Illusion Armors (17.1)

Equipment Exchange

To start the exchange, you must first complete the Capturing Elyumina quest.

Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108, 130). You can then exchange both equipment types from her.

  • OS Weapons
  • Illusion Armors

OS Weapons

OS weapons can be obtained by exchanging 1 25668.png Broken Weapon (25668) and 50 25669.png Unknown Parts (25669) , with Elyumina.
You'll get a random weapon from the list below.

Item Description
1862.png Burning Knuckle-OS [2] (1862) ItemID: 1862
_______________________
A purple knuckle with something boiling.
When hit, it causes burning pain on the target.
_______________________
ATK +3%
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Rampage Blaster by 15%.
_______________________
Refine Level +11:
Increases Damage against Medium and Large size by 20%.
_______________________
Type: Knuckle
Attack: 175
Weight: 90
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Sura
13493.png Cannon Rapier-OS [2] (13493) ItemID: 13493
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A sword that causes a strong explosion by activating the detonation system built into the sword.
_______________________
MATK +150
_______________________
Random chance to auto cast Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10).
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Fire Ball by 30%.
_______________________
Refine Level +11:
Random chance to auto cast Hell Inferno Lv.3 when dealing physical damage.
_______________________
Type: One-Handed Sword
Attack: 160
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Novice, Swordsman, Thief and Merchant classes
16088.png Saphir Mace-OS [2] (16088) ItemID: 16088
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Extra blunt weapon wrapped in a blue glowing sphere.
_______________________
Indestructible in battle
_______________________
ATK +3%
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon by 20%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 15%.
_______________________
Type: Mace
Attack: 185
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Genetic
16089.png Ultio-OS [2] (16089) ItemID: 16089
_______________________
A blunt decorated with an orb with a black glow.
_______________________
Indestructible in battle
_______________________
MATK +170
MATK +3%
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Adoramus by 20%.
_______________________
Refine Level +11:
Increases Magical Damage with Holy element by 15%.
_______________________
Type: Mace
Attack: 150
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Archbishop
18178.png Virtual Bow-OS [2] (18178) ItemID: 18178
_______________________
A bow without a string.
Trying to pull it will draw a glow of string.
_______________________
ATK +3%
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +9:
Increases damage of Arrow Storm by 30%.
_______________________
Refine Level +11:
Increases damage of Arrow Storm by additional 20%.
_______________________
Type: Bow
Attack: 200
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Ranger
18179.png MH-P89-OS [2] (18179) ItemID: 18179
_______________________
Crossbow with prototype number 89 stamped on its body.
You can tell the power by the number on the dashboard after you shoot the bow.
_______________________
ATK +3%
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Severe Rainstorm by 15%.
_______________________
Type: Bow
Attack: 170
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Minstrel and Wanderer
18180.png AC-B44-OS [2] (18180) ItemID: 18180
_______________________
High strength bow made of fused carbon.
_______________________
MATK +135.
_______________________
Increases bow weapon damage by 5%.
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Triangle Shot by 15%.
_______________________
Refine Level +11:
Increases bow weapon damage by additional 10%.
_______________________
Type: Bow
Attack: 190
Weight: 60
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Shadow Chaser
21047.png Beam Claymore-OS [2] (21047) ItemID: 21047
_______________________
A Two-Handed sword made of high density Emerald that emiting rays of light.
_______________________
CRI +5
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases Critical Damage by 15%.
_______________________
Refine Level +11:
Increases Damage against Small and Medium size by 20%.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Sword
Attack: 250
Weight: 180
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Swordman classes
