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400235.png Helm of Faith (Kagerou & Oboro) [1] (400235) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Swirling Petal by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Swirling Petal by 5%.
_______________________
When equipped with Vivatus Fides Huuma Shuriken:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Swirling Petal by 5%.
Increases damage of Huuma Shuriken - Grasp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Huuma Shuriken - Grasp by additional 15%.
_______________________
Class Restrictions:
Kagerou / Oboro

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400238.png Helm of Faith II (Rebellion) [1] (400238) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Shotgun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Shatter Storm by 5%.
_______________________
When equipped with Adulter Fides Gatling Gun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Round Trip by 5%.
_______________________
When equipped with Vivatus Fides Shotgun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Shatter Storm by 5%.
Increases damage of Wildfire by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Wildfire by additional 15%.
_______________________
When equipped with Vivatus Fides Gatling Gun:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Round Trip by 5%.
Increases damage of The Vigilante at Night by 7%.

If the Weapon's Grade is C or higher:
Increases damage of The Vigilante at Night by additional 15%.
_______________________
Weight: 10
_______________________
Class Restrictions:
Rebellion

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400237.png Helm of Faith (Rebellion) [1] (400237) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Hammer of God, Fire Dance and Dragon Tail by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Rifle:
Decreases Hammer of God skill cooldown by 10 seconds.

For each 3 Refine Levels:
Increases damage of Hammer of God by 5%.
_______________________
When equipped with Adulter Fides Revolver:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fire Dance by 5%.
_______________________
When equipped with Adulter Fides Launcher:
Decreases Dragon Tail skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Dragon Tail by 5%.
_______________________
When equipped with Vivatus Fides Rifle:
Decreases Hammer of God skill cooldown by 10 seconds.

For each 3 Refine Levels:
Increases damage of Hammer of God by 5%.
Increases damage of Only One Bullet by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Only One Bullet by additional 15%.
_______________________
When equipped with Vivatus Fides Revolver:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fire Dance by 5%.
Increases damage of Magazine for One by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Magazine for One by additional 15%.
_______________________
When equipped with Vivatus Fides Launcher:
Decreases Dragon Tail skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Dragon Tail by 5%.
Increases damage of Spiral Shooting by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Spiral Shooting by additional 15%.
_______________________
Class Restrictions:
Rebellion

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400240.png Helm of Faith II (Soul Reaper) [1] (400240) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Curse Explosion by 15%.
_______________________
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Dark Wand:
Decreases Evil Spirit's Curse skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Curse Explosion by 5%.
_______________________
When equipped with Vivatus Fides Dark Wand:
Decreases Evil Spirit's Curse skill cooldown by 2 seconds.

For each 3 Refine Levels:
Increases damage of Curse Explosion by 5%.
Increases damage of Exorcism of Malicious Soul by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Exorcism of Malicious Soul by additional 15%.
_______________________
Class Restrictions:
Soul Reaper

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400239.png Helm of Faith (Soul Reaper) [1] (400239) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 15%.
_______________________
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Soul Stick:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 5%.
_______________________
When equipped with Vivatus Fides Soul Stick:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Eswhoo and Espa by 5%.
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Talisman of Red Phoenix and Talisman of Black Tortoise by additional 15%.
_______________________
Class Restrictions:
Soul Reaper

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400242.png Helm of Faith II (Star Emperor) [1] (400242) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Falling Star by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Stardust Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Falling Star by 5%.
_______________________
When equipped with Vivatus Fides Stardust Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Falling Star by 5%.
Increases damage of Star Cannon by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Star Cannon by additional 15%.
_______________________
Class Restrictions:
Star Emperor

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400241.png Helm of Faith (Star Emperor) [1] (400241) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Moon Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 5%.
_______________________
When equipped with Vivatus Fides Moon Book:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of New Moon Kick and Full Moon Kick by 5%.
Increases damage of Midnight Kick by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Midnight Kick by additional 15%.
_______________________
Class Restrictions:
Star Emperor

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400244.png Helm of Faith II (Summoner) [1] (400244) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%.
_______________________
For each 4 Refine Levels:
Increases all elemental magical damage by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Foxtail Wand:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%.
_______________________
When equipped with Vivatus Fides Foxtail Wand:
Increases all elemental magical damage by 10%.

For each 3 Refine Levels:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 5%.
Increases damage of Hyunrok Breeze by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Hyunrok Breeze by additional 15%.
_______________________
Class Restrictions:
Summoner

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400234.png Helm of Faith II (Genetic) [1] (400234) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Cart Tornado by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Scepter:
Decreases Cart Tornado skill cooldown by 0.15 seconds.

For each 3 Refine Levels:
Increases damage of Cart Tornado by 5%.
_______________________
When equipped with Vivatus Fides Scepter:
Decreases Cart Tornado skill cooldown by 0.3 seconds.

For each 3 Refine Levels:
Increases damage of Cart Tornado by 5%.
Increases damage of Hell's Plant by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Hell's Plant by additional 15%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400233.png Helm of Faith (Genetic) [1] (400233) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Cart Cannon by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Rapier:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cart Cannon by 5%.
_______________________
When equipped with Vivatus Fides Rapier:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Cart Cannon by 5%.
Increases damage of Acidified Zone (Water/Wind/Ground/Fire) by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Acidified Zone Water, Acidified Zone Wind, Acidified Zone Ground and Acidified Zone Fire by additional 15%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400231.png Helm of Faith II (Mechanic) [1] (400231) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Vulcan Arm by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Mace:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Vulcan Arm by 5%.
_______________________
When equipped with Vivatus Fides Mace:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Vulcan Arm by 5%.
Increases damage of Activation Attack Machine by 7% (only applies to yourself).

If the Weapon's Grade is C or higher:
Increases damage of Activation Attack Machine by additional 15% (only applies to yourself).
_______________________
Class Restrictions:
Mechanic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400230.png Helm of Faith (Mechanic) [1] (400230) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Axe:
Increases Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 5%.
_______________________
When equipped with Vivatus Fides Axe:
Increases Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Axe Boomerang and Axe Tornado by 5%.
Increases damage of Axe Stomp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Axe Stomp by additional 15%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400229.png Helm of Faith II (Minstrel & Wanderer) [1] (400229) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Violin or Adulter Fides Chain Rope:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 5%.
_______________________
When equipped with Vivatus Fides Violin or Vivatus Fides Chain Rope:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 5%.
Increases damage of Rythm Shooting by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Rythm Shooting by additional 15%.
_______________________
Class Restrictions:
Minstrel, Wanderer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400228.png Helm of Faith (Minstrel & Wanderer) [1] (400228) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Metallic Sound by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Harp or Adulter Fides Ribbon:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Metallic Sound by 5%.
_______________________
When equipped with Vivatus Fides Harp or Vivatus Fides Ribbon:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Metallic Sound by 5%.
Increases damage of Metallic Fury by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Metallic Fury by additional 15%.
_______________________
Class Restrictions:
Minstrel, Wanderer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400227.png Helm of Faith II (Rune Knight) [1] (400227) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Hundred Spear by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Lance:
Decreases Hundred Spear skill cooldown by 0.2 seconds.

For each 3 Refine Levels:
Increases damage of Hundred Spear by 5%.
_______________________
When equipped with Vivatus Fides Lance:
Decreases Hundred Spear skill cooldown by 0.5 seconds.

For each 3 Refine Levels:
Increases damage of Hundred Spear by 5%.
Increases damage of Madness Crusher by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Madness Crusher by additional 15%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400226.png Helm of Faith (Rune Knight) [1] (400226) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Two-Handed Sword:
Decreases Ignition Break skill cooldown by 0.5 seconds.

For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 5%.
_______________________
When equipped with Vivatus Fides Two-Handed Sword:
Decreases Ignition Break skill cooldown by 1 second.

For each 3 Refine Levels:
Increases damage of Wind Cutter and Ignition Break by 5%.
Increases damage of Storm Slash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Storm Slash by additional 15%.
_______________________
Class Restrictions:
Rune Knight

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400219.png Helm of Faith II (Sorcerer) [1] (400219) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Psychic Wave by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral, Wind and Earth element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Magic Book:
Increases Magical Damage with Neutral element by 10%.

For each 3 Refine Levels:
Increases damage of Psychic Wave by 5%.
_______________________
When equipped with Vivatus Fides Magic Book:
Increases Magical Damage with Neutral, Wind and Earth element by 10%.

For each 3 Refine Levels:
Increases damage of Psychic Wave by 5%.
Increases damage of Lightning Land and Terra Drive by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Lightning Land and Terra Drive by additional 15%.
_______________________
Class Restrictions:
Sorcerer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400218.png Helm of Faith (Sorcerer) [1] (400218) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Poison Buster by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Fire and Poison element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Poison Book:
Increases Magical Damage with Poison element by 10%.

For each 3 Refine Levels:
Increases damage of Poison Buster by 5%.
_______________________
When equipped with Vivatus Fides Poison Book:
Increases Magical Damage with Fire and Poison element by 10%.

For each 3 Refine Levels:
Increases damage of Poison Buster by 5%.
Increases damage of Conflagration and Venom Swamp by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Conflagration and Venom Swamp by additional 15%.
_______________________
Class Restrictions:
Sorcerer

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400217.png Helm of Faith II (Guillotine Cross) [1] (400217) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Rolling Cutter by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Chakram:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rolling Cutter by 5%.
_______________________
When equipped with Vivatus Fides Chakram:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rolling Cutter by 5%.
Increases damage of Impact Crater by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Impact Crater by additional 15%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400216.png Helm of Faith (Guillotine Cross) [1] (400216) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Counter Slash by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Katar:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Counter Slash by 5%.
_______________________
When equipped with Vivatus Fides Katar:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Counter Slash by 5%.
Increases damage of Eternal Slash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Eternal Slash by additional 15%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400201.png Helm of Faith II (Royal Guard) [1] (400201) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Overbrand by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Guardian Spear:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Overbrand by 5%.
_______________________
When equipped with Vivatus Fides Guardian Spear:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Overbrand by 5%.
Increases damage of Overslash by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Overslash by additional 15%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400200.png Helm of Faith (Royal Guard) [1] (400200) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Genesis Ray by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Holy element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Guardian Sword:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Genesis Ray by 5%.
_______________________
When equipped with Vivatus Fides Guardian Sword:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Genesis Ray by 5%.
Increases damage of Cross Rain by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Cross Rain by additional 15%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400199.png Helm of Faith II (Ranger) [1] (400199) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Aimed Bolt by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Aiming Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Aimed Bolt by 5%.
_______________________
When equipped with Vivatus Fides Aiming Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Aimed Bolt by 5%.
Increases damage of Crescive Bolt by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Crescive Bolt by additional 15%.
_______________________
Class Restrictions:
Ranger

