Verus Gear

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Supplement Equipment

Equipment from Charleston Crisis Instance.
It's possible to buy the Items by talking with Mass Charleston (verus04 71, 106).
You need 10x Charleston Components.

Item Description
15110.png Supplement Part Str (15110) This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect.
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Increases physical damage against all classes by 5%
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For each 4 Refine Levels:
Increases physical damage against all classes by 1%
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Armor
Defense: 80
Armor Level: 1
Refinable
Weight: 200
Required Level: 100
20732.png Supplement Part VIT [1] (20732) This mechanical device heals wounds and rejuvenates your body.
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MaxHP +6%
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For each 2 Refine Levels:
MaxHP +1%
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Refine Level +9:
Increases HP Recovery Rate by 50%.
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When equipped with Supplement Part STR or Supplement Part STR [1]:
Increases damage of Axe Tornado by 25%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Garment
Defense: 20
Armor Level: 1
Refinable
Weight: 50
Required Level: 100
22043.png Supplement Part Agi [1] (22043) Mechanical boots that keep you light on your feet. They are much lighter than they look.
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Increases Attack Speed by 5%.
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For each 4 Refine Levels:
Decreases After Attack Delay by 1%.
_______________________
When equipped with Supplement Part Str:
ATK +30
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Shoes
Defense: 25
Armor Level: 1
Refinable
Weight: 35
Required Level: 100
2995.png Supplement Part Dex [1] (2995) This mechanical device promotes the precise and timely execution of spells.
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Decreases SP Consumption by 10%.
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Decreases After Cast Delay by 10%.
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Decreases Variable Casting Time by 10%.
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When equipped with Supplement Part STR or Supplement Part STR [1]:
Increases damage of Axe Boomerang by 100%.
Decreases Axe Boomerang skill cooldown by 2 seconds.
_______________________
Enchantable: Yes
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 100

Supplement Enchants

It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04 71, 106).

Enchanting requires 1x 6752.png Charleston Component (6752) and 100,000 zeny.

Enchants can be reset by paying 1x 6752.png Charleston Component (6752) and 100,000 zeny.

Enchantment can be done in 3 slots and items refined to +9 and above have wider options.

4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).

Items Enchants Possible +8 below Enchantment list option +9 Enchantment list options
Regular Upgrade Superior Upgrade
22043.png Supplement Part Agi [1] (22043) 3 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4869.png DelayAfterAttack Lv1 (4869)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4869.png DelayAfterAttack Lv1 (4869) or ASPD Lv.2

20732.png Supplement Part VIT [1] (20732) 3 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4710.png INT+1 (4710) or INT +2
4750.png LUK+1 (4750) or LUK +2
4832.png Expert Archer Lv1 (4832)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4711.png INT+2 (4711) or INT +3
4751.png LUK+2 (4751) or LUK +3
4832.png Expert Archer Lv1 (4832) , Expert Archer 2 or Expert Archer 3

15110.png Supplement Part Str (15110) 3 4730.png AGI+1 (4730) , AGI +2 or AGI +3

4750.png LUK+1 (4750) , LUK +2 or LUK +3
4869.png DelayAfterAttack Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Speed:

4731.png AGI+2 (4731) or AGI +3
4751.png LUK+2 (4751) or Luk +3
4869.png DelayAfterAttack Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Defense:

4741.png VIT+2 (4741) or VIT +3
4861.png MaxHP+1% (4861) , MHP 2% or MHP 3%
4933.png Neutral Resistance Lv1 (4933) or 4934.png Neutral Resistance Lv2 (4934)
4792.png DEF+6 (4792) or DEF +9

2995.png Supplement Part Dex [1] (2995) 2 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4710.png INT+1 (4710) or INT +2
4815.png Spell Lv1 (4815) or Spell 2
4869.png DelayAfterAttack Lv1 (4869)

n/a


Reinforced Parts

Equipment from Charleston Crisis Instance.