26151.png Rutilus Stick-OS [2] (26151) ItemID: 26151
_______________________
Staff equipped with a red glowing orb.
_______________________
Indestructible in battle
_______________________
MATK +175
_______________________
Increases Magical Damage against Neutral and Earth elemental enemies by 5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Random chance to increase Magical Damage with Fire element by 30% for 10 seconds when dealing magical damage.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
Type: One-Handed Staff
Attack: 80
Weight: 90
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Novice, Magician, Acolyte and Soul Linker classes
26164.png Electric Fox-OS [2] (26164) ItemID: 26164
_______________________
A machine in the form of a foxtail made of numerous wires.
It seems that the use of micro-fine wires hits each other and dissipates static electricity.
_______________________
Indestructible in battle
_______________________
MATK +350
MATK +5%
_______________________
Refine Level +7:
Increases damage of Silvervine Stem Spear by 20%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 15%.
_______________________
Refine Level +11:
Increases damage of Catnip Meteor by 30%.
_______________________
Type: One-Handed Staff
Attack: 250
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Summoner (Doram)
28038.png Meuchler-OS [2] (28038) ItemID: 28038
_______________________
Katar with black blades that engraved with turquoise colored motif.
_______________________
ATK +3%
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Cross Ripper Slasher by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against Small and Medium size by 20%.
_______________________
Type: Katar
Attack: 190
Weight: 130
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Guillotine Cross
28136.png Blasti-OS [2] (28136) ItemID: 28136
_______________________
Axe with a invisible blade.
Normally you don't see the blade, but when you swing, you can see it faintly reddish.
_______________________
Indestructible in battle
_______________________
Decreases damage taken from Medium and Large size by 10%.
_______________________
Refine Level +7:
Decreases damage taken from Medium and Large size by additional 15%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
Type: Two-Handed Axe
Attack: 400
Weight: 450
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Mechanic
28253.png HR-S55-OS [2] (28253) ItemID: 28253
_______________________
Sniper rifle with the ability to induce satellite attacks.
_______________________
ATK +3%
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +9:
Increases damage of Hammer of God by 20%.
_______________________
Refine Level +11:
Decreases Hammer of God skill cooldown by 5 seconds.
_______________________
Type: Rifle
Attack: 250
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Rebellion
28755.png Kuroiro-OS [2] (28755) ItemID: 28755
_______________________
Dagger with black blade encrusted to transparent white beads.
_______________________
MATK +150
_______________________
Increases Damage against Shadow and Undead elemental enemies by 5%.
_______________________
Refine Level +7:
Increases Damage against Shadow and Undead elemental enemies by additional 10%.
_______________________
Refine Level +9:
Increases damage of Kunai Splash by 20%.
_______________________
Refine Level +11:
Increases Damage against Demon and Undead race by additional 10%.
_______________________
Type: Dagger
Attack: 150
Weight: 90
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Kagerou and Oboro
28629.png Circuit Board-OS [2] (28629) ItemID: 28629
_______________________
Circuit board made in unknown format.
It's pretty hard and suitable to swing.
_______________________
ATK +3%
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases Damage against Small and Medium size by 20%.
_______________________
Refine Level +11:
Increases Critical Damage by 20%.
_______________________
Type: Book
Attack: 180
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Sage, Priest and Star Gladiator
32019.png Boost Lance-OS [2] (32019) ItemID: 32019
_______________________
A lance with a small propulsion device.
_______________________
Increases Attack Speed by 3%.
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by 20%.
_______________________
Refine Level +11:
Increases damage of Banishing Point by 15%.
_______________________
Type: One-Handed Spear
Attack: 190
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Royal Guard