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400198.png Helm of Faith (Ranger) [1] (400198) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Arrow Storm by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Ballista:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Arrow Storm by 5%.
_______________________
When equipped with Vivatus Fides Ballista:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Arrow Storm by 5%.
Increases damage of Gale Storm by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Gale Storm by additional 15%.
_______________________
Class Restrictions:
Ranger

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400192.png Helm of Faith II (Shadow Chaser) [1] (400192) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Triangle Shot by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Crossbow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Triangle Shot by 5%.
_______________________
When equipped with Vivatus Fides Cross Bow:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Triangle Shot by 5%.
Increases damage of Frenzy Shot by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Frenzy Shot by additional 15%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400191.png Helm of Faith (Shadow Chaser) [1] (400191) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Fatal Menace by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
Increases Physical Damage against enemies of every size by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Dagger:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fatal Menace by 5%.
_______________________
When equipped with Vivatus Fides Dagger:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Fatal Menace by 5%.
Increases damage of Abyss Dagger by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Abyss Dagger by additional 15%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400190.png Helm of Faith II (Archbishop) [1] (400190) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Duple Light by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee and Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
CRI +15
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Bible:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Duple Light by 5%.
_______________________
When equipped with Vivatus Fides Bible:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Duple Light by 5%.
Increases damage of Petitio by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Petitio by additional 15%.
_______________________
Class Restrictions:
Archbishop

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400189.png Helm of Faith (Archbishop) [1] (400189) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Adoramus by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Holy element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Wand:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
_______________________
When equipped with Vivatus Fides Wand:
Increases Magical Damage with Neutral and Holy element by 10%.

For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
Increases damage of Arbitrium by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Arbitrium by additional 15%.
_______________________
Class Restrictions:
Archbishop

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400181.png Helm of Faith II (Sura) [1] (400181) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Rampage Blaster by 15%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
MaxSP +5%
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Claw:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rampage Blaster by 5%.
_______________________
When equipped with Vivatus Fides Claw:
Increases Ranged Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Rampage Blaster by 5%.
Increases damage of Explosion Blaster by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Explosion Blaster by additional 15%.
_______________________
Class Restrictions:
Sura

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400180.png Helm of Faith (Sura) [1] (400180) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
Base Level at least 230:
POW +3, P.ATK +2.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 15%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
MaxHP +5%
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Knuckle:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Tiger Cannon by 5%.
_______________________
When equipped with Vivatus Fides Knuckle:
Increases Melee Physical Damage by 10%.

For each 3 Refine Levels:
Increases damage of Tiger Cannon by 5%.
Increases damage of Third Flame Bomb by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Third Flame Bomb by additional 15%.
_______________________
Class Restrictions:
Sura

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400179.png Helm of Faith II (Warlock) [1] (400179) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Comet by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Shadow element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Two-Handed Staff:
Increases Magical Damage with Neutral and Shadow element by 10%.

For each 3 Refine Levels:
Increases damage of Comet by 5%.
_______________________
When equipped with Vivatus Fides Two-Handed Staff:
Increases Magical Damage with Neutral and Shadow element by 10%.

For each 3 Refine Levels:
Increases damage of Comet by 5%.
Increases damage of Mystery Illusion by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Mystery Illusion by additional 15%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180
400178.png Helm of Faith (Warlock) [1] (400178) A helm with the power of faith.
It has the effect of amplifying the effects of Vivatus and Adulter weapons.
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
Base Level at least 230:
SPL +3, S.MATK +2.
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Soul Expansion by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Ghost element by 7%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by additional 0.3 seconds.
_______________________
When equipped with Adulter Fides Rod:
Increases Magical Damage with Ghost element by 10%.

For each 3 Refine Levels:
Increases damage of Soul Expansion by 5%.
_______________________
When equipped with Vivatus Fides Rod:
Increases Magical Damage with Ghost element by 10%.

For each 3 Refine Levels:
Increases damage of Soul Expansion by 5%.
Increases damage of Soul Vulcan Strike by 7%.

If the Weapon's Grade is C or higher:
Increases damage of Soul Vulcan Strike by additional 15%.
_______________________
Class Restrictions:
Warlock

_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable
Weight: 10
Required Level: 180

Vivatus / Helm of Faith Equipment Hammer (1700x 1000405.png Amethyst Fragment (1000405) each)

Item Description
101077.png Vivatus Weapon Refine Hammer (101077) A refine hammer that increases the refinement level of a specific Vivatus Fides Weapon by +1.
It can only be used on Vivatus Fides Weapon with refine level between +9 and +11.
Each time it is used, 40 Holy Oil of Purification, 40 Holy Water of Purification and 40 Sbbatical Handkerchief are consumed as materials.
_______________________
[Target Items]
Vivatus Fides Magic Book
Vivatus Fides Poison Book
Vivatus Fides Bible
Vivatus Fides Ribbon
Vivatus Fides Harp
Vivatus Fides Claw
Vivatus Fides Chain Rope
Vivatus Fides Violin
Vivatus Fides Aiming Bow
Vivatus Fides Ballista
Vivatus Fides Knuckle
Vivatus Fides Wand
Vivatus Fides Rod
Vivatus Fides Two-Handed Staff
Vivatus Fides Cross Bow
Vivatus Fides Chakram
Vivatus Fides Scepter
Vivatus Fides Dagger
Vivatus Fides Katar
Vivatus Fides Rapier
Vivatus Fides Mace
Vivatus Fides Guardian Sword
Vivatus Fides Axe
Vivatus Fides Guardian Spear
Vivatus Fides Lance
Vivatus Fides Two-Handed Sword
Vivatus Fides Dark Wand
Vivatus Fides Soul Stick
Vivatus Fides Foxtail Wand
Vivatus Fides Foxtail Model
Vivatus Fides Stardust Book
Vivatus Fides Moon Book
Vivatus Fides Gatling Gun
Vivatus Fides Launcher
Vivatus Fides Rifle
Vivatus Fides Shotgun
Vivatus Fides Revolver
Vivatus Fides Cross Huuma Shuriken
Vivatus Fides Huuma Shuriken

_______________________
Type: DelayConsume
Position: Unknown
Weight: 1
101389.png Helm of Faith Refine Hammer (101389) A refine hammer that increases the refinement level of Helms of Faith by +1.
It can be used for Helm of Faith with refine level between +9 and +11.
Each time it is used, 1500 Amethyst Fragments are consumed as materials.
_______________________
This item will be consumed after performing the item reform.
_______________________
[Target Items]
Helm of Faith (Warlock)
Helm of Faith II (Warlock)
Helm of Faith (Sura)
Helm of Faith II (Sura)
Helm of Faith (Archbishop)
Helm of Faith II (Archbishop)
Helm of Faith (Shadow Chaser)
Helm of Faith II (Shadow Chaser)
Helm of Faith (Ranger)
Helm of Faith II (Ranger)
Helm of Faith (Royal Guard)
Helm of Faith II (Royal Guard)
Helm of Faith (Guillotine Cross)
Helm of Faith II (Guillotine Cross)
Helm of Faith (Sorcerer)
Helm of Faith II (Sorcerer)
Helm of Faith (Rune Knight)
Helm of Faith II (Rune Knight)
Helm of Faith (Minstrel & Wanderer)
Helm of Faith II (Minstrel & Wanderer)
Helm of Faith (Mechanic)
Helm of Faith II (Mechanic)
Helm of Faith (Genetic)
Helm of Faith II (Genetic)
Helm of Faith (Kagerou & Oboro)
Helm of Faith II (Kagerou & Oboro)
Helm of Faith (Rebellion)
Helm of Faith II (Rebellion)
Helm of Faith (Soul Reaper)
Helm of Faith II (Soul Reaper)
Helm of Faith (Star Emperor)
Helm of Faith II (Star Emperor)
Helm of Faith (Summoner)
Helm of Faith II (Summoner)

_______________________
Type: DelayConsume
Position: Unknown
Weight: 1

Gray Wolf Armor Refine Boxes

Item Description Price
100626.png Grey Wolf +7 Refinement Box (100626) A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +7 refined Gray Wolf armor.
_______________________
[Target Items]
Gray Wolf Suit,
Gray Wolf Robe,
Gray Wolf Manteau,
Gray Wolf Muffler,
Gray Wolf Boots,
Gray Wolf Shoes.

_______________________
Type: DelayConsume
Position: Unknown
Weight: 1
x1050 1000405.png Amethyst Fragment (1000405)
100627.png Grey Wolf +9 Refinement Box (100627) A magic box that can refine Gray Wolf equipment. If you put Gray Wolf armor, you can get +9 refined Gray Wolf armor.
_______________________
[Target Items]
Gray Wolf Suit,
Gray Wolf Robe,
Gray Wolf Manteau,
Gray Wolf Muffler,
Gray Wolf Boots,
Gray Wolf Shoes.

_______________________
Type: DelayConsume
Position: Unknown
Weight: 1
x2250 1000405.png Amethyst Fragment (1000405)


Gray Wolf Armor

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.
 

Target Items Slot Order Refine Reset Process
450177.png Grey Wolf Suit [1] (450177)
A suit given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +130
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases Attack Speed by 15%.
_______________________
When equipped with Gray Wolf Manteau:
ATK +50
_______________________
When equipped with Gray Wolf Muffler:
Decreases After Cast Delay by 10%.

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190
4>3>2 7 25x 1000405.png Amethyst Fragment (1000405)
100,000z
450178.png Grey Wolf Robe [1] (450178)
A robe given to those who have been recognized by the Gray Wolf Clan.
_______________________
MATK +130
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
When equipped with Gray Wolf Manteau:
Increases Attack Speed by 10%.
_______________________
When equipped with Gray Wolf Muffler:
MATK +50

_______________________
Type: Armor
Position: Armor
Defense: 160
Armor Level: 1
Refinable
Weight: 100
Required Level: 190

Gray Wolf Armor Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village to enchant.
 

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: choose your desired Enchant for:
500x / 250x / 125x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310511.png Wolf Orb (Reflection Reject) Lv.1 (310511) (1,85%)

Decreases reflected damage taken by 2%.
_______________________
Refine Level +7:
Decreases reflected damage taken by additional 2%.
_______________________
Refine Level +9:
Decreases reflected damage taken by additional 2%.
_______________________
Refine Level +11:
Decreases reflected damage taken by additional 2%.

