Verus Gear

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Supplement Equipment

Equipment from Charleston Crisis Instance.
It's possible to buy the Items by talking with Mass Charleston (verus04 71, 106).
You need 10x Charleston Components.

Item Description
15110.png Supplement Part STR (15110) ItemID: 15110
_______________________
This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect.
_______________________
Increases physical damage against all classes by 5%
_______________________
For each 4 Refine Levels:
Increases physical damage against all classes by 1%
_______________________
Type: Armor
Defense: 80
Weight: 200
Armor Level: 1
_______________________
Requirement:
Base Level 100
Mechanic
20732.png Supplement Part VIT [1] (20732) ItemID: 20732
_______________________
This mechanical device heals wounds and rejuvenates your body.
_______________________
MaxHP +6%
_______________________
For each 2 Refine Levels:
MaxHP +1%
_______________________
Refine Level +9:
Increases HP Recovery Rate by 50%.
_______________________
When equipped with Supplement Part STR or Supplement Part STR [1]:
Increases damage of Axe Tornado by 25%.
_______________________
Type: Garment
Defense: 20
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 100
Mechanic
22043.png Supplement Part AGI [1] (22043) ItemID: 22043
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Mechanical boots that keep you light on your feet. They are much lighter than they look.
_______________________
Increases Attack Speed by 5%.
_______________________
For each 4 Refine Levels:
Decreases After Attack Delay by 1%.
_______________________
When equipped with Supplement Part Str:
ATK +30
_______________________
Type: Shoes
Defense: 25
Weight: 35
Armor Level: 1
_______________________
Requirement:
Base Level 100
Mechanic
2995.png Supplement Part DEX [1] (2995) ItemID: 2995
_______________________
This mechanical device promotes the precise and timely execution of spells.
_______________________
Decreases SP Consumption by 10%.
_______________________
Decreases After Cast Delay by 10%.
_______________________
Decreases Variable Casting Time by 10%.
_______________________
When equipped with Supplement Part STR or Supplement Part STR [1]:
Increases damage of Axe Boomerang by 100%.
Decreases Axe Boomerang skill cooldown by 2 seconds.
_______________________
Type: Accessory
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Mechanic

Supplement Enchants

It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04 71, 106).

Enchanting requires 1x 6752.png Charleston Component (6752) and 100,000 zeny.

Enchants can be reset by paying 1x 6752.png Charleston Component (6752) and 100,000 zeny.

Enchantment can be done in 3 slots and items refined to +9 and above have wider options.

4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).

Items Enchants Possible +8 below Enchantment list option +9 Enchantment list options
Regular Upgrade Superior Upgrade
22043.png Supplement Part AGI [1] (22043) 3 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4869.png After Attack Delay Lv1 (4869)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2

20732.png Supplement Part VIT [1] (20732) 3 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4710.png INT+1 (4710) or INT +2
4750.png LUK+1 (4750) or LUK +2
4832.png Expert Archer Lv1 (4832)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4711.png INT+2 (4711) or INT +3
4751.png LUK+2 (4751) or LUK +3
4832.png Expert Archer Lv1 (4832) , Expert Archer 2 or Expert Archer 3

15110.png Supplement Part STR (15110) 3 4730.png AGI+1 (4730) , AGI +2 or AGI +3

4750.png LUK+1 (4750) , LUK +2 or LUK +3
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Speed:

4731.png AGI+2 (4731) or AGI +3
4751.png LUK+2 (4751) or Luk +3
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Defense:

4741.png VIT+2 (4741) or VIT +3
4861.png MaxHP+1% (4861) , MHP 2% or MHP 3%
4933.png Neutral Resistance Lv1 (4933) or 4934.png Neutral Resistance Lv2 (4934)
4792.png DEF+6 (4792) or DEF +9

2995.png Supplement Part DEX [1] (2995) 2 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4710.png INT+1 (4710) or INT +2
4815.png Spell Lv1 (4815) or Spell 2
4869.png After Attack Delay Lv1 (4869)

n/a


Reinforced Parts

Equipment from Charleston Crisis Instance.