Illusion Armors

Illusion Armors can be obtained by exchanging 50 25723.png Cor Core (25723) , with Elyumina.
You can choose the exact piece you want.

Item Description
15376.png Illusion Armor Type A [1] (15376) ItemID: 15376
_______________________
A type A combat armor made from illusion technology.
There are various modules that can be installed to enhance it.
_______________________
ATK +100
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
Refine Level +7:
Decreases After Attack Delay by 10%.
_______________________
When equipped with Illusion Engine Wing Type A:
ATK +50
_______________________
When equipped with Illusion Engine Wing Type B:
Decreases After Cast Delay by 10%.
_______________________
Type: Armor
Defense: 105
Weight: 100
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
20933.png Illusion Engine Wing Type A [1] (20933) ItemID: 20933
_______________________
Combat engine A type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1000
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
_______________________
When equipped with Illusion Leg Type A:
Increases Critical Damage by 10%.
_______________________
When equipped with Illusion Leg Type B:
Decreases Variable Casting Time by 10%.
_______________________
Type: Garment
Defense: 50
Weight: 90
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
20934.png Illusion Engine Wing Type B [1] (20934) ItemID: 20934
_______________________
Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1000
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
When equipped with Illusion Leg Type A:
Increases Ranged Physical Damage by 5%.
_______________________
When equipped with Illusion Leg Type B:
Increases Magical Damage with every element by 10%.
_______________________
Type: Garment
Defense: 50
Weight: 90
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
22196.png Illusion Leg Type A [1] (22196) ItemID: 22196
_______________________
Combat boots A type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +200
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
When equipped with Illusion Armor Type A:
ATK +5%
_______________________
When equipped with Illusion Armor Type B:
Increases Attack Speed by 5%.
_______________________
Type: Shoes
Defense: 20
Weight: 50
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
22197.png Illusion Leg Type B [1] (22197) ItemID: 22197
_______________________
Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +200
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
When equipped with Illusion Armor Type A:
MaxSP +5%
_______________________
When equipped with Illusion Armor Type B:
MATK +5%
_______________________
Type: Shoes
Defense: 20
Weight: 50
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
32207.png Illusion Booster R [1] (32207) ItemID: 32207
_______________________
This combat booster is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
ATK +5%
_______________________
Type: Accessory
Position: Right
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
32208.png Illusion Booster L [1] (32208) ItemID: 32208
_______________________
This combat booster is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
ATK +5%
_______________________
Type: Accessory
Position: Left
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
32209.png Illusion Battle Chip R [1] (32209) ItemID: 32209
_______________________
This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%
_______________________
Type: Accessory
Position: Right
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130
32210.png Illusion Battle Chip L [1] (32210) ItemID: 32210
_______________________
This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%
_______________________
Type: Accessory
Position: Left
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130


Equipment Enchanting

OS Weapons

OS Weapons can receive random enchants, through Weapon Modifiers. They can be obtained by exchanging 5 25723.png Cor Core (25723) or at the price of 1,000,000 zeny, with the Rebellion (sp_cor 108, 130).

You are able to choose between a Physical or Magical type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:

  • Normal Weapon Modifier
  • Advanced Weapon Modifier
  • Special Weapon Modifier


Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.

Physical based Weapon Modifiers


23776.png Weapon Modification Device (Physical) (23776)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 3~15%
  • Increases damage to Earth property enemies by 3~15%
  • Increases damage to Fire property enemies by 3~15%
  • Increases damage to Wind property enemies by 3~15%
  • Increases damage to Poison property enemies by 3~15%
  • Increases damage to Holy property enemies by 3~15%
  • Increases damage to Shadow property enemies by 3~15%
  • Increases damage to Ghost property enemies by 3~15%
  • Increases damage to Undead property enemies by 3~15%
  • Atk + 5~20
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10
  • Increases damage to Formless race enemies by 3~10%
  • Increases damage to Undead race enemies by 3~10%
  • Increases damage to Brute race enemies by 3~10%
  • Increases damage to Plant race enemies by 3~10%
  • Increases damage to Insect race enemies by 3~10%
  • Increases damage to Fish race enemies by 3~10%
  • Increases damage to Demon race enemies by 3~10%
  • Increases damage to Demi-Human race enemies by 3~10%
  • Increases damage to Angel race enemies by 3~10%
  • Increases damage to Dragon race enemies by 3~10%
  • Increases damage to small size enemies by 3~10%
  • Increases damage to medium size enemies by 3~10%
  • Increases damage to large size enemies by 3~10%
  • Increases ASPD by 3~10%
  • Increases ASPD by 1
  • Increases flee by 5~15
  • Increases critical damage by 3~10%
  • Increases long-range damage by 3~10%


