Equipment

Supplement Equipment
Item Description
15110.png Supplement Part STR (15110) ItemID: 15110
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This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect.
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Increases physical damage against all classes by 5%
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For each 4 Refine Levels:
Increases physical damage against all classes by 1%
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Type: Armor
Defense: 80
Weight: 200
Armor Level: 1
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Requirement:
Base Level 100
Mechanic
20732.png Supplement Part VIT [1] (20732) ItemID: 20732
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This mechanical device heals wounds and rejuvenates your body.
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MaxHP +6%
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For each 2 Refine Levels:
MaxHP +1%
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Refine Level +9:
Increases HP Recovery Rate by 50%.
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When equipped with Supplement Part STR or Supplement Part STR [1]:
Increases damage of Axe Tornado by 25%.
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Type: Garment
Defense: 20
Weight: 50
Armor Level: 1
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Requirement:
Base Level 100
Mechanic
22043.png Supplement Part AGI [1] (22043) ItemID: 22043
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Mechanical boots that keep you light on your feet. They are much lighter than they look.
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Increases Attack Speed by 5%.
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For each 4 Refine Levels:
Decreases After Attack Delay by 1%.
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When equipped with Supplement Part Str:
ATK +30
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Type: Shoes
Defense: 25
Weight: 35
Armor Level: 1
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Requirement:
Base Level 100
Mechanic
2995.png Supplement Part DEX [1] (2995) ItemID: 2995
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This mechanical device promotes the precise and timely execution of spells.
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Decreases SP Consumption by 10%.
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Decreases After Cast Delay by 10%.
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Decreases Variable Casting Time by 10%.
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When equipped with Supplement Part STR or Supplement Part STR [1]:
Increases damage of Axe Boomerang by 100%.
Decreases Axe Boomerang skill cooldown by 2 seconds.
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Type: Accessory
Weight: 10
Armor Level: 1
Enchantable: Yes
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Requirement:
Base Level 100
Mechanic
Reinforced Parts
Item Description
15111.png Upgrade Part - Plate (15111) ItemID: 15111
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Designed to be worn over the frames of Mado Gears for enhanced Defense, this part is easy to assemble and disassemble.
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Decreases damage taken from Small and Large size by 10%.
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Refine Level +7:
Decreases damage taken from Large size by 10%.
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Refine Level +9:
Decreases damage taken from Small and Medium size by 5%.
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When equipped with Upgrade Part - Engine, Upgrade Part - Booster and Upgrade Part - Gun Barrel:
Increases damage of Arms Cannon by 50%.
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Indestructible in battle
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Type: Armor
Defense: 110
Weight: 300
Armor Level: 1
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Requirement:
Base Level 100
Mechanic
20733.png Upgrade Part - Engine [1] (20733) ItemID: 20733
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Designed to maximize the outputs of Mado Gears, this part is easy to assemble and disassemble.
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Decreases After Cast Delay by 10%.
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Refine Level +7:
Increases resistance against Neutral elemental attacks by 10%.
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Refine Level +9:
Decreases After Cast Delay by 10%.
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Type: Garment
Defense: 25
Weight: 150
Armor Level: 1
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Requirement:
Base Level 100
Mechanic
22044.png Upgrade Part - Booster [1] (22044) ItemID: 22044
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Designed to significantly improve Movement Speed, this Mado Gear part is easy to assemble and disassemble.
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Decreases SP Consumption of Hovering by 15.
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Refine Level +7:
Decreases SP Consumption of Acceleration by 20.
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Type: Shoes
Defense: 23
Weight: 100
Armor Level: 1
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Requirement:
Base Level 100
Mechanic
2996.png Upgrade Part - Gun Barrel [1] (2996) ItemID: 2996
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Designed to strengthen the gun barrels of Mado Gears for enhanced firepower, this part is easy to assemble and disassemble.
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HIT +10
Increases physical damage against all classes by 4%
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Increases damage of Knuckle Boost by 25%.
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Type: Accessory
Weight: 50
Armor Level: 1
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Requirement:
Base Level 100
Mechanic
Weapons
Item Description
16031.png Pile Bunker P (16031) ItemID: 16031
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This upgraded version of Pilebunker provides more destructive power.
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For each Refine Level:
ATK +5
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Type: Mace
Attack: 450
Weight: 400
Weapon Level: 4
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Requirement:
Base Level 130
Mechanic
16030.png Pile Bunker S [1] (16030) ItemID: 16030
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This upgraded version of Pilebunker is lighter in weight, allowing the user to move more quickly.
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For each 2 Refine Levels:
Decreases After Attack Delay by 1%.
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Type: Mace
Attack: 400
Weight: 350
Weapon Level: 4
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Requirement:
Base Level 130
Mechanic
16032.png Pile Bunker T [1] (16032) ItemID: 16032
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This upgraded version of Pilebunker facilitates the application of Special abilities.
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For each Refine Level:
Decreases SP Consumption by 1%.
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Type: Mace
Attack: 400
Weight: 350
Weapon Level: 4
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Requirement:
Base Level 130
Mechanic
28101.png Tornado Axe [1] (28101) ItemID: 28101
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Axe with attached blossom shaped like tornado.
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Decreases Axe Tornado skill cooldown by 1 second.
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Type: Two-Handed Axe
Attack: 320
Weight: 400
Element: Wind
Weapon Level: 4
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Requirement:
Base Level 100
Rune Knight, Royal Guard, Mechanic and Genetic
21011.png Gigantic Blade [1] (21011) ItemID: 21011
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A large knife used to cut something, the handle is missing.
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Increases After Attack Delay by 5%.
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Base STR is below 110:
ATK -250
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For each Refine Level:
Increases Critical Damage by 1%.
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Indestructible in battle
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Type: Two-Handed Sword
Attack: 300
Weight: 500
Weapon Level: 4
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Requirement:
Base Level 130
Rune Knight and Royal Guard
16033.png Robot's Arm [2] (16033) ItemID: 16033
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Kick and Kick's severed arm that works as effectively as any standard-issue weapon.
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CRI +20
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Indestructible in battle
_______________________
Type: Mace
Attack: 195
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Rune Knight, Royal Guard, Mechanic, Genetic, Archbishop and Sura