Item Description
15111.png Upgrade Part - Plate (15111) ItemID: 15111
_______________________
Designed to be worn over the frames of Mado Gears for enhanced Defense, this part is easy to assemble and disassemble.
_______________________
Decreases damage taken from Small and Large size by 10%.
_______________________
Refine Level +7:
Decreases damage taken from Large size by 10%.
_______________________
Refine Level +9:
Decreases damage taken from Small and Medium size by 5%.
_______________________
When equipped with Upgrade Part - Engine, Upgrade Part - Booster and Upgrade Part - Gun Barrel:
Increases damage of Arms Cannon by 50%.
_______________________
Indestructible in battle
_______________________
Type: Armor
Defense: 110
Weight: 300
Armor Level: 1
_______________________
Requirement:
Base Level 100
Mechanic
20733.png Upgrade Part - Engine [1] (20733) ItemID: 20733
_______________________
Designed to maximize the outputs of Mado Gears, this part is easy to assemble and disassemble.
_______________________
Decreases After Cast Delay by 10%.
_______________________
Refine Level +7:
Increases resistance against Neutral elemental attacks by 10%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Type: Garment
Defense: 25
Weight: 150
Armor Level: 1
_______________________
Requirement:
Base Level 100
Mechanic
22044.png Upgrade Part - Booster [1] (22044) ItemID: 22044
_______________________
Designed to significantly improve Movement Speed, this Mado Gear part is easy to assemble and disassemble.
_______________________
Decreases SP Consumption of Hovering by 15.
_______________________
Refine Level +7:
Decreases SP Consumption of Acceleration by 20.
_______________________
Type: Shoes
Defense: 23
Weight: 100
Armor Level: 1
_______________________
Requirement:
Base Level 100
Mechanic
2996.png Upgrade Part - Gun Barrel [1] (2996) ItemID: 2996
_______________________
Designed to strengthen the gun barrels of Mado Gears for enhanced firepower, this part is easy to assemble and disassemble.
_______________________
HIT +10
Increases physical damage against all classes by 4%
_______________________
Increases damage of Knuckle Boost by 25%.
_______________________
Type: Accessory
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 100
Mechanic

Reinforced Part Enchants

It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04 71, 106).

Enchanting requires  6752.png Charleston Component (6752) and 100,000 zeny.

Enchants can be reset by paying  6752.png Charleston Component (6752) and 100,000 zeny.

Enchantment can be done in 3 slots and items refined to +9 and above have wider options.

4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).

Items Enchants Possible +8 below Enchantment list option +9 Enchantment list options
Regular Upgrade Superior Upgrade
22044.png Upgrade Part - Booster [1] (22044) 3 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4815.png Spell Lv1 (4815)
4869.png After Attack Delay Lv1 (4869)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4815.png Spell Lv1 (4815) or Spell 2
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2

20733.png Upgrade Part - Engine [1] (20733) 3 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4750.png LUK+1 (4750) or LUK +2
4832.png Expert Archer Lv1 (4832)

4701.png STR+2 (4701) or STR +3
4731.png AGI+2 (4731) or AGI +3
4741.png VIT+2 (4741) or VIT +3
4721.png DEX+2 (4721) or DEX +3
4711.png INT+2 (4711) or INT +3
4751.png LUK+2 (4751) or LUK +3
4832.png Expert Archer Lv1 (4832) , Expert Archer 2 or Expert Archer 3

15111.png Upgrade Part - Plate (15111) 3 4730.png AGI+1 (4730) or AGI +2

4750.png LUK+1 (4750) or LUK +2
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Speed:

4731.png AGI+2 (4731) or AGI +3
4751.png LUK+2 (4751) or LUK +3
4869.png After Attack Delay Lv1 (4869) or ASPD Lv.2
4762.png FLEE+6 (4762) or FLEE +12

Attack:

4701.png STR+2 (4701) or STR +3
4721.png DEX+2 (4721) or DEX +3
4811.png Fighting Spirit Lv1 (4811) or Fighting Spirit 2
4832.png Expert Archer Lv1 (4832) , Expert Archer 2 or Expert Archer 3

2996.png Upgrade Part - Gun Barrel [1] (2996) 2 4700.png STR+1 (4700) or STR +2

4730.png AGI+1 (4730) or AGI +2
4740.png VIT+1 (4740) or VIT +2
4720.png DEX+1 (4720) or DEX +2
4710.png INT+1 (4710) or INT +2
4815.png Spell Lv1 (4815) or Spell 2

4869.png After Attack Delay Lv1 (4869)

n/a


Charleston Weapons

Weapons from Charleston Crisis Instance.