_______________________
Type: Enchant
Position: Unknown

310478.png Wolf Orb (STR) Lv.1 (310478) (10,00%)

STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

_______________________
Type: Enchant
Position: Unknown

310478.png Wolf Orb (STR) Lv.1 (310478) (9,90%)

STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

_______________________
Type: Enchant
Position: Unknown

310512.png Wolf Orb (Reflection Reject) Lv.2 (310512) (0,50%)

Decreases reflected damage taken by 3%.
_______________________
Refine Level +7:
Decreases reflected damage taken by additional 3%.
_______________________
Refine Level +9:
Decreases reflected damage taken by additional 3%.
_______________________
Refine Level +11:
Decreases reflected damage taken by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310479.png Wolf Orb (DEX) Lv.1 (310479) (10,00%)

DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

_______________________
Type: Enchant
Position: Unknown

310479.png Wolf Orb (DEX) Lv.1 (310479) (9,90%)

DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

_______________________
Type: Enchant
Position: Unknown

310513.png Wolf Orb (Reflection Reject) Lv.3 (310513) (0,10%)

Decreases damage taken from reflected attacks by 4%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 4%.

_______________________
Type: Enchant
Position: Unknown

310480.png Wolf Orb (AGI) Lv.1 (310480) (10,00%)

AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

_______________________
Type: Enchant
Position: Unknown

310480.png Wolf Orb (AGI) Lv.1 (310480) (9,90%)

AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

_______________________
Type: Enchant
Position: Unknown

310514.png Wolf Orb (Power Force) (310514) (1,88%)

ATK +2%, MATK +2%
_______________________
Refine Level +7:
ATK +2%, MATK +2%
_______________________
Refine Level +9:
ATK +2%, MATK +2%
_______________________
Refine Level +11:
ATK +4%, MATK +4%

_______________________
Type: Enchant
Position: Unknown

310481.png Wolf Orb (INT) Lv.1 (310481) (10,00%)

INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

_______________________
Type: Enchant
Position: Unknown

310481.png Wolf Orb (INT) Lv.1 (310481) (9,90%)

INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

_______________________
Type: Enchant
Position: Unknown

310516.png Wolf Orb (Dragon Breath) (310516) (1,88%)

Increases damage of Dragon Breath and Dragon Breath - Water by 15%.
_______________________
Refine Level +7:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 15%.
_______________________
Refine Level +9:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 15%.
_______________________
Refine Level +11:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310482.png Wolf Orb (VIT) Lv.1 (310482) (10,00%)

VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

_______________________
Type: Enchant
Position: Unknown

310482.png Wolf Orb (VIT) Lv.1 (310482) (9,90%)

VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

_______________________
Type: Enchant
Position: Unknown

310517.png Wolf Orb (Cutter Break) (310517) (1,88%)

Increases damage of Wind Cutter and Ignition Break by 15%.
_______________________
Refine Level +7:
Increases damage of Wind Cutter and Ignition Break by additional 15%.
_______________________
Refine Level +9:
Increases damage of Wind Cutter and Ignition Break by additional 15%.
_______________________
Refine Level +11:
Increases damage of Wind Cutter by additional 15%.
Decreases Ignition Break skill cooldown by 0.3 seconds.

_______________________
Type: Enchant
Position: Unknown

310483.png Wolf Orb (LUK) Lv.1 (310483) (10,00%)

LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

_______________________
Type: Enchant
Position: Unknown

310483.png Wolf Orb (LUK) Lv.1 (310483) (9,90%)

LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

_______________________
Type: Enchant
Position: Unknown

310518.png Wolf Orb (Hundred Wave) (310518) (1,88%)

Increases damage of Sonic Wave and Hundred Spear by 15%.
_______________________
Refine Level +7:
Increases damage of Sonic Wave and Hundred Spear by additional 15%.
_______________________
Refine Level +9:
Increases damage of Sonic Wave and Hundred Spear by additional 15%.
_______________________
Refine Level +11:
Increases damage of Sonic Wave by additional 15%.
Decreases Hundred Spear skill cooldown by 0.5 seconds.

_______________________
Type: Enchant
Position: Unknown

310484.png Wolf Orb (STR) Lv.2 (310484) (2,00%)

STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310484.png Wolf Orb (STR) Lv.2 (310484) (2,50%)

STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310519.png Wolf Orb (Brand Drive) (310519) (1,88%)

Increases damage of Overbrand and Earth Drive by 15%.
_______________________
Refine Level +7:
Increases damage of Overbrand and Earth Drive by additional 15%.
_______________________
Refine Level +9:
Increases damage of Overbrand and Earth Drive by additional 15%.
_______________________
Refine Level +11:
Increases damage of Overbrand by additional 15%.
Decreases Earth Drive skill cooldown by 1 second.

_______________________
Type: Enchant
Position: Unknown

310485.png Wolf Orb (DEX) Lv.2 (310485) (2,00%)

DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310485.png Wolf Orb (DEX) Lv.2 (310485) (2,50%)

DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310520.png Wolf Orb (Banishing Cannon) (310520) (1,88%)

Increases damage of Banishing Point and Cannon Spear by 15%.
_______________________
Refine Level +7:
Increases damage of Banishing Point and Cannon Spear by additional 15%.
_______________________
Refine Level +9:
Increases damage of Banishing Point and Cannon Spear by additional 15%.
_______________________
Refine Level +11:
Increases damage of Banishing Point and Cannon Spear by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310486.png Wolf Orb (AGI) Lv.2 (310486) (2,00%)

AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

_______________________
Type: Enchant
Position: Unknown

310486.png Wolf Orb (AGI) Lv.2 (310486) (2,50%)

AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

_______________________
Type: Enchant
Position: Unknown

310521.png Wolf Orb (Genesis Pressure) (310521) (1,88%)

Increases damage of Pressure and Genesis Ray by 15%.
_______________________
Refine Level +7:
Increases damage of Pressure and Genesis Ray by additional 15%.
_______________________
Refine Level +9:
Increases damage of Pressure and Genesis Ray by additional 15%.
_______________________
Refine Level +11:
Increases damage of Pressure and Genesis Ray by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310487.png Wolf Orb (INT) Lv.2 (310487) (2,00%)

INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

_______________________
Type: Enchant
Position: Unknown

310487.png Wolf Orb (INT) Lv.2 (310487) (2,50%)

INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

_______________________
Type: Enchant
Position: Unknown

310522.png Wolf Orb (Boost Cannon) (310522) (1,88%)

Increases damage of Knuckle Boost and Arms Cannon by 15%.
_______________________
Refine Level +7:
Increases damage of Knuckle Boost and Arms Cannon by additional 15%.
_______________________
Refine Level +9:
Increases damage of Knuckle Boost and Arms Cannon by additional 15%.
_______________________
Refine Level +11:
Increases damage of Knuckle Boost and Arms Cannon by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310488.png Wolf Orb (VIT) Lv.2 (310488) (2,00%)

VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

_______________________
Type: Enchant
Position: Unknown

310488.png Wolf Orb (VIT) Lv.2 (310488) (2,50%)

VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

_______________________
Type: Enchant
Position: Unknown

310523.png Wolf Orb (Vulcan Boomerang) (310523) (1,88%)

Increases damage of Vulcan Arm and Axe Boomerang by 15%.
_______________________
Refine Level +7:
Increases damage of Vulcan Arm and Axe Boomerang by additional 15%.
_______________________
Refine Level +9:
Increases damage of Vulcan Arm and Axe Boomerang by additional 15%.
_______________________
Refine Level +11:
Increases damage of Vulcan Arm by additional 15%.
Decreases Axe Boomerang skill cooldown by 2 seconds.

_______________________
Type: Enchant
Position: Unknown

310489.png Wolf Orb (LUK) Lv.2 (310489) (2,00%)

LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310489.png Wolf Orb (LUK) Lv.2 (310489) (2,50%)

LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310524.png Wolf Orb (Tornado Swing) (310524) (1,88%)

Increases damage of Axe Tornado and Power Swing by 15%.
_______________________
Refine Level +7:
Increases damage of Axe Tornado and Power Swing by additional 15%.
_______________________
Refine Level +9:
Increases damage of Axe Tornado and Power Swing by additional 15%.
_______________________
Refine Level +11:
Increases damage of Axe Tornado and Power Swing by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310490.png Wolf Orb (STR) Lv.3 (310490) (0,40%)

STR +3
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310496.png Wolf Orb (Defense) Lv.1 (310496) (9,90%)

DEF +150
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +75

_______________________
Type: Enchant
Position: Unknown

310525.png Wolf Orb (Hell Tornado) (310525) (1,88%)

Increases damage of Cart Tornado and Hell's Plant by 15%.
_______________________
Refine Level +7:
Increases damage of Cart Tornado and Hell's Plant by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cart Tornado and Hell's Plant by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cart Tornado and Hell's Plant by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310491.png Wolf Orb (DEX) Lv.3 (310491) (0,40%)

DEX +3
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310497.png Wolf Orb (Magical Defense) Lv.1 (310497) (9,90%)

MDEF +15
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +7

_______________________
Type: Enchant
Position: Unknown

310526.png Wolf Orb (Crazy Cannon) (310526) (1,88%)

Increases damage of Crazy Weed and Cart Cannon by 15%.
_______________________
Refine Level +7:
Increases damage of Crazy Weed and Cart Cannon by additional 15%.
_______________________
Refine Level +9:
Increases damage of Crazy Weed and Cart Cannon by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cart Cannon by additional 15%.
Decreases Crazy Weed skill cooldown by 1 second.

_______________________
Type: Enchant
Position: Unknown

310492.png Wolf Orb (AGI) Lv.3 (310492) (0,40%)

AGI +3
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +3%

_______________________
Type: Enchant
Position: Unknown

310498.png Wolf Orb (Defense) Lv.2 (310498) (2,50%)

DEF +200
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +100

_______________________
Type: Enchant
Position: Unknown

310527.png Wolf Orb (Acid Explosion) (310527) (1,88%)

Increases damage of Acid Demonstration and Spore Explosion by 15%.
_______________________
Refine Level +7:
Increases damage of Acid Demonstration and Spore Explosion by additional 15%.
_______________________
Refine Level +9:
Increases damage of Acid Demonstration and Spore Explosion by additional 15%.
_______________________
Refine Level +11:
Increases damage of Acid Demonstration and Spore Explosion by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310493.png Wolf Orb (INT) Lv.3 (310493) (0,40%)

INT +3
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 3%.

