Illusion Enchantment

Revision as of 16:58, 13 October 2021 by Stasi (talk | contribs) (→‎Enchanting)

Enchanting

  • The Illusion Enchanter can be found in Prontera at (prontera 91, 115). You will get a short story the first time you speak with her.
  • Each item can only be enchanted twice at the cost of 5  Illusion Stones per try. You can only enchant Illusion items.
  • Depending on the item type, you will get different enchants.
Level 3 Weapon Enchants
Melee-type Enchantments
4811.png Fighting Spirit Lv1 (4811) 4810.png Fighting Spirit Lv2 (4810) 4809.png Fighting Spirit Lv3 (4809) 4808.png Fighting Spirit Lv4 (4808) 4820.png Fighting Spirit Lv5 (4820)
29081.png Acute Lv1 (29081) 29082.png Acute Lv2 (29082) 29083.png Acute Lv3 (29083) 29084.png Acute Lv4 (29084) 29085.png Acute Lv5 (29085)
29061.png Mettle Lv1 (29061) 29062.png Mettle Lv2 (29062) 29063.png Mettle Lv3 (29063) 29064.png Mettle Lv4 (29064) 29065.png Mettle Lv5 (29065)
4948.png AfterSkillDelay Lv1 (4948) 4949.png AfterSkillDelay Lv2 (4949)
4700.png STR+1 (4700) 4701.png STR+2 (4701) 4702.png STR+3 (4702) 4703.png STR+4 (4703)
4720.png DEX+1 (4720) 4721.png DEX+2 (4721) 4722.png DEX+3 (4722) 4723.png DEX+4 (4723)
4750.png LUK+1 (4750) 4751.png LUK+2 (4751) 4752.png LUK+3 (4752) 4753.png LUK+4 (4753)
Level 3 Weapon Enchants
Range-type Enchantments
4832.png Expert Archer Lv1 (4832) 4833.png Expert Archer Lv2 (4833) 4834.png Expert Archer Lv3 (4834) 4835.png Expert Archer Lv4 (4835) 4836.png Expert Archer Lv5 (4836)
29091.png Master Archer Lv1 (29091) 29092.png Master Archer Lv2 (29092) 29093.png Master Archer Lv3 (29093) 29094.png Master Archer Lv4 (29094) 29095.png Master Archer Lv5 (29095)
29071.png Magic Essence Lv1 (29071) 29072.png Magic Essence Lv2 (29072) 29073.png Magic Essence Lv3 (29073) 29074.png Magic Essence Lv4 (29074) 29075.png Magic Essence Lv5 (29075)
4948.png AfterSkillDelay Lv1 (4948) 4949.png AfterSkillDelay Lv2 (4949)
4730.png AGI+1 (4730) 4731.png AGI+2 (4731) 4732.png AGI+3 (4732) 4733.png AGI+4 (4733)
4720.png DEX+1 (4720) 4721.png DEX+2 (4721) 4722.png DEX+3 (4722) 4723.png DEX+4 (4723)
4750.png LUK+1 (4750) 4751.png LUK+2 (4751) 4752.png LUK+3 (4752) 4753.png LUK+4 (4753)
Level 3 Weapon Enchants
Magic-type Enchantments
4815.png Spell Lv1 (4815) 4814.png Spell Lv2 (4814) 4813.png Spell Lv3 (4813) 4812.png Spell Lv4 (4812) 4826.png Spell Lv5 (4826)
4805.png Archbishop Lv1 (4805) 4850.png Archbishop Lv2 (4850)
4710.png INT+1 (4710) 4711.png INT+2 (4711) 4712.png INT+3 (4712) 4713.png INT+4 (4713)
4720.png DEX+1 (4720) 4721.png DEX+2 (4721) 4722.png DEX+3 (4722) 4723.png DEX+4 (4723)
4750.png LUK+1 (4750) 4751.png LUK+2 (4751) 4752.png LUK+3 (4752) 4753.png LUK+4 (4753)
Armor Enchants
4861.png MaxHP+1% (4861) 4862.png MaxHP+2% (4862) 4863.png Fatal Lv1 (4863) 4864.png Fatal Lv2 (4864)
4993.png SP Absorb 1 (4993) 29209.png SPabsorp2 (29209) 4992.png HP Absorb 1 (4992) 29210.png HPabsorp2 3 (29210)
4994.png Rune of Strength Lv1 (4994) 4995.png Rune of Strength Lv2 (4995) 4997.png Rune of Agility Lv1 (4997) 4998.png Rune of Agility Lv2 (4998)
29009.png Rune of Vitality Lv1 (29009) 29010.png Rune of Vitality Lv2 (29010) 29000.png Rune of Intellect Lv1 (29000) 29001.png Rune of Intellect Lv2 (29001)
29003.png Rune of Dexterity Lv1 (29003) 29004.png Rune of Dexterity Lv2 (29004) 29006.png Rune of Luck Lv1 (29006) 29007.png Rune of Luck Lv2 (29007)
4700.png STR+1 (4700) 4701.png STR+2 (4701) 4702.png STR+3 (4702) 4703.png STR+4 (4703)
4730.png AGI+1 (4730) 4731.png AGI+2 (4731) 4732.png AGI+3 (4732) 4733.png AGI+4 (4733)
4740.png VIT+1 (4740) 4741.png VIT+2 (4741) 4742.png VIT+3 (4742) 4743.png VIT+4 (4743)
4710.png INT+1 (4710) 4711.png INT+2 (4711) 4712.png INT+3 (4712) 4713.png INT+4 (4713)
4720.png DEX+1 (4720) 4721.png DEX+2 (4721) 4722.png DEX+3 (4722) 4723.png DEX+4 (4723)
4750.png LUK+1 (4750) 4751.png LUK+2 (4751) 4752.png LUK+3 (4752) 4753.png LUK+4 (4753)
Accessory Enchants
4796.png HP+200 (4796) 4797.png HP+300 (4797) 4798.png HP+400 (4798)
4870.png SP+25 (4870) 4800.png SP+50 (4800) 4871.png SP+75 (4871)
4701.png STR+2 (4701) 4702.png STR+3 (4702) 4703.png STR+4 (4703)
4731.png AGI+2 (4731) 4732.png AGI+3 (4732) 4733.png AGI+4 (4733)
4741.png VIT+2 (4741) 4742.png VIT+3 (4742) 4743.png VIT+4 (4743)
4710.png INT+1 (4710) 4711.png INT+2 (4711) 4712.png INT+3 (4712) 4713.png INT+4 (4713)
4720.png DEX+1 (4720) 4721.png DEX+2 (4721) 4722.png DEX+3 (4722) 4723.png DEX+4 (4723)
4750.png LUK+1 (4750) 4751.png LUK+2 (4751) 4752.png LUK+3 (4752) 4753.png LUK+4 (4753)

Resetting Enchants

  • The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
  • Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.
Price Success Chance
100,00 zeny 50%
200,00 zeny 60%
300,000 zeny 70%
400,000 zeny 80%
500,000 zeny 100%
5 Illusion Stones 100%

Illusion Weapon Level 4 Enchants

  • Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
  • Aside from  Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through  Resonance Stone of Dusk (physical) or  Resonance Stone of Dawn (magic).
  • The two stones can be purchased from the Illusion Merchant NPC (prontera 88, 113).
  • Each single stone costs either 2,000,000 zeny or 10  Illusion Stone.
  • Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
  • There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
Resonance Stone of Dusk - Level 4 Weapon Physical Enchants
1st Slot Enchant 2nd Slot Enchant
  • Increases Physical Damage against Neutral Monsters by 1~10%
  • Increases Physical Damage against Water Monsters by 1~10%
  • Increases Physical Damage against Earth Monsters by 1~10%
  • Increases Physical Damage against Fire Monsters by 1~10%
  • Increases Physical Damage against Wind Monsters by 1~10%
  • Increases Physical Damage against Poison Monsters by 1~10%
  • Increases Physical Damage against Holy Monsters by 1~10%
  • Increases Physical Damage against Shadow Monsters by 1~10%
  • Increases Physical Damage against Ghost Monsters by 1~10%
  • Increases Physical Damage against Undead (Element) Monsters by 1~10%
  • Increases Maximum HP by 100~1500
  • Reduces SP consumption by 1~10%
  • ATK + 5~30
  • ATK + 1~3%
  • Increases Physical Damage against Formless Monsters by 1~10%
  • Increases Physical Damage against Undead (Race) Monsters by 1~10%
  • Increases Physical Damage against Brute Monsters by 1~10%
  • Increases Physical Damage against Plant Monsters by 1~10%
  • Increases Physical Damage against Insect Monsters by 1~10%
  • Increases Physical Damage against Fish Monsters by 1~10%
  • Increases Physical Damage against Demon Monsters by 1~10%
  • Increases Physical Damage against Demi-Human Monsters by 1~10%
  • Increases Physical Damage against Angel Monsters by 1~10%
  • Increases Physical Damage against Dragon Monsters by 1~10%
  • Increases Physical Damage against Small Monsters by 1~5%
  • Increases Physical Damage against Medium Monsters by 1~5%
  • Increases Physical Damage against Large Monsters by 1~5%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Increases Long Range Physical Damage by 1~5%
  • Increases Critical Damage by 1~5%
  • Reduces After Cast Delay by 1~5%
  • Increases FLEE by 1~20
Resonance Stone of Dawn - Level 4 Weapon Magical Enchants
1st Slot Enchant 2nd Slot Enchant
  • Increases Magical Damage against Neutral Monsters by 1~10%
  • Increases Magical Damage against Water Monsters by 1~10%
  • Increases Magical Damage against Earth Monsters by 1~10%
  • Increases Magical Damage against Fire Monsters by 1~10%
  • Increases Magical Damage against Wind Monsters by 1~10%
  • Increases Magical Damage against Poison Monsters by 1~10%
  • Increases Magical Damage against Holy Monsters by 1~10%
  • Increases Magical Damage against Shadow Monsters by 1~10%
  • Increases Magical Damage against Ghost Monsters by 1~10%
  • Increases Magical Damage against Undead (Element) Monsters by 1~10%
  • Reduces Variable Casting Time by 1~15%
  • Increases Maximum HP by 100~1500
  • Reduces SP consumption by 1~10%
  • MATK + 5~30
  • MATK + 1~3%
  • Increases Magical Damage against Formless Monsters by 1~10%
  • Increases Magical Damage against Undead (Race) Monsters by 1~10%
  • Increases Magical Damage against Brute Monsters by 1~10%
  • Increases Magical Damage against Plant Monsters by 1~10%
  • Increases Magical Damage against Insect Monsters by 1~10%
  • Increases Magical Damage against Fish Monsters by 1~10%
  • Increases Magical Damage against Demon Monsters by 1~10%
  • Increases Magical Damage against Demi-Human Monsters by 1~10%
  • Increases Magical Damage against Angel Monsters by 1~10%
  • Increases Magical Damage against Dragon Monsters by 1~10%
  • Increases Magical Damage against Small Monsters by 1~5%
  • Increases Magical Damage against Medium Monsters by 1~5%
  • Increases Magical Damage against Large Monsters by 1~5%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Reduces After Cast Delay by 1~5%

Possible enchants on dropped level 4 weapons:

Physical Enchants Magical Enchants
Line Option 1
ATK + 5 ~ 50 MATK + 5 ~ 50
ATK + 1% ~ 10% MATK + 1% ~ 10%
MHP + 100 ~ 5000 MHP + 100 ~ 5000
Physical Damage to Earth Property Monsters + 1% ~ 20% Magical Damage to Earth Property Monsters + 1% ~ 20%
Physical Damage to Fire Property Monsters + 1% ~ 20% Magical Damage to Fire Property Monsters + 1% ~ 20%
Physical Damage to Ghost Property Monsters + 1% ~ 20% Magical Damage to Ghost Property Monsters + 1% ~ 20%
Physical Damage to Holy Property Monsters + 1% ~ 20% Magical Damage to Holy Property Monsters + 1% ~ 20%
Physical Damage to Neutral Property Monsters + 1% ~ 20% Magical Damage to Neutral Property Monsters + 1% ~ 20%
Physical Damage to Poison Property Monsters + 1% ~ 20% Magical Damage to Poison Property Monsters + 1% ~ 20%
Physical Damage to Shadow Property Monsters + 1% ~ 20% Magical Damage to Shadow Property Monsters + 1% ~ 20%
Physical Damage to Undead Property Monsters + 1% ~ 20% Magical Damage to Undead Property Monsters + 1% ~ 20%
Physical Damage to Water Property Monsters + 1% ~ 20% Magical Damage to Water Property Monsters + 1% ~ 20%
Physical Damage to Wind Property Monsters + 1% ~ 20 Magical Damage to Wind Property Monsters + 1% ~ 20
Reduces SP Consumption of Skill by 1% ~ 15% Reduces SP Consumption of Skill by 1% ~ 15%
Line Option 2
FLEE + 5 ~ 50 FLEE + 5 ~ 50
Critical Damage + 1% ~ 10% Heal Recovery + 10% ~ 22%
Attack Speed + 1% ~ 10% Reduces SP Consumption of Skills by 1% ~ 15%
Ranged Physical Damage + 1% ~ 10% Magical Damage to Angel Monsters + 1% ~ 20%
Physical Damage to Angel Monsters + 1% ~ 20% Magical Damage to Brute Monsters + 1% ~ 20%
Physical Damage to Brute Monsters + 1% ~ 20% Magical Damage to Demi-Human Monsters + 1% ~ 20%
Physical Damage to Demi-Human Monsters + 1% ~ 20% Magical Damage to Demon Monsters + 1% ~ 20%
Physical Damage to Demon Monsters + 1% ~ 20% Magical Damage to Dragon Monsters + 1% ~ 20%
Physical Damage to Dragon Monsters + 1% ~ 20% Magical Damage to Fish Monsters + 1% ~ 20%
Physical Damage to Fish Monsters + 1% ~ 20% Magical Damage to Formless Monsters + 1% ~ 20%
Physical Damage to Formless Monsters + 1% ~ 20% Magical Damage to Insect Monsters + 1% ~ 20%
Physical Damage to Insect Monsters + 1% ~ 20% Magical Damage to Plant Monsters + 1% ~ 20%
Physical Damage to Plant Monsters + 1% ~ 20% Magical Damage to Undead Monsters + 1% ~ 20%
Physical Damage to Undead Monsters + 1% ~ 20% After Cast Delay - 1% ~ 10%
After Cast Delay - 1% ~ 10% Magical Damage to Large Monsters + 1% ~ 10%
Physical Damage to Large Monsters + 1% ~ 10% Magical Damage to Medium Monsters + 1% ~ 10%
Physical Damage to Medium Monsters + 1% ~ 10% Magical Damage to Small Monsters + 1% ~ 10%
Physical Damage to Small Monsters + 1% ~ 10%
Line Option 3
Ignore Physical Defense of Angel Monsters + 5% ~ 20% Ignore Magical Defense of Angel Monsters + 5% ~ 20%
Ignore Physical Defense of Brute Monsters + 5% ~ 20% Ignore Magical Defense of Brute Monsters + 5% ~ 20%
Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20% Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20%
Ignore Physical Defense of Demon Monsters + 5% ~ 20% Ignore Magical Defense of Demon Monsters + 5% ~ 20%
Ignore Physical Defense of Dragon Monsters + 5% ~ 20% Ignore Magical Defense of Dragon Monsters + 5% ~ 20%
Ignore Physical Defense of Fish Monsters + 5% ~ 20% Ignore Magical Defense of Fish Monsters + 5% ~ 20%
Ignore Physical Defense of Formless Monsters + 5% ~ 20% Ignore Magical Defense of Formless Monsters + 5% ~ 20%
Ignore Physical Defense of Insect Monsters + 5% ~ 20% Ignore Magical Defense of Insect Monsters + 5% ~ 20%
Ignore Physical Defense of Plant Monsters + 5% ~ 20% Ignore Magical Defense of Plant Monsters + 5% ~ 20%
Ignore Physical Defense of Undead Monsters + 5% ~ 20% Ignore Magical Defense of Undead Monsters + 5% ~ 20%
Line Option 4
Ignore Physical Defense of Boss Monsters + 5% ~ 15% Ignore Magical Defense of Boss Monsters + 5% ~ 15%
Ignore Physical Defense of Normal Monsters + 5% ~ 15% Ignore Magical Defense of Normal Monsters + 5% ~ 15%
Physical Damage to Boss Monsters + 1% ~ 15% Magical Damage to Boss Monsters + 1% ~ 15%
Physical Damage to Normal Monsters + 1% ~ 15% Magical Damage to Normal Monsters + 1% ~ 15%