23777.png Advanced Weapon Modification Device (Physical) (23777)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 15~40
  • Atk + 1~10%
  • Hit + 3~15
  • Crit + 3~15
  • Increases damage to Formless race enemies by 3~15%
  • Increases damage to Undead race enemies by 3~15%
  • Increases damage to Brute race enemies by 3~15%
  • Increases damage to Plant race enemies by 3~15%
  • Increases damage to Insect race enemies by 3~15%
  • Increases damage to Fish race enemies by 3~15%
  • Increases damage to Demon race enemies by 3~15%
  • Increases damage to Demi-Human race enemies by 3~15%
  • Increases damage to Angel race enemies by 3~15%
  • Increases damage to Dragon race enemies by 3~15%
  • Increases damage to small size enemies by 3~15%
  • Increases damage to medium size enemies by 3~15%
  • Increases damage to large size enemies by 3~15%
  • Increases ASPD by 3~15%
  • Increases ASPD by 1
  • Increases flee by 5~30
  • Increases critical damage by 3~15%
  • Increases long-range damage by 3~15%
  • Decreases SP consumption by 1~5%


23778.png Finest Weapon Modification Device (Physical) (23778)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 5~25%
  • Increases damage to Earth property enemies by 5~25%
  • Increases damage to Fire property enemies by 5~25%
  • Increases damage to Wind property enemies by 5~25%
  • Increases damage to Poison property enemies by 5~25%
  • Increases damage to Holy property enemies by 5~25%
  • Increases damage to Shadow property enemies by 5~25%
  • Increases damage to Ghost property enemies by 5~25%
  • Increases damage to Undead property enemies by 5~25%
  • Atk + 20~60
  • Atk + 3~15%
  • Hit + 3~20
  • Crit + 3~20
  • Increases damage to Formless race enemies by 3~20%
  • Increases damage to Undead race enemies by 3~20%
  • Increases damage to Brute race enemies by 3~20%
  • Increases damage to Plant race enemies by 3~20%
  • Increases damage to Insect race enemies by 3~20%
  • Increases damage to Fish race enemies by 3~20%
  • Increases damage to Demon race enemies by 3~20%
  • Increases damage to Demi-Human race enemies by 3~20%
  • Increases damage to Angel race enemies by 3~20%
  • Increases damage to Dragon race enemies by 3~20%
  • Increases damage to small size enemies by 3~20%
  • Increases damage to medium size enemies by 3~20%
  • Increases damage to large size enemies by 3~20%
  • Increases ASPD by 3~20%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Increases critical damage by 3~20%
  • Increases long-range damage by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.

Magical based Weapon Modifiers


23779.png Weapon Modification Device (Magic) (23779)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 3~15%
  • Increases magical damage to Earth property enemies by 3~15%
  • Increases magical damage to Fire property enemies by 3~15%
  • Increases magical damage to Wind property enemies by 3~15%
  • Increases magical damage to Poison property enemies by 3~15%
  • Increases magical damage to Holy property enemies by 3~15%
  • Increases magical damage to Shadow property enemies by 3~15%
  • Increases magical damage to Ghost property enemies by 3~15%
  • Increases magical damage to Undead property enemies by 3~15%
  • Matk + 5~20
  • Matk + 1~5%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~10%
  • Increases magical damage to Undead race enemies by 3~10%
  • Increases magical damage to Brute race enemies by 3~10%
  • Increases magical damage to Plant race enemies by 3~10%
  • Increases magical damage to Insect race enemies by 3~10%
  • Increases magical damage to Fish race enemies by 3~10%
  • Increases magical damage to Demon race enemies by 3~10%
  • Increases magical damage to Demi-Human race enemies by 3~10%
  • Increases magical damage to Angel race enemies by 3~10%
  • Increases magical damage to Dragon race enemies by 3~10%
  • Increases magical damage to small size enemies by 3~10%
  • Increases magical damage to medium size enemies by 3~10%
  • Increases damage against large size enemies by 3~10%
  • Increases ASPD by 1
  • Increases flee by 5~15
  • Decreases variable cast time by 3~10%