_______________________
Type: Enchant
Position: Unknown

310499.png Wolf Orb (Magical Defense) Lv.2 (310499) (2,50%)

MDEF +20
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +10

_______________________
Type: Enchant
Position: Unknown

310528.png Wolf Orb (Sonic Impact) (310528) (1,88%)

Increases damage of Sonic Blow and Cross Impact by 15%.
_______________________
Refine Level +7:
Increases damage of Sonic Blow and Cross Impact by additional 15%.
_______________________
Refine Level +9:
Increases damage of Sonic Blow and Cross Impact by additional 15%.
_______________________
Refine Level +11:
Increases damage of Sonic Blow and Cross Impact by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310494.png Wolf Orb (VIT) Lv.3 (310494) (0,40%)

VIT +3
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 3%.

_______________________
Type: Enchant
Position: Unknown

310502.png Wolf Orb (Shooter) Lv.1 (310502) (0,23%)

Increases Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310529.png Wolf Orb (Cutter Slasher) (310529) (1,88%)

Increases damage of Cross Ripper Slasher and Rolling Cutter by 15%.
_______________________
Refine Level +7:
Increases damage of Cross Ripper Slasher and Rolling Cutter by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cross Ripper Slasher and Rolling Cutter by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cross Ripper Slasher and Rolling Cutter by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310495.png Wolf Orb (LUK) Lv.3 (310495) (0,40%)

LUK +3
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310503.png Wolf Orb (Warrior) Lv.1 (310503) (0,23%)

ATK +2%, ATK +25
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310530.png Wolf Orb (Soul Slash) (310530) (1,88%)

Increases damage of Soul Destroyer and Counter Slash by 15%.
_______________________
Refine Level +7:
Increases damage of Soul Destroyer and Counter Slash by additional 15%.
_______________________
Refine Level +9:
Increases damage of Soul Destroyer and Counter Slash by additional 15%.
_______________________
Refine Level +11:
Increases damage of Soul Destroyer and Counter Slash by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310496.png Wolf Orb (Defense) Lv.1 (310496) (10,00%)

DEF +150
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +75

_______________________
Type: Enchant
Position: Unknown

310504.png Wolf Orb (Mage) Lv.1 (310504) (0,23%)

MATK +2%, MATK +25
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310531.png Wolf Orb (Fatal Raid) (310531) (1,88%)

Increases damage of Fatal Menace and Raid by 15%.
_______________________
Refine Level +7:
Increases damage of Fatal Menace and Raid by additional 15%.
_______________________
Refine Level +9:
Increases damage of Fatal Menace and Raid by additional 15%.
_______________________
Refine Level +11:
Increases damage of Fatal Menace and Raid by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310497.png Wolf Orb (Magical Defense) Lv.1 (310497) (10,00%)

MDEF +15
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +7

_______________________
Type: Enchant
Position: Unknown

310505.png Wolf Orb (Shooter) Lv.2 (310505) (0,03%)

Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310532.png Wolf Orb (Shadow Spell) (310532) (1,88%)

Increases Magical Damage with every element by 15%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by additional 15%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 15%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310498.png Wolf Orb (Defense) Lv.2 (310498) (2,00%)

DEF +200
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +75
_______________________
Refine Level +11:
DEF +100

_______________________
Type: Enchant
Position: Unknown

310506.png Wolf Orb (Warrior) Lv.2 (310506) (0,03%)

ATK +4%, ATK +50
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310533.png Wolf Orb (Angle Shot) (310533) (1,88%)

Increases damage of Triangle Shot by 15%.
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Triangle Shot by additional 15%.
Increases Ranged Physical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Triangle Shot by additional 15%.
Increases Ranged Physical Damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Triangle Shot by additional 15%.
Increases Ranged Physical Damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310499.png Wolf Orb (Magical Defense) Lv.2 (310499) (2,00%)

MDEF +20
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +7
_______________________
Refine Level +11:
MDEF +10

_______________________
Type: Enchant
Position: Unknown

310507.png Wolf Orb (Mage) Lv.2 (310507) (0,03%)

MATK +4%, MATK +50
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310534.png Wolf Orb (Crimson Strain) (310534) (1,88%)

Increases damage of Crimson Rock and Earth Strain by 15%.
_______________________
Refine Level +7:
Increases damage of Crimson Rock and Earth Strain by additional 15%.
_______________________
Refine Level +9:
Increases damage of Crimson Rock and Earth Strain by additional 15%.
_______________________
Refine Level +11:
Increases damage of Crimson Rock and Earth Strain by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310500.png Wolf Orb (Defense) Lv.3 (310500) (0,40%)

DEF +250
_______________________
Refine Level +7:
DEF +75
_______________________
Refine Level +9:
DEF +100
_______________________
Refine Level +11:
DEF +100

_______________________
Type: Enchant
Position: Unknown

310535.png Wolf Orb (Jack Lightning) (310535) (1,88%)

Increases damage of Jack Frost and Chain Lightning by 15%.
_______________________
Refine Level +7:
Increases damage of Jack Frost and Chain Lightning by additional 15%.
_______________________
Refine Level +9:
Increases damage of Jack Frost and Chain Lightning by additional 15%.
_______________________
Refine Level +11:
Increases damage of Jack Frost and Chain Lightning by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310501.png Wolf Orb (Magical Defense) Lv.3 (310501) (0,40%)

MDEF +25
_______________________
Refine Level +7:
MDEF +7
_______________________
Refine Level +9:
MDEF +10
_______________________
Refine Level +11:
MDEF +10

_______________________
Type: Enchant
Position: Unknown

310536.png Wolf Orb (Comet Vortex) (310536) (1,88%)

Increases damage of Comet and Tetra Vortex by 15%.
_______________________
Refine Level +7:
Increases damage of Comet and Tetra Vortex by additional 15%.
_______________________
Refine Level +9:
Increases damage of Comet and Tetra Vortex by additional 15%.
_______________________
Refine Level +11:
Increases damage of Comet and Tetra Vortex by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310502.png Wolf Orb (Shooter) Lv.1 (310502) (0,20%)

Increases Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310537.png Wolf Orb (Cloud Buster) (310537) (1,88%)

Increases damage of Killing Cloud and Poison Buster by 15%.
_______________________
Refine Level +7:
Increases damage of Killing Cloud and Poison Buster by additional 15%.
_______________________
Refine Level +9:
Increases damage of Killing Cloud and Poison Buster by additional 15%.
_______________________
Refine Level +11:
Increases damage of Killing Cloud and Poison Buster by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310503.png Wolf Orb (Warrior) Lv.1 (310503) (0,20%)

ATK +2%, ATK +25
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310538.png Wolf Orb (Varetyr Wave) (310538) (1,88%)

Increases damage of Psychic Wave and Varetyr Spear by 15%.
_______________________
Refine Level +7:
Increases damage of Psychic Wave and Varetyr Spear by additional 15%.
_______________________
Refine Level +9:
Increases damage of Psychic Wave and Varetyr Spear by additional 15%.
_______________________
Refine Level +11:
Increases damage of Psychic Wave and Varetyr Spear by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310504.png Wolf Orb (Mage) Lv.1 (310504) (0,20%)

MATK +2%, MATK +25
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310539.png Wolf Orb (Diamond Grave) (310539) (1,88%)

Increases damage of Diamond Dust and Earth Grave by 15%.
_______________________
Refine Level +7:
Increases damage of Diamond Dust and Earth Grave by additional 15%.
_______________________
Refine Level +9:
Increases damage of Diamond Dust and Earth Grave by additional 15%.
_______________________
Refine Level +11:
Increases damage of Diamond Dust and Earth Grave by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310505.png Wolf Orb (Shooter) Lv.2 (310505) (0,05%)

Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310540.png Wolf Orb (Magnusmus) (310540) (1,88%)

Increases damage of Magnus Exorcismus and Adoramus by 15%.
_______________________
Refine Level +7:
Increases damage of Magnus Exorcismus and Adoramus by additional 15%.
_______________________
Refine Level +9:
Increases damage of Magnus Exorcismus and Adoramus by additional 15%.
_______________________
Refine Level +11:
Increases damage of Magnus Exorcismus and Adoramus by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310506.png Wolf Orb (Warrior) Lv.2 (310506) (0,05%)

ATK +4%, ATK +50
_______________________
Refine Level +7:
Increases Melee Physical Damage by 3%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 3%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310541.png Wolf Orb (Holy Judex) (310541) (1,88%)

Increases damage of Judex by 15%.
Increases Magical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Judex by additional 15%.
Increases Magical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Judex by additional 15%.
Increases Magical Damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Judex by additional 15%.
Increases Magical Damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310507.png Wolf Orb (Mage) Lv.2 (310507) (0,05%)

MATK +4%, MATK +50
_______________________
Refine Level +7:
Increases Magical Damage with every element by 3%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310542.png Wolf Orb (Melee Duple) (310542) (1,88%)

Increases damage of Duple Light by 15%.
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +7:
Increases damage of Duple Light by additional 15%.
Increases Melee Physical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Duple Light by additional 15%.
Increases Melee Physical Damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Duple Light by additional 15%.
Increases Melee Physical Damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310508.png Wolf Orb (Shooter) Lv.3 (310508) (0,01%)

Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 5%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 5%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310543.png Wolf Orb (Tiger Empire) (310543) (1,88%)

Increases damage of Tiger Cannon and Fallen Empire by 15%.
_______________________
Refine Level +7:
Increases damage of Tiger Cannon and Fallen Empire by additional 15%.
_______________________
Refine Level +9:
Increases damage of Tiger Cannon and Fallen Empire by additional 15%.
_______________________
Refine Level +11:
Increases damage of Tiger Cannon and Fallen Empire by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310509.png Wolf Orb (Warrior) Lv.3 (310509) (0,01%)

ATK +6%, ATK +100
_______________________
Refine Level +7:
Increases Melee Physical Damage by 5%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by additional 5%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310544.png Wolf Orb (Lightning Blaster) (310544) (1,88%)

Increases damage of Rampage Blaster and Ride in Lightning by 15%.
_______________________
Refine Level +7:
Increases damage of Rampage Blaster and Ride in Lightning by additional 15%.
_______________________
Refine Level +9:
Increases damage of Rampage Blaster and Ride in Lightning by additional 15%.
_______________________
Refine Level +11:
Increases damage of Ride in Lightning by additional 15%.
Decreases Rampage Blaster skill cooldown by 0.5 seconds.

_______________________
Type: Enchant
Position: Unknown

310510.png Wolf Orb (Mage) Lv.3 (310510) (0,01%)

MATK +6%, MATK +100
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by additional 5%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310545.png Wolf Orb (Hell Arrow) (310545) (1,88%)

Increases damage of Gate of Hell and Knuckle Arrow by 15%.
_______________________
Refine Level +7:
Increases damage of Gate of Hell and Knuckle Arrow by additional 15%.
_______________________
Refine Level +9:
Increases damage of Gate of Hell and Knuckle Arrow by additional 15%.
_______________________
Refine Level +11:
Increases damage of Gate of Hell and Knuckle Arrow by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310515.png Wolf Orb (After Cast Delay) (310515) (0,01%)

Decreases After Cast Delay by 4%.
_______________________
Refine Level +7:
Decreases After Cast Delay by additional 4%.
_______________________
Refine Level +9:
Decreases After Cast Delay by additional 4%.
_______________________
Refine Level +11:
Decreases After Cast Delay by additional 4%.