Item Description
15111.png Upgrade Part - Plate (15111) Designed to be worn over the frames of Mado Gears for enhanced Defense, this part is easy to assemble and disassemble.
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Decreases damage taken from Small and Large size by 10%.
_______________________
Refine Level +7:
Decreases damage taken from Large size by 10%.
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Refine Level +9:
Decreases damage taken from Small and Medium size by 5%.
_______________________
When equipped with Upgrade Part - Engine, Upgrade Part - Booster and Upgrade Part - Gun Barrel:
Increases damage of Arms Cannon by 50%.
_______________________
Indestructible in battle
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Armor
Defense: 110
Armor Level: 1
Refinable
Weight: 300
Required Level: 100
20733.png Upgrade Part - Engine [1] (20733) Designed to maximize the outputs of Mado Gears, this part is easy to assemble and disassemble.
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Decreases After Cast Delay by 10%.
_______________________
Refine Level +7:
Increases resistance against Neutral elemental attacks by 10%.
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Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Garment
Defense: 25
Armor Level: 1
Refinable
Weight: 150
Required Level: 100
22044.png Upgrade Part - Booster [1] (22044) Designed to significantly improve Movement Speed, this Mado Gear part is easy to assemble and disassemble.
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Decreases SP Consumption of Hovering by 15.
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Refine Level +7:
Decreases SP Consumption of Acceleration by 20.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Shoes
Defense: 23
Armor Level: 1
Refinable
Weight: 100
Required Level: 100
2996.png Upgrade Part - Gun Barrel [1] (2996) Designed to strengthen the gun barrels of Mado Gears for enhanced firepower, this part is easy to assemble and disassemble.
_______________________
HIT +10
Increases physical damage against all classes by 4%
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Increases damage of Knuckle Boost by 25%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 50
Required Level: 100

Reinforced Part Enchants

It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04 71, 106).

Enchanting requires  6752.png Charleston Component (6752) and 100,000 zeny.

Enchants can be reset by paying  6752.png Charleston Component (6752) and 100,000 zeny.

Enchantment can be done in 3 slots and items refined to +9 and above have wider options.

4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).

Items Enchants Possible +8 below Enchantment list option +9 Enchantment list options
Regular Upgrade Superior Upgrade
22044.png Upgrade Part - Booster [1] (22044) 3 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4815.png Spell Lv1 (4815)
4869.png DelayAfterAttack Lv1 (4869)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4815.png Spell Lv1 (4815) or Spell 2
4869.png DelayAfterAttack Lv1 (4869) or ASPD Lv.2

20733.png Upgrade Part - Engine [1] (20733) 3 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4750.png LUK+1 (4750) or LUK +2
4832.png Expert Archer Lv1 (4832)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4711.png INT+2 (4711) or INT +3
4751.png LUK+2 (4751) or LUK +3
4832.png Expert Archer Lv1 (4832) , Expert Archer 2 or Expert Archer 3

15111.png Upgrade Part - Plate (15111) 3 4730.png AGI+1 (4730) or AGI +2

4750.png LUK+1 (4750) or LUK +2
4869.png DelayAfterAttack Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Speed:

4731.png AGI+2 (4731) or AGI +3
4751.png LUK+2 (4751) or LUK +3
4869.png DelayAfterAttack Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Attack:

4701.png STR+2 (4701) or STR +3
4721.png DEX+2 (4721) or DEX +3
4811.png Fighting Spirit Lv1 (4811) or Fighting Spirit 2
4832.png Expert Archer Lv1 (4832) , Expert Archer 2 or Expert Archer 3

2996.png Upgrade Part - Gun Barrel [1] (2996) 2 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4710.png INT+1 (4710) or INT +2
4815.png Spell Lv1 (4815) or Spell 2

4869.png DelayAfterAttack Lv1 (4869)

n/a


Charleston Weapons

Weapons from Charleston Crisis Instance.

Item Description
16031.png Pile Bunker P (16031) This upgraded version of Pilebunker provides more destructive power.
_______________________
For each Refine Level:
ATK +5
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Class Restrictions:
Mechanic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 450
Weapon Level: 4
Refinable
Weight: 400
Required Level: 130
16030.png Pile Bunker S [1] (16030) This upgraded version of Pilebunker is lighter in weight, allowing the user to move more quickly.
_______________________
For each 2 Refine Levels:
Decreases After Attack Delay by 1%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 400
Weapon Level: 4
Refinable
Weight: 300
Required Level: 130
16032.png Pile Bunker T [1] (16032) This upgraded version of Pilebunker facilitates the application of Special abilities.
_______________________
For each Refine Level:
Decreases SP Consumption by 1%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 400
Weapon Level: 4
Refinable
Weight: 350
Required Level: 130
28101.png Tornado Axe [1] (28101) Axe with attached blossom shaped like tornado.
_______________________
Decreases Axe Tornado skill cooldown by 1 second.
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Element: Wind
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Class Restrictions:
Rune Knight, Royal Guard, Mechanic and Genetic
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 320
Weapon Level: 4
Refinable
Weight: 400
Required Level: 100
21011.png Gigantic Blade [1] (21011) A large knife used to cut something, the handle is missing.
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Increases After Attack Delay by 5%.
_______________________
Base STR is below 110:
ATK -250
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Indestructible in battle
_______________________
Class Restrictions:
Rune Knight and Royal Guard
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 300
Weapon Level: 4
Refinable
Weight: 500
Required Level: 130
16033.png Robot's Arm [2] (16033) Kick and Kick's severed arm that works as effectively as any standard-issue weapon.
_______________________
CRI +20
_______________________
Indestructible in battle
_______________________
Class Restrictions:
Rune Knight, Royal Guard, Mechanic, Genetic, Archbishop and Sura
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 195
Weapon Level: 4
Refinable
Weight: 300
Required Level: 130


Excellion Gear

The Excellion set is an armor group created from lost technology of a ruined laboratory, consisting of a suit and garment. Unlike other Verus equipment, these can be used by every job and have a level requirement of 99 to equip. They are highly customizable by using reactor blueprints to enchant each piece. The quest for Excellion equipment begins at Verus (verus04 164, 218).

MARS_01, speak with MARS_01 and supply it with 1 6962.png  Old Fuel (6962)  to get both units up and running. Afterwards, MARS_01 will enchant your Excellion gears.
PLUTO_09 will make Excellion gears and produce reactor blueprints (enchants). For 10 6961.png  Huge Metal Scrap (6961)  and 5 6962.png  Old Fuel (6962) , PLUTO_09 will give one of Excellion Suit or Excellion Wing at random.
Item Description
15128.png Excelion Suit (15128) A suit which made from the lost technology in Research Building.
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VIT +6
_______________________
Base Level at least 130:
VIT +4
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For each 3 Refine Levels:
MaxHP +4%
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When equipped with Excelion Wing:
Perfect Dodge +6
Decreases After Cast Delay by 10%.
_______________________
Base Level at least 130:
Decreases After Cast Delay by 10%.
_______________________
Indestructible in battle
_______________________
Enchantable: Yes

_______________________
Type: Armor
Position: Armor
Defense: 100
Armor Level: 1
Refinable
Weight: 100
Required Level: 99
20773.png Excelion Wing (20773) A wing which made from the lost technology in Research Building Ruins.
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Perfect Dodge +8
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Base Level at least 130:
Perfect Dodge +2
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For each Refine Level:
FLEE +2
_______________________
When equipped with Excelion Suit:
Decreases After Cast Delay by 10%.
Perfect Dodge +6.

Base Level at least 130:
Decreases After Cast Delay by 10%.
_______________________
Enchantable: Yes

_______________________
Type: Armor
Position: Garment
Defense: 40
Armor Level: 1
Refinable
Weight: 90
Required Level: 99

Excellion Enchant

The Excellion set can be enchanted by using reactor blueprints created by PLUTO_09. To create a blueprint, you must supply 6962.png Old Fuel (6962) . PLUTO_09 will give you a random reactor blueprint or fail to create one entirely.

With an Excellion armor piece and blueprints in your inventory, you can then speak to MARS_01 to apply them as desired. The enchanting process consumes the blueprint, but will never fail. Each Excellion Suit and Wing may only have 3 maximum enchants. Carefree 6986.png Supportive Reactor ASPD (6986) is the only Blueprint which adds a Carefree prefix for reasons unknown regardless of the slot it is in.

The following table lists the available blueprints, their effects and their enchantment limitations.

Reactor Blueprint Description
4970.png Fire Property Reactor (4970) 6965.png Fire Property Reactor (6965) A reactor designed to grant Armor with fire elemental.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
}}
4971.png Water Property Reactor (4971) 6966.png Water Property Reactor (6966) A reactor designed to grant Armor with water elemental.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4972.png Earth Property Reactor (4972) 6967.png Earth Property Reactor (6967) A reactor designed to grant Armor with Earth elemental.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4973.png Wind Property Reactor (4973) 6968.png Wind Property Reactor (6968) A reactor designed to grant Armor with wind elemental.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4974.png Fire Resistance Reactor (4974) 6969.png Fire Resistance Reactor (6969) A reactor designed to resist fire elemental.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4975.png Water Resistance Reactor (4975) 6970.png Water Resistance Reactor (6970) A reactor designed to resist water elemental.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4976.png Earth Resistance Reactor (4976) 6971.png Earth Resistance Reactor (6971) A reactor designed to resist Earth elemental.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4977.png Wind Resistance Reactor (4977) 6972.png Wind Resistance Reactor (6972) A reactor designed to resist wind elemental.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4978.png Recovery Reactor 101 (4978) 6973.png Recovery Reactor 101 (6973) A reactor designed to help HP restoration at time interval.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4979.png Recovery Reactor 102 (4979) 6974.png Recovery Reactor 102 (6974) A reactor designed to help SP restoration at time interval.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4980.png Recovery Reactor 201 (4980) 6975.png Recovery Reactor 201 (6975) A reactor designed to help HP Recovery Rate at time interval.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4981.png Recovery Reactor 202 (4981) 6976.png Recovery Reactor 202 (6976) A reactor designed to help SP Recovery Rate at time interval.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4982.png Supportive Reactor STR (4982) 6977.png Supportive Reactor STR (6977) A reactor designed to increase damage done by STR.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4983.png Supportive Reactor INT (4983) 6978.png Supportive Reactor INT (6978) A reactor designed to increase damage done by INT.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4984.png Supportive Reactor DEF (4984) 6979.png Supportive Reactor DEF (6979) A reactor designed to increase defense.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4985.png Supportive Reactor Perfect (4985) 6980.png Supportive Reactor Perfect (6980) A reactor designed to increase perfect dodge.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4986.png Supportive Reactor Attack (4986) 6981.png Supportive Reactor Attack (6981) A reactor designed to increase physical damage.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4987.png Supportive Reactor Magic (4987) 6982.png Supportive Reactor Magic (6982) A reactor designed to increase magic damage.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4988.png Supportive Reactor MaxHP (4988) 6983.png Supportive Reactor MaxHP (6983) A reactor designed to increase MaxHP.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4989.png Supportive Reactor MaxSP (4989) 6984.png Supportive Reactor MaxSP (6984) A reactor designed to increase MaxSP.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4990.png Supportive Reactor Frozen (4990) 6985.png Supportive Reactor Frozen (6985) A reactor designed to resist Frozen state.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1
4991.png Supportive Reactor ASPD (4991) 6986.png Supportive Reactor ASPD (6986) A reactor designed to increase attack speed.
MARS_01 Maybe you will learn something when you take it to him.

_______________________
Type: Etc
Position: Unknown
Weight: 1