23780.png Advanced Weapon Modification Device (Magic) (23780)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 15~40
  • Matk + 1~10%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~15%
  • Increases magical damage to Undead race enemies by 3~15%
  • Increases magical damage to Brute race enemies by 3~15%
  • Increases magical damage to Plant race enemies by 3~15%
  • Increases magical damage to Insect race enemies by 3~15%
  • Increases magical damage to Fish race enemies by 3~15%
  • Increases magical damage to Demon race enemies by 3~15%
  • Increases magical damage to Demi-Human race enemies by 3~15%
  • Increases magical damage to Angel race enemies by 3~15%
  • Increases magical damage to Dragon race enemies by 3~15%
  • Increases magical damage to small size enemies by 3~15%
  • Increases magical damage to medium size enemies by 3~15%
  • Increases magical damage to large size enemies by 3~15%
  • Increases ASPD by 1
  • Increases flee by 5~30
  • Decreases variable cast time by 3~15%
  • Decreases SP consumption by 1~5%


23781.png Finest Weapon Modification Device (Magic) (23781)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 5~25%
  • Increases magical damage to Earth property enemies by 5~25%
  • Increases magical damage to Fire property enemies by 5~25%
  • Increases magical damage to Wind property enemies by 5~25%
  • Increases magical damage to Poison property enemies by 5~25%
  • Increases magical damage to Holy property enemies by 5~25%
  • Increases magical damage to Shadow property enemies by 5~25%
  • Increases magical damage to Ghost property enemies by 5~25%
  • Increases magical damage to Undead property enemies by 5~25%
  • Matk + 20~60
  • Matk + 3~15%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~20%
  • Increases magical damage to Undead race enemies by 3~20%
  • Increases magical damage to Brute race enemies by 3~20%
  • Increases magical damage to Plant race enemies by 3~20%
  • Increases magical damage to Insect race enemies by 3~20%
  • Increases magical damage to Fish race enemies by 3~20%
  • Increases magical damage to Demon race enemies by 3~20%
  • Increases magical damage to Demi-Human race enemies by 3~20%
  • Increases magical damage to Angel race enemies by 3~20%
  • Increases magical damage to Dragon race enemies by 3~20%
  • Increases magical damage to small size enemies by 3~20%
  • Increases magical damage to medium size enemies by 3~20%
  • Increases magical damage to large size enemies by 3~20%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Decreases variable cast time by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.


Illusion Armors

The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108, 130).
You can exchange 30 25669.png Unknown Parts (25669) and 5 25723.png Cor Core (25723) for a random Modification Module.

To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106, 136). The enchanting process consumes the Modification Module and never fails.

Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.


The following table lists the available modules, their effects and their enchantment limitations.


Modification Module Modification Orb Effect Location Max Count
Common Enchants
25670.png Modification Module (Defense) (25670) 29527.png Modification Orb (Defense) (29527) Def + 25 If refine rate is 7 or higher, Def + 10 If refine rate is 9 or higher, Def + 10 15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)
20933.png Illusion Engine Wing Type A [1] (20933)
20934.png Illusion Engine Wing Type B [1] (20934)
22196.png Illusion Leg Type A [1] (22196)
22197.png Illusion Leg Type B [1] (22197)

3
25671.png Modification Module (Magic Defense) (25671) 29528.png Modification Orb (Magic Defense) (29528) Mdef + 2 If refine rate is 7 or higher, Mdef + 3 If refine rate is 9 or higher, Mdef + 3
25672.png Modification Module (VIT) (25672) 4742.png VIT+3 (4742) Vit + 3 32207.png Illusion Booster R [1] (32207)

32208.png Illusion Booster L [1] (32208)
32209.png Illusion Battle Chip R [1] (32209)
32210.png Illusion Battle Chip L [1] (32210)

25673.png Modification Module (LUK) (25673) 4752.png LUK+3 (4752) Luk + 3
25674.png Modification Module (STR) (25674) 4702.png STR+3 (4702) Str + 3 32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

25675.png Modification Module (AGI) (25675) 4732.png AGI+3 (4732) Agi + 3
25676.png Modification Module (INT) (25676) 4712.png INT+3 (4712) Int + 3 32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

25677.png Modification Module (DEX) (25677) 4722.png DEX+3 (4722) Dex + 3
Rare Enchants
25678.png Modification Module (HP Recovery) (25678) 29529.png Modification Orb (HP Recovery) (29529) HP recovery + 20%. 32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