_______________________
Type: Enchant
Position: Unknown

310546.png Wolf Orb (Cluster) (310546) (1,88%)

Increases damage of Cluster Bomb by 15%.
_______________________
Refine Level +7:
Increases damage of Cluster Bomb by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cluster Bomb by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cluster Bomb by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310547.png Wolf Orb (Breeze Shooting) (310547) (1,88%)

Increases damage of Sharp Shooting by 15%.
Increases Critical Damage by 10%.
_______________________
Refine Level +7:
Increases damage of Sharp Shooting by additional 15%.
Increases Critical Damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Sharp Shooting by additional 15%.
Increases Critical Damage by additional 15%.
_______________________
Refine Level +11:
Increases damage of Sharp Shooting by additional 15%.
Increases Critical Damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310548.png Wolf Orb (Aimed Storm) (310548) (1,88%)

Increases damage of Aimed Bolt and Arrow Storm by 15%.
_______________________
Refine Level +7:
Increases damage of Aimed Bolt and Arrow Storm by additional 15%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt and Arrow Storm by additional 15%.
_______________________
Refine Level +11:
Increases damage of Aimed Bolt and Arrow Storm by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310549.png Wolf Orb (Sound Metal) (310549) (1,88%)

Increases damage of Metallic Sound and Neutral elemental magical damage by 5%.
_______________________
Refine Level +7:
Increases damage of Metallic Sound and Neutral elemental magical damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Sound and Neutral elemental magical damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Metallic Sound and Neutral elemental magical damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310550.png Wolf Orb (Reverb) (310550) (1,88%)

Increases damage of Reverberation by 15%.
Increases all elemental magical damage by 5%.
_______________________
Refine Level +7:
Increases damage of Reverberation by additional 15%.
Increases all elemental magical damage by additional 5%.
_______________________
Refine Level +9:
Increases damage of Reverberation by 15%.
Increases all elemental magical damage by additional 5%.
_______________________
Refine Level +11:
Increases damage of Reverberation by additional 15%.
Increases all elemental magical damage by additional 10%.

_______________________
Type: Enchant
Position: Unknown

310551.png Wolf Orb (Vulcanstorm) (310551) (1,88%)

Increases damage of Arrow Vulcan and Severe Rainstorm by 15%.
_______________________
Refine Level +7:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 15%.
_______________________
Refine Level +9:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 15%.
_______________________
Refine Level +11:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310552.png Wolf Orb (Red Flame Explosion) (310552) (1,88%)

Increases damage of Prominence Kick and Solar Burst by 15%.
_______________________
Refine Level +7:
Increases damage of Prominence Kick and Solar Burst by additional 15%.
_______________________
Refine Level +9:
Increases damage of Prominence Kick and Solar Burst by additional 15%.
_______________________
Refine Level +11:
Increases damage of Prominence Kick and Solar Burst by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310553.png Wolf Orb (Moon) (310553) (1,88%)

Increases damage of New Moon Kick and Full Moon Kick by 15%.
_______________________
Refine Level +7:
Increases damage of New Moon Kick and Full Moon Kick by additional 15%.
_______________________
Refine Level +9:
Increases damage of New Moon Kick and Full Moon Kick by additional 15%.
_______________________
Refine Level +11:
Increases damage of New Moon Kick and Full Moon Kick by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310554.png Wolf Orb (Flash Fall) (310554) (1,88%)

Increases damage of Flash Kick and Falling Star by 15%.
_______________________
Refine Level +7:
Increases damage of Flash Kick and Falling Star by additional 15%.
_______________________
Refine Level +9:
Increases damage of Flash Kick and Falling Star by additional 15%.
_______________________
Refine Level +11:
Increases damage of Flash Kick and Falling Star by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310555.png Wolf Orb (Shoo) (310555) (1,88%)

Increases damage of Esma and Eswhoo by 15%.
_______________________
Refine Level +7:
Increases damage of Esma and Eswhoo by additional 15%.
_______________________
Refine Level +9:
Increases damage of Esma and Eswhoo by additional 15%.
_______________________
Refine Level +11:
Increases damage of Esma and Eswhoo by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310556.png Wolf Orb (Spa) (310556) (1,88%)

Increases damage of Espa by 15%.
_______________________
Refine Level +7:
Increases damage of Espa by additional 15%.
_______________________
Refine Level +9:
Increases damage of Espa by additional 15%.
_______________________
Refine Level +11:
Increases damage of Espa by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310557.png Wolf Orb (Curse Explosion) (310557) (1,88%)

Increases damage of Curse Explosion by 15%.
Increases Shadow elemental magical damage by 5%.
_______________________
Refine Level +7:
Increases damage of Curse Explosion by additional 15%.
Increases Shadow elemental magical damage by additional 10%.
_______________________
Refine Level +9:
Increases damage of Curse Explosion by 15%.
Increases Shadow elemental magical damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Curse Explosion by additional 15%.
Increases Shadow elemental magical damage by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310558.png Wolf Orb (Death Hammer Dance) (310558) (1,88%)

Increases damage of Desperado, Fire Dance and Hammer of God by 15%.
_______________________
Refine Level +7:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 15%.
_______________________
Refine Level +9:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 15%.
_______________________
Refine Level +11:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310559.png Wolf Orb (Fire Howling Tail) (310559) (1,88%)

Increases damage of Fire Rain, Howling Mine and Dragon Tail by 15%.
_______________________
Refine Level +7:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 15%.
_______________________
Refine Level +9:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 15%.
_______________________
Refine Level +11:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310560.png Wolf Orb (Storm Buster Trip) (310560) (1,88%)

Increases damage of Shattering Storm, Banishing Buster and Round Trip by 15%.
_______________________
Refine Level +7:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 15%.
_______________________
Refine Level +9:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 15%.
_______________________
Refine Level +11:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310561.png Wolf Orb (Flame Ice Wind) (310561) (1,88%)

Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 15%.
_______________________
Refine Level +7:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
_______________________
Refine Level +9:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
_______________________
Refine Level +11:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310562.png Wolf Orb (Cross Petal) (310562) (1,88%)

Increases damage of Cross Slash and Swirling Petal by 15%.
_______________________
Refine Level +7:
Increases damage of Cross Slash and Swirling Petal by additional 15%.
_______________________
Refine Level +9:
Increases damage of Cross Slash and Swirling Petal by additional 15%.
_______________________
Refine Level +11:
Increases damage of Cross Slash and Swirling Petal by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310563.png Wolf Orb (Exploding Flake Wind) (310563) (1,88%)

Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by 15%.
_______________________
Refine Level +7:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 15%.
_______________________
Refine Level +9:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 15%.
_______________________
Refine Level +11:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310564.png Wolf Orb (Power of Sea) (310564) (1,88%)

Decreases Tuna Party and Tasty Shrimp Party skill cooldown by 1 second.
_______________________
Refine Level +7:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 1 second.
_______________________
Refine Level +9:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 2 seconds.
_______________________
Refine Level +11:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 2 seconds.

_______________________
Type: Enchant
Position: Unknown

310565.png Wolf Orb (Power of Land) (310565) (1,88%)

Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%.
_______________________
Refine Level +7:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.
_______________________
Refine Level +9:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.
_______________________
Refine Level +11:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.

_______________________
Type: Enchant
Position: Unknown

310566.png Wolf Orb (Power of Life) (310566) (1,88%)

Increases damage of Picky Peck and Lunatic Carrot Beat by 15%.
_______________________
Refine Level +7:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.
_______________________
Refine Level +9:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.
_______________________
Refine Level +11:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.

_______________________
Type: Enchant
Position: Unknown

314274.png Wolf Orb (ChopChop Slash) (314274)

Double Slash damage +15%
Chop Chop damage +15%
_______________________
Refine +9 or higher (additional):
Double Slash damage +15%
Chop Chop damage +15%
_______________________
Refine +11 or higher (additional):
Double Slash damage +15%
Chop Chop damage +15%

_______________________
Type: Enchant
Position: Unknown

314275.png Wolf Orb (Gust Hail) (314275)

Sharpen Hail damage +15%
Sharpen Gust damage +15%
_______________________
Refine +9 or higher (additional):
Sharpen Hail damage +15%
Sharpen Gust damage +15%
_______________________
Refine +11 or higher (additional):
Sharpen Hail damage +15%
Sharpen Gust damage +15%

_______________________
Type: Enchant
Position: Unknown

314276.png Wolf Orb (Nature) (314276)

Ice Splash damage +15%
Thundering Orb damage +15%
Earth Stamp damage +15%
_______________________
Refine +9 or higher (additional):
Ice Splash damage +15%
Thundering Orb damage +15%
Earth Stamp damage +15%
_______________________
Refine +11 or higher (additional):
Ice Splash damage +15%
Thundering Orb damage +15%
Earth Stamp damage +15%

_______________________
Type: Enchant
Position: Unknown

Gray Wolf Garment

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
 

Target Items Slot Order Refine Reset Process
480091.png Grey Wolf Manteau [1] (480091)
A manteau given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +2500
_______________________
For each 2 Refine Levels:
MaxHP +150
_______________________
Refine Level +7:
Increases Attack Speed by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Critical Damage by 15%.
_______________________
When equipped with Gray Wolf Shoes:
Decreases Variable Casting Time by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 190
4>3>2 7 25x 1000405.png Amethyst Fragment (1000405)
100,000z
480090.png Grey Wolf Muffler [1] (480090)
A scarf given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxHP +1500
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
When equipped with Gray Wolf Boots:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Shoes:
Increases Magical Damage with every element by 15%.

_______________________
Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 190

Gray Wolf Garment Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
 

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: You can also choose your desired Enchant for:
375x / 200x / 125x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310579.png Wolf Orb (Above All) Lv.1 (310579) (30,03%)

Decreases damage taken from Normal and Boss class by 3%.
_______________________
Refine Level +7:
Decreases damage taken from enemies of every element by 3%.
_______________________
Refine Level +9:
Decreases damage taken from all sized enemies by 3%.
_______________________
Refine Level +11:
Decreases damage taken from all race, except Players, by 3%.