Item Description
16031.png Pile Bunker P (16031) ItemID: 16031
_______________________
This upgraded version of Pilebunker provides more destructive power.
_______________________
For each Refine Level:
ATK +5
_______________________
Type: Mace
Attack: 450
Weight: 400
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Mechanic
16030.png Pile Bunker S [1] (16030) ItemID: 16030
_______________________
This upgraded version of Pilebunker is lighter in weight, allowing the user to move more quickly.
_______________________
For each 2 Refine Levels:
Decreases After Attack Delay by 1%.
_______________________
Type: Mace
Attack: 400
Weight: 350
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Mechanic
16032.png Pile Bunker T [1] (16032) ItemID: 16032
_______________________
This upgraded version of Pilebunker facilitates the application of Special abilities.
_______________________
For each Refine Level:
Decreases SP Consumption by 1%.
_______________________
Type: Mace
Attack: 400
Weight: 350
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Mechanic
28101.png Tornado Axe [1] (28101) ItemID: 28101
_______________________
Axe with attached blossom shaped like tornado.
_______________________
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Type: Two-Handed Axe
Attack: 320
Weight: 400
Element: Wind
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Rune Knight, Royal Guard, Mechanic and Genetic
21011.png Gigantic Blade [1] (21011) ItemID: 21011
_______________________
A large knife used to cut something, the handle is missing.
_______________________
Increases After Attack Delay by 5%.
_______________________
Base STR is below 110:
ATK -250
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Sword
Attack: 300
Weight: 500
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Rune Knight and Royal Guard
16033.png Robot's Arm [2] (16033) ItemID: 16033
_______________________
Kick and Kick's severed arm that works as effectively as any standard-issue weapon.
_______________________
CRI +20
_______________________
Indestructible in battle
_______________________
Type: Mace
Attack: 195
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 130
Rune Knight, Royal Guard, Mechanic, Genetic, Archbishop and Sura


Excellion Gear

The Excellion set is an armor group created from lost technology of a ruined laboratory, consisting of a suit and garment. Unlike other Verus equipment, these can be used by every job and have a level requirement of 99 to equip. They are highly customizable by using reactor blueprints to enchant each piece. The quest for Excellion equipment begins at Verus (verus04 164, 218).

MARS_01, speak with MARS_01 and supply it with 1 6962.png  Old Fuel (6962)  to get both units up and running. Afterwards, MARS_01 will enchant your Excellion gears.
PLUTO_09 will make Excellion gears and produce reactor blueprints (enchants). For 10 6961.png  Huge Metal Scrap (6961)  and 5 6962.png  Old Fuel (6962) , PLUTO_09 will give one of Excellion Suit or Excellion Wing at random.
Item Description
15128.png Excelion Suit (15128) ItemID: 15128
_______________________
A suit which made from the lost technology in Research Building.
_______________________
VIT +6
_______________________
Base Level at least 130:
VIT +4
_______________________
For each 3 Refine Levels:
MaxHP +4%
_______________________
When equipped with Excelion Wing:
Perfect Dodge +6
Decreases After Cast Delay by 10%.
_______________________
Base Level at least 130:
Decreases After Cast Delay by 10%.
_______________________
Indestructible in battle
_______________________
Type: Armor
Defense: 100
Weight: 100
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 99
20773.png Excelion Wing (20773) ItemID: 20773
_______________________
A wing which made from the lost technology in Research Building Ruins.
_______________________
Perfect Dodge +8
_______________________
Base Level at least 130:
Perfect Dodge +2
_______________________
For each Refine Level:
FLEE +2
_______________________
When equipped with Excelion Suit:
Decreases After Cast Delay by 10%.
Perfect Dodge +6.

Base Level at least 130:
Decreases After Cast Delay by 10%.
_______________________
Type: Garment
Defense: 40
Weight: 90
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 99

Excellion Enchant

The Excellion set can be enchanted by using reactor blueprints created by PLUTO_09. To create a blueprint, you must supply 6962.png Old Fuel (6962) . PLUTO_09 will give you a random reactor blueprint or fail to create one entirely.