2
25679.png Modification Module (SP Recovery) (25679) 29532.png Modification Orb (SP Recovery) (29532) SP recovery + 20%. 32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

25680.png Modification Module (Spell) (25680) 4826.png Spell Lv5 (4826) MATK +18 Decrease Casting Time by 10%. 32207.png Illusion Booster R [1] (32207)

32208.png Illusion Booster L [1] (32208)
32209.png Illusion Battle Chip R [1] (32209)
32210.png Illusion Battle Chip L [1] (32210)

1
25681.png Modification Module (Attack Speed) (25681) 4881.png After Attack Delay Lv4 (4881) ASPD + 10%.
25682.png Modification Module (Fatal) (25682) 4866.png Fatal Lv4 (4866) Critical damage + 10%, CRI + 4.
25683.png Modification Module (Expert Archer) (25683) 4836.png Expert Archer Lv5 (4836) Ranged Attack +10%.
25684.png Modification Module (Stamina) (25684) 29531.png Modification Orb (Stamina) (29531) MaxHP + 5%. If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750 22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

2
25685.png Modification Module (Spirit) (25685) 29530.png Modification Orb (Spirit) (29530) MaxSP + 5%. If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150
25686.png Modification Module (Heal) (25686) 29533.png Modification Orb (Heal) (29533) Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
25687.png Modification Module (Attack Power) (25687) 29534.png Modification Orb (Attack Power) (29534) Atk + 5%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25. 15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)

25688.png Modification Module (Magic Power) (25688) 29535.png Modification Orb (Magic Power) (29535) Matk + 5%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25.
25689.png Modification Module (Sharpshooter) (25689) 29536.png Modification Orb (Sharpshooter) (29536) Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
25690.png Modification Module (Swift) (25690) 29537.png Modification Orb (Swift) (29537) ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%). 20933.png Illusion Engine Wing Type A [1] (20933)

20934.png Illusion Engine Wing Type B [1] (20934)

25691.png Modification Module (Caster) (25691) 29538.png Modification Orb (Caster) (29538) Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%.
25692.png Modification Module (Critical) (25692) 29539.png Modification Orb (Critical) (29539) Cri + 10. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%.
Unique Enchants
25693.png Modification Module (After Cast Delay) (25693) 29540.png Modification Orb (After Cast Delay) (29540) Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%. 15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)

1
25694.png Modification Module (Fixed Casting Time) (25694) 29541.png Modification Orb (Fixed Casting Time) (29541) Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second. 22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

25695.png Modification Module (Above All) (25695) 29542.png Modification Orb (Above All) (29542) Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player). 20933.png Illusion Engine Wing Type A [1] (20933)

20934.png Illusion Engine Wing Type B [1] (20934)

25696.png Modification Module (Life Drain) (25696) 29543.png Modification Orb (Life Drain) (29543) Has a 2% chance to restore 2% of damage as HP when dealing physical damage. 32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

25697.png Modification Module (Soul Drain) (25697) 29544.png Modification Orb (Soul Drain) (29544) Has a 1% chance to restore 1% of damage as SP when dealing physical damage. 32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

25698.png Modification Module (Magic Healing) (25698) 29545.png Modification Orb (Magic Healing) (29545) Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage. 32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

25699.png Modification Module (Magic Soul) (25699) 29546.png Modification Orb (Magic Soul) (29546) Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage. 32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

Legendary Enchants
25700.png Modification Module (Unlimited Vital) (25700) 29547.png Modification Orb (Unlimited Vital) (29547) Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds. 22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

1
25701.png Modification Module (Spell Buster) (25701) 29548.png Modification Orb (Spell Buster) (29548) Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
25702.png Modification Module (Firing Shot) (25702) 29549.png Modification Orb (Firing Shot) (29549) Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
25703.png Modification Module (Over Power) (25703) 29550.png Modification Orb (Over Power) (29550) Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage. [Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
25704.png Modification Module (Fatal Flash) (25704) 29551.png Modification Orb (Fatal Flash) (29551) Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage. [Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
25705.png Modification Module (Lucky Strike) (25705) 29552.png Modification Orb (Lucky Strike) (29552) Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage. [Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.