_______________________
Type: Enchant
Position: Unknown

310567.png Wolf Orb (Fast) Lv.1 (310567) (20,00%)

FLEE +10
_______________________
Refine Level +7:
Decreases After Attack Delay by 6%.
_______________________
Refine Level +9:
Decreases After Attack Delay by additional 6%.
_______________________
Refine Level +11:
Decreases After Attack Delay by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310478.png Wolf Orb (STR) Lv.1 (310478) (13,67%)

STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

_______________________
Type: Enchant
Position: Unknown

310580.png Wolf Orb (Above All) Lv.2 (310580) (3,00%)

Decreases damage taken from Normal and Boss class by 5%.
_______________________
Refine Level +7:
Decreases damage taken from enemies of every element by 5%.
_______________________
Refine Level +9:
Decreases damage taken from all sized enemies by 5%.
_______________________
Refine Level +11:
Decreases damage taken from all race, except Players, by 5%.

_______________________
Type: Enchant
Position: Unknown

310568.png Wolf Orb (Caster) Lv.1 (310568) (20,00%)

Decreases Variable Casting Time by 6%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310479.png Wolf Orb (DEX) Lv.1 (310479) (13,67%)

DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

_______________________
Type: Enchant
Position: Unknown

310581.png Wolf Orb (Above All) Lv.3 (310581) (0,30%)

Decreases damage taken from Normal and Boss class by 7%.
_______________________
Refine Level +7:
Decreases damage taken from enemies of every element by 7%.
_______________________
Refine Level +9:
Decreases damage taken from all sized enemies by 7%.
_______________________
Refine Level +11:
Decreases damage taken from all race, except Players, by 7%.

_______________________
Type: Enchant
Position: Unknown

310569.png Wolf Orb (Critical) Lv.1 (310569) (20,00%)

CRI +10
_______________________
Refine Level +7:
Increases Critical Damage by 6%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 6%.
_______________________
Refine Level +11:
Increases Critical Damage by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310480.png Wolf Orb (AGI) Lv.1 (310480) (13,67%)

AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

_______________________
Type: Enchant
Position: Unknown

310582.png Wolf Orb (Powerful) Lv.1 (310582) (30,03%)

Increases Physical Damage and Magical Damage with every element by 2%.
_______________________
Refine Level +7:
Increases Physical Damage and Magical Damage with every element by additional 2%.
_______________________
Refine Level +9:
Increases Physical Damage and Magical Damage with every element by additional 2%.
_______________________
Refine Level +11:
Increases Physical Damage and Magical Damage with every element by additional 2%.

_______________________
Type: Enchant
Position: Unknown

310570.png Wolf Orb (Guided Attack) Lv.1 (310570) (20,00%)

HIT +20
_______________________
Refine Level +7:
Perfect HIT +6%
_______________________
Refine Level +9:
Perfect HIT +6%
_______________________
Refine Level +11:
Perfect HIT +8%

_______________________
Type: Enchant
Position: Unknown

310481.png Wolf Orb (INT) Lv.1 (310481) (13,67%)

INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

_______________________
Type: Enchant
Position: Unknown

310583.png Wolf Orb (Powerful) Lv.2 (310583) (3,00%)

Increases Physical Damage and Magical Damage with every element by 2%.
_______________________
Refine Level +7:
Increases Physical Damage and Magical Damage with every element by additional 2%.
_______________________
Refine Level +9:
Increases Physical Damage and Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Physical Damage and Magical Damage with every element by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310571.png Wolf Orb (Fast) Lv.2 (310571) (4,50%)

FLEE +20
_______________________
Refine Level +7:
Decreases After Attack Delay by 6%.
_______________________
Refine Level +9:
Decreases After Attack Delay by additional 8%.
_______________________
Refine Level +11:
Decreases After Attack Delay by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310482.png Wolf Orb (VIT) Lv.1 (310482) (13,67%)

VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

_______________________
Type: Enchant
Position: Unknown

310584.png Wolf Orb (Powerful) Lv.3 (310584) (0,30%)

Increases Physical Damage and Magical Damage with every element by 3%.
_______________________
Refine Level +7:
Increases Physical Damage and Magical Damage with every element by additional 3%.
_______________________
Refine Level +9:
Increases Physical Damage and Magical Damage with every element by additional 3%.
_______________________
Refine Level +11:
Increases Physical Damage and Magical Damage with every element by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310572.png Wolf Orb (Caster) Lv.2 (310572) (4,50%)

Decreases Variable Casting Time by 8%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310483.png Wolf Orb (LUK) Lv.1 (310483) (13,67%)

LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

_______________________
Type: Enchant
Position: Unknown

310585.png Wolf Orb (Mirror Counter) Lv.1 (310585) (30,03%)

Decreases damage taken from reflected attacks by 2%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 2%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 3%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 3%.

_______________________
Type: Enchant
Position: Unknown

310573.png Wolf Orb (Critical) Lv.2 (310573) (4,50%)

CRI +10
_______________________
Refine Level +7:
Increases Critical Damage by 6%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 8%.
_______________________
Refine Level +11:
Increases Critical Damage by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310484.png Wolf Orb (STR) Lv.2 (310484) (2,50%)

STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310586.png Wolf Orb (Mirror Counter) Lv.2 (310586) (3,00%)

Decreases damage taken from reflected attacks by 3%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 3%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 4%.

_______________________
Type: Enchant
Position: Unknown

310574.png Wolf Orb (Guided Attack) Lv.2 (310574) (4,50%)

HIT +20
_______________________
Refine Level +7:
Perfect HIT +6%
_______________________
Refine Level +9:
Perfect HIT +8%
_______________________
Refine Level +11:
Perfect HIT +8%

_______________________
Type: Enchant
Position: Unknown

310485.png Wolf Orb (DEX) Lv.2 (310485) (2,50%)

DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310587.png Wolf Orb (Mirror Counter) Lv.3 (310587) (0,30%)

Decreases damage taken from reflected attacks by 4%.
_______________________
Refine Level +7:
Decreases damage taken from reflected attacks by additional 4%.
_______________________
Refine Level +9:
Decreases damage taken from reflected attacks by additional 5%.
_______________________
Refine Level +11:
Decreases damage taken from reflected attacks by additional 5%.

_______________________
Type: Enchant
Position: Unknown

310575.png Wolf Orb (Fast) Lv.3 (310575) (0,50%)

FLEE +30
_______________________
Refine Level +7:
Decreases After Attack Delay by 8%.
_______________________
Refine Level +9:
Decreases After Attack Delay by additional 8%.
_______________________
Refine Level +11:
Decreases After Attack Delay by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310486.png Wolf Orb (AGI) Lv.2 (310486) (2,50%)

AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

_______________________
Type: Enchant
Position: Unknown

310576.png Wolf Orb (Caster) Lv.3 (310576) (0,50%)

MATK +30
Decreases Variable Casting Time by 8%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 8%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310487.png Wolf Orb (INT) Lv.2 (310487) (2,50%)

INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

_______________________
Type: Enchant
Position: Unknown

310577.png Wolf Orb (Critical) Lv.3 (310577) (0,50%)

CRI +15
_______________________
Refine Level +7:
Increases Critical Damage by 8%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 8%.
_______________________
Refine Level +11:
Increases Critical Damage by additional 8%.

_______________________
Type: Enchant
Position: Unknown

310488.png Wolf Orb (VIT) Lv.2 (310488) (2,50%)

VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

_______________________
Type: Enchant
Position: Unknown

310578.png Wolf Orb (Guided Attack) Lv.3 (310578) (0,50%)

HIT +30
_______________________
Refine Level +7:
Perfect HIT +8%
_______________________
Refine Level +9:
Perfect HIT +8%
_______________________
Refine Level +11:
Perfect HIT +8%

_______________________
Type: Enchant
Position: Unknown

310489.png Wolf Orb (LUK) Lv.2 (310489) (2,50%)

LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown

310490.png Wolf Orb (STR) Lv.3 (310490) (0,50%)

STR +3
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310491.png Wolf Orb (DEX) Lv.3 (310491) (0,50%)

DEX +3
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

310492.png Wolf Orb (AGI) Lv.3 (310492) (0,50%)

AGI +3
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +3%

_______________________
Type: Enchant
Position: Unknown

310493.png Wolf Orb (INT) Lv.3 (310493) (0,50%)

INT +3
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 3%.

_______________________
Type: Enchant
Position: Unknown

310494.png Wolf Orb (VIT) Lv.3 (310494) (0,50%)

VIT +3
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 3%.

_______________________
Type: Enchant
Position: Unknown

310495.png Wolf Orb (LUK) Lv.3 (310495) (0,50%)

LUK +3
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown

Gray Wolf Footgear

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
 

Target Items Slot Order Refine Reset Process
470087.png Grey Wolf Boots [1] (470087)
A pair of boots given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +300
_______________________
For each 2 Refine Levels:
MaxSP +50
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
When equipped with Gray Wolf Suit:
ATK +7%
_______________________
When equipped with Gray Wolf Robe:
Increases Attack Speed by 7%.

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190
4>3>2 7 25x 1000405.png Amethyst Fragment (1000405)
100,000z
470088.png Grey Wolf Shoes [1] (470088)
A pair of shoes given to those who have been recognized by the Gray Wolf Clan.
_______________________
MaxSP +250
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 7%.
_______________________
When equipped with Gray Wolf Suit:
MaxSP +7%
_______________________
When equipped with Gray Wolf Robe:
MATK +7%

_______________________
Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 190

Gray Wolf Footgear Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
 

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: You can also choose your desired Enchant for:
375x / 200x / 125x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310609.png Wolf Orb (Unlimited Vitality) (310609) (16,67%)
Physical attacks have a 3% chance to increase VIT by 50 and ATK by 25% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310600.png Wolf Orb (Fixed Casting) Lv.1 (310600) (30,03%)
Decreases Fixed Casting Time by 0.5 seconds.

_______________________
Type: Enchant
Position: Unknown
310588.png Wolf Orb (Health) Lv.1 (310588) (21,50%)
MaxHP +5%, MaxHP +1500
_______________________
Refine Level +7:
MaxHP +2%
_______________________
Refine Level +9:
MaxHP +2%
_______________________
Refine Level +11:
MaxHP +3%

_______________________
Type: Enchant
Position: Unknown
310610.png Wolf Orb (Spell Buster) (310610) (16,67%)
Magical attacks have a 3% chance to increase INT by 50 and MATK by 25% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310601.png Wolf Orb (Fixed Casting) Lv.2 (310601) (3,00%)
Decreases Fixed Casting Time by 0.7 seconds.