With an Excellion armor piece and blueprints in your inventory, you can then speak to MARS_01 to apply them as desired. The enchanting process consumes the blueprint, but will never fail. Each Excellion Suit and Wing may only have 3 maximum enchants. Carefree 6986.png Supportive Reactor ASPD (6986) is the only Blueprint which adds a Carefree prefix for reasons unknown regardless of the slot it is in.

The following table lists the available blueprints, their effects and their enchantment limitations.

Reactor Blueprint Description
4970.png Fire Property Reactor (4970) 6965.png Fire Property Reactor (6965) ItemID: 6965
_______________________
A reactor designed to grant Armor with fire elemental.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1}}
4971.png Water Property Reactor (4971) 6966.png Water Property Reactor (6966) ItemID: 6966
_______________________
A reactor designed to grant Armor with water elemental.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4972.png Earth Property Reactor (4972) 6967.png Earth Property Reactor (6967) ItemID: 6967
_______________________
A reactor designed to grant Armor with Earth elemental.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4973.png Wind Property Reactor (4973) 6968.png Wind Property Reactor (6968) ItemID: 6968
_______________________
A reactor designed to grant Armor with wind elemental.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4974.png Fire Resistance Reactor (4974) 6969.png Fire Resistance Reactor (6969) ItemID: 6969
_______________________
A reactor designed to resist fire elemental.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4975.png Water Resistance Reactor (4975) 6970.png Water Resistance Reactor (6970) ItemID: 6970
_______________________
A reactor designed to resist water elemental.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4976.png Earth Resistance Reactor (4976) 6971.png Earth Resistance Reactor (6971) ItemID: 6971
_______________________
A reactor designed to resist Earth elemental.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4977.png Wind Resistance Reactor (4977) 6972.png Wind Resistance Reactor (6972) ItemID: 6972
_______________________
A reactor designed to resist wind elemental.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4978.png Recovery Reactor 101 (4978) 6973.png Recovery Reactor 101 (6973) ItemID: 6973
_______________________
A reactor designed to help HP restoration at time interval.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4979.png Recovery Reactor 102 (4979) 6974.png Recovery Reactor 102 (6974) ItemID: 6974
_______________________
A reactor designed to help SP restoration at time interval.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4980.png Recovery Reactor 201 (4980) 6975.png Recovery Reactor 201 (6975) ItemID: 6975
_______________________
A reactor designed to help HP Recovery Rate at time interval.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4981.png Recovery Reactor 202 (4981) 6976.png Recovery Reactor 202 (6976) ItemID: 6976
_______________________
A reactor designed to help SP Recovery Rate at time interval.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4982.png Supportive Reactor STR (4982) 6977.png Supportive Reactor STR (6977) ItemID: 6977
_______________________
A reactor designed to increase damage done by STR.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4983.png Supportive Reactor INT (4983) 6978.png Supportive Reactor INT (6978) ItemID: 6978
_______________________
A reactor designed to increase damage done by INT.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4984.png Supportive Reactor DEF (4984) 6979.png Supportive Reactor DEF (6979) ItemID: 6979
_______________________
A reactor designed to increase defense.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4985.png Supportive Reactor Perfect (4985) 6980.png Supportive Reactor Perfect (6980) ItemID: 6980
_______________________
A reactor designed to increase perfect dodge.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4986.png Supportive Reactor Attack (4986) 6981.png Supportive Reactor Attack (6981) ItemID: 6981
_______________________
A reactor designed to increase physical damage.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4987.png Supportive Reactor Magic (4987) 6982.png Supportive Reactor Magic (6982) ItemID: 6982
_______________________
A reactor designed to increase magic damage.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4988.png Supportive Reactor MaxHP (4988) 6983.png Supportive Reactor MaxHP (6983) ItemID: 6983
_______________________
A reactor designed to increase MaxHP.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4989.png Supportive Reactor MaxSP (4989) 6984.png Supportive Reactor MaxSP (6984) ItemID: 6984
_______________________
A reactor designed to increase MaxSP.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4990.png Supportive Reactor Frozen (4990) 6985.png Supportive Reactor Frozen (6985) ItemID: 6985
_______________________
A reactor designed to resist Frozen state.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1
4991.png Supportive Reactor ASPD (4991) 6986.png Supportive Reactor ASPD (6986) ItemID: 6986
_______________________
A reactor designed to increase attack speed.
MARS_01 Maybe you will learn something when you take it to him.
_______________________
Weight: 1