Enchants

It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04 71, 106).

Enchanting requires  6752.png Charleston Component (6752) and 100,000 zeny.

Enchants can be reset by paying  6752.png Charleston Component (6752) and 100,000 zeny.

Enchantment can be done in 3 slots and items refined to +9 and above have wider options.

4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).

Items Enchants Possible +8 below Enchantment list option +9 Enchantment list options
Regular Upgrade Superior Upgrade
22044.png Upgrade Part - Booster [1] (22044) 3 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4815.png Spell Lv1 (4815)
4869.png After Attack Delay Lv1 (4869)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4815.png Spell Lv1 (4815) or Spell 2
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2

22043.png Supplement Part AGI [1] (22043) 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4869.png After Attack Delay Lv1 (4869)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2

20733.png Upgrade Part - Engine [1] (20733) 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4750.png LUK+1 (4750) or LUK +2
4832.png Expert Archer Lv1 (4832)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4711.png INT+2 (4711) or INT +3
4751.png LUK+2 (4751) or LUK +3
4832.png Expert Archer Lv1 (4832) , Expert Archer 2 or Expert Archer 3

20732.png Supplement Part VIT [1] (20732) 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4710.png INT+1 (4710) or INT +2
4750.png LUK+1 (4750) or LUK +2
4832.png Expert Archer Lv1 (4832)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4711.png INT+2 (4711) or INT +3
4751.png LUK+2 (4751) or LUK +3
4832.png Expert Archer Lv1 (4832) , Expert Archer 2 or Expert Archer 3

15111.png Upgrade Part - Plate (15111) 4730.png AGI+1 (4730) or AGI +2

4750.png LUK+1 (4750) or LUK +2
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Speed:

4731.png AGI+2 (4731) or AGI +3
4751.png LUK+2 (4751) or LUK +3
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Attack:

4701.png STR+2 (4701) or STR +3
4721.png DEX+2 (4721) or DEX +3
4811.png Fighting Spirit Lv1 (4811) or Fighting Spirit 2
4832.png Expert Archer Lv1 (4832) , Expert Archer 2 or Expert Archer 3

15110.png Supplement Part STR (15110) 4730.png AGI+1 (4730) , AGI +2 or AGI +3

4750.png LUK+1 (4750) , LUK +2 or LUK +3
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Speed:

4731.png AGI+2 (4731) or AGI +3
4751.png LUK+2 (4751) or Luk +3
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Defense:

4741.png VIT+2 (4741) or VIT +3
4861.png MaxHP+1% (4861) , MHP 2% or MHP 3%
4933.png Neutral Resistance Lv1 (4933) or 4934.png Neutral Resistance Lv2 (4934)
4792.png DEF+6 (4792) or DEF +9

2996.png Upgrade Part - Gun Barrel [1] (2996) 2 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4710.png INT+1 (4710) or INT +2
4815.png Spell Lv1 (4815) or Spell 2

4869.png After Attack Delay Lv1 (4869)

n/a
2995.png Supplement Part DEX [1] (2995) 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4710.png INT+1 (4710) or INT +2
4815.png Spell Lv1 (4815) or Spell 2
4869.png After Attack Delay Lv1 (4869)

n/a


Excellion Enchants

The Excellion set is an armor group created from lost technology of a ruined laboratory, consisting of a suit and garment. Unlike other Verus equipment, these can be used by every job and have a level requirement of 99 to equip. They are highly customizable by using reactor blueprints to enchant each piece. The quest for Excellion equipment begins at Verus (/navi verus04 164/218).

Firstly, speak with MARS_01 and supply it with  1 Old Fuel Tank to get both units up and running. Afterwards, MARS_01 will enchant your Excellion gears.
PLUTO_09 will make Excellion gears and produce reactor blueprints (enchants). For  10 Huge Metal Scraps and  5 Old Fuel Tanks , PLUTO_09 will give one of  Excellion Suit or  Excellion Wing at random.
Item Description
15128.png Excelion Suit (15128) ItemID: 15128
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A suit which made from the lost technology in Research Building.
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VIT +6
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Base Level at least 130:
VIT +4
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For each 3 Refine Levels:
MaxHP +4%
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When equipped with Excelion Wing:
Perfect Dodge +6
Decreases After Cast Delay by 10%.
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Base Level at least 130:
Decreases After Cast Delay by 10%.
_______________________
Indestructible in battle
_______________________
Type: Armor
Defense: 100
Weight: 100
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 99
20773.png Excelion Wing (20773) ItemID: 20773
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A wing which made from the lost technology in Research Building Ruins.
_______________________
Perfect Dodge +8
_______________________
Base Level at least 130:
Perfect Dodge +2
_______________________
For each Refine Level:
FLEE +2
_______________________
When equipped with Excelion Suit:
Decreases After Cast Delay by 10%.
Perfect Dodge +6.

Base Level at least 130:
Decreases After Cast Delay by 10%.
_______________________
Type: Garment
Defense: 40
Weight: 90
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 99

The Excellion set can be enchanted by using reactor blueprints created by PLUTO_09. To create a blueprint, you must supply Template:Item List. PLUTO_09 will give you a random reactor blueprint or fail to create one entirely.

With an Excellion armor piece and blueprints in your inventory, you can then speak to MARS_01 to apply them as desired. The enchanting process consumes the blueprint, but will never fail. Each Excellion Suit and Wing may only have 3 maximum enchants. Carefree ASPD Reactor is the only Blueprint which adds a Carefree prefix for reasons unknown regardless of the slot it is in.

The following table lists the available blueprints, their effects and their enchantment limitations.

Reactor Blueprint Effect Location Max Count
Template:Item List Template:Item List Enchant an armor with fire property. Suit 1
Template:Item List Template:Item List Enchant an armor with water property. Suit 1
Template:Item List Template:Item List Enchant an armor with earth property. Suit 1
Template:Item List Template:Item List Enchant an armor with wind property. Suit 1
Template:Item List Template:Item List Reduce damage from fire property by 25%. Receive more damage from water property by 25%. Wing 3
Template:Item List Template:Item List Reduce damage from water property by 25%. Receive more damage from wind property by 25%. Wing 3
Template:Item List Template:Item List Reduce damage from earth property by 25%. Receive more damage from fire property by 25%. Wing 3
Template:Item List Template:Item List Reduce damage from wind property by 25%. Receive more damage from earth property by 25%. Wing 3
Template:Item List Template:Item List Restore 50 HP every 5 seconds. If refine is 7 or higher, gives an additional 50 HP every 5 seconds. Both 3
Template:Item List Template:Item List Restore 3 SP every 5 seconds. If refine rate is 7 or higher, gives an additional 2 SP every 5 seconds. Both 3
Template:Item List Template:Item List Increase HP recovery rate by 50%. When refine rate is 7 or higher, further increase HP recovery rate by 50%. Both 3
Template:Item List Template:Item List Increase SP recovery rate by 50%. When refine rate is 7 or higher, further increase SP recovery rate by 50%. Both 3
Template:Item List Template:Item List ATK +5 for every 10 base STR. When refine rate is 7 or higher, add an additional ATK +10. Suit 1
Template:Item List Template:Item List MATK +5 for every 10 base INT. When refine rate is 7 or higher, add an additional MATK +10. Suit 1
Template:Item List Template:Item List DEF +100. Both 3
Template:Item List Template:Item List Perfect Dodge +3. Both 1
Template:Item List Template:Item List ATK +20. Both 3
Template:Item List Template:Item List MATK +20. Both 3
Template:Item List Nova Template:Item List Max HP +5%. Both 3
Template:Item List Template:Item List Max SP +3%. Both 3
Template:Item List Template:Item List Grants immunity to being frozen. Suit 1
Template:Item List Template:Item List ASPD +1. Both 1