_______________________
Type: Enchant
Position: Unknown
310589.png Wolf Orb (Mental Power) Lv.1 (310589) (21,50%)
MaxSP +5%, MaxSP +300
_______________________
Refine Level +7:
MaxSP +2%
_______________________
Refine Level +9:
MaxSP +2%
_______________________
Refine Level +11:
MaxSP +3%

_______________________
Type: Enchant
Position: Unknown
310611.png Wolf Orb (Firing Shot) (310611) (16,67%)
Physical attacks have a 3% chance to increase DEX by 50 and Ranged Physical Damage by 15% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310602.png Wolf Orb (Fixed Casting) Lv.3 (310602) (0,30%)
Decreases Fixed Casting Time by 1 second.

_______________________
Type: Enchant
Position: Unknown
310590.png Wolf Orb (Heal) Lv.1 (310590) (21,50%)
Increases Healing skills effectiveness by 3%.
_______________________
Refine Level +7:
Increases Healing skills effectiveness by additional 4%.
_______________________
Refine Level +9:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +11:
Increases Healing skills effectiveness by additional 5%.

_______________________
Type: Enchant
Position: Unknown
310612.png Wolf Orb (Over Power) (310612) (16,67%)
Physical attacks have a 3% chance to increase STR by 50 and Melee Physical Damage by 15% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310603.png Wolf Orb (Magical Force) Lv.1 (310603) (30,03%)
Increases Magic Damage against all sizes by 2%.
_______________________
Refine Level +7:
Increases Magic Damage against all sizes by additional 2%.
_______________________
Refine Level +9:
Increases Magic Damage against all sizes by additional 2%.
_______________________
Refine Level +11:
Increases Magic Damage against all sizes by additional 2%.

_______________________
Type: Enchant
Position: Unknown
310591.png Wolf Orb (Health) Lv.2 (310591) (3,00%)
MaxHP +5%, MaxHP +2000
_______________________
Refine Level +7:
MaxHP +3%
_______________________
Refine Level +9:
MaxHP +4%
_______________________
Refine Level +11:
MaxHP +5%

_______________________
Type: Enchant
Position: Unknown
310613.png Wolf Orb (Fatal Flash) (310613) (16,67%)
Physical attacks have a 3% chance to increase AGI by 50 and Critical Damage by 25% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310604.png Wolf Orb (Physical Force) Lv.1 (310604) (30,03%)
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +7:
Increases Physical Damage against all sizes by additional 2%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 2%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 2%.

_______________________
Type: Enchant
Position: Unknown
310592.png Wolf Orb (Mental Power) Lv.2 (310592) (%)
MaxSP +5%, MaxSP +400
_______________________
Refine Level +7:
MaxSP +3%
_______________________
Refine Level +9:
MaxSP +4%
_______________________
Refine Level +11:
MaxSP +5%

_______________________
Type: Enchant
Position: Unknown
310614.png Wolf Orb (Lucky Strike) (310614) (16,67%)
Physical attacks have a 3% chance to increase LUK by 50 and Magical Damage with every element by 15% for 10 seconds.

_______________________
Type: Enchant
Position: Unknown
310605.png Wolf Orb (Magical Force) Lv.2 (310605) (3,00%)
Increases Magic Damage against all sizes by 3%.
_______________________
Refine Level +7:
Increases Magic Damage against all sizes by additional 3%.
_______________________
Refine Level +9:
Increases Magic Damage against all sizes by additional 3%.
_______________________
Refine Level +11:
Increases Magic Damage against all sizes by additional 3%.

_______________________
Type: Enchant
Position: Unknown
310593.png Wolf Orb (Heal) Lv.2 (310593) (3,00%)
Increases Healing skills effectiveness by 5%.
_______________________
Refine Level +7:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +9:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +11:
Increases Healing skills effectiveness by additional 5%.

_______________________
Type: Enchant
Position: Unknown
310606.png Wolf Orb (Physical Force) Lv.2 (310606) (3,00%)
Increases Physical Damage against all sizes by 3%.
_______________________
Refine Level +7:
Increases Physical Damage against all sizes by additional 3%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 3%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 3%.

_______________________
Type: Enchant
Position: Unknown
310594.png Wolf Orb (Health) Lv.3 (310594) (0,50%)
MaxHP +5%, MaxHP +2500
_______________________
Refine Level +7:
MaxHP +5%
_______________________
Refine Level +9:
MaxHP +5%
_______________________
Refine Level +11:
MaxHP +5%

_______________________
Type: Enchant
Position: Unknown
310607.png Wolf Orb (Magical Force) Lv.3 (310607) (0,30%)
Increases Magic Damage against all sizes by 4%.
_______________________
Refine Level +7:
Increases Magic Damage against all sizes by additional 4%.
_______________________
Refine Level +9:
Increases Magic Damage against all sizes by additional 4%.
_______________________
Refine Level +11:
Increases Magic Damage against all sizes by additional 4%.

_______________________
Type: Enchant
Position: Unknown
310595.png Wolf Orb (Mental Power) Lv.3 (310595) (0,50%)
MaxSP +5%, MaxSP +450
_______________________
Refine Level +7:
MaxSP +5%
_______________________
Refine Level +9:
MaxSP +5%
_______________________
Refine Level +11:
MaxSP +5%

_______________________
Type: Enchant
Position: Unknown
310608.png Wolf Orb (Physical Force) Lv.3 (310608) (0,30%)
Increases Physical Damage against all sizes by 4%.
_______________________
Refine Level +7:
Increases Physical Damage against all sizes by additional 4%.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by additional 4%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by additional 4%.

_______________________
Type: Enchant
Position: Unknown
310596.png Wolf Orb (Heal) Lv.3 (310596) (0,50%)
Increases Healing skills effectiveness by 5%.
_______________________
Refine Level +7:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +9:
Increases Healing skills effectiveness by additional 7%.
_______________________
Refine Level +11:
Increases Healing skills effectiveness by additional 7%.

_______________________
Type: Enchant
Position: Unknown
310597.png Wolf Orb (Robust) Lv.1 (310597) (21,50%)
MaxHP +5%, MaxSP +5%, MaxHP +1200, MaxSP +250
_______________________
Refine Level +7:
MaxHP +1%, MaxSP +1%
_______________________
Refine Level +9:
MaxHP +2%, MaxSP +2%
_______________________
Refine Level +11:
MaxHP +2%, MaxSP +2%

_______________________
Type: Enchant
Position: Unknown
310598.png Wolf Orb (Robust) Lv.2 (310598) (3,00%)
MaxHP +5%, MaxSP +5%, MaxHP +1500, MaxSP +300
_______________________
Refine Level +7:
MaxHP +2%, MaxSP +2%
_______________________
Refine Level +9:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +11:
MaxHP +4%, MaxSP +4%

_______________________
Type: Enchant
Position: Unknown
310599.png Wolf Orb (Robust) Lv.3 (310599) (0,50%)
MaxHP +5%, MaxSP +5%, MaxHP +2000, MaxSP +350
_______________________
Refine Level +7:
MaxHP +3%, MaxSP +3%
_______________________
Refine Level +9:
MaxHP +4%, MaxSP +4%
_______________________
Refine Level +11:
MaxHP +5%, MaxSP +5%

_______________________
Type: Enchant
Position: Unknown

Gray Wolf Accessories

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
 

Target Items Slot Order Refine Reset Process
490106.png Grey Wolf Pendant [1] (490106) 4>3>2 0 25x 1000405.png Amethyst Fragment (1000405)
100,000z
490108.png Grey Wolf Earring [1] (490108)
490109.png Grey Wolf Necklace [1] (490109)
490107.png Grey Wolf Ring [1] (490107)
Item Description
490106.png Grey Wolf Pendant [1] (490106)
A pendant given to those who have been recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490108.png Grey Wolf Earring [1] (490108)
Earrings given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxHP +5%

_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490109.png Grey Wolf Necklace [1] (490109)
A necklace given to those recognized by the Gray Wolf Clan.
_______________________
MATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190
490107.png Grey Wolf Ring [1] (490107)
A ring given to those recognized by the Gray Wolf Clan.
_______________________
ATK +7%
MaxSP +5%

_______________________
Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 190

Gray Wolf Accessories Enchantments

Talk to NPC Emmett (wolfvill 164, 137) in Gray Wolf Village and select Option 2 to enchant.
 

Slot 2 Slot 3 Slot 4
50x 1000405.png Amethyst Fragment (1000405)
200,000z
25x 1000405.png Amethyst Fragment (1000405)
150,000z
15x 1000405.png Amethyst Fragment (1000405)
100,000z
Note: You can also choose your desired Enchant for:
500x / 250x / 125x 1000405.png Amethyst Fragment (1000405) and
10,000,000z
100% Success Chance
310616.png Wolf Orb (Archer) Lv.1 (310616) (19,20%)
HIT +8
Increases Ranged Physical Damage by 4%.

_______________________
Type: Enchant
Position: Unknown
310616.png Wolf Orb (Archer) Lv.1 (310616) (13,80%)
HIT +8
Increases Ranged Physical Damage by 4%.

_______________________
Type: Enchant
Position: Unknown
310478.png Wolf Orb (STR) Lv.1 (310478) (13,62%)
STR +1
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +1

_______________________
Type: Enchant
Position: Unknown
310617.png Wolf Orb (Critical) Lv.1 (310617) (19,20%)
CRI +6
_______________________
Increases Critical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310617.png Wolf Orb (Critical) Lv.1 (310617) (13,80%)
CRI +6
_______________________
Increases Critical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310479.png Wolf Orb (DEX) Lv.1 (310479) (13,62%)
DEX +1
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +1

_______________________
Type: Enchant
Position: Unknown
310618.png Wolf Orb (Fighting Spirit) Lv.1 (310618) (19,20%)
Perfect HIT +2%
Increases Melee Physical Damage by 4%.

_______________________
Type: Enchant
Position: Unknown
310618.png Wolf Orb (Fighting Spirit) Lv.1 (310618) (13,80%)
Perfect HIT +2%
Increases Melee Physical Damage by 4%.

_______________________
Type: Enchant
Position: Unknown
310480.png Wolf Orb (AGI) Lv.1 (310480) (13,62%)
AGI +1
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +1

_______________________
Type: Enchant
Position: Unknown
310619.png Wolf Orb (Magic Power) Lv.1 (310619) (19,20%)
MATK +18
Decreases Variable Casting Time by 4%.

_______________________
Type: Enchant
Position: Unknown
310619.png Wolf Orb (Magic Power) Lv.1 (310619) (13,80%)
MATK +18
Decreases Variable Casting Time by 4%.

_______________________
Type: Enchant
Position: Unknown
310481.png Wolf Orb (INT) Lv.1 (310481) (13,62%)
INT +1
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +1

_______________________
Type: Enchant
Position: Unknown
310620.png Wolf Orb (After Attack Delay) Lv.2 (310620) (2,00%)
ATK +22
Increases Attack Speed by 6%.

_______________________
Type: Enchant
Position: Unknown
310620.png Wolf Orb (After Attack Delay) Lv.2 (310620) (2,01%)
ATK +22
Increases Attack Speed by 6%.

_______________________
Type: Enchant
Position: Unknown
310482.png Wolf Orb (VIT) Lv.1 (310482) (13,62%)
VIT +1
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +1

_______________________
Type: Enchant
Position: Unknown
310621.png Wolf Orb (Archer) Lv.2 (310621) (2,00%)
HIT +12
Increases Ranged Physical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310621.png Wolf Orb (Archer) Lv.2 (310621) (2,01%)
HIT +12
Increases Ranged Physical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310483.png Wolf Orb (LUK) Lv.1 (310483) (13,62%)
LUK +1
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +1

_______________________
Type: Enchant
Position: Unknown
310622.png Wolf Orb (Critical) Lv.2 (310622) (2,00%)
CRI +9
_______________________
Increases Critical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310622.png Wolf Orb (Critical) Lv.2 (310622) (2,01%)
CRI +9
_______________________
Increases Critical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310484.png Wolf Orb (STR) Lv.2 (310484) (2,55%)
STR +2
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown
310623.png Wolf Orb (Fighting Spirit) Lv.2 (310623) (2,00%)
Perfect HIT +3%
Increases Melee Physical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310623.png Wolf Orb (Fighting Spirit) Lv.2 (310623) (2,01%)
Perfect HIT +3%
Increases Melee Physical Damage by 6%.

_______________________
Type: Enchant
Position: Unknown
310485.png Wolf Orb (DEX) Lv.2 (310485) (2,55%)
DEX +2
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown
310624.png Wolf Orb (Magic Power) Lv.2 (310624) (2,00%)
MATK +22
Decreases Variable Casting Time by 6%.

_______________________
Type: Enchant
Position: Unknown
310624.png Wolf Orb (Magic Power) Lv.2 (310624) (2,01%)
MATK +22
Decreases Variable Casting Time by 6%.

_______________________
Type: Enchant
Position: Unknown
310486.png Wolf Orb (AGI) Lv.2 (310486) (2,55%)
AGI +2
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +1%

_______________________
Type: Enchant
Position: Unknown
310625.png Wolf Orb (After Attack Delay) Lv.3 (310625) (0,40%)
ATK +26
Increases Attack Speed by 8%.

_______________________
Type: Enchant
Position: Unknown
310625.png Wolf Orb (After Attack Delay) Lv.3 (310625) (0,40%)
ATK +26
Increases Attack Speed by 8%.

_______________________
Type: Enchant
Position: Unknown
310487.png Wolf Orb (INT) Lv.2 (310487) (2,55%)
INT +2
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 1%.

_______________________
Type: Enchant
Position: Unknown
310626.png Wolf Orb (Archer) Lv.3 (310626) (0,40%)
HIT +16
Increases Ranged Physical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310626.png Wolf Orb (Archer) Lv.3 (310626) (0,40%)
HIT +16
Increases Ranged Physical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310488.png Wolf Orb (VIT) Lv.2 (310488) (2,55%)
VIT +2
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 1%.

_______________________
Type: Enchant
Position: Unknown
310627.png Wolf Orb (Critical) Lv.3 (310627) (0,40%)
CRI +12
Increases Critical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310627.png Wolf Orb (Critical) Lv.3 (310627) (0,40%)
CRI +12
Increases Critical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310489.png Wolf Orb (LUK) Lv.2 (310489) (2,55%)
LUK +2
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 1%.

_______________________
Type: Enchant
Position: Unknown
310628.png Wolf Orb (Fighting Spirit) Lv.3 (310628) (0,40%)
Perfect HIT +4%
Increases Melee Physical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310628.png Wolf Orb (Fighting Spirit) Lv.3 (310628) (0,40%)
Perfect HIT +4%
Increases Melee Physical Damage by 8%.

_______________________
Type: Enchant
Position: Unknown
310490.png Wolf Orb (STR) Lv.3 (310490) (2,55%)
STR +3
_______________________
Refine Level +7:
STR +1
_______________________
Refine Level +9:
STR +1
_______________________
Refine Level +11:
STR +2
Increases Melee Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown
310629.png Wolf Orb (Magic Power) Lv.3 (310629) (0,40%)
MATK +26
Decreases Variable Casting Time by 8%.

_______________________
Type: Enchant
Position: Unknown
310629.png Wolf Orb (Magic Power) Lv.3 (310629) (0,40%)
MATK +26
Decreases Variable Casting Time by 8%.

_______________________
Type: Enchant
Position: Unknown
310491.png Wolf Orb (DEX) Lv.3 (310491) (0,50%)
DEX +3
_______________________
Refine Level +7:
DEX +1
_______________________
Refine Level +9:
DEX +1
_______________________
Refine Level +11:
DEX +2
Increases Ranged Physical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown
310630.png Wolf Orb (After Attack Delay) Lv.4 (310630) (0,08%)
ATK +30
Increases Attack Speed by 10%.

_______________________
Type: Enchant
Position: Unknown
310630.png Wolf Orb (After Attack Delay) Lv.4 (310630) (0.05%)
ATK +30
Increases Attack Speed by 10%.

_______________________
Type: Enchant
Position: Unknown
310492.png Wolf Orb (AGI) Lv.3 (310492) (0,50%)
AGI +3
_______________________
Refine Level +7:
AGI +1
_______________________
Refine Level +9:
AGI +1
_______________________
Refine Level +11:
AGI +2
Perfect HIT +3%

_______________________
Type: Enchant
Position: Unknown
310631.png Wolf Orb (Archer) Lv.4 (310631) (0,08%)
HIT +20
Increases Ranged Physical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310631.png Wolf Orb (Archer) Lv.4 (310631) (0.05%)
HIT +20
Increases Ranged Physical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310493.png Wolf Orb (INT) Lv.3 (310493) (0,50%)
INT +3
_______________________
Refine Level +7:
INT +1
_______________________
Refine Level +9:
INT +1
_______________________
Refine Level +11:
INT +2
Increases Magical Damage with every element by 3%.

_______________________
Type: Enchant
Position: Unknown
310632.png Wolf Orb (Critical) Lv.4 (310632) (0,08%)
CRI +15
Increases Critical Damage by 12%.

_______________________
Type: Enchant
Position: Unknown
310632.png Wolf Orb (Critical) Lv.4 (310632) (0.05%)
CRI +15
Increases Critical Damage by 12%.

_______________________
Type: Enchant
Position: Unknown
310494.png Wolf Orb (VIT) Lv.3 (310494) (0,50%)
VIT +3
_______________________
Refine Level +7:
VIT +1
_______________________
Refine Level +9:
VIT +1
_______________________
Refine Level +11:
VIT +2
Decreases After Cast Delay by 3%.

_______________________
Type: Enchant
Position: Unknown
310633.png Wolf Orb (Fighting Spirit) Lv.4 (310633) (0,08%)
Perfect HIT +5%
Increases Melee Physical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310633.png Wolf Orb (Fighting Spirit) Lv.4 (310633) (0.05%)
Perfect HIT +5%
Increases Melee Physical Damage by 10%.

_______________________
Type: Enchant
Position: Unknown
310495.png Wolf Orb (LUK) Lv.3 (310495) (0,50%)
LUK +3
_______________________
Refine Level +7:
LUK +1
_______________________
Refine Level +9:
LUK +1
_______________________
Refine Level +11:
LUK +2
Increases Critical Damage by 3%.

_______________________
Type: Enchant
Position: Unknown
310634.png Wolf Orb (Magic Power) Lv.4 (310634) (0,08%)
MATK +30
Decreases Variable Casting Time by 10%.

_______________________
Type: Enchant
Position: Unknown
310634.png Wolf Orb (Magic Power) Lv.4 (310634) (0.05%)
MATK +30
Decreases Variable Casting Time by 10%.

_______________________
Type: Enchant
Position: Unknown
310647.png Wolf Orb (All Force) (310647) (3,60%)
Increases melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.

_______________________
Type: Enchant
Position: Unknown
310635.png Wolf Orb (HP Recovery) Lv.1 (310635) (13,80%)
Increases HP Recovery Rate by 20%.

_______________________
Type: Enchant
Position: Unknown
310636.png Wolf Orb (SP Recovery) Lv.1 (310636) (13,80%)
Increases SP Recovery Rate by 20%.

_______________________
Type: Enchant
Position: Unknown
310637.png Wolf Orb (HP Recovery) Lv.2 (310637) (2,01%)
Increases HP Recovery Rate by 30%.

_______________________
Type: Enchant
Position: Unknown
310638.png Wolf Orb (SP Recovery) Lv.2 (310638) (2,01%)
Increases SP Recovery Rate by 30%.

_______________________
Type: Enchant
Position: Unknown
310639.png Wolf Orb (HP Recovery) Lv.3 (310639) (0,40%)
Increases HP Recovery Rate by 40%.

_______________________
Type: Enchant
Position: Unknown
310640.png Wolf Orb (SP Recovery) Lv.3 (310640) (0,40%)
Increases SP Recovery Rate by 40%.

_______________________
Type: Enchant
Position: Unknown
310641.png Wolf Orb (HP Recovery) Lv.4 (310641) (0,05%)
Increases HP Recovery Rate by 50%.

_______________________
Type: Enchant
Position: Unknown
310642.png Wolf Orb (SP Recovery) Lv.4 (310642) (0,05%)
Increases SP Recovery Rate by 50%.

_______________________
Type: Enchant
Position: Unknown
Only Right Accessory:
310643.png Wolf Orb (Drain Life) (310643) (3,60%)
Physical attacks have a 4% chance to absorb 2% of the inflicted damage as HP.

_______________________
Type: Enchant
Position: Unknown
310645.png Wolf Orb (Magic Healing) (310645) (3,60%)
Magical attacks have a 4% chance to recover 700 HP every 0.5 seconds for 19 times.

_______________________
Type: Enchant
Position: Unknown
Only Left Accessory:
310644.png Wolf Orb (Drain Soul) (310644) (3,60%)
Physical attacks have a 1% chance to absorb 3% of the inflicted damage as SP.

_______________________
Type: Enchant
Position: Unknown
310646.png Wolf Orb (Magic Soul) (310646) (3,60%)
Magical attacks have a 2% chance to recover 100 SP every 0.5 seconds for 19 times.

_______________________
Type: Enchant
Position